Split out SDL_Color into its own C-level class
[sdlgit/SDL_perl.git] / Build.PL
CommitLineData
85fcc9ee 1#! perl -w
8fde61e3 2#
85fcc9ee 3# Copyright (C) 2003 chromatic
4# Copyright (C) 2004 David J. Goehrig
5# Copyright (C) 2009 Kartik Thakore
8fde61e3 6
7use strict;
084b921f 8use warnings;
9use Carp;
8fde61e3 10use lib 'make/lib';
11
0cdd4aa7 12use Data::Dumper;
8fde61e3 13use SDL::Build;
9632eafc 14use SDL::Utility;
8fde61e3 15use YAML;
85fcc9ee 16use YAML::Node;
8fde61e3 17
2a668066 18print STDERR <<BROKENWIN if ($^O =~ /MSWin.*|cygwin/ );
19******************************** !!!WARNING!!! ********************************
f3e4e3e6 20Windows support is currently experimental - you can continue, but you've been warned!
2a668066 21If you are interested in helping please contact us at sdl-devel\@perl.org.
22*******************************************************************************
23BROKENWIN
49ee715f 24
9632eafc 25my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
26my $sdl_link_flags = SDL::Utility->sdl_libs();
8fde61e3 27# subsystem to build
28# file
29# location of source file => location of build file to get name right
30# libraries
31# name of shared library (soname)
32# preprocessor definition
33# name of header file
34my %subsystems =
35(
36 SDL => {
37 file => {
38 from => 'src/SDL.xs',
2a668066 39 to => 'lib/SDL_perl.xs',
8fde61e3 40 },
85fcc9ee 41 libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
42 png jpeg smpeg )],
8fde61e3 43 },
e4ab5b2e 44 Rect => {
45 file => {
46 from => 'src/Rect.xs',
47 to => 'lib/SDL/Rect.xs',
48 },
49 libraries => [qw( SDL )],
50 },
3e3f41ee 51 Color => {
52 file => {
53 from => 'src/Color.xs',
54 to => 'lib/SDL/Color.xs',
55 },
56 libraries => [qw( SDL )],
57 },
8fde61e3 58 OpenGL => {
59 file => {
60 from => 'src/OpenGL.xs',
2a668066 61 to => 'lib/SDL/OpenGL.xs',
8fde61e3 62 },
63 libraries => [qw( SDL GL GLU )],
64 },
65 SFont => {
66 file => {
67 from => 'src/SFont.xs',
2a668066 68 to => 'lib/SDL/SFont.xs',
8fde61e3 69 },
70 libraries => [qw( SDL SDL_image )],
71 },
72);
73
74my %libraries = (
75 SDL => {
76 define => 'HAVE_SDL',
77 header => 'SDL.h',
78 },
79 SDL_image => {
80 define => 'HAVE_SDL_IMAGE',
81 header => 'SDL_image.h'
82 },
83 SDL_mixer => {
84 define => 'HAVE_SDL_MIXER',
85 header => 'SDL_mixer.h'
86 },
87 SDL_net => {
88 define => 'HAVE_SDL_NET',
89 header => 'SDL_net.h'
90 },
91 SDL_ttf => {
92 define => 'HAVE_SDL_TTF',
93 header => 'SDL_ttf.h'
94 },
95 SDL_gfx => {
96 define => 'HAVE_SDL_GFX',
97 header => 'SDL_gfxPrimitives.h'
98 },
99 png => {
100 define => 'HAVE_PNG',
101 header => 'png.h',
102 },
103 jpeg => {
104 define => 'HAVE_JPEG',
105 header => 'jpeglib.h',
106 },
107 smpeg => {
108 define => 'HAVE_SMPEG',
109 header => 'smpeg.h',
110 },
111 GL => {
112 define => 'HAVE_GL',
113 header => 'gl.h'
114 },
115 GLU => {
116 define => 'HAVE_GLU',
117 header => 'glu.h'
118 },
119);
120
121# need the platform-specific module to find include paths correctly
122# see build/lib/SDL/Build/*pm
123my $arch = SDL::Build->get_arch( $^O );
124
125# see which subsystems can be built -- do we have headers for them?
126my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
127
128# now write SDL::Config
129$arch->write_sdl_config( $build_systems );
130
131# and fetch all of the information needed to compile
85fcc9ee 132my $defines = $arch->build_defines( \%libraries, $build_systems );
133my $includes = $arch->build_includes( \%libraries, $build_systems );
134my $links = $arch->build_links( \%libraries, $build_systems );
8fde61e3 135
136# mangle the compilable files into a format Module::Build can understand
137my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
85fcc9ee 138 keys %subsystems;
8fde61e3 139my $build = SDL::Build->new(
85fcc9ee 140 module_name => 'SDL',
8fde61e3 141 dist_name => 'SDL_Perl',
142 license => 'lgpl',
143 dist_version_from => 'lib/SDL.pm',
c4191b5a 144 configure_requires =>
8fde61e3 145 {
c4191b5a 146 'YAML' => '0.68',
147 'ExtUtils::CBuilder' => '0.260301',
72a86b34 148 'Alien::SDL' => '0.7.1',
c4191b5a 149 },
150 build_requires =>
151 {
8fde61e3 152 'Test::Simple' => '0.47',
630ffc1b 153
bf87e76a 154 },
8fde61e3 155 build_recommends =>
156 {
eb33e5ff 157 'Pod::ToDemo' => '0.20'
8fde61e3 158 },
85fcc9ee 159 c_source => 'src',
8fde61e3 160 xs_files => \%xs,
fc3f64f4 161 meta_add =>
162 {
57450fae 163 no_index => { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm>, <make/lib/ExtUtils/CBuilder/*>, <make/lib/ExtUtils/*>, <make/lib/ExtUtils/CBuilder/Platform/Windows.pm> ] },
fc3f64f4 164 },
c4191b5a 165 dist_author => 'David J. Goehrig <DGOEHRIG@cpan.org>, Kartik Thakore <KTHAKORE@cpan.org>',
8fde61e3 166);
167
f4666242 168if($arch eq 'Darwin')
169{
170 $build->{c_source} = $arch->build_c_source( \%libraries, $build_systems );
171 $build->{c_sources} = $arch->build_c_sources( \%libraries, $build_systems );
172 $build->{install_base} = $arch->build_install_base( \%libraries, $build_systems );
173
174}
eb33e5ff 175
85fcc9ee 176# and here's where the real (and ugly) magic works... see SDL::Build
8fde61e3 177$build->set_flags(
178 \%subsystems,
179 $build_systems,
180 $defines,
181 $includes,
182 $links,
183 $sdl_compile_flags,
184 $sdl_link_flags,
185);
8fde61e3 186# now we're ready to go!
187$build->create_build_script();