#! perl -w # # Copyright (C) 2003 chromatic # Copyright (C) 2004 David J. Goehrig # Copyright (C) 2009 Kartik Thakore use strict; use warnings; use Carp; use lib 'make/lib'; use Data::Dumper; use SDL::Build; use SDL::Utility; use YAML; use YAML::Node; print STDERR <sdl_c_flags(); my $sdl_link_flags = SDL::Utility->sdl_libs(); # subsystem to build # file # location of source file => location of build file to get name right # libraries # name of shared library (soname) # preprocessor definition # name of header file my %subsystems = ( SDL => { file => { from => 'src/SDL.xs', to => 'lib/SDL_perl.xs', }, libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx png jpeg smpeg )], }, Video => { file => { from => 'src/Core/Video.xs', to => 'lib/SDL/Video.xs', }, libraries => [qw( SDL )], }, Rect => { file => { from => 'src/Core/objects/Rect.xs', to => 'lib/SDL/Rect.xs', }, libraries => [qw( SDL )], }, Color => { file => { from => 'src/Core/objects/Color.xs', to => 'lib/SDL/Color.xs', }, libraries => [qw( SDL )], }, Surface => { file => { from => 'src/Core/objects/Surface.xs', to => 'lib/SDL/Surface.xs', }, libraries => [qw( SDL )], }, Overlay => { file => { from => 'src/Core/objects/Overlay.xs', to => 'lib/SDL/Overlay.xs', }, libraries => [qw( SDL )], }, PixelFormat => { file => { from => 'src/Core/objects/PixelFormat.xs', to => 'lib/SDL/PixelFormat.xs', }, libraries => [qw( SDL )], }, Palette => { file => { from => 'src/Core/objects/Palette.xs', to => 'lib/SDL/Palette.xs', }, libraries => [qw( SDL )], }, VideoInfo => { file => { from => 'src/Core/objects/VideoInfo.xs', to => 'lib/SDL/VideoInfo.xs', }, libraries => [qw( SDL )], }, TTF_Font => { file => { from => 'src/TTF/objects/TTF_Font.xs', to => 'lib/SDL/TTF_Font.xs', }, libraries => [qw( SDL SDL_ttf )], }, OpenGL => { file => { from => 'src/OpenGL.xs', to => 'lib/SDL/OpenGL.xs', }, libraries => [qw( SDL GL GLU )], }, SFont => { file => { from => 'src/SFont.xs', to => 'lib/SDL/SFont.xs', }, libraries => [qw( SDL SDL_ttf )], }, ); my %libraries = ( SDL => { define => 'HAVE_SDL', header => 'SDL.h', }, SDL_image => { define => 'HAVE_SDL_IMAGE', header => 'SDL_image.h' }, SDL_mixer => { define => 'HAVE_SDL_MIXER', header => 'SDL_mixer.h' }, SDL_net => { define => 'HAVE_SDL_NET', header => 'SDL_net.h' }, SDL_ttf => { define => 'HAVE_SDL_TTF', header => 'SDL_ttf.h' }, SDL_gfx => { define => 'HAVE_SDL_GFX', header => 'SDL_gfxPrimitives.h' }, png => { define => 'HAVE_PNG', header => 'png.h', }, jpeg => { define => 'HAVE_JPEG', header => 'jpeglib.h', }, smpeg => { define => 'HAVE_SMPEG', header => 'smpeg.h', }, GL => { define => 'HAVE_GL', header => 'gl.h' }, GLU => { define => 'HAVE_GLU', header => 'glu.h' }, ); # need the platform-specific module to find include paths correctly # see build/lib/SDL/Build/*pm my $arch = SDL::Build->get_arch( $^O ); # see which subsystems can be built -- do we have headers for them? my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries ); # now write SDL::Config $arch->write_sdl_config( $build_systems ); # and fetch all of the information needed to compile my $defines = $arch->build_defines( \%libraries, $build_systems ); my $includes = $arch->build_includes( \%libraries, $build_systems ); my $links = $arch->build_links( \%libraries, $build_systems ); # mangle the compilable files into a format Module::Build can understand my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} } keys %subsystems; my $build = SDL::Build->new( module_name => 'SDL', dist_name => 'SDL_Perl', license => 'lgpl', dist_version_from => 'lib/SDL.pm', configure_requires => { 'YAML' => '0.68', 'ExtUtils::CBuilder' => '0.260301', 'Alien::SDL' => '0.7.1', }, build_requires => { 'Test::Simple' => '0.47', }, build_recommends => { 'Pod::ToDemo' => '0.20' }, c_source => 'src', xs_files => \%xs, meta_add => { no_index => { file => [ , , , , ] }, }, dist_author => 'David J. Goehrig , Kartik Thakore ', ); if($arch eq 'Darwin') { $build->{c_source} = $arch->build_c_source( \%libraries, $build_systems ); $build->{c_sources} = $arch->build_c_sources( \%libraries, $build_systems ); $build->{install_base} = $arch->build_install_base( \%libraries, $build_systems ); } # and here's where the real (and ugly) magic works... see SDL::Build $build->set_flags( \%subsystems, $build_systems, $defines, $includes, $links, $sdl_compile_flags, $sdl_link_flags, ); # now we're ready to go! $build->create_build_script();