Find SDL libraries in Perl's include/lib path.
[sdlgit/SDL_perl.git] / Build.PL
CommitLineData
85fcc9ee 1#! perl -w
8fde61e3 2#
85fcc9ee 3# Copyright (C) 2003 chromatic
4# Copyright (C) 2004 David J. Goehrig
5# Copyright (C) 2009 Kartik Thakore
8fde61e3 6
7use strict;
084b921f 8use warnings;
9use Carp;
8fde61e3 10use lib 'make/lib';
11
0cdd4aa7 12use Data::Dumper;
8fde61e3 13use SDL::Build;
9632eafc 14use SDL::Utility;
8fde61e3 15use YAML;
85fcc9ee 16use YAML::Node;
8fde61e3 17
2a668066 18print STDERR <<BROKENWIN if ($^O =~ /MSWin.*|cygwin/ );
19******************************** !!!WARNING!!! ********************************
f3e4e3e6 20Windows support is currently experimental - you can continue, but you've been warned!
2a668066 21If you are interested in helping please contact us at sdl-devel\@perl.org.
22*******************************************************************************
23BROKENWIN
49ee715f 24
9632eafc 25my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
26my $sdl_link_flags = SDL::Utility->sdl_libs();
8fde61e3 27# subsystem to build
28# file
29# location of source file => location of build file to get name right
30# libraries
31# name of shared library (soname)
32# preprocessor definition
33# name of header file
34my %subsystems =
35(
36 SDL => {
37 file => {
38 from => 'src/SDL.xs',
2a668066 39 to => 'lib/SDL_perl.xs',
8fde61e3 40 },
85fcc9ee 41 libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
42 png jpeg smpeg )],
8fde61e3 43 },
e4ab5b2e 44 Rect => {
45 file => {
46 from => 'src/Rect.xs',
47 to => 'lib/SDL/Rect.xs',
48 },
49 libraries => [qw( SDL )],
50 },
51
8fde61e3 52 OpenGL => {
53 file => {
54 from => 'src/OpenGL.xs',
2a668066 55 to => 'lib/SDL/OpenGL.xs',
8fde61e3 56 },
57 libraries => [qw( SDL GL GLU )],
58 },
59 SFont => {
60 file => {
61 from => 'src/SFont.xs',
2a668066 62 to => 'lib/SDL/SFont.xs',
8fde61e3 63 },
64 libraries => [qw( SDL SDL_image )],
65 },
66);
67
68my %libraries = (
69 SDL => {
70 define => 'HAVE_SDL',
71 header => 'SDL.h',
72 },
73 SDL_image => {
74 define => 'HAVE_SDL_IMAGE',
75 header => 'SDL_image.h'
76 },
77 SDL_mixer => {
78 define => 'HAVE_SDL_MIXER',
79 header => 'SDL_mixer.h'
80 },
81 SDL_net => {
82 define => 'HAVE_SDL_NET',
83 header => 'SDL_net.h'
84 },
85 SDL_ttf => {
86 define => 'HAVE_SDL_TTF',
87 header => 'SDL_ttf.h'
88 },
89 SDL_gfx => {
90 define => 'HAVE_SDL_GFX',
91 header => 'SDL_gfxPrimitives.h'
92 },
93 png => {
94 define => 'HAVE_PNG',
95 header => 'png.h',
96 },
97 jpeg => {
98 define => 'HAVE_JPEG',
99 header => 'jpeglib.h',
100 },
101 smpeg => {
102 define => 'HAVE_SMPEG',
103 header => 'smpeg.h',
104 },
105 GL => {
106 define => 'HAVE_GL',
107 header => 'gl.h'
108 },
109 GLU => {
110 define => 'HAVE_GLU',
111 header => 'glu.h'
112 },
113);
114
115# need the platform-specific module to find include paths correctly
116# see build/lib/SDL/Build/*pm
117my $arch = SDL::Build->get_arch( $^O );
118
119# see which subsystems can be built -- do we have headers for them?
120my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
121
122# now write SDL::Config
123$arch->write_sdl_config( $build_systems );
124
125# and fetch all of the information needed to compile
85fcc9ee 126my $defines = $arch->build_defines( \%libraries, $build_systems );
127my $includes = $arch->build_includes( \%libraries, $build_systems );
128my $links = $arch->build_links( \%libraries, $build_systems );
8fde61e3 129
130# mangle the compilable files into a format Module::Build can understand
131my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
85fcc9ee 132 keys %subsystems;
8fde61e3 133my $build = SDL::Build->new(
85fcc9ee 134 module_name => 'SDL',
8fde61e3 135 dist_name => 'SDL_Perl',
136 license => 'lgpl',
137 dist_version_from => 'lib/SDL.pm',
138 build_requires =>
139 {
140 'Test::Simple' => '0.47',
141 'Module::Build' => '0.22',
bf87e76a 142 'YAML' => '0.68'
143 },
144 configure_requires =>
145 {
146 'Alien::SDL' => '0.07',
2f0f02b1 147 'ExtUtils::CBuilder' => '0.260301'
8fde61e3 148 },
149 build_recommends =>
150 {
eb33e5ff 151 'Pod::ToDemo' => '0.20'
8fde61e3 152 },
85fcc9ee 153 c_source => 'src',
8fde61e3 154 xs_files => \%xs,
fc3f64f4 155 meta_add =>
156 {
57450fae 157 no_index => { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm>, <make/lib/ExtUtils/CBuilder/*>, <make/lib/ExtUtils/*>, <make/lib/ExtUtils/CBuilder/Platform/Windows.pm> ] },
fc3f64f4 158 },
8fde61e3 159 dist_author => 'David J. Goehrig <DGOEHRIG@cpan.org>',
160);
161
eb33e5ff 162
85fcc9ee 163# and here's where the real (and ugly) magic works... see SDL::Build
8fde61e3 164$build->set_flags(
165 \%subsystems,
166 $build_systems,
167 $defines,
168 $includes,
169 $links,
170 $sdl_compile_flags,
171 $sdl_link_flags,
172);
8fde61e3 173# now we're ready to go!
174$build->create_build_script();