Merged garu's changes: new Game::Rect, TTFont docs, and tests for
[sdlgit/SDL_perl.git] / Build.PL
CommitLineData
85fcc9ee 1#! perl -w
8fde61e3 2#
85fcc9ee 3# Copyright (C) 2003 chromatic
4# Copyright (C) 2004 David J. Goehrig
5# Copyright (C) 2009 Kartik Thakore
8fde61e3 6
7use strict;
084b921f 8use warnings;
9use Carp;
8fde61e3 10use lib 'make/lib';
11
0cdd4aa7 12use Data::Dumper;
8fde61e3 13use SDL::Build;
9632eafc 14use SDL::Utility;
8fde61e3 15use YAML;
85fcc9ee 16use YAML::Node;
8fde61e3 17
2a668066 18print STDERR <<BROKENWIN if ($^O =~ /MSWin.*|cygwin/ );
19******************************** !!!WARNING!!! ********************************
f3e4e3e6 20Windows support is currently experimental - you can continue, but you've been warned!
2a668066 21If you are interested in helping please contact us at sdl-devel\@perl.org.
22*******************************************************************************
23BROKENWIN
49ee715f 24
9632eafc 25my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
26my $sdl_link_flags = SDL::Utility->sdl_libs();
8fde61e3 27# subsystem to build
28# file
29# location of source file => location of build file to get name right
30# libraries
31# name of shared library (soname)
32# preprocessor definition
33# name of header file
34my %subsystems =
35(
36 SDL => {
37 file => {
38 from => 'src/SDL.xs',
2a668066 39 to => 'lib/SDL_perl.xs',
8fde61e3 40 },
85fcc9ee 41 libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
42 png jpeg smpeg )],
8fde61e3 43 },
44 OpenGL => {
45 file => {
46 from => 'src/OpenGL.xs',
2a668066 47 to => 'lib/SDL/OpenGL.xs',
8fde61e3 48 },
49 libraries => [qw( SDL GL GLU )],
50 },
51 SFont => {
52 file => {
53 from => 'src/SFont.xs',
2a668066 54 to => 'lib/SDL/SFont.xs',
8fde61e3 55 },
56 libraries => [qw( SDL SDL_image )],
57 },
58);
59
60my %libraries = (
61 SDL => {
62 define => 'HAVE_SDL',
63 header => 'SDL.h',
64 },
65 SDL_image => {
66 define => 'HAVE_SDL_IMAGE',
67 header => 'SDL_image.h'
68 },
69 SDL_mixer => {
70 define => 'HAVE_SDL_MIXER',
71 header => 'SDL_mixer.h'
72 },
73 SDL_net => {
74 define => 'HAVE_SDL_NET',
75 header => 'SDL_net.h'
76 },
77 SDL_ttf => {
78 define => 'HAVE_SDL_TTF',
79 header => 'SDL_ttf.h'
80 },
81 SDL_gfx => {
82 define => 'HAVE_SDL_GFX',
83 header => 'SDL_gfxPrimitives.h'
84 },
85 png => {
86 define => 'HAVE_PNG',
87 header => 'png.h',
88 },
89 jpeg => {
90 define => 'HAVE_JPEG',
91 header => 'jpeglib.h',
92 },
93 smpeg => {
94 define => 'HAVE_SMPEG',
95 header => 'smpeg.h',
96 },
97 GL => {
98 define => 'HAVE_GL',
99 header => 'gl.h'
100 },
101 GLU => {
102 define => 'HAVE_GLU',
103 header => 'glu.h'
104 },
105);
106
107# need the platform-specific module to find include paths correctly
108# see build/lib/SDL/Build/*pm
109my $arch = SDL::Build->get_arch( $^O );
110
111# see which subsystems can be built -- do we have headers for them?
112my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
113
114# now write SDL::Config
115$arch->write_sdl_config( $build_systems );
116
117# and fetch all of the information needed to compile
85fcc9ee 118my $defines = $arch->build_defines( \%libraries, $build_systems );
119my $includes = $arch->build_includes( \%libraries, $build_systems );
120my $links = $arch->build_links( \%libraries, $build_systems );
8fde61e3 121
122# mangle the compilable files into a format Module::Build can understand
123my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
85fcc9ee 124 keys %subsystems;
8fde61e3 125my $build = SDL::Build->new(
85fcc9ee 126 module_name => 'SDL',
8fde61e3 127 dist_name => 'SDL_Perl',
128 license => 'lgpl',
129 dist_version_from => 'lib/SDL.pm',
130 build_requires =>
131 {
132 'Test::Simple' => '0.47',
133 'Module::Build' => '0.22',
eb33e5ff 134 'YAML' => '0.68',
039b5b1f 135 'Alien::SDL' => '0.03',
2f0f02b1 136 'ExtUtils::CBuilder' => '0.260301'
8fde61e3 137 },
138 build_recommends =>
139 {
eb33e5ff 140 'Pod::ToDemo' => '0.20'
8fde61e3 141 },
85fcc9ee 142 c_source => 'src',
8fde61e3 143 xs_files => \%xs,
fc3f64f4 144 meta_add =>
145 {
57450fae 146 no_index => { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm>, <make/lib/ExtUtils/CBuilder/*>, <make/lib/ExtUtils/*>, <make/lib/ExtUtils/CBuilder/Platform/Windows.pm> ] },
fc3f64f4 147 },
8fde61e3 148 dist_author => 'David J. Goehrig <DGOEHRIG@cpan.org>',
149);
150
eb33e5ff 151
85fcc9ee 152# and here's where the real (and ugly) magic works... see SDL::Build
8fde61e3 153$build->set_flags(
154 \%subsystems,
155 $build_systems,
156 $defines,
157 $includes,
158 $links,
159 $sdl_compile_flags,
160 $sdl_link_flags,
161);
8fde61e3 162# now we're ready to go!
163$build->create_build_script();