=item Use the C<CatalystX::*> namespace if you can!
-Excluding plugins and of course your C<MyApp> code. B<Mind the X!>
+If your extension isn't a Model, View, Controller, Plugin, or Engine,
+it's best to leave it out of the C<Catalyst::> namespace. Use
+<CatalystX::> instead.
=item Don't make it a plugin unless you have to!
-A plugin should be careful as it declares in global namespace.
+A plugin should be careful since it's overriding Catalyst internals.
+If your plugin doesn't really need to muck with the internals, make it a
+base Controller or Model.
=item There's a community. Use it!
C<Model>, C<Controller> or C<View>, because that would make Catalyst
try to load them as components.
+Writing a generic component that only works with Catalyst is wasteful
+of your time. Try writing a plain perl module, and then a small bit
+of glue that integrates it with Catalyst. See
+L<Catalyst::Model::DBIC::Schema|Catalyst::Model::DBIC::Schema> for a
+module that takes the approach. The advantage here is that your
+"Catalyst" DBIC schema works perfectly outside of Catalyst, making
+testing (and command-line scripts) a breeze. The actual Catalyst
+Model is just a few lines of glue that makes working with the schema
+convenient.
+
+If you want the thinnest interface possible, take a look at
+L<Catalyst::Model::Adaptor|Catalyst::Model::Adaptor>.
+
=head2 Inheritance and overriding methods
While Catalyst itself is still based on L<NEXT> (for multiple
inheritance), extension developers are encouraged to use L<Class::C3>,
-which is what Catalyst will be switching to in some point in the
-future.
+via MRO::Compat, which is what Catalyst will be switching to in the
+5.80 release.
When overriding a method, keep in mind that some day additionally
arguments may be provided to the method, if the last parameter is not
invocant off of C<@_> and assign the rest of the used arguments, so
you can pass your complete arguments to the original method via C<@_>:
- use Class::C3; ...
+ use MRO::Compat; ...
sub foo { my $self = shift;
my ($bar, $baz) = @_; # ... return
your module to become a recommended addition, these things will prove
invaluable.
+If you're just getting started, try using
+L<CatalystX::Starter|CatalystX::Starter> to generate some example
+tests for your module.
+
=head2 Maintenance
In planning to release a module to the community (Catalyst or CPAN and
methods code. You can surround this by overriding the method in a
subclass:
- package Catalyst::Action::MyFoo; use strict;
+ package Catalyst::Action::MyFoo;
+ use strict;
- use Class::C3; use base 'Catalyst::Action';
+ use MRO::Compat;
+ use base 'Catalyst::Action';
sub execute {
my $self = shift;
}
1;
-We are using L<Class::C3> to re-dispatch to the original C<execute> method
-in the L<Catalyst::Action> class.
+We are using L<MRO::Compat> to ensure that you have the next::method
+call, from L<Class::C3> (in older perls), or natively (if you are using
+perl 5.10) to re-dispatch to the original C<execute> method in the
+L<Catalyst::Action> class.
The Catalyst dispatcher handles an incoming request and, depending
upon the dispatch type, will call the appropriate target or chain.
package Catalyst::Action::OnlyMondays; use strict;
- use Class::C3;
+ use MRO::Compat;
use base 'Catalyst::Action';
sub match {
package Catalyst::Plugin::UriforUndefWarning;
use strict;
- use Class::C3;
+ use MRO::Compat;
sub uri_for {
my $c = shift;
class' C<new> method to return the component object.
You can override this method and do and return whatever you want.
-However, you should use L<Class::C3> to forward to the original
-C<COMPONENT> method to merge the configuration of your component.
+However, you should use L<Class::C3> (via L<MRO::Compat>) to forward
+to the original C<COMPONENT> method to merge the configuration of
+your component.
Here is a stub C<COMPONENT> method:
use strict;
use base 'Catalyst::Component';
- use Class::C3;
+ use MRO::Compat;
sub COMPONENT {
my $class = shift;
=head1 AUTHOR
-Robert Sedlacek C<rs@474.at>
+Robert Sedlacek C<< <rs@474.at> >>
+
+Jonathan Rockway C<< <jrockway@cpan.org> >>
=head1 LICENSE AND COPYRIGHT