Fixed the pod path in archive
[sdlgit/SDL_perl.git] / Build.PL
index cc80c12..96d6217 100644 (file)
--- a/Build.PL
+++ b/Build.PL
@@ -11,21 +11,20 @@ use lib  'make/lib';
 
 use Data::Dumper;
 use SDL::Build;
+use SDL::Utility;
 use YAML;
 use YAML::Node;
 
-my $sdl_compile_flags = `sdl-config --cflags`;
-my $sdl_link_flags    = `sdl-config --libs`;
-
-if ($? >> 8)
-{
-       croak "SDL doesn't appear to be installed.\n" .
-               "Please check that sdl-config is in your path and try again.\n";
-}
-
-chomp( $sdl_compile_flags );
-chomp( $sdl_link_flags );
+print STDERR <<BROKENWIN if ($^O =~ /MSWin.*|cygwin/ );
+*************************** !!!WARNING!!! *****************************
+Windows support is currently experimental - you can continue, but 
+you've been warned! If you are interested in helping please contact us 
+at sdl-devel\@perl.org, or join us on #sdl in irc.perl.org
+***********************************************************************
+BROKENWIN
 
+my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
+my $sdl_link_flags    = SDL::Utility->sdl_libs();
 # subsystem to build
 #      file
 #              location of source file => location of build file to get name right
@@ -38,24 +37,89 @@ my %subsystems =
        SDL => {
                file      => {
                        from  => 'src/SDL.xs',
-                       to    => './SDL_perl.xs',
+                       to    => 'lib/SDL_perl.xs',
                },
                libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
                                  png jpeg smpeg )],
        },
+       Video => {
+               file      => {
+                       from  => 'src/Core/Video.xs',
+                       to    => 'lib/SDL/Video.xs',
+               },
+               libraries => [qw( SDL )],
+       },
+       Rect => {
+               file      => {
+                       from  => 'src/Core/objects/Rect.xs',
+                       to    => 'lib/SDL/Rect.xs',
+               },
+               libraries => [qw( SDL )],
+       },
+       Color => {
+               file      => {
+                       from  => 'src/Core/objects/Color.xs',
+                       to    => 'lib/SDL/Color.xs',
+               },
+               libraries => [qw( SDL )],
+       },
+       Surface => {
+               file      => {
+                       from  => 'src/Core/objects/Surface.xs',
+                       to    => 'lib/SDL/Surface.xs',
+               },
+               libraries => [qw( SDL )],
+       },
+       Overlay => {
+               file      => {
+                       from  => 'src/Core/objects/Overlay.xs',
+                       to    => 'lib/SDL/Overlay.xs',
+               },
+               libraries => [qw( SDL )],
+       },
+       PixelFormat => {
+               file      => {
+                       from  => 'src/Core/objects/PixelFormat.xs',
+                       to    => 'lib/SDL/PixelFormat.xs',
+               },
+               libraries => [qw( SDL )],
+       },
+       Palette => {
+               file      => {
+                       from  => 'src/Core/objects/Palette.xs',
+                       to    => 'lib/SDL/Palette.xs',
+               },
+               libraries => [qw( SDL )],
+       },
+
+       VideoInfo => {
+               file      => {
+                       from  => 'src/Core/objects/VideoInfo.xs',
+                       to    => 'lib/SDL/VideoInfo.xs',
+               },
+               libraries => [qw( SDL )],
+       },
+
+       TTF_Font => {
+               file      => {
+                       from  => 'src/TTF/objects/TTF_Font.xs',
+                       to    => 'lib/SDL/TTF_Font.xs',
+               },
+               libraries => [qw( SDL SDL_ttf )],
+       },
        OpenGL => {
                file      => {
                        from => 'src/OpenGL.xs',
-                       to   => 'SDL/OpenGL.xs', 
+                       to   => 'lib/SDL/OpenGL.xs', 
                },
                libraries => [qw( SDL GL GLU )],
        },
        SFont => {
                file    => {
                        from => 'src/SFont.xs',
-                       to   => 'SDL/SFont.xs',
+                       to   => 'lib/SDL/SFont.xs',
                },
-               libraries => [qw( SDL SDL_image )],
+               libraries => [qw( SDL SDL_ttf )],
        },      
 );
 
@@ -129,20 +193,38 @@ my $build   = SDL::Build->new(
        dist_name            => 'SDL_Perl', 
        license              => 'lgpl',
        dist_version_from    => 'lib/SDL.pm',
-       build_requires       =>
+       configure_requires            =>
+       {
+               'YAML'  => '0.68',
+               'ExtUtils::CBuilder' => '0.260301',
+               'Alien::SDL' => '0.7.1',
+       },
+       build_requires =>
        {
                'Test::Simple' => '0.47',
-               'Module::Build' => '0.22',
+
        },
        build_recommends     =>
        {
-               'Pod::ToDemo'  => '0.20',
+               'Pod::ToDemo'  => '0.20'                
        },
        c_source             => 'src',
        xs_files             => \%xs,
-       dist_author          => 'David J. Goehrig <DGOEHRIG@cpan.org>',
+       meta_add             =>      
+       {
+               no_index =>  { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm>, <make/lib/ExtUtils/CBuilder/*>, <make/lib/ExtUtils/*>, <make/lib/ExtUtils/CBuilder/Platform/Windows.pm> ] },
+       },
+       dist_author          => 'David J. Goehrig <DGOEHRIG@cpan.org>, Kartik Thakore <KTHAKORE@cpan.org>',
 );
 
+if($arch eq 'Darwin')
+{
+       $build->{c_source} = $arch->build_c_source( \%libraries, $build_systems );
+       $build->{c_sources} = $arch->build_c_sources( \%libraries, $build_systems );
+       $build->{install_base} = $arch->build_install_base( \%libraries, $build_systems );
+
+}
+
 # and here's where the real (and ugly) magic works... see SDL::Build
 $build->set_flags(
        \%subsystems,
@@ -153,6 +235,5 @@ $build->set_flags(
        $sdl_compile_flags,
        $sdl_link_flags,
 );
-
 # now we're ready to go!
 $build->create_build_script();