updated docs and path to my repo
[sdlgit/SDL-Site.git] / pages / SDL-App.html-inc
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162a0989 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
5<ul><li><a href="#NAME">NAME</a></li>
bfdd9c2e 6<li><a href="#CATEGORY">CATEGORY</a></li>
162a0989 7<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
8<li><a href="#DESCRIPTION">DESCRIPTION</a></li>
9<li><a href="#METHODS">METHODS</a>
10<ul><li><a href="#new">new</a></li>
11<li><a href="#title">title</a></li>
12<li><a href="#delay">delay</a></li>
13<li><a href="#ticks">ticks</a></li>
14<li><a href="#error">error</a></li>
15<li><a href="#resize">resize</a></li>
16<li><a href="#fullscreen">fullscreen</a></li>
17<li><a href="#iconify">iconify</a></li>
18<li><a href="#grab_input">grab_input</a></li>
19<li><a href="#loop">loop</a></li>
20<li><a href="#sync">sync</a></li>
21<li><a href="#attribute_attr_value">attribute ( attr, [value] )</a></li>
22</ul>
23</li>
24<li><a href="#AUTHOR">AUTHOR</a></li>
25<li><a href="#SEE_ALSO">SEE ALSO</a>
26</li>
27</ul><hr />
28<!-- INDEX END -->
29
30<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
31<div id="NAME_CONTENT">
32<p>SDL::App - a SDL perl extension</p>
33
34</div>
bfdd9c2e 35<h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
36<div id="CATEGORY_CONTENT">
37<p>Extension</p>
38
39</div>
162a0989 40<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
41<div id="SYNOPSIS_CONTENT">
f373167e 42<pre> use SDL;
43 use SDL::App;
44 use SDL::Event;
45 use SDL::Events;
46
47 my $app = SDL::App-&gt;new(
48 -title =&gt; 'Application Title',
49 -width =&gt; 640,
50 -height =&gt; 480,
51 -depth =&gt; 32
52 );
162a0989 53
54</pre>
55<p>This is the manual way of doing things </p>
f373167e 56<pre> my $event = SDL::Event-&gt;new; # create a new event
162a0989 57
f373167e 58 SDL::Events::pump_events();
162a0989 59
f373167e 60 while ( SDL::Events::poll_event($event) ) {
61 my $type = $event-&gt;type(); # get event type
62 print $type;
63 exit if $type == SDL_QUIT;
64 }
162a0989 65
66</pre>
f373167e 67<p>An alternative to the manual Event processing is the <a href="/SDL-App.html#loop">SDL::App::loop</a> .</p>
162a0989 68
69</div>
70<h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
71<div id="DESCRIPTION_CONTENT">
55bbf7a2 72<p><a href="SDL-App.html">SDL::App</a> controls the root window of the of your SDL based application.
73It extends the <a href="SDL-Surface.html">SDL::Surface</a> class, and provides an interface to the window
162a0989 74manager oriented functions.</p>
75
76</div>
77<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
78<div id="METHODS_CONTENT">
79
80</div>
81<h2 id="new">new</h2>
82<div id="new_CONTENT">
83<p><code>SDL::App::new</code> initializes the SDL, creates a new screen,
84and initializes some of the window manager properties.
85<code>SDL::App::new</code> takes a series of named parameters:</p>
86<ul>
87 <li>-title </li>
88 <li>-icon_title </li>
89 <li>-icon </li>
90 <li>-width </li>
91 <li>-height </li>
92 <li>-depth </li>
93 <li>-flags </li>
94 <li>-resizeable</li>
95</ul>
96
97
98</div>
99<h2 id="title">title</h2>
100<div id="title_CONTENT">
101<p><code>SDL::App::title</code> takes 0, 1, or 2 arguments. It returns the current
102application window title. If one parameter is passed, both the window
103title and icon title will be set to its value. If two parameters are
104passed the window title will be set to the first, and the icon title
105to the second.</p>
106
107</div>
108<h2 id="delay">delay</h2>
109<div id="delay_CONTENT">
110<p><code>SDL::App::delay</code> takes 1 argument, and will sleep the application for
111that many ms.</p>
112
113</div>
114<h2 id="ticks">ticks</h2>
115<div id="ticks_CONTENT">
116<p><code>SDL::App::ticks</code> returns the number of ms since the application began.</p>
117
118</div>
119<h2 id="error">error</h2>
120<div id="error_CONTENT">
121<p><code>SDL::App::error</code> returns the last error message set by the SDL.</p>
122
123</div>
124<h2 id="resize">resize</h2>
125<div id="resize_CONTENT">
126<p><code>SDL::App::resize</code> takes a new height and width of the application
127if the application was originally created with the -resizable option.</p>
128
129</div>
130<h2 id="fullscreen">fullscreen</h2>
131<div id="fullscreen_CONTENT">
132<p><code>SDL::App::fullscreen</code> toggles the application in and out of fullscreen mode.</p>
133
134</div>
135<h2 id="iconify">iconify</h2>
136<div id="iconify_CONTENT">
137<p><code>SDL::App::iconify</code> iconifies the applicaiton window.</p>
138
139</div>
140<h2 id="grab_input">grab_input</h2>
141<div id="grab_input_CONTENT">
142<p><code>SDL::App::grab_input</code> can be used to change the input focus behavior of
143the application. It takes one argument, which should be one of the following:</p>
144<dl>
145 <dt>*
146SDL_GRAB_QUERY</dt>
147 <dt>*
148SDL_GRAB_ON</dt>
149 <dt>*
150SDL_GRAB_OFF</dt>
151</dl>
152
153</div>
154<h2 id="loop">loop</h2>
155<div id="loop_CONTENT">
156<p><code>SDL::App::loop</code> is a simple event loop method which takes a reference to a hash
157of event handler subroutines. The keys of the hash must be SDL event types such
158as SDL_QUIT(), SDL_KEYDOWN(), and the like. The event method recieves as its parameter
159the event object used in the loop.</p>
f373167e 160<p>Example:</p>
161<pre> my $app = SDL::App-&gt;new(
162 -title =&gt; &quot;test.app&quot;,
163 -width =&gt; 800,
164 -height =&gt; 600,
165 -depth =&gt; 32
166 );
167
168 my %actions = (
169 SDL_QUIT() =&gt; sub { exit(0); },
170 SDL_KEYDOWN() =&gt; sub { print &quot;Key Pressed&quot; },
171 );
172
173 $app-&gt;loop( \%actions );
162a0989 174
175</pre>
176
177</div>
178<h2 id="sync">sync</h2>
179<div id="sync_CONTENT">
180<p><code>SDL::App::sync</code> encapsulates the various methods of syncronizing the screen with the
181current video buffer. <code>SDL::App::sync</code> will do a fullscreen update, using the double buffer
182or OpenGL buffer if applicable. This is prefered to calling flip on the application window.</p>
183
184</div>
185<h2 id="attribute_attr_value">attribute ( attr, [value] )</h2>
186<div id="attribute_attr_value_CONTENT">
187<p><code>SDL::App::attribute</code> allows one to set and get GL attributes. By passing a value
188in addition to the attribute selector, the value will be set. <code>SDL:::App::attribute</code>
189always returns the current value of the given attribute, or croaks on failure.</p>
190
191</div>
192<h1 id="AUTHOR">AUTHOR</h1><p><a href="#TOP" class="toplink">Top</a></p>
193<div id="AUTHOR_CONTENT">
194<p>David J. Goehrig
195Kartik Thakore</p>
196
197</div>
198<h1 id="SEE_ALSO">SEE ALSO</h1><p><a href="#TOP" class="toplink">Top</a></p>
199<div id="SEE_ALSO_CONTENT">
55bbf7a2 200<p><a href="http://search.cpan.org/perldoc?perl">perl</a> <a href="SDL-Surface.html">SDL::Surface</a> <a href="SDL-Event.html">SDL::Event</a> <a href="SDL-OpenGL.html">SDL::OpenGL</a></p>
162a0989 201
202</div>
203</div>