improved Win32 warning/invitation message
[sdlgit/SDL_perl.git] / Build.PL
CommitLineData
85fcc9ee 1#! perl -w
8fde61e3 2#
85fcc9ee 3# Copyright (C) 2003 chromatic
4# Copyright (C) 2004 David J. Goehrig
5# Copyright (C) 2009 Kartik Thakore
8fde61e3 6
7use strict;
084b921f 8use warnings;
9use Carp;
8fde61e3 10use lib 'make/lib';
11
0cdd4aa7 12use Data::Dumper;
8fde61e3 13use SDL::Build;
9632eafc 14use SDL::Utility;
8fde61e3 15use YAML;
85fcc9ee 16use YAML::Node;
8fde61e3 17
2a668066 18print STDERR <<BROKENWIN if ($^O =~ /MSWin.*|cygwin/ );
6fc151b2 19*************************** !!!WARNING!!! *****************************
20Windows support is currently experimental - you can continue, but
21you've been warned! If you are interested in helping please contact us
22at sdl-devel\@perl.org, or join us on #sdl in irc.perl.org
23***********************************************************************
2a668066 24BROKENWIN
49ee715f 25
9632eafc 26my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
27my $sdl_link_flags = SDL::Utility->sdl_libs();
8fde61e3 28# subsystem to build
29# file
30# location of source file => location of build file to get name right
31# libraries
32# name of shared library (soname)
33# preprocessor definition
34# name of header file
35my %subsystems =
36(
37 SDL => {
38 file => {
39 from => 'src/SDL.xs',
2a668066 40 to => 'lib/SDL_perl.xs',
8fde61e3 41 },
85fcc9ee 42 libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
43 png jpeg smpeg )],
8fde61e3 44 },
e4ab5b2e 45 Rect => {
46 file => {
47 from => 'src/Rect.xs',
48 to => 'lib/SDL/Rect.xs',
49 },
50 libraries => [qw( SDL )],
51 },
52
8fde61e3 53 OpenGL => {
54 file => {
55 from => 'src/OpenGL.xs',
2a668066 56 to => 'lib/SDL/OpenGL.xs',
8fde61e3 57 },
58 libraries => [qw( SDL GL GLU )],
59 },
60 SFont => {
61 file => {
62 from => 'src/SFont.xs',
2a668066 63 to => 'lib/SDL/SFont.xs',
8fde61e3 64 },
65 libraries => [qw( SDL SDL_image )],
66 },
67);
68
69my %libraries = (
70 SDL => {
71 define => 'HAVE_SDL',
72 header => 'SDL.h',
73 },
74 SDL_image => {
75 define => 'HAVE_SDL_IMAGE',
76 header => 'SDL_image.h'
77 },
78 SDL_mixer => {
79 define => 'HAVE_SDL_MIXER',
80 header => 'SDL_mixer.h'
81 },
82 SDL_net => {
83 define => 'HAVE_SDL_NET',
84 header => 'SDL_net.h'
85 },
86 SDL_ttf => {
87 define => 'HAVE_SDL_TTF',
88 header => 'SDL_ttf.h'
89 },
90 SDL_gfx => {
91 define => 'HAVE_SDL_GFX',
92 header => 'SDL_gfxPrimitives.h'
93 },
94 png => {
95 define => 'HAVE_PNG',
96 header => 'png.h',
97 },
98 jpeg => {
99 define => 'HAVE_JPEG',
100 header => 'jpeglib.h',
101 },
102 smpeg => {
103 define => 'HAVE_SMPEG',
104 header => 'smpeg.h',
105 },
106 GL => {
107 define => 'HAVE_GL',
108 header => 'gl.h'
109 },
110 GLU => {
111 define => 'HAVE_GLU',
112 header => 'glu.h'
113 },
114);
115
116# need the platform-specific module to find include paths correctly
117# see build/lib/SDL/Build/*pm
118my $arch = SDL::Build->get_arch( $^O );
119
120# see which subsystems can be built -- do we have headers for them?
121my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
122
123# now write SDL::Config
124$arch->write_sdl_config( $build_systems );
125
126# and fetch all of the information needed to compile
85fcc9ee 127my $defines = $arch->build_defines( \%libraries, $build_systems );
128my $includes = $arch->build_includes( \%libraries, $build_systems );
129my $links = $arch->build_links( \%libraries, $build_systems );
8fde61e3 130
131# mangle the compilable files into a format Module::Build can understand
132my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
85fcc9ee 133 keys %subsystems;
8fde61e3 134my $build = SDL::Build->new(
85fcc9ee 135 module_name => 'SDL',
8fde61e3 136 dist_name => 'SDL_Perl',
137 license => 'lgpl',
138 dist_version_from => 'lib/SDL.pm',
c4191b5a 139 configure_requires =>
8fde61e3 140 {
c4191b5a 141 'YAML' => '0.68',
142 'ExtUtils::CBuilder' => '0.260301',
72a86b34 143 'Alien::SDL' => '0.7.1',
c4191b5a 144 },
145 build_requires =>
146 {
8fde61e3 147 'Test::Simple' => '0.47',
630ffc1b 148
bf87e76a 149 },
8fde61e3 150 build_recommends =>
151 {
eb33e5ff 152 'Pod::ToDemo' => '0.20'
8fde61e3 153 },
85fcc9ee 154 c_source => 'src',
8fde61e3 155 xs_files => \%xs,
fc3f64f4 156 meta_add =>
157 {
57450fae 158 no_index => { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm>, <make/lib/ExtUtils/CBuilder/*>, <make/lib/ExtUtils/*>, <make/lib/ExtUtils/CBuilder/Platform/Windows.pm> ] },
fc3f64f4 159 },
c4191b5a 160 dist_author => 'David J. Goehrig <DGOEHRIG@cpan.org>, Kartik Thakore <KTHAKORE@cpan.org>',
8fde61e3 161);
162
f4666242 163if($arch eq 'Darwin')
164{
165 $build->{c_source} = $arch->build_c_source( \%libraries, $build_systems );
166 $build->{c_sources} = $arch->build_c_sources( \%libraries, $build_systems );
167 $build->{install_base} = $arch->build_install_base( \%libraries, $build_systems );
168
169}
eb33e5ff 170
85fcc9ee 171# and here's where the real (and ugly) magic works... see SDL::Build
8fde61e3 172$build->set_flags(
173 \%subsystems,
174 $build_systems,
175 $defines,
176 $includes,
177 $links,
178 $sdl_compile_flags,
179 $sdl_link_flags,
180);
8fde61e3 181# now we're ready to go!
182$build->create_build_script();