Moved Video to SMPGEG. Maybe move this to SDL::Game::Video later
[sdlgit/SDL_perl.git] / Build.PL
CommitLineData
85fcc9ee 1#! perl -w
8fde61e3 2#
85fcc9ee 3# Copyright (C) 2003 chromatic
4# Copyright (C) 2004 David J. Goehrig
5# Copyright (C) 2009 Kartik Thakore
8fde61e3 6
7use strict;
084b921f 8use warnings;
9use Carp;
8fde61e3 10use lib 'make/lib';
11
0cdd4aa7 12use Data::Dumper;
8fde61e3 13use SDL::Build;
9632eafc 14use SDL::Utility;
8fde61e3 15use YAML;
85fcc9ee 16use YAML::Node;
8fde61e3 17
2a668066 18print STDERR <<BROKENWIN if ($^O =~ /MSWin.*|cygwin/ );
6fc151b2 19*************************** !!!WARNING!!! *****************************
20Windows support is currently experimental - you can continue, but
21you've been warned! If you are interested in helping please contact us
22at sdl-devel\@perl.org, or join us on #sdl in irc.perl.org
23***********************************************************************
2a668066 24BROKENWIN
49ee715f 25
9632eafc 26my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
27my $sdl_link_flags = SDL::Utility->sdl_libs();
8fde61e3 28# subsystem to build
29# file
30# location of source file => location of build file to get name right
31# libraries
32# name of shared library (soname)
33# preprocessor definition
34# name of header file
35my %subsystems =
36(
37 SDL => {
38 file => {
39 from => 'src/SDL.xs',
2a668066 40 to => 'lib/SDL_perl.xs',
8fde61e3 41 },
85fcc9ee 42 libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
43 png jpeg smpeg )],
8fde61e3 44 },
e4ab5b2e 45 Rect => {
46 file => {
f9be87f4 47 from => 'src/Core/objects/Rect.xs',
e4ab5b2e 48 to => 'lib/SDL/Rect.xs',
49 },
9346cc6b 50 libraries => [qw( SDL )],
e4ab5b2e 51 },
3e3f41ee 52 Color => {
53 file => {
f9be87f4 54 from => 'src/Core/objects/Color.xs',
3e3f41ee 55 to => 'lib/SDL/Color.xs',
56 },
57 libraries => [qw( SDL )],
58 },
88a46efc 59 Surface => {
60 file => {
f32a5342 61 from => 'src/Core/objects/Surface.xs',
88a46efc 62 to => 'lib/SDL/Surface.xs',
63 },
9346cc6b 64 libraries => [qw( SDL )],
65 },
66 Overlay => {
67 file => {
68 from => 'src/Core/objects/Overlay.xs',
69 to => 'lib/SDL/Overlay.xs',
70 },
71 libraries => [qw( SDL )],
88a46efc 72 },
50d9130a 73 PixelFormat => {
74 file => {
75 from => 'src/Core/objects/PixelFormat.xs',
76 to => 'lib/SDL/PixelFormat.xs',
77 },
9346cc6b 78 libraries => [qw( SDL )],
50d9130a 79 },
b41abbd6 80 TTF_Font => {
81 file => {
82 from => 'src/TTF/objects/TTF_Font.xs',
83 to => 'lib/SDL/TTF_Font.xs',
84 },
85 libraries => [qw( SDL SDL_ttf )],
86 },
8fde61e3 87 OpenGL => {
88 file => {
89 from => 'src/OpenGL.xs',
2a668066 90 to => 'lib/SDL/OpenGL.xs',
8fde61e3 91 },
92 libraries => [qw( SDL GL GLU )],
93 },
94 SFont => {
95 file => {
96 from => 'src/SFont.xs',
2a668066 97 to => 'lib/SDL/SFont.xs',
8fde61e3 98 },
9346cc6b 99 libraries => [qw( SDL SDL_ttf )],
8fde61e3 100 },
101);
102
103my %libraries = (
104 SDL => {
105 define => 'HAVE_SDL',
106 header => 'SDL.h',
107 },
108 SDL_image => {
109 define => 'HAVE_SDL_IMAGE',
110 header => 'SDL_image.h'
111 },
112 SDL_mixer => {
113 define => 'HAVE_SDL_MIXER',
114 header => 'SDL_mixer.h'
115 },
116 SDL_net => {
117 define => 'HAVE_SDL_NET',
118 header => 'SDL_net.h'
119 },
120 SDL_ttf => {
121 define => 'HAVE_SDL_TTF',
122 header => 'SDL_ttf.h'
123 },
124 SDL_gfx => {
125 define => 'HAVE_SDL_GFX',
126 header => 'SDL_gfxPrimitives.h'
127 },
128 png => {
129 define => 'HAVE_PNG',
130 header => 'png.h',
131 },
132 jpeg => {
133 define => 'HAVE_JPEG',
134 header => 'jpeglib.h',
135 },
136 smpeg => {
137 define => 'HAVE_SMPEG',
138 header => 'smpeg.h',
139 },
140 GL => {
141 define => 'HAVE_GL',
142 header => 'gl.h'
143 },
144 GLU => {
145 define => 'HAVE_GLU',
146 header => 'glu.h'
147 },
148);
149
150# need the platform-specific module to find include paths correctly
151# see build/lib/SDL/Build/*pm
152my $arch = SDL::Build->get_arch( $^O );
153
154# see which subsystems can be built -- do we have headers for them?
155my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
156
157# now write SDL::Config
158$arch->write_sdl_config( $build_systems );
159
160# and fetch all of the information needed to compile
85fcc9ee 161my $defines = $arch->build_defines( \%libraries, $build_systems );
162my $includes = $arch->build_includes( \%libraries, $build_systems );
163my $links = $arch->build_links( \%libraries, $build_systems );
8fde61e3 164
165# mangle the compilable files into a format Module::Build can understand
166my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
85fcc9ee 167 keys %subsystems;
8fde61e3 168my $build = SDL::Build->new(
85fcc9ee 169 module_name => 'SDL',
8fde61e3 170 dist_name => 'SDL_Perl',
171 license => 'lgpl',
172 dist_version_from => 'lib/SDL.pm',
c4191b5a 173 configure_requires =>
8fde61e3 174 {
c4191b5a 175 'YAML' => '0.68',
176 'ExtUtils::CBuilder' => '0.260301',
72a86b34 177 'Alien::SDL' => '0.7.1',
c4191b5a 178 },
179 build_requires =>
180 {
8fde61e3 181 'Test::Simple' => '0.47',
630ffc1b 182
bf87e76a 183 },
8fde61e3 184 build_recommends =>
185 {
eb33e5ff 186 'Pod::ToDemo' => '0.20'
8fde61e3 187 },
85fcc9ee 188 c_source => 'src',
8fde61e3 189 xs_files => \%xs,
fc3f64f4 190 meta_add =>
191 {
57450fae 192 no_index => { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm>, <make/lib/ExtUtils/CBuilder/*>, <make/lib/ExtUtils/*>, <make/lib/ExtUtils/CBuilder/Platform/Windows.pm> ] },
fc3f64f4 193 },
c4191b5a 194 dist_author => 'David J. Goehrig <DGOEHRIG@cpan.org>, Kartik Thakore <KTHAKORE@cpan.org>',
8fde61e3 195);
196
f4666242 197if($arch eq 'Darwin')
198{
199 $build->{c_source} = $arch->build_c_source( \%libraries, $build_systems );
200 $build->{c_sources} = $arch->build_c_sources( \%libraries, $build_systems );
201 $build->{install_base} = $arch->build_install_base( \%libraries, $build_systems );
202
203}
eb33e5ff 204
85fcc9ee 205# and here's where the real (and ugly) magic works... see SDL::Build
8fde61e3 206$build->set_flags(
207 \%subsystems,
208 $build_systems,
209 $defines,
210 $includes,
211 $links,
212 $sdl_compile_flags,
213 $sdl_link_flags,
214);
8fde61e3 215# now we're ready to go!
216$build->create_build_script();