<div class="blog"><h1>Articles</h1>
-<div><a href="blog-0001.html">Closing the Grant</a><br /><span style="font-size: 10px">Tuesday, 18 January 2011</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Manual.html" style="font-size: 10px">[Manual]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br />With the following commit I am closing the grant.<br />This is what has been accomplished from each of the objectives:<br /> Cleaner Code and a lot of memory and performance improvements ( SDL 2.527 released Jan 18th ) <br /><a href="blog-0001.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0002.html">Grant Progess Reports 1-3: Sept - Nov</a><br /><span style="font-size: 10px">Monday, 22 November 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Updates.html" style="font-size: 10px">[Updates]</a><br />As you know I have received a TPF grant to write a SDL Perl Manual.<br /> <br /> <br /><a href="blog-0002.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0003.html">SDL 2.518 Released: Neverhood Clone</a><br /><span style="font-size: 10px">Monday, 04 October 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br />So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.<br />Have a look at http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages. <br />The documentation for Controller has also been improved considerably. <br /><a href="blog-0003.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0004.html">SDL Manual: Reviewers Needed</a><br /><span style="font-size: 10px">Monday, 27 September 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Manual.html" style="font-size: 10px">[Manual]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br />Work has begun on the 4th chapter of the SDL Manual. The code is on github , and I regularly update the pdf on our server. <br />Writing manuals is not of my greatest skills, so I would love some review of my work. Any problems can be reported in the issues . <br />If you want to help with writing the manual, please join me on #sdl irc.perl.org or email us at<br /><a href="blog-0004.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0005.html">SDL 2.512 released - Layers Support added</a><br /><span style="font-size: 10px">Tuesday, 31 August 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br />The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixes. Have a look at the CHANGELOG.<br />Here is an implementation of the new Layer stuff. Solitaire .<br /> <br /><a href="blog-0005.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0006.html">Introducing SDLx::Controller::Object, with our good friend Mario!</a><br /><span style="font-size: 10px">Friday, 20 August 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Demo.html" style="font-size: 10px">[Demo]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Physics.html" style="font-size: 10px">[Physics]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> Hi Folks <br />This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller .<br /> Mario Demo using SDL Perl from SDLPerl on Vimeo . <br /><a href="blog-0006.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0007.html">SDL 2.511 + Using SDL for quick visualizations</a><br /><span style="font-size: 10px">Monday, 09 August 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br />SDL Perl 2.511 is showing great promises. The initial tests show a great deal of stability. <a href="http://search.cpan.org/~kthakore/SDL-2.511/">http://search.cpan.org/~kthakore/SDL-2.511/ <br /> Moreover we are seeing more varied users of SDL Perl.<br />John.O Writes:<br /> <br />This is for a tool that we'll be providing our dealers... it measures cellular modem signal strengths out in the middle of nowhere, so dealers can evaluate if our products will work in customers' fields. And of course, I'm using Perl/SDL for the graphics... C gets on my nerves.<br />Our company is http://smartfield.com .<br />John O.<br /> <br /> <a href="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/0/da"><img src="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/1/da"><img src="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/taMSrti4vNc" height="1" width="1"/><br /><a href="blog-0007.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0008.html">Perl+SDL 3D Rendering</a><br /><span style="font-size: 10px">Saturday, 31 July 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Showcase.html" style="font-size: 10px">[Showcase]</a><br /> Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch. <br /> --yapgh <br /> This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.<br /><a href="blog-0008.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0009.html">SDL 2.503 Released!</a><br /><span style="font-size: 10px">Thursday, 22 July 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes. <br /> Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface. <br /> Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org . <br /><a href="blog-0009.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0010.html">Huge World Maps in less then 100 lines</a><br /><span style="font-size: 10px">Friday, 16 July 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Example.html" style="font-size: 10px">[Example]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Syntax.html" style="font-size: 10px">[Syntax]</a><br /> <br />Hello folks,<br />Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above. The code is at http://gist.github.com/478440 . The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of '<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;">Simple Games Easy. Complex Games Possible.' <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> UPDATE: with some help, and newcomer jtpalmer'<span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;">s help we have added Link <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> <span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;"> <br /> <br />--caio yapgh <br /> <a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/ONip91qsKjQ" height="1" width="1"/><br /><a href="blog-0010.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0011.html">The Build Process of SDL Perl</a><br /><span style="font-size: 10px">Wednesday, 07 July 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Building.html" style="font-size: 10px">[Building]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch. <br /> The Build Process <br /> Alien::SDL <br /><a href="blog-0011.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0012.html">SDL RC 2.5 decides to play with PDL</a><br /><span style="font-size: 10px">Tuesday, 29 June 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-PDL.html" style="font-size: 10px">[PDL]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.<br />You can use PDL and SDL together to create real-time,<br />responsive animations and simulations.<br /><a href="blog-0012.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0013.html">Providing direct memory access to SDL_Surface's pixels</a><br /><span style="font-size: 10px">Wednesday, 23 June 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Pack.html" style="font-size: 10px">[Pack]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Surface.html" style="font-size: 10px">[Surface]</a> <a href="tags-XS.html" style="font-size: 10px">[XS]</a><br /> In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces. <br /> The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this: <br /> SV * get_pixel32 ( SDL_Surface * surface , int x , int y ) <br /><a href="blog-0013.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0014.html">SDLpp.pl: Packaging SDL Scripts Alpha</a><br /><span style="font-size: 10px">Friday, 14 May 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Packaging.html" style="font-size: 10px">[Packaging]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br />After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users. <br />Here is the shooter.pl packaged up:<br /> <br /><a href="blog-0014.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0015.html">Getting people to use SDL Perl: Docs, API, and Distribution</a><br /><span style="font-size: 10px">Friday, 07 May 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-API.html" style="font-size: 10px">[API]</a> <a href="tags-Design.html" style="font-size: 10px">[Design]</a> <a href="tags-Docs.html" style="font-size: 10px">[Docs]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> The road so far <br />Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. <a href="http://matrix.cpantesters.org/?dist=Alien-SDL+1.403">Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in <a href="http://matrix.cpantesters.org/?dist=SDL+2.405">SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our <a href="http://search.cpan.org/~kthakore/Games-FrozenBubble-2.202/lib/Games/FrozenBubble.pm">Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.<br /> Getting people to use SDL Perl <br />After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas. <br /> Tutorials/Documentation<br /> <br /> We have more docs now on http://sdl.perl.org but they suck <br /> What type of tutorials do you think will be good for beginners? <br /> A project start to finish? <br /> Individual tutorials for various topics? <br /> What needs to go in SDL::CookBook? <br /> <br /> API sweetness <br /> SDL Perl depends on distinct C libraries <br /> This makes naming conventions, data formats different the SDL:: namespaces <br /> How do people design this stuff? <br /> We are hackers and we just go do stuff but I think this needs some prior thought <br /> Any takers? <br /> <br /> Distribution <br /> If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus <br /> One way is a Wx::Perl::Packer clone <br /> Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? <br /> If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. <br /> <a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/EXlozhjfhdo" height="1" width="1"/><br /><a href="blog-0015.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0016.html">Games::FrozenBubble: It is a start!</a><br /><span style="font-size: 10px">Monday, 12 April 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Frozen-Bubble.html" style="font-size: 10px">[Frozen Bubble]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br />We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.<br /> <br /> <a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/gHnHwFtAvFE" height="1" width="1"/><br /><a href="blog-0016.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0017.html">Release SDL 2.4: Frozen-Bubble begins to go to CPAN</a><br /><span style="font-size: 10px">Tuesday, 06 April 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Frozen-Bubble.html" style="font-size: 10px">[Frozen Bubble]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> <br />SDL 2.4 is released! <br />After 8 months of work this picture begins to sum it up:<br /><a href="blog-0017.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0018.html">A summer of possibilities (SDL_perl and GSOC 2010 )</a><br /><span style="font-size: 10px">Tuesday, 30 March 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-GSOC.html" style="font-size: 10px">[GSOC]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> GSOC 2010 <br /> As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications. <br /> Process to Apply <br /><a href="blog-0018.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0019.html">SDL Perl Showcase</a><br /><span style="font-size: 10px">Friday, 12 March 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL-Perl.html" style="font-size: 10px">[SDL Perl]</a> <a href="tags-Showcase.html" style="font-size: 10px">[Showcase]</a><br /> <br />SDL_Mixer and Effects <br /> <br /><a href="blog-0019.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0020.html">Eye Candy</a><br /><span style="font-size: 10px">Wednesday, 24 February 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-SDL-Perl-EyeCandy.html" style="font-size: 10px">[SDL Perl EyeCandy]</a><br /> <br /> clang <br />With each imperfect hit <br /><a href="blog-0020.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0021.html">New build system! Needs testing!</a><br /><span style="font-size: 10px">Thursday, 18 February 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Building.html" style="font-size: 10px">[Building]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> <br /> <br /> <br /><a href="blog-0021.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0022.html">Quick Game for Toronto Perl Mongers</a><br /><span style="font-size: 10px">Thursday, 11 February 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-TPM.html" style="font-size: 10px">[TPM]</a><br /> <br /> Beep ... Boop<br /> <br /><a href="blog-0022.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0023.html">SDL_perl 2.3_5 is out!</a><br /><span style="font-size: 10px">Monday, 01 February 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> We keep on rolling,<br />rolling,<br />waiting on the world to turn. <br /><a href="blog-0023.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0024.html">Threaded XS callback finally gets solved.</a><br /><span style="font-size: 10px">Wednesday, 06 January 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Updates.html" style="font-size: 10px">[Updates]</a> <a href="tags-XS.html" style="font-size: 10px">[XS]</a><br /> <br />Dragged down from the lofty isles,<br />into the guts and gore of the monster,<br /><a href="blog-0024.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0025.html">SDL Alpha 2: A sneak preview</a><br /><span style="font-size: 10px">Sunday, 06 December 2009</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> Pretty or Ugly, <br /> Code is Code <br /> New or Old, <br /><a href="blog-0025.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /></div>
+<div><a href="blog-0001.html">SDL Perl Game Contest - week 1 roundup</a><br /><span style="font-size: 10px">Tuesday, 08 March 2011</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Contest.html" style="font-size: 10px">[Contest]</a> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-games.html" style="font-size: 10px">[games]</a><br />As you probably know, last week we started the SDL Perl Game Contest (more like a Game Challenge, as people pointed out), where you have to write one game per week throughout the entire month of March!<br />So far we had some awesome entries - people really stood up to the challenge! Check them out:<br /> Solar Conflict , by JT Palmer (jtpalmer)<br /><a href="blog-0001.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0002.html">The SDL Perl Game Contest!</a><br /><span style="font-size: 10px">Friday, 25 February 2011</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Contest.html" style="font-size: 10px">[Contest]</a> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> Let's get a Party Started <br />Sure, you know what SDL is, right? Well, SDL has very nice Perl <br />bindings that let you use the power and flexibility of Perl to write <br /><a href="blog-0002.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0003.html">Closing the Grant</a><br /><span style="font-size: 10px">Tuesday, 18 January 2011</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Manual.html" style="font-size: 10px">[Manual]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br />With the following commit I am closing the grant.<br />This is what has been accomplished from each of the objectives:<br /> Cleaner Code and a lot of memory and performance improvements ( SDL 2.527 released Jan 18th ) <br /><a href="blog-0003.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0004.html">Grant Progess Reports 1-3: Sept - Nov</a><br /><span style="font-size: 10px">Monday, 22 November 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Updates.html" style="font-size: 10px">[Updates]</a><br />As you know I have received a TPF grant to write a SDL Perl Manual.<br /> <br /> <br /><a href="blog-0004.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0005.html">SDL 2.518 Released: Neverhood Clone</a><br /><span style="font-size: 10px">Monday, 04 October 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br />So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.<br />Have a look at http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages. <br />The documentation for Controller has also been improved considerably. <br /><a href="blog-0005.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0006.html">SDL Manual: Reviewers Needed</a><br /><span style="font-size: 10px">Monday, 27 September 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Manual.html" style="font-size: 10px">[Manual]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br />Work has begun on the 4th chapter of the SDL Manual. The code is on github , and I regularly update the pdf on our server. <br />Writing manuals is not of my greatest skills, so I would love some review of my work. Any problems can be reported in the issues . <br />If you want to help with writing the manual, please join me on #sdl irc.perl.org or email us at<br /><a href="blog-0006.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0007.html">SDL 2.512 released - Layers Support added</a><br /><span style="font-size: 10px">Tuesday, 31 August 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br />The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixes. Have a look at the CHANGELOG.<br />Here is an implementation of the new Layer stuff. Solitaire .<br /> <br /><a href="blog-0007.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0008.html">Introducing SDLx::Controller::Object, with our good friend Mario!</a><br /><span style="font-size: 10px">Friday, 20 August 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Demo.html" style="font-size: 10px">[Demo]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Physics.html" style="font-size: 10px">[Physics]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> Hi Folks <br />This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller .<br /> Mario Demo using SDL Perl from SDLPerl on Vimeo . <br /><a href="blog-0008.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0009.html">SDL 2.511 + Using SDL for quick visualizations</a><br /><span style="font-size: 10px">Monday, 09 August 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br />SDL Perl 2.511 is showing great promises. The initial tests show a great deal of stability. <a href="http://search.cpan.org/~kthakore/SDL-2.511/">http://search.cpan.org/~kthakore/SDL-2.511/ <br /> Moreover we are seeing more varied users of SDL Perl.<br />John.O Writes:<br /> <br />This is for a tool that we'll be providing our dealers... it measures cellular modem signal strengths out in the middle of nowhere, so dealers can evaluate if our products will work in customers' fields. And of course, I'm using Perl/SDL for the graphics... C gets on my nerves.<br />Our company is http://smartfield.com .<br />John O.<br /> <br /> <a href="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/0/da"><img src="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/1/da"><img src="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/taMSrti4vNc" height="1" width="1"/><br /><a href="blog-0009.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0010.html">Perl+SDL 3D Rendering</a><br /><span style="font-size: 10px">Saturday, 31 July 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Showcase.html" style="font-size: 10px">[Showcase]</a><br /> Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch. <br /> --yapgh <br /> This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.<br /><a href="blog-0010.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0011.html">SDL 2.503 Released!</a><br /><span style="font-size: 10px">Thursday, 22 July 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes. <br /> Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface. <br /> Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org . <br /><a href="blog-0011.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0012.html">Huge World Maps in less then 100 lines</a><br /><span style="font-size: 10px">Friday, 16 July 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Example.html" style="font-size: 10px">[Example]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Syntax.html" style="font-size: 10px">[Syntax]</a><br /> <br />Hello folks,<br />Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above. The code is at http://gist.github.com/478440 . The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of '<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;">Simple Games Easy. Complex Games Possible.' <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> UPDATE: with some help, and newcomer jtpalmer'<span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;">s help we have added Link <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> <span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;"> <br /> <br />--caio yapgh <br /> <a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/ONip91qsKjQ" height="1" width="1"/><br /><a href="blog-0012.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0013.html">The Build Process of SDL Perl</a><br /><span style="font-size: 10px">Wednesday, 07 July 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Building.html" style="font-size: 10px">[Building]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch. <br /> The Build Process <br /> Alien::SDL <br /><a href="blog-0013.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0014.html">SDL RC 2.5 decides to play with PDL</a><br /><span style="font-size: 10px">Tuesday, 29 June 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-PDL.html" style="font-size: 10px">[PDL]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.<br />You can use PDL and SDL together to create real-time,<br />responsive animations and simulations.<br /><a href="blog-0014.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0015.html">Providing direct memory access to SDL_Surface's pixels</a><br /><span style="font-size: 10px">Wednesday, 23 June 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Pack.html" style="font-size: 10px">[Pack]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Surface.html" style="font-size: 10px">[Surface]</a> <a href="tags-XS.html" style="font-size: 10px">[XS]</a><br /> In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces. <br /> The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this: <br /> SV * get_pixel32 ( SDL_Surface * surface , int x , int y ) <br /><a href="blog-0015.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0016.html">SDLpp.pl: Packaging SDL Scripts Alpha</a><br /><span style="font-size: 10px">Friday, 14 May 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Packaging.html" style="font-size: 10px">[Packaging]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br />After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users. <br />Here is the shooter.pl packaged up:<br /> <br /><a href="blog-0016.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0017.html">Getting people to use SDL Perl: Docs, API, and Distribution</a><br /><span style="font-size: 10px">Friday, 07 May 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-API.html" style="font-size: 10px">[API]</a> <a href="tags-Design.html" style="font-size: 10px">[Design]</a> <a href="tags-Docs.html" style="font-size: 10px">[Docs]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> The road so far <br />Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. <a href="http://matrix.cpantesters.org/?dist=Alien-SDL+1.403">Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in <a href="http://matrix.cpantesters.org/?dist=SDL+2.405">SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our <a href="http://search.cpan.org/~kthakore/Games-FrozenBubble-2.202/lib/Games/FrozenBubble.pm">Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.<br /> Getting people to use SDL Perl <br />After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas. <br /> Tutorials/Documentation<br /> <br /> We have more docs now on http://sdl.perl.org but they suck <br /> What type of tutorials do you think will be good for beginners? <br /> A project start to finish? <br /> Individual tutorials for various topics? <br /> What needs to go in SDL::CookBook? <br /> <br /> API sweetness <br /> SDL Perl depends on distinct C libraries <br /> This makes naming conventions, data formats different the SDL:: namespaces <br /> How do people design this stuff? <br /> We are hackers and we just go do stuff but I think this needs some prior thought <br /> Any takers? <br /> <br /> Distribution <br /> If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus <br /> One way is a Wx::Perl::Packer clone <br /> Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? <br /> If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. <br /> <a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/EXlozhjfhdo" height="1" width="1"/><br /><a href="blog-0017.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0018.html">Games::FrozenBubble: It is a start!</a><br /><span style="font-size: 10px">Monday, 12 April 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Frozen-Bubble.html" style="font-size: 10px">[Frozen Bubble]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br />We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.<br /> <br /> <a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/gHnHwFtAvFE" height="1" width="1"/><br /><a href="blog-0018.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0019.html">Release SDL 2.4: Frozen-Bubble begins to go to CPAN</a><br /><span style="font-size: 10px">Tuesday, 06 April 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Frozen-Bubble.html" style="font-size: 10px">[Frozen Bubble]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> <br />SDL 2.4 is released! <br />After 8 months of work this picture begins to sum it up:<br /><a href="blog-0019.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0020.html">A summer of possibilities (SDL_perl and GSOC 2010 )</a><br /><span style="font-size: 10px">Tuesday, 30 March 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-GSOC.html" style="font-size: 10px">[GSOC]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> GSOC 2010 <br /> As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications. <br /> Process to Apply <br /><a href="blog-0020.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0021.html">SDL Perl Showcase</a><br /><span style="font-size: 10px">Friday, 12 March 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL-Perl.html" style="font-size: 10px">[SDL Perl]</a> <a href="tags-Showcase.html" style="font-size: 10px">[Showcase]</a><br /> <br />SDL_Mixer and Effects <br /> <br /><a href="blog-0021.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0022.html">Eye Candy</a><br /><span style="font-size: 10px">Wednesday, 24 February 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-SDL-Perl-EyeCandy.html" style="font-size: 10px">[SDL Perl EyeCandy]</a><br /> <br /> clang <br />With each imperfect hit <br /><a href="blog-0022.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0023.html">New build system! Needs testing!</a><br /><span style="font-size: 10px">Thursday, 18 February 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Building.html" style="font-size: 10px">[Building]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> <br /> <br /> <br /><a href="blog-0023.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0024.html">Quick Game for Toronto Perl Mongers</a><br /><span style="font-size: 10px">Thursday, 11 February 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-TPM.html" style="font-size: 10px">[TPM]</a><br /> <br /> Beep ... Boop<br /> <br /><a href="blog-0024.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0025.html">SDL_perl 2.3_5 is out!</a><br /><span style="font-size: 10px">Monday, 01 February 2010</span><br /><span style="font-size: 10px">Tags:</span> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a><br /> We keep on rolling,<br />rolling,<br />waiting on the world to turn. <br /><a href="blog-0025.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /></div>
<div class="blog">
<h1 id="NAME">
-Closing the Grant
+SDL Perl Game Contest - week 1 roundup
</h1>
<div class="CONTENT">
-With the following <a href="https://github.com/PerlGameDev/SDL_Manual/commit/3acf7fada644a24b020fc1caf8338c2dd32b6985">commit</a> I am closing the grant.<br />
-<br />
-This is what has been accomplished from each of the objectives:<br />
-<ul><li>Cleaner Code and a lot of memory and performance improvements ( SDL 2.527 released Jan 18th )</li>
-<li>10 out of 11 chapters completed:</li>
-<ul><li>The profiling chapter was dropped as there was not enough content to justify a chapter.</li>
-</ul><li>3 Extra chapters added.</li>
-<li>Deviation from a CPAN SDL::Manual release due to the nature of the Manual it is being released as a creative commons<a href="https://github.com/PerlGameDev/SDL_Manual/blob/master/dist/SDL_Manual.pdf"> book</a> instead.</li>
-</ul>Next Steps:<br />
-<ul><li>Get the book polished and edited with chromatic's help</li>
-<li>Fix build system of the html to make a real SDL::Manual release</li>
-<li>Constant update of the book with more releases of SDL and reviewer comments.</li>
-</ul><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-6952731709319833584?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/rj_K2nNds54Aw9cND4qkZa7Liio/0/da"><img src="http://feedads.g.doubleclick.net/~a/rj_K2nNds54Aw9cND4qkZa7Liio/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/rj_K2nNds54Aw9cND4qkZa7Liio/1/da"><img src="http://feedads.g.doubleclick.net/~a/rj_K2nNds54Aw9cND4qkZa7Liio/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/hwuC2dygN5w" height="1" width="1"/></div></div>
\ No newline at end of file
+As you probably know, last week we started the <a href="http://yapgh.blogspot.com/2011/02/sdl-perl-game-contest.html">SDL Perl Game Contest</a> (more like a Game Challenge, as people pointed out), where you have to write one game per week throughout the entire month of March!<br /><br />So far we had some awesome entries - people really stood up to the challenge! Check them out:<br /><br /><br /><a href="https://github.com/jtpalmer/sdl-contest/tree/master/week1">Solar Conflict</a>, by JT Palmer (jtpalmer)<br /><br /><a href="http://2.bp.blogspot.com/-O4eOSpw9_WI/TXXH2myog0I/AAAAAAAAAKg/jkybUvlZ2zM/s1600/solarflare.png"><img style="cursor: pointer; width: 400px; height: 309px;" src="http://2.bp.blogspot.com/-O4eOSpw9_WI/TXXH2myog0I/AAAAAAAAAKg/jkybUvlZ2zM/s400/solarflare.png" alt="" id="BLOGGER_PHOTO_ID_5581587054135378754" border="0" /></a><br /><br />When JT came to #sdl in the middle of the week with some bugfixes for SDLx::Controller::Interface, we knew he was up to something. <span style="font-style: italic;">Solar Conflict</span> is a brilliant clone of <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Spacewar%21">Spacewar!</a>, one of the earliest known computer games, where two spaceships battle against each other while steering clear of a star's gravity well. This version of the game lets you play against the computer or another player, and all graphics were taken from <a href="http://opengameart.org/">Open Game Art</a>. Funny fact: the initial version of the original <span style="font-style: italic;">Spacewar!</span> game took approximately 200 hours to be created. Way to go, JT!<br /><br /><br /><a href="https://github.com/PerlGameDev/Asteroids">Asteroids</a>, by Tobias Leich (FROGGS)<br /><br /><a href="http://1.bp.blogspot.com/-zM36VHBoyCQ/TXXVfPt9VkI/AAAAAAAAAKw/Pgj0skkg0I4/s1600/asteroids.png"><img style="cursor: pointer; width: 400px; height: 235px;" src="http://1.bp.blogspot.com/-zM36VHBoyCQ/TXXVfPt9VkI/AAAAAAAAAKw/Pgj0skkg0I4/s400/asteroids.png" alt="" id="BLOGGER_PHOTO_ID_5581602045967554114" border="0" /></a><br /><br />Speaking of spaceships and classic remakes, who doesn't remember <a href="http://en.wikipedia.org/wiki/Asteroids_%28video_game%29">Asteroids</a>? This Atari masterpiece served as inspiration to FROGGS this week, and he provided a beautifully crafted clone, taking you back to the golden age of arcade games.<br /><br /><br /><a href="https://github.com/kthakore/SDL_Contest/tree/master/first">Polyzle</a>, by Kartik Thakore (kthakore)<br /><br /><a href="http://2.bp.blogspot.com/-IkFIkFWAlmk/TXXVsaxVnnI/AAAAAAAAAK4/Q2oCPUkWjTQ/s1600/polyzle.png"><img style="cursor: pointer; width: 400px; height: 312px;" src="http://2.bp.blogspot.com/-IkFIkFWAlmk/TXXVsaxVnnI/AAAAAAAAAK4/Q2oCPUkWjTQ/s400/polyzle.png" alt="" id="BLOGGER_PHOTO_ID_5581602272272817778" border="0" /></a><br /><br />But enough of rethinking the past - Kartik pushed the limits of <span style="font-style: italic;">avant-garde</span> this week and brought us Polyzle (or "Polygon Trouble"). The player is faced with several colored polygons swarming around the screen, and needs to click on them to score points - but only has 30 seconds to do it, and believe me, it's not as easy as it looks! While the game certainly doesn't fit the usual rationalities of a standard gameplay, Kartik replies that maybe his game is just too ahead of its time. What do you think? Could he be the Van Gogh of game design? Only time will tell ;-)<br /><br /><br /><a href="https://github.com/PerlGameDev/Games-FingerTwister">FingerTwister</a>, by... me =P (garu)<br /><br /><a href="http://2.bp.blogspot.com/-_cPXtcpOFYQ/TXXKgiGIWHI/AAAAAAAAAKo/ggRdCVEEGPw/s1600/fingertwister.png"><img style="cursor: pointer; width: 400px; height: 312px;" src="http://2.bp.blogspot.com/-_cPXtcpOFYQ/TXXKgiGIWHI/AAAAAAAAAKo/ggRdCVEEGPw/s400/fingertwister.png" alt="" id="BLOGGER_PHOTO_ID_5581589973452740722" border="0" /></a><br /><br />Last but not least, my precioussssssss.... FingerTwister! In this game, the player needs to press the keys on the keyboard as they show up on screen, and <span style="font-weight: bold;">keep them pressed</span> as new keys appear. You can only let go the keys<span style="font-style: italic;"> after</span> they disappear from the screen, and the sooner you press a key (the green bar on the bottom) the more points you get. The game also features music and sound effects from talented artists at <a href="http://ccmixter.org/">ccMixter</a> and <a href="http://freesound.org/">FreeSound</a>, and a highscore table. Unfortunately, as any game that requires multiple keys pressed at the same time, it suffers from key-jamming issues on regular (plain) keyboards. I tried to provide a workaround for that, but the only real solution is getting a n-key rollover keyboard like razerzone's and logitech's G15/G19.<br /><br />Overall, I'm really happy about this week's roundup of games, and we're still receiving submissions! Perl coder or not, if you always wanted to write a computer game, join us on the SDL Perl Game Contest, and we'll help you take it out of your TODO list and into the glory it deserves!<br /><br />See you next week =)<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-1440981436339915214?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/za3DiUJ_kfs6bMxQ3rf_FRgAjV8/0/da"><img src="http://feedads.g.doubleclick.net/~a/za3DiUJ_kfs6bMxQ3rf_FRgAjV8/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/za3DiUJ_kfs6bMxQ3rf_FRgAjV8/1/da"><img src="http://feedads.g.doubleclick.net/~a/za3DiUJ_kfs6bMxQ3rf_FRgAjV8/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/bsFtQf11NhI" height="1" width="1"/></div></div>
\ No newline at end of file
<div class="blog">
<h1 id="NAME">
-Grant Progess Reports 1-3: Sept - Nov
+The SDL Perl Game Contest!
</h1>
<div class="CONTENT">
-As you know I have received a TPF grant to write a SDL Perl Manual.<br />
-<a href="http://www.blogger.com/goog_716654272"><br />
-</a><br />
-<a href="http://news.perlfoundation.org/2010/08/2010q3-grant-proposal-manual-f.html">http://news.perlfoundation.org/2010/08/2010q3-grant-proposal-manual-f.html</a><br />
-<br />
-<a href="http://news.perlfoundation.org/2010/08/accepted-grants-for-2010q3.html">http://news.perlfoundation.org/2010/08/accepted-grants-for-2010q3.html</a><br />
-<br />
-I have been a bit busy with that and not been able to update my blog. Anyway here are some of the back dated Grant Updates. These updates where also posted on <a href="http://news.perlfoundation.org/">http://news.perlfoundation.org/</a><br />
-<br />
-<br />
-<a name='more'></a><br />
-<br />
-<div style="text-align: center;">REPORT 1: Sept 2010</div><br />
-<ul><li>1st drafts <ul><li>Preface </li>
-<li>Chapter 2: First SDL Application</li>
-</ul></li>
-<li>Started work on Chapter 3: Drawing</li>
-<li>Outlines for the first 7 chapters have been completed</li>
-<li>Book build framework has been setup</li>
-<li>Released SDL 2.514 (2.515 will be released on 16th of September) <ul><li>This code is the one that will be used in the book for chapter 02</li>
-</ul></li>
-<li>Got more of the Drawing chapter done (It will be done by the end of the week) </li>
-<li>Added several more code examples for other chapters</li>
-</ul>Progress: 2.75 chapters / 11 chapters = approx 25%<br />
-Kartik's work can be followed at:<br />
-<ul><li><a href="http://github.com/PerlGameDev/SDL_Manual">http://github.com/PerlGameDev/SDL_Manual</a></li>
-<li><a href="http://sdlperl.ath.cx/releases/SDL_Manual.pdf">http://sdlperl.ath.cx/releases/SDL_Manual.pdf</a></li>
-</ul><br />
-<br />
-<div style="text-align: center;">REPORT 2: October 2010</div><div style="text-align: center;"><br />
-</div><div style="text-align: left;">Since last time:<br />
-<ul><li>We have released SDL 2.518 <ul><li>Game Loop support completed</li>
-</ul></li>
-</ul>Chapters:<br />
-<ul><li>2nd Drafts for: <ul><li>Preface to Game Loop ( Chapter 0 - Chapter 04)</li>
-</ul></li>
-<li>Chapters completed: 5/11 => 45%</li>
-</ul>Extra:<br />
-<ul><li>cfedde has made a script to extract code listings for readers to try examples with out having to retype them.</li>
-</ul>Coments:<br />
-<ul><li>I am receiving a lot more help from the community, most notable from cfedde for proofreading.</li>
-<li>I will be fleshing out the next 6 chapters shortly and work will begin on them soon</li>
-<li>I am pleased with the progress so far, and I feel the quality is improving due to the pacing.</li>
-</ul>Our work can be seen at:<br />
-<ul><li><a href="http://sdlperl.ath.cx/releases/SDL_Manual.pdf">http://sdlperl.ath.cx/releases/SDL_Manual.pdf</a></li>
-<li><a href="http://sdlperl.ath.cx/releases/SDL_Manual.html">http://sdlperl.ath.cx/releases/SDL_Manual.html</a></li>
-<li><a href="http://github.com/PerlGameDev/SDL_Manual">http://github.com/PerlGameDev/SDL_Manual</a></li>
-</ul></div><br />
-<div style="text-align: center;">REPORT 3: November 2010</div><div style="text-align: left;"><br />
-This is the progress so far:<br />
-<br />
-- SDL 2.523 Releases:<br />
- - Adds stability and better memory management for the game loop<br />
-<br />
-- 2 chapters have been completed <br />
- - Pong Chapter (Contributed by garu)<br />
- - Additional Modules<br />
-- 1 extra chapter has been added<br />
- - Puzz(le) Chapter (Contributed by Blaizer)<br />
-<br />
-- 2 Chapters are in the Works<br />
- - Tetris Code has been mostly done (contributed by FROGGS)<br />
- - Needs to be fixed <br />
- - Needs write up<br />
- - Sound and Music Effects code is done<br />
- - Needs to be fixed<br />
- - Needs write up<br />
-<br />
-Our work can be seen at:</div><div style="text-align: left;"><a href="http://sdlperl.ath.cx/releases/SDL_Manual.pdf">http://sdlperl.ath.cx/releases/SDL_Manual.pdf</a></div><div style="text-align: left;"><a href="http://sdlperl.ath.cx/releases/SDL_Manual.html">http://sdlperl.ath.cx/releases/SDL_Manual.html</a></div><div style="text-align: left;"><a href="http://github.com/PerlGameDev/SDL_Manual">http://github.com/PerlGameDev/SDL_Manual</a></div><div style="text-align: left;"></div><div style="text-align: left;"></div><div style="text-align: left;"><br />
-Regards,<br />
-YAPGH</div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-4413645254021668635?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/rCHqQ4GfQzQ_w9cl8yTT7oNQNJ8/0/da"><img src="http://feedads.g.doubleclick.net/~a/rCHqQ4GfQzQ_w9cl8yTT7oNQNJ8/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/rCHqQ4GfQzQ_w9cl8yTT7oNQNJ8/1/da"><img src="http://feedads.g.doubleclick.net/~a/rCHqQ4GfQzQ_w9cl8yTT7oNQNJ8/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/XruRd8WgjyQ" height="1" width="1"/></div></div>
\ No newline at end of file
+<h2>Let's get a Party Started </h2><br />
+Sure, you know what <a href="http://libsdl.org/">SDL</a> is, right? Well, SDL has <a href="http://search.cpan.org/perldoc?SDL">very nice Perl <br />
+bindings</a> that let you use the power and flexibility of Perl to write <br />
+awesome games in no time!<br />
+<br />
+There's even a <a href="http://sdlperl.ath.cx/releases/SDL_Manual.pdf">manual to help you get started</a>, including full game<br />
+tutorials and a list of free/open-source resources for your games,<br />
+like sprites, sound effects and music.<br />
+<br />
+<h2>The Premise </h2><br />
+Everyone know that by far the Coolest Game Everâ„¢ is the one *you*<br />
+write, from that silly idea you had the other day to a playable game<br />
+you and your friends can enjoy.<br />
+<br />
+This march, the SDL Perl team is going to help you take that project<br />
+out of your dusty drawer of "TODO"s and turn it into a reality, with<br />
+the "SDL Perl Game Contest!"<br />
+<br />
+The rules are simple, and much like the Perl Ironman contest:<br />
+<br />
+"One game per week. Every week of march."<br />
+<br />
+This means by the end of march you'll have not one, but FOUR games to<br />
+show for. How cool is that?!<br />
+<br />
+In fact, you can even make your weekly game the subject of your<br />
+Ironman posts this month, and take out two birds with one stone<br />
+(hmm... more game ideas)!<br />
+<br />
+So this monday (feb. 28), start writing your game! You have until the<br />
+following monday to make it playable ("complete") and start all over<br />
+again with a brand new game for the next week.<br />
+<br />
+** But what if I miss a deadline? What if I can't start this monday?<br />
+<br />
+It doesn't really matter - just join the party and have some fun! Even<br />
+if you only get to do one game, it's still a great opportunity to<br />
+improve your skills and learn a bit about game design and development.<br />
+<br />
+If you need any assistance writing your game, from ideas to code, WE<br />
+WILL HELP! Just send an email to the SDL Perl mailing list with your<br />
+questions (you know, this one) or, better yet, join us live in #sdl<br />
+over at irc.perl.org and we'll be more than happy to assist you and<br />
+try your game out. If you never used irc before, please keep in mind<br />
+people might be busy or in different timezones than you, so you may<br />
+get instant responses or have to wait a few of hours before you get a<br />
+reply. Be patient!<br />
+<br />
+It can be a game about anything. Just make sure it's doable in a week.<br />
+Some games take years to be complete, but you might be surprised at<br />
+how much you can accomplish in just a few hours with SDL Perl :)<br />
+<br />
+Oh, there's one extra rule, actually, and that's mandatory - HAVE FUN!! :)<br />
+<br />
+<h2>Where to submit </h2>Send your games code an all in an email to sdl-devel@perl.org with the <br />
+subject "SDL Perl Game Contest #1: Submission". After a period of entries<br />
+a voting subject will be opened. See <a href="http://sdl.perl.org/"> SDL Perl Site</a> <br />
+on how to join the mailing list. <br />
+<br />
+<br />
+Cheers,<br />
+<br />
+breno (garu)<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-1888888875968281171?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/fGMY9Em4lBwcwH1-Rd6t1OVCxYs/0/da"><img src="http://feedads.g.doubleclick.net/~a/fGMY9Em4lBwcwH1-Rd6t1OVCxYs/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/fGMY9Em4lBwcwH1-Rd6t1OVCxYs/1/da"><img src="http://feedads.g.doubleclick.net/~a/fGMY9Em4lBwcwH1-Rd6t1OVCxYs/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/Lo-XCZ8R3Mo" height="1" width="1"/></div></div>
\ No newline at end of file
<div class="blog">
<h1 id="NAME">
-SDL 2.518 Released: Neverhood Clone
+Closing the Grant
</h1>
<div class="CONTENT">
-So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.<br />
+With the following <a href="https://github.com/PerlGameDev/SDL_Manual/commit/3acf7fada644a24b020fc1caf8338c2dd32b6985">commit</a> I am closing the grant.<br />
<br />
-Have a look at <a href="http://sdl.perl.org/SDL-Deprecated.html#2_517">http://sdl.perl.org/SDL-Deprecated.html#2_517</a> to see the breakages. <br />
-<br />
-The documentation for Controller has also been improved considerably. <br />
-<br />
-<a href="http://sdl.perl.org/SDLx-Controller.html">http://sdl.perl.org/SDLx-Controller.html</a><br />
-<br />
-Finally here is a video of the neverhood clone so far<br />
-<br />
-<iframe frameborder="0" height="207" src="http://player.vimeo.com/video/15531777?portrait=0&color=59a5d1" width="267"></iframe><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-2064504316940101601?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/HU7JcI30aNNXGX7FuQOFKHIFKQM/0/da"><img src="http://feedads.g.doubleclick.net/~a/HU7JcI30aNNXGX7FuQOFKHIFKQM/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/HU7JcI30aNNXGX7FuQOFKHIFKQM/1/da"><img src="http://feedads.g.doubleclick.net/~a/HU7JcI30aNNXGX7FuQOFKHIFKQM/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/6YG5estsLGE" height="1" width="1"/></div></div>
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+This is what has been accomplished from each of the objectives:<br />
+<ul><li>Cleaner Code and a lot of memory and performance improvements ( SDL 2.527 released Jan 18th )</li>
+<li>10 out of 11 chapters completed:</li>
+<ul><li>The profiling chapter was dropped as there was not enough content to justify a chapter.</li>
+</ul><li>3 Extra chapters added.</li>
+<li>Deviation from a CPAN SDL::Manual release due to the nature of the Manual it is being released as a creative commons<a href="https://github.com/PerlGameDev/SDL_Manual/blob/master/dist/SDL_Manual.pdf"> book</a> instead.</li>
+</ul>Next Steps:<br />
+<ul><li>Get the book polished and edited with chromatic's help</li>
+<li>Fix build system of the html to make a real SDL::Manual release</li>
+<li>Constant update of the book with more releases of SDL and reviewer comments.</li>
+</ul><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-6952731709319833584?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/rj_K2nNds54Aw9cND4qkZa7Liio/0/da"><img src="http://feedads.g.doubleclick.net/~a/rj_K2nNds54Aw9cND4qkZa7Liio/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/rj_K2nNds54Aw9cND4qkZa7Liio/1/da"><img src="http://feedads.g.doubleclick.net/~a/rj_K2nNds54Aw9cND4qkZa7Liio/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/hwuC2dygN5w" height="1" width="1"/></div></div>
\ No newline at end of file
<div class="blog">
<h1 id="NAME">
-SDL Manual: Reviewers Needed
+Grant Progess Reports 1-3: Sept - Nov
</h1>
<div class="CONTENT">
-Work has begun on the 4th chapter of the SDL Manual. The code is on <a href="http://github.com/PerlGameDev/SDL_Manual">github</a>, and I regularly update the <a href="http://sdlperl.ath.cx/releases/SDL_Manual.pdf">pdf</a> on our server. <br />
+As you know I have received a TPF grant to write a SDL Perl Manual.<br />
+<a href="http://www.blogger.com/goog_716654272"><br />
+</a><br />
+<a href="http://news.perlfoundation.org/2010/08/2010q3-grant-proposal-manual-f.html">http://news.perlfoundation.org/2010/08/2010q3-grant-proposal-manual-f.html</a><br />
<br />
-Writing manuals is not of my greatest skills, so I would love some review of my work. Any problems can be reported in the <a href="http://github.com/PerlGameDev/SDL_Manual/issues">issues</a>. <br />
+<a href="http://news.perlfoundation.org/2010/08/accepted-grants-for-2010q3.html">http://news.perlfoundation.org/2010/08/accepted-grants-for-2010q3.html</a><br />
<br />
-If you want to help with writing the manual, please join me on #sdl irc.perl.org or email us at<br />
-sdl-devel@perl.org <br />
+I have been a bit busy with that and not been able to update my blog. Anyway here are some of the back dated Grant Updates. These updates where also posted on <a href="http://news.perlfoundation.org/">http://news.perlfoundation.org/</a><br />
<br />
---yapgh<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-2581523167450303489?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/DAao0RvCeO4irIprn8XQdDhffyU/0/da"><img src="http://feedads.g.doubleclick.net/~a/DAao0RvCeO4irIprn8XQdDhffyU/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/DAao0RvCeO4irIprn8XQdDhffyU/1/da"><img src="http://feedads.g.doubleclick.net/~a/DAao0RvCeO4irIprn8XQdDhffyU/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/Z6lWhJbY0Nc" height="1" width="1"/></div></div>
\ No newline at end of file
+<br />
+<a name='more'></a><br />
+<br />
+<div style="text-align: center;">REPORT 1: Sept 2010</div><br />
+<ul><li>1st drafts <ul><li>Preface </li>
+<li>Chapter 2: First SDL Application</li>
+</ul></li>
+<li>Started work on Chapter 3: Drawing</li>
+<li>Outlines for the first 7 chapters have been completed</li>
+<li>Book build framework has been setup</li>
+<li>Released SDL 2.514 (2.515 will be released on 16th of September) <ul><li>This code is the one that will be used in the book for chapter 02</li>
+</ul></li>
+<li>Got more of the Drawing chapter done (It will be done by the end of the week) </li>
+<li>Added several more code examples for other chapters</li>
+</ul>Progress: 2.75 chapters / 11 chapters = approx 25%<br />
+Kartik's work can be followed at:<br />
+<ul><li><a href="http://github.com/PerlGameDev/SDL_Manual">http://github.com/PerlGameDev/SDL_Manual</a></li>
+<li><a href="http://sdlperl.ath.cx/releases/SDL_Manual.pdf">http://sdlperl.ath.cx/releases/SDL_Manual.pdf</a></li>
+</ul><br />
+<br />
+<div style="text-align: center;">REPORT 2: October 2010</div><div style="text-align: center;"><br />
+</div><div style="text-align: left;">Since last time:<br />
+<ul><li>We have released SDL 2.518 <ul><li>Game Loop support completed</li>
+</ul></li>
+</ul>Chapters:<br />
+<ul><li>2nd Drafts for: <ul><li>Preface to Game Loop ( Chapter 0 - Chapter 04)</li>
+</ul></li>
+<li>Chapters completed: 5/11 => 45%</li>
+</ul>Extra:<br />
+<ul><li>cfedde has made a script to extract code listings for readers to try examples with out having to retype them.</li>
+</ul>Coments:<br />
+<ul><li>I am receiving a lot more help from the community, most notable from cfedde for proofreading.</li>
+<li>I will be fleshing out the next 6 chapters shortly and work will begin on them soon</li>
+<li>I am pleased with the progress so far, and I feel the quality is improving due to the pacing.</li>
+</ul>Our work can be seen at:<br />
+<ul><li><a href="http://sdlperl.ath.cx/releases/SDL_Manual.pdf">http://sdlperl.ath.cx/releases/SDL_Manual.pdf</a></li>
+<li><a href="http://sdlperl.ath.cx/releases/SDL_Manual.html">http://sdlperl.ath.cx/releases/SDL_Manual.html</a></li>
+<li><a href="http://github.com/PerlGameDev/SDL_Manual">http://github.com/PerlGameDev/SDL_Manual</a></li>
+</ul></div><br />
+<div style="text-align: center;">REPORT 3: November 2010</div><div style="text-align: left;"><br />
+This is the progress so far:<br />
+<br />
+- SDL 2.523 Releases:<br />
+ - Adds stability and better memory management for the game loop<br />
+<br />
+- 2 chapters have been completed <br />
+ - Pong Chapter (Contributed by garu)<br />
+ - Additional Modules<br />
+- 1 extra chapter has been added<br />
+ - Puzz(le) Chapter (Contributed by Blaizer)<br />
+<br />
+- 2 Chapters are in the Works<br />
+ - Tetris Code has been mostly done (contributed by FROGGS)<br />
+ - Needs to be fixed <br />
+ - Needs write up<br />
+ - Sound and Music Effects code is done<br />
+ - Needs to be fixed<br />
+ - Needs write up<br />
+<br />
+Our work can be seen at:</div><div style="text-align: left;"><a href="http://sdlperl.ath.cx/releases/SDL_Manual.pdf">http://sdlperl.ath.cx/releases/SDL_Manual.pdf</a></div><div style="text-align: left;"><a href="http://sdlperl.ath.cx/releases/SDL_Manual.html">http://sdlperl.ath.cx/releases/SDL_Manual.html</a></div><div style="text-align: left;"><a href="http://github.com/PerlGameDev/SDL_Manual">http://github.com/PerlGameDev/SDL_Manual</a></div><div style="text-align: left;"></div><div style="text-align: left;"></div><div style="text-align: left;"><br />
+Regards,<br />
+YAPGH</div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-4413645254021668635?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/rCHqQ4GfQzQ_w9cl8yTT7oNQNJ8/0/da"><img src="http://feedads.g.doubleclick.net/~a/rCHqQ4GfQzQ_w9cl8yTT7oNQNJ8/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/rCHqQ4GfQzQ_w9cl8yTT7oNQNJ8/1/da"><img src="http://feedads.g.doubleclick.net/~a/rCHqQ4GfQzQ_w9cl8yTT7oNQNJ8/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/XruRd8WgjyQ" height="1" width="1"/></div></div>
\ No newline at end of file
<div class="blog">
<h1 id="NAME">
-SDL 2.512 released - Layers Support added
+SDL 2.518 Released: Neverhood Clone
</h1>
<div class="CONTENT">
-The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixes. Have a look at the CHANGELOG.<br />
+So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.<br />
<br />
+Have a look at <a href="http://sdl.perl.org/SDL-Deprecated.html#2_517">http://sdl.perl.org/SDL-Deprecated.html#2_517</a> to see the breakages. <br />
<br />
-Here is an implementation of the new Layer stuff. <a href="http://github.com/froggs/Solitaire">Solitaire</a>.<br />
+The documentation for Controller has also been improved considerably. <br />
<br />
+<a href="http://sdl.perl.org/SDLx-Controller.html">http://sdl.perl.org/SDLx-Controller.html</a><br />
<br />
-<div class="separator" style="clear: both; text-align: center;"><a href="http://www5.pic-upload.de/31.08.10/22z8bjleljol.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://www5.pic-upload.de/31.08.10/22z8bjleljol.jpg" width="320" /></a></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-362786930729278631?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/n-w1Gixc0G4Uub3ttCs01KdM_E4/0/da"><img src="http://feedads.g.doubleclick.net/~a/n-w1Gixc0G4Uub3ttCs01KdM_E4/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/n-w1Gixc0G4Uub3ttCs01KdM_E4/1/da"><img src="http://feedads.g.doubleclick.net/~a/n-w1Gixc0G4Uub3ttCs01KdM_E4/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/Q5bESE5CTdc" height="1" width="1"/></div></div>
\ No newline at end of file
+Finally here is a video of the neverhood clone so far<br />
+<br />
+<iframe frameborder="0" height="207" src="http://player.vimeo.com/video/15531777?portrait=0&color=59a5d1" width="267"></iframe><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-2064504316940101601?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/HU7JcI30aNNXGX7FuQOFKHIFKQM/0/da"><img src="http://feedads.g.doubleclick.net/~a/HU7JcI30aNNXGX7FuQOFKHIFKQM/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/HU7JcI30aNNXGX7FuQOFKHIFKQM/1/da"><img src="http://feedads.g.doubleclick.net/~a/HU7JcI30aNNXGX7FuQOFKHIFKQM/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/6YG5estsLGE" height="1" width="1"/></div></div>
\ No newline at end of file
<div class="blog">
<h1 id="NAME">
-Introducing SDLx::Controller::Object, with our good friend Mario!
+SDL Manual: Reviewers Needed
</h1>
<div class="CONTENT">
-<b> Hi Folks </b><br />
+Work has begun on the 4th chapter of the SDL Manual. The code is on <a href="http://github.com/PerlGameDev/SDL_Manual">github</a>, and I regularly update the <a href="http://sdlperl.ath.cx/releases/SDL_Manual.pdf">pdf</a> on our server. <br />
<br />
-This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at <a href="http://github.com/kthakore/SDL_perl">http://github.com/kthakore/SDL_perl</a> and demo code is available at <a href="http://github.com/kthakore/scroller">http://github.com/kthakore/scroller</a>.<br />
+Writing manuals is not of my greatest skills, so I would love some review of my work. Any problems can be reported in the <a href="http://github.com/PerlGameDev/SDL_Manual/issues">issues</a>. <br />
<br />
-<div style="text-align: center;"><iframe frameborder="0" height="415" src="http://player.vimeo.com/video/14293061" width="400"></iframe></div><a href="http://vimeo.com/14293061">Mario Demo using SDL Perl</a> from <a href="http://vimeo.com/user3244181">SDLPerl</a> on <a href="http://vimeo.com/">Vimeo</a>.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-1925633776306501908?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/hjWPkxlQ9tD0qoH5bMWRzEH7c1g/0/da"><img src="http://feedads.g.doubleclick.net/~a/hjWPkxlQ9tD0qoH5bMWRzEH7c1g/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/hjWPkxlQ9tD0qoH5bMWRzEH7c1g/1/da"><img src="http://feedads.g.doubleclick.net/~a/hjWPkxlQ9tD0qoH5bMWRzEH7c1g/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/5WPvR2b7_Nk" height="1" width="1"/></div></div>
\ No newline at end of file
+If you want to help with writing the manual, please join me on #sdl irc.perl.org or email us at<br />
+sdl-devel@perl.org <br />
+<br />
+--yapgh<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-2581523167450303489?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/DAao0RvCeO4irIprn8XQdDhffyU/0/da"><img src="http://feedads.g.doubleclick.net/~a/DAao0RvCeO4irIprn8XQdDhffyU/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/DAao0RvCeO4irIprn8XQdDhffyU/1/da"><img src="http://feedads.g.doubleclick.net/~a/DAao0RvCeO4irIprn8XQdDhffyU/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/Z6lWhJbY0Nc" height="1" width="1"/></div></div>
\ No newline at end of file
<div class="blog">
<h1 id="NAME">
-SDL 2.511 + Using SDL for quick visualizations
+SDL 2.512 released - Layers Support added
</h1>
<div class="CONTENT">
-SDL Perl 2.511 is showing great promises. The initial tests show a great deal of stability. <a href="http://search.cpan.org/~kthakore/SDL-2.511/">http://search.cpan.org/~kthakore/SDL-2.511/</a><br />
+The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixes. Have a look at the CHANGELOG.<br />
<br />
- Moreover we are seeing more varied users of SDL Perl.<br />
<br />
-John.O Writes:<br />
-<hr /><br />
-This is for a tool that we'll be providing our dealers... it measures cellular modem signal strengths out in the middle of nowhere, so dealers can evaluate if our products will work in customers' fields. And of course, I'm using Perl/SDL for the graphics... C gets on my nerves.<br />
+Here is an implementation of the new Layer stuff. <a href="http://github.com/froggs/Solitaire">Solitaire</a>.<br />
<br />
-Our company is <a href="http://smartfield.com/">http://smartfield.com</a>.<br />
<br />
-John O.<br />
-<br />
-<div class="separator" style="clear: both; text-align: center;"><a href="http://sdlperl.ath.cx/screenshot2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="192" src="http://sdlperl.ath.cx/screenshot2.png" width="320" /></a></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-4625022127595563867?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/0/da"><img src="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/1/da"><img src="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/taMSrti4vNc" height="1" width="1"/></div></div>
\ No newline at end of file
+<div class="separator" style="clear: both; text-align: center;"><a href="http://www5.pic-upload.de/31.08.10/22z8bjleljol.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://www5.pic-upload.de/31.08.10/22z8bjleljol.jpg" width="320" /></a></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-362786930729278631?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/n-w1Gixc0G4Uub3ttCs01KdM_E4/0/da"><img src="http://feedads.g.doubleclick.net/~a/n-w1Gixc0G4Uub3ttCs01KdM_E4/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/n-w1Gixc0G4Uub3ttCs01KdM_E4/1/da"><img src="http://feedads.g.doubleclick.net/~a/n-w1Gixc0G4Uub3ttCs01KdM_E4/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/Q5bESE5CTdc" height="1" width="1"/></div></div>
\ No newline at end of file
<div class="blog">
<h1 id="NAME">
-Perl+SDL 3D Rendering
+Introducing SDLx::Controller::Object, with our good friend Mario!
</h1>
<div class="CONTENT">
-<i>Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch. </i><br />
+<b> Hi Folks </b><br />
<br />
-<i>--yapgh</i><br />
+This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at <a href="http://github.com/kthakore/SDL_perl">http://github.com/kthakore/SDL_perl</a> and demo code is available at <a href="http://github.com/kthakore/scroller">http://github.com/kthakore/scroller</a>.<br />
<br />
-<hr />This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.<br />
-<br />
-Below are some screen shots of this little toy in action. If you'd like to try it yourself, you can download the entire project <a href="http://sdlperl.ath.cx/releases/texmap.tgz">here</a>. You can rotate the objects with the mouse, or keyboard arrows. Also press shift to toggle shading and space to switch objects.<br />
-<br />
-NOTE: the project is compressed in the .tgz format, if you are a windows user, you may need a tool like 7zip to extract the contents.<br />
-<br />
-<hr /><div>Standard Cube:<br />
-<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TFSAt5QUmgI/AAAAAAAAALQ/Yf9XBOYhA7w/s1600/cube.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TFSAt5QUmgI/AAAAAAAAALQ/Yf9XBOYhA7w/s320/cube.png" /></a></div><br />
-</div><hr /><div>Standard Cube with Pseudo Shading:<br />
-<br />
-<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TFSAxNHzBEI/AAAAAAAAALY/TMc-Dwzvz7k/s1600/cubeshade.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TFSAxNHzBEI/AAAAAAAAALY/TMc-Dwzvz7k/s320/cubeshade.png" /></a></div><br />
-</div><hr /><div>Standard Diamond:<br />
-<br />
-<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NnqjAQEn1Xo/TFSA0YnNSYI/AAAAAAAAALg/Ym6OD5JVjrs/s1600/diamond.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/_NnqjAQEn1Xo/TFSA0YnNSYI/AAAAAAAAALg/Ym6OD5JVjrs/s320/diamond.png" /></a></div><br />
-</div><hr /><div>Standard Diamond with Pseudo Shading:<br />
-<br />
-<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TFSA39MwDSI/AAAAAAAAALo/WV5wzDtCyo8/s1600/diamondshade.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TFSA39MwDSI/AAAAAAAAALo/WV5wzDtCyo8/s320/diamondshade.png" /></a></div><br />
-</div><hr /><div>Textured Cube:<br />
-<br />
-<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_NnqjAQEn1Xo/TFSA_RVjHtI/AAAAAAAAALw/nwEjFLv8XvE/s1600/texturedcube.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/_NnqjAQEn1Xo/TFSA_RVjHtI/AAAAAAAAALw/nwEjFLv8XvE/s320/texturedcube.png" /></a></div><br />
-</div><hr /><div>Perspectively Correct Textured Cube:<br />
-<br />
-<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NnqjAQEn1Xo/TFSBCIUu4iI/AAAAAAAAAL4/_lgY1_mE4ow/s1600/texturedcorrectcube.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/_NnqjAQEn1Xo/TFSBCIUu4iI/AAAAAAAAAL4/_lgY1_mE4ow/s320/texturedcorrectcube.png" /></a></div><br />
-</div><hr /><div>Perspectively Correct Textured Cube with shading:<br />
-<br />
-<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_NnqjAQEn1Xo/TFSBEFUB9HI/AAAAAAAAAMA/uLPUugpgspg/s1600/texturedcubeshade.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/_NnqjAQEn1Xo/TFSBEFUB9HI/AAAAAAAAAMA/uLPUugpgspg/s320/texturedcubeshade.png" /></a></div><br />
-</div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-6534662499260158364?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/9OeYlfWcu240PezvaIgNkaxLy_Q/0/da"><img src="http://feedads.g.doubleclick.net/~a/9OeYlfWcu240PezvaIgNkaxLy_Q/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/9OeYlfWcu240PezvaIgNkaxLy_Q/1/da"><img src="http://feedads.g.doubleclick.net/~a/9OeYlfWcu240PezvaIgNkaxLy_Q/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/nBAuxy51chg" height="1" width="1"/></div></div>
\ No newline at end of file
+<div style="text-align: center;"><iframe frameborder="0" height="415" src="http://player.vimeo.com/video/14293061" width="400"></iframe></div><a href="http://vimeo.com/14293061">Mario Demo using SDL Perl</a> from <a href="http://vimeo.com/user3244181">SDLPerl</a> on <a href="http://vimeo.com/">Vimeo</a>.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-1925633776306501908?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/hjWPkxlQ9tD0qoH5bMWRzEH7c1g/0/da"><img src="http://feedads.g.doubleclick.net/~a/hjWPkxlQ9tD0qoH5bMWRzEH7c1g/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/hjWPkxlQ9tD0qoH5bMWRzEH7c1g/1/da"><img src="http://feedads.g.doubleclick.net/~a/hjWPkxlQ9tD0qoH5bMWRzEH7c1g/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/5WPvR2b7_Nk" height="1" width="1"/></div></div>
\ No newline at end of file
<div class="blog">
<h1 id="NAME">
-SDL 2.503 Released!
+SDL 2.511 + Using SDL for quick visualizations
</h1>
<div class="CONTENT">
-<p>SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes.</p><br />
-<p>Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface. </p><br />
-<p>Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl <a href="http://irc.perl.org">irc.perl.org</a> or <a href="mailto:sdl-devel@perl.org">sdl-devel@perl.org</a>. </p><br />
-The detailed <a href="http://cpansearch.perl.org/src/KTHAKORE/SDL-2.503/CHANGELOG">changelog</a> are provided at <a href="http://search.cpan.org/~kthakore/SDL-2.503/">CPAN</a>.<br />
-<br />
-Kartik Thakore<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-1568145111710985964?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/9AdAL018Ayt8_wTqSzfAgLJJIWo/0/da"><img src="http://feedads.g.doubleclick.net/~a/9AdAL018Ayt8_wTqSzfAgLJJIWo/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/9AdAL018Ayt8_wTqSzfAgLJJIWo/1/da"><img src="http://feedads.g.doubleclick.net/~a/9AdAL018Ayt8_wTqSzfAgLJJIWo/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/5YUqXD0sgZs" height="1" width="1"/></div></div>
\ No newline at end of file
+SDL Perl 2.511 is showing great promises. The initial tests show a great deal of stability. <a href="http://search.cpan.org/~kthakore/SDL-2.511/">http://search.cpan.org/~kthakore/SDL-2.511/</a><br />
+<br />
+ Moreover we are seeing more varied users of SDL Perl.<br />
+<br />
+John.O Writes:<br />
+<hr /><br />
+This is for a tool that we'll be providing our dealers... it measures cellular modem signal strengths out in the middle of nowhere, so dealers can evaluate if our products will work in customers' fields. And of course, I'm using Perl/SDL for the graphics... C gets on my nerves.<br />
+<br />
+Our company is <a href="http://smartfield.com/">http://smartfield.com</a>.<br />
+<br />
+John O.<br />
+<br />
+<div class="separator" style="clear: both; text-align: center;"><a href="http://sdlperl.ath.cx/screenshot2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="192" src="http://sdlperl.ath.cx/screenshot2.png" width="320" /></a></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-4625022127595563867?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/0/da"><img src="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/1/da"><img src="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/taMSrti4vNc" height="1" width="1"/></div></div>
\ No newline at end of file
<div class="blog">
<h1 id="NAME">
-Huge World Maps in less then 100 lines
+Perl+SDL 3D Rendering
</h1>
<div class="CONTENT">
-<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TEBxQGLPevI/AAAAAAAAALI/3k4lruLMbZ0/s1600/foo.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TEBxQGLPevI/AAAAAAAAALI/3k4lruLMbZ0/s320/foo.bmp" /></a></div><br />
-Hello folks,<br />
+<i>Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch. </i><br />
<br />
-Recently we have been <a href="http://github.com/kthakore/SDL_perl/commits/master">working</a> on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above. The code is at <a href="http://gist.github.com/478440">http://gist.github.com/478440</a>. The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of '<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;">Simple Games Easy. Complex Games Possible.' </span><br />
+<i>--yapgh</i><br />
<br />
+<hr />This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.<br />
<br />
-<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"><span style="font-family: inherit;"><b>UPDATE: with some help, and newcomer jtpalmer'<span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;">s help we have added Link</span></b></span></span><br />
-<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"><span style="font-family: inherit;"><b><span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;"> </span></b></span></span><br />
+Below are some screen shots of this little toy in action. If you'd like to try it yourself, you can download the entire project <a href="http://sdlperl.ath.cx/releases/texmap.tgz">here</a>. You can rotate the objects with the mouse, or keyboard arrows. Also press shift to toggle shading and space to switch objects.<br />
<br />
-<br /><br />
+NOTE: the project is compressed in the .tgz format, if you are a windows user, you may need a tool like 7zip to extract the contents.<br />
<br />
-<object width="267" height="220"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13423319&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=59a5d1&fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13423319&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=59a5d1&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="267" height="220"></embed></object><br />
+<hr /><div>Standard Cube:<br />
+<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TFSAt5QUmgI/AAAAAAAAALQ/Yf9XBOYhA7w/s1600/cube.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TFSAt5QUmgI/AAAAAAAAALQ/Yf9XBOYhA7w/s320/cube.png" /></a></div><br />
+</div><hr /><div>Standard Cube with Pseudo Shading:<br />
<br />
-<br /><br />
+<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TFSAxNHzBEI/AAAAAAAAALY/TMc-Dwzvz7k/s1600/cubeshade.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TFSAxNHzBEI/AAAAAAAAALY/TMc-Dwzvz7k/s320/cubeshade.png" /></a></div><br />
+</div><hr /><div>Standard Diamond:<br />
<br />
---caio yapgh<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-4587488240162102295?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/ONip91qsKjQ" height="1" width="1"/></div></div>
\ No newline at end of file
+<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NnqjAQEn1Xo/TFSA0YnNSYI/AAAAAAAAALg/Ym6OD5JVjrs/s1600/diamond.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/_NnqjAQEn1Xo/TFSA0YnNSYI/AAAAAAAAALg/Ym6OD5JVjrs/s320/diamond.png" /></a></div><br />
+</div><hr /><div>Standard Diamond with Pseudo Shading:<br />
+<br />
+<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TFSA39MwDSI/AAAAAAAAALo/WV5wzDtCyo8/s1600/diamondshade.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TFSA39MwDSI/AAAAAAAAALo/WV5wzDtCyo8/s320/diamondshade.png" /></a></div><br />
+</div><hr /><div>Textured Cube:<br />
+<br />
+<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_NnqjAQEn1Xo/TFSA_RVjHtI/AAAAAAAAALw/nwEjFLv8XvE/s1600/texturedcube.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/_NnqjAQEn1Xo/TFSA_RVjHtI/AAAAAAAAALw/nwEjFLv8XvE/s320/texturedcube.png" /></a></div><br />
+</div><hr /><div>Perspectively Correct Textured Cube:<br />
+<br />
+<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NnqjAQEn1Xo/TFSBCIUu4iI/AAAAAAAAAL4/_lgY1_mE4ow/s1600/texturedcorrectcube.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/_NnqjAQEn1Xo/TFSBCIUu4iI/AAAAAAAAAL4/_lgY1_mE4ow/s320/texturedcorrectcube.png" /></a></div><br />
+</div><hr /><div>Perspectively Correct Textured Cube with shading:<br />
+<br />
+<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_NnqjAQEn1Xo/TFSBEFUB9HI/AAAAAAAAAMA/uLPUugpgspg/s1600/texturedcubeshade.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/_NnqjAQEn1Xo/TFSBEFUB9HI/AAAAAAAAAMA/uLPUugpgspg/s320/texturedcubeshade.png" /></a></div><br />
+</div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-6534662499260158364?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/9OeYlfWcu240PezvaIgNkaxLy_Q/0/da"><img src="http://feedads.g.doubleclick.net/~a/9OeYlfWcu240PezvaIgNkaxLy_Q/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/9OeYlfWcu240PezvaIgNkaxLy_Q/1/da"><img src="http://feedads.g.doubleclick.net/~a/9OeYlfWcu240PezvaIgNkaxLy_Q/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/nBAuxy51chg" height="1" width="1"/></div></div>
\ No newline at end of file
<div class="blog">
<h1 id="NAME">
-The Build Process of SDL Perl
+SDL 2.503 Released!
</h1>
<div class="CONTENT">
-<p>A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch.</p><br />
-<br />
-<h3>The Build Process </h3><br />
-<b> Alien::SDL </b><br />
-<br />
-<p>SDL Perl depends on a few C libraries for a complete install. This is handled by Alien::SDL. First we look for existing SDL libraries and dependencies by doing a <a href="http://github.com/kthakore/Alien_SDL/blob/master/inc/My/Utility.pm#L581">File::Find</a> for headers. If these headers are found we present and option for the user to use those. We then store these locations in Alien::SDL->config options 'cflags', 'prefix' and 'libs'. If we do not have libraries available even for a minimum SDL installed ( SDL.h is not found). We provide several platform specific options. </p><br />
-<p>For windows we have a simpler process. We download<a href="http://github.com/kthakore/Alien_SDL/blob/master/inc/My/Utility.pm#L7"> prebuilt </a>binaries ( and checksum ) based on the user's selection and just copy them in to the right location. Again the 'prefix', 'cflags', and 'libs' is saved in Alien::SDL->config. </p><br />
-<p>For *nix/MacOSX we download sources and attempt to compile them. To be able to do this we download several other dependencies like libpng, jpeg and pango. You can see how we do this using hashes <a href="http://github.com/kthakore/Alien_SDL/blob/master/inc/My/Utility.pm#L404">here</a>. During the compile process we also apply patches as needed for the <a href="http://github.com/kthakore/Alien_SDL/blob/master/inc/My/Utility.pm#L430">sources</a>. Once this is done we can head to SDL Build.PL </p><br />
-<b> SDL Perl dependency resolution </b><br />
-<br />
-SDL's Build is responsible for linking the right libraries to the correct XS. If libraries are missing it will disable the component (not put it in SDL->config). <br />
-<br />
-<p>For example to build <a href="http://github.com/kthakore/SDL_perl/blob/master/Build.PL#L342">Image.xs</a> we require libsdl, libsdl_image and lib[jpg|png|tiff]. So we would check for these headers in the prefix provided by Alien::SDL->config. If they are not provided we will disable the SDL::Image module. </p><br />
-<p>More over the availability of each library is specified as a -DMACRO to the gcc compiler. This way we can prevent XS failures due to missing libraries using #DEFINES. Here the SDL_image macro is <a href="http://github.com/kthakore/SDL_perl/blob/master/Build.PL#L422">defined</a> and <a href="http://github.com/kthakore/SDL_perl/blob/master/src/Image.xs#L13">used</a>. The availability of the module is then available from <a href="http://github.com/kthakore/SDL_perl/blob/master/t/image.t#L20">SDL::Config->has()</a> <br />
-<br />
-<br />
-<b> Conclusion </b> <br />
-<p>This is a high level overview of our Build process, because frankly I hate traumatizing my brain with this again. Credits have to go to FROGGS and kmx for helping with this Build scheme. Hopefully my post have helped people at the very least appreciate the problem scope of this Build system. That said I believe a fresh written build system, with these requirements in mind, will be more then welcome.<br />
-</p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-4514794130108689562?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/SHI8waMCUMOT4LmhUSkV3-Y1cK8/0/da"><img src="http://feedads.g.doubleclick.net/~a/SHI8waMCUMOT4LmhUSkV3-Y1cK8/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/SHI8waMCUMOT4LmhUSkV3-Y1cK8/1/da"><img src="http://feedads.g.doubleclick.net/~a/SHI8waMCUMOT4LmhUSkV3-Y1cK8/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/fTwVmM222rA" height="1" width="1"/></div></div>
\ No newline at end of file
+<p>SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes.</p><br />
+<p>Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface. </p><br />
+<p>Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl <a href="http://irc.perl.org">irc.perl.org</a> or <a href="mailto:sdl-devel@perl.org">sdl-devel@perl.org</a>. </p><br />
+The detailed <a href="http://cpansearch.perl.org/src/KTHAKORE/SDL-2.503/CHANGELOG">changelog</a> are provided at <a href="http://search.cpan.org/~kthakore/SDL-2.503/">CPAN</a>.<br />
+<br />
+Kartik Thakore<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-1568145111710985964?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/9AdAL018Ayt8_wTqSzfAgLJJIWo/0/da"><img src="http://feedads.g.doubleclick.net/~a/9AdAL018Ayt8_wTqSzfAgLJJIWo/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/9AdAL018Ayt8_wTqSzfAgLJJIWo/1/da"><img src="http://feedads.g.doubleclick.net/~a/9AdAL018Ayt8_wTqSzfAgLJJIWo/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/5YUqXD0sgZs" height="1" width="1"/></div></div>
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<div class="blog">
<h1 id="NAME">
-SDL RC 2.5 decides to play with PDL
+Huge World Maps in less then 100 lines
</h1>
<div class="CONTENT">
-<i>PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.<br />
-You can use PDL and SDL together to create real-time,<br />
-responsive animations and simulations.<br />
-In this section we will go through the pleasures and pitfalls of working with both powerhouse libraries.</i> <b>-- David Mertnes</b><br />
+<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TEBxQGLPevI/AAAAAAAAALI/3k4lruLMbZ0/s1600/foo.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/_NnqjAQEn1Xo/TEBxQGLPevI/AAAAAAAAALI/3k4lruLMbZ0/s320/foo.bmp" /></a></div><br />
+Hello folks,<br />
<br />
+Recently we have been <a href="http://github.com/kthakore/SDL_perl/commits/master">working</a> on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above. The code is at <a href="http://gist.github.com/478440">http://gist.github.com/478440</a>. The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of '<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;">Simple Games Easy. Complex Games Possible.' </span><br />
<br />
-<h1>Creating a SDL Surface piddle</h1><br />
-PDL's core type is a piddle.<br />
-Once a piddle is provided to PDL it can go do a numerous amounts of things.<br />
-Please see the example in '<a href="http://github.com/kthakore/SDL_perl/blob/master/examples/cookbook/pdl.pl">examples/cookbook/pdl.pl</a>' in github.<br />
<br />
-<h3>Creating a simple piddle</h3><br />
-First lets get the right modules.<br />
+<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"><span style="font-family: inherit;"><b>UPDATE: with some help, and newcomer jtpalmer'<span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;">s help we have added Link</span></b></span></span><br />
+<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"><span style="font-family: inherit;"><b><span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;"> </span></b></span></span><br />
<br />
-<pre style='color:#d1d1d1;background:#000000;'> <span style='color:#e66170; font-weight:bold; '>use</span> <span style='color:#b060b0; '>PDL;</span>
- <span style='color:#e66170; font-weight:bold; '>use</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Rect</span><span style='color:#b060b0; '>;</span>
- <span style='color:#e66170; font-weight:bold; '>use</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#b060b0; '>;</span>
- <span style='color:#e66170; font-weight:bold; '>use</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Surface</span><span style='color:#b060b0; '>;</span>
- <span style='color:#e66170; font-weight:bold; '>use</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>PixelFormat</span><span style='color:#b060b0; '>;</span>
-</pre><br />
-Suppose you want a surface of size (200,400) and 32 bit (RGBA).<br />
+<br /><br />
<br />
-<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>my</span> <span style='color:#d2cd86; '>(</span> $bytes_per_pixel<span style='color:#d2cd86; '>,</span> $width<span style='color:#d2cd86; '>,</span> $height <span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>=</span> <span style='color:#d2cd86; '>(</span> <span style='color:#00a800; '>4</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>200</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>400</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
-</pre><br />
-Define the <b>$width</b>, <b>$height</b> and <b>$bytes_per_pixel</b>. Your <b>$bytes_per_pixel</b> is the number of bits (in this case 32) divided by 8 bits per byte. Therefore for our 32 bpp we have 4 Bpp;<br />
+<object width="267" height="220"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13423319&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=59a5d1&fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13423319&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=59a5d1&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="267" height="220"></embed></object><br />
<br />
-<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>my</span> $piddle <span style='color:#d2cd86; '>=</span> zeros<span style='color:#d2cd86; '>(</span> byte<span style='color:#d2cd86; '>,</span> $bytes_per_pixel<span style='color:#d2cd86; '>,</span> $width<span style='color:#d2cd86; '>,</span> $height <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
-</pre><br />
-Create a normal $piddle with zeros, byte format and the Bpp x width x height dimensions.<br />
+<br /><br />
<br />
-<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>my</span> $pointer <span style='color:#d2cd86; '>=</span> $piddle<span style='color:#d2cd86; '>-></span>get_dataref<span style='color:#d2cd86; '>(</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
-</pre><br />
-Here is where we get the acutal data the piddle is pointing to. We will have SDL create a new surface from this function.<br />
-<br />
-<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>my</span> $surface <span style='color:#d2cd86; '>=</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Surface</span><span style='color:#d2cd86; '>-></span>new_from<span style='color:#d2cd86; '>(</span> $pointer<span style='color:#d2cd86; '>,</span> $width<span style='color:#d2cd86; '>,</span> $height<span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>32</span><span style='color:#d2cd86; '>,</span>
- $width <span style='color:#d2cd86; '>*</span> $bytes_per_pixel <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
-</pre><br />
-Using the same dimensions we create the surface using <b>SDL::Surface->new_form()</b>. The <b>$width * $Bpp</b> is the scanline (pitch) of the surface in bytes.<br />
-<br />
-<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>warn</span> <span style='color:#00c4c4; '>"Made surface of </span><span style='color:#00c4c4; '>$width</span><span style='color:#00c4c4; '>, </span><span style='color:#00c4c4; '>$height</span><span style='color:#00c4c4; '> and "</span><span style='color:#d2cd86; '>.</span> $surface<span style='color:#d2cd86; '>-></span>format<span style='color:#d2cd86; '>-></span>BytesPerPixel<span style='color:#b060b0; '>;</span>
- <span style='color:#e66170; font-weight:bold; '>return</span> <span style='color:#d2cd86; '>(</span> $piddle<span style='color:#d2cd86; '>,</span> $surface <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
-</pre><br />
-Finally make sure that the surface acutally has the correct dimensions we gave.<br />
-<br />
-<b>NOTE:</b> <b>$surface->format->BytesPerPixel</b> must return 1,2,3,4. !!<br />
-<br />
-Now you can blit and use the surface as needed; and do PDL operations as required.<br />
-<br />
-<h3>Operating on the Surface safely</h3><br />
-To make sure SDL is in sync with the data. You must call SDL::Video::lock <b>before</b> doing PDL operations on the piddle.<br />
-<br />
-<pre><pre style='color:#d1d1d1;background:#000000;'><span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>lock_surface<span style='color:#d2cd86; '>(</span>$surface<span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
-
- $piddle <span style='color:#d2cd86; '>(</span> <span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>0</span> <span style='color:#d2cd86; '>:</span> <span style='color:#e66170; font-weight:bold; '>rand</span><span style='color:#d2cd86; '>(</span><span style='color:#00a800; '>400</span><span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>0</span> <span style='color:#d2cd86; '>:</span> <span style='color:#e66170; font-weight:bold; '>rand</span><span style='color:#d2cd86; '>(</span><span style='color:#00a800; '>200</span><span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>.</span><span style='color:#d2cd86; '>=</span> pdl<span style='color:#d2cd86; '>(</span> <span style='color:#e66170; font-weight:bold; '>rand</span><span style='color:#d2cd86; '>(</span><span style='color:#00a800; '>225</span><span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>,</span> <span style='color:#e66170; font-weight:bold; '>rand</span><span style='color:#d2cd86; '>(</span><span style='color:#00a800; '>225</span><span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>,</span> <span style='color:#e66170; font-weight:bold; '>rand</span><span style='color:#d2cd86; '>(</span><span style='color:#00a800; '>255</span><span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>255</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
-</pre></pre><br />
-After that you can unlock the surface to blit.<br />
-<br />
-<pre style='color:#d1d1d1;background:#000000;'><span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>unlock_surface<span style='color:#d2cd86; '>(</span>$surface<span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
-</pre><br />
-<h3>Errors due to BPP at blitting</h3><br />
-When blitting the new surface check for the return value to see if there has been a problem.<br />
-<br />
-<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>my</span> $b <span style='color:#d2cd86; '>=</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>blit_surface<span style='color:#d2cd86; '>(</span>
- $surface<span style='color:#d2cd86; '>,</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Rect</span><span style='color:#d2cd86; '>-></span>new<span style='color:#d2cd86; '>(</span> <span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>,</span> $surface<span style='color:#d2cd86; '>-></span>w<span style='color:#d2cd86; '>,</span> $surface<span style='color:#d2cd86; '>-></span>h <span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>,</span>
- $app<span style='color:#d2cd86; '>,</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Rect</span><span style='color:#d2cd86; '>-></span>new<span style='color:#d2cd86; '>(</span> <span style='color:#d2cd86; '>(</span> $app<span style='color:#d2cd86; '>-></span>w <span style='color:#d2cd86; '>-</span> $surface<span style='color:#d2cd86; '>-></span>w <span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>/</span> <span style='color:#00a800; '>2</span><span style='color:#d2cd86; '>,</span> <span style='color:#d2cd86; '>(</span> $app<span style='color:#d2cd86; '>-></span>h <span style='color:#d2cd86; '>-</span> $surface<span style='color:#d2cd86; '>-></span>h <span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>/</span> <span style='color:#00a800; '>2</span><span style='color:#d2cd86; '>,</span> $app<span style='color:#d2cd86; '>-></span>w<span style='color:#d2cd86; '>,</span> $app<span style='color:#d2cd86; '>-></span>h <span style='color:#d2cd86; '>)</span>
- <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
-
- <span style='color:#e66170; font-weight:bold; '>die</span> <span style='color:#00c4c4; '>"Could not blit: "</span> <span style='color:#d2cd86; '>.</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>get_error</span><span style='color:#d2cd86; '>(</span><span style='color:#d2cd86; '>)</span> <span style='color:#e66170; font-weight:bold; '>if</span> <span style='color:#d2cd86; '>(</span> $b <span style='color:#d2cd86; '>=</span><span style='color:#d2cd86; '>=</span> <span style='color:#d2cd86; '>-</span><span style='color:#00a800; '>1</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
-</pre><br />
-If the error message is 'Blit combination not supported' that means that the BPP is incorrect or incosistent with the dimensions. After that a simple update_rect will so your new surface on the screen.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-3580429408870545769?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/HRpCokqdJ-wzrP1ZXUvgwcUNL_s/0/da"><img src="http://feedads.g.doubleclick.net/~a/HRpCokqdJ-wzrP1ZXUvgwcUNL_s/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/HRpCokqdJ-wzrP1ZXUvgwcUNL_s/1/da"><img src="http://feedads.g.doubleclick.net/~a/HRpCokqdJ-wzrP1ZXUvgwcUNL_s/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/KBG0kvzZCFo" height="1" width="1"/></div></div>
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+--caio yapgh<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-4587488240162102295?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/ONip91qsKjQ" height="1" width="1"/></div></div>
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<div class="blog">
<h1 id="NAME">
-Providing direct memory access to SDL_Surface's pixels
+The Build Process of SDL Perl
</h1>
<div class="CONTENT">
-<p>In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on <a href="http://github.com/kthakore/SDL_perl/commit/7ee1a1a7f162080a6fa5274e95b80961486e21e5">SDLx::Surface</a>. So far I have only start on the 32 bpp surfaces.</p><br />
-<p>The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this: </p><br />
-<pre style='color:#d1d1d1;background:#000000;'>SV <span style='color:#d2cd86; '>*</span> get_pixel32 <span style='color:#d2cd86; '>(</span>SDL_Surface <span style='color:#d2cd86; '>*</span>surface<span style='color:#d2cd86; '>,</span> <span style='color:#e66170; font-weight:bold; '>int</span> x<span style='color:#d2cd86; '>,</span> <span style='color:#e66170; font-weight:bold; '>int</span> y<span style='color:#d2cd86; '>)</span>
-<span style='color:#b060b0; '>{</span>
- <span style='color:#9999a9; '>//Convert the pixels to 32 bit </span>
- Uint32 <span style='color:#d2cd86; '>*</span>pixels <span style='color:#d2cd86; '>=</span> <span style='color:#d2cd86; '>(</span>Uint32 <span style='color:#d2cd86; '>*</span><span style='color:#d2cd86; '>)</span>surface<span style='color:#d2cd86; '>-</span><span style='color:#d2cd86; '>></span>pixels<span style='color:#b060b0; '>;</span>
-
- <span style='color:#9999a9; '>//Get the requested pixel </span>
- Uint32<span style='color:#d2cd86; '>*</span> u_ptr <span style='color:#d2cd86; '>=</span> pixels <span style='color:#d2cd86; '>+</span> <span style='color:#d2cd86; '>(</span> y <span style='color:#d2cd86; '>*</span> surface<span style='color:#d2cd86; '>-</span><span style='color:#d2cd86; '>></span>w <span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>+</span> x <span style='color:#b060b0; '>;</span>
-
- SV<span style='color:#d2cd86; '>*</span> sv <span style='color:#d2cd86; '>=</span> newSVpv<span style='color:#d2cd86; '>(</span><span style='color:#02d045; '>"</span><span style='color:#00c4c4; '>a</span><span style='color:#02d045; '>"</span><span style='color:#d2cd86; '>,</span><span style='color:#008c00; '>1</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>//Make a temp SV* value on the go</span>
- SvCUR_set<span style='color:#d2cd86; '>(</span>sv<span style='color:#d2cd86; '>,</span> <span style='color:#e66170; font-weight:bold; '>sizeof</span><span style='color:#d2cd86; '>(</span>Uint32<span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>//Specify the new CUR length</span>
- SvLEN_set<span style='color:#d2cd86; '>(</span>sv<span style='color:#d2cd86; '>,</span> <span style='color:#e66170; font-weight:bold; '>sizeof</span><span style='color:#d2cd86; '>(</span>Uint32<span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>//Specify the LEN length</span>
- SvPV_set<span style='color:#d2cd86; '>(</span>sv<span style='color:#d2cd86; '>,</span><span style='color:#d2cd86; '>(</span><span style='color:#e66170; font-weight:bold; '>char</span><span style='color:#d2cd86; '>*</span><span style='color:#d2cd86; '>)</span>u_ptr<span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>// set the actual pixel's pointer as the memory space to use</span>
-
- <span style='color:#e66170; font-weight:bold; '>return</span> sv<span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>//make a modifiable reference using u_ptr's place as the memory :)</span>
-
-<span style='color:#b060b0; '>}</span>
-</pre><br />
-<p>Next I loop through all the pixels and put them in a 2D array format, shown below: </p><pre style='color:#d1d1d1;background:#000000;'>AV <span style='color:#d2cd86; '>*</span> construct_p_matrix <span style='color:#d2cd86; '>(</span> SDL_Surface <span style='color:#d2cd86; '>*</span>surface <span style='color:#d2cd86; '>)</span>
-<span style='color:#b060b0; '>{</span>
- AV <span style='color:#d2cd86; '>*</span> matrix <span style='color:#d2cd86; '>=</span> newAV<span style='color:#d2cd86; '>(</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
- <span style='color:#e66170; font-weight:bold; '>int</span> i<span style='color:#d2cd86; '>,</span> j<span style='color:#b060b0; '>;</span>
- <span style='color:#e66170; font-weight:bold; '>for</span><span style='color:#d2cd86; '>(</span> i <span style='color:#d2cd86; '>=</span><span style='color:#008c00; '>0</span> <span style='color:#b060b0; '>;</span> i <span style='color:#d2cd86; '><</span> surface<span style='color:#d2cd86; '>-</span><span style='color:#d2cd86; '>></span>w<span style='color:#b060b0; '>;</span> i<span style='color:#d2cd86; '>+</span><span style='color:#d2cd86; '>+</span><span style='color:#d2cd86; '>)</span>
- <span style='color:#b060b0; '>{</span>
- AV <span style='color:#d2cd86; '>*</span> matrix_row <span style='color:#d2cd86; '>=</span> newAV<span style='color:#d2cd86; '>(</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
- <span style='color:#e66170; font-weight:bold; '>for</span><span style='color:#d2cd86; '>(</span> j <span style='color:#d2cd86; '>=</span><span style='color:#008c00; '>0</span> <span style='color:#b060b0; '>;</span> j <span style='color:#d2cd86; '><</span> surface<span style='color:#d2cd86; '>-</span><span style='color:#d2cd86; '>></span>h<span style='color:#b060b0; '>;</span> j<span style='color:#d2cd86; '>+</span><span style='color:#d2cd86; '>+</span><span style='color:#d2cd86; '>)</span>
- <span style='color:#b060b0; '>{</span>
- av_push<span style='color:#d2cd86; '>(</span>matrix_row<span style='color:#d2cd86; '>,</span> get_pixel32<span style='color:#d2cd86; '>(</span>surface<span style='color:#d2cd86; '>,</span> i<span style='color:#d2cd86; '>,</span>j<span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
- <span style='color:#b060b0; '>}</span>
- av_push<span style='color:#d2cd86; '>(</span>matrix<span style='color:#d2cd86; '>,</span> newRV_noinc<span style='color:#d2cd86; '>(</span><span style='color:#d2cd86; '>(</span>SV<span style='color:#d2cd86; '>*</span><span style='color:#d2cd86; '>)</span> matrix_row<span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
- <span style='color:#b060b0; '>}</span>
-
- <span style='color:#e66170; font-weight:bold; '>return</span> matrix<span style='color:#b060b0; '>;</span>
-<span style='color:#b060b0; '>}</span>
-</pre><br />
-<p>You can see the complete <a href="http://github.com/kthakore/SDL_perl/blob/7ee1a1a7f162080a6fa5274e95b80961486e21e5/src/SDLx/Surface.xs">here</a>.</p><br />
-<p>In Perl I can do a get access on this pixel using: </p><br />
+<p>A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch.</p><br />
<br />
-<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>my</span> $surf32_matrix <span style='color:#d2cd86; '>=</span> <span style='color:#904050; '>SDLx</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Surface</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>pixel_array<span style='color:#d2cd86; '>(</span>$screen_surface<span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
- <span style='color:#e66170; font-weight:bold; '>print</span> <span style='color:#e66170; font-weight:bold; '>unpack</span> <span style='color:#00c4c4; '>'b*'</span><span style='color:#d2cd86; '>,</span> $surf32_matrix<span style='color:#d2cd86; '>-></span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '># pixel value at x = 0 and y =0</span>
-<span style='color:#9999a9; '>#OUTPUT:</span>
-<span style='color:#9999a9; '># 11111111000000000000000000000000</span>
-</pre><br />
-<p>The structure of the PV is using Devel::Peek is : </p><br />
-<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>print</span> Dump $surf32_matrix<span style='color:#d2cd86; '>-></span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#b060b0; '>;</span>
-<span style='color:#9999a9; '>#OUTPUT:</span>
-<span style='color:#9999a9; '>#SV = PV(0xed0dbc) at 0xeb5344</span>
-<span style='color:#9999a9; '># REFCNT = 1</span>
-<span style='color:#9999a9; '># FLAGS = (POK,pPOK)</span>
-<span style='color:#9999a9; '># PV = 0x9e04ac "\0\0\377\0"</span>
-<span style='color:#9999a9; '># CUR = 4</span>
-<span style='color:#9999a9; '># LEN = 4</span>
-</pre><br />
-<p>The problem is in setting the value of this pointer value. I have tried the following things with no success:</p><br />
-<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>if</span> <span style='color:#d2cd86; '>(</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>MUSTLOCK<span style='color:#d2cd86; '>(</span>$screen_surface<span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>)</span> <span style='color:#b060b0; '>{</span>
- <span style='color:#e66170; font-weight:bold; '>return</span> <span style='color:#e66170; font-weight:bold; '>if</span> <span style='color:#d2cd86; '>(</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>lock_surface<span style='color:#d2cd86; '>(</span>$screen_surface<span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '><</span> <span style='color:#00a800; '>0</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>#required for pixel operations</span>
-<span style='color:#b060b0; '>}</span>
-
-<span style='color:#9999a9; '>#USING pack</span>
-
-<span style='color:#e66170; font-weight:bold; '>my</span> $green <span style='color:#d2cd86; '>=</span> <span style='color:#e66170; font-weight:bold; '>pack</span> <span style='color:#00c4c4; '>'b*'</span><span style='color:#d2cd86; '>,</span> <span style='color:#00c4c4; '>'11111111000000000000000000000000'</span><span style='color:#b060b0; '>;</span>
-<span style='color:#e66170; font-weight:bold; '>substr</span><span style='color:#d2cd86; '>(</span> $surf32_matrix<span style='color:#d2cd86; '>-></span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>8</span> <span style='color:#d2cd86; '>*</span> <span style='color:#00a800; '>4</span><span style='color:#d2cd86; '>,</span> $green<span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>#no change</span>
-<span style='color:#9999a9; '>#substr( $surf32_matrix->[0][0], 0, 8 * 4, 0xFF000000); segfault</span>
-<span style='color:#e66170; font-weight:bold; '>substr</span><span style='color:#d2cd86; '>(</span> ${$surf32_matrix<span style='color:#d2cd86; '>-></span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span>}<span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>8</span> <span style='color:#d2cd86; '>*</span> <span style='color:#00a800; '>4</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>0xFF000000</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>#no change</span>
-<span style='color:#9999a9; '>#$surf32_matrix->[0][0] = $green; SEGFAULT's cannot write to memory</span>
-${$surf32_matrix<span style='color:#d2cd86; '>-></span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span>} <span style='color:#d2cd86; '>=</span> $green<span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>#no change</span>
-
-
-<span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>unlock_surface<span style='color:#d2cd86; '>(</span>$screen_surface<span style='color:#d2cd86; '>)</span>
- <span style='color:#e66170; font-weight:bold; '>if</span> <span style='color:#d2cd86; '>(</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>MUSTLOCK<span style='color:#d2cd86; '>(</span>$screen_surface<span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
-</pre><br />
-<p>You can see an example <a href="http://paste.scsys.co.uk/45111">here</a>.</p><br />
-<p>Any help will be greatly appreciated. </p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-1929043568015240773?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/1Rx7lBLzyC2ksXyZwl9Q_nlI6iE/0/da"><img src="http://feedads.g.doubleclick.net/~a/1Rx7lBLzyC2ksXyZwl9Q_nlI6iE/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/1Rx7lBLzyC2ksXyZwl9Q_nlI6iE/1/da"><img src="http://feedads.g.doubleclick.net/~a/1Rx7lBLzyC2ksXyZwl9Q_nlI6iE/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/q5F5dgfg5Fg" height="1" width="1"/></div></div>
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+<h3>The Build Process </h3><br />
+<b> Alien::SDL </b><br />
+<br />
+<p>SDL Perl depends on a few C libraries for a complete install. This is handled by Alien::SDL. First we look for existing SDL libraries and dependencies by doing a <a href="http://github.com/kthakore/Alien_SDL/blob/master/inc/My/Utility.pm#L581">File::Find</a> for headers. If these headers are found we present and option for the user to use those. We then store these locations in Alien::SDL->config options 'cflags', 'prefix' and 'libs'. If we do not have libraries available even for a minimum SDL installed ( SDL.h is not found). We provide several platform specific options. </p><br />
+<p>For windows we have a simpler process. We download<a href="http://github.com/kthakore/Alien_SDL/blob/master/inc/My/Utility.pm#L7"> prebuilt </a>binaries ( and checksum ) based on the user's selection and just copy them in to the right location. Again the 'prefix', 'cflags', and 'libs' is saved in Alien::SDL->config. </p><br />
+<p>For *nix/MacOSX we download sources and attempt to compile them. To be able to do this we download several other dependencies like libpng, jpeg and pango. You can see how we do this using hashes <a href="http://github.com/kthakore/Alien_SDL/blob/master/inc/My/Utility.pm#L404">here</a>. During the compile process we also apply patches as needed for the <a href="http://github.com/kthakore/Alien_SDL/blob/master/inc/My/Utility.pm#L430">sources</a>. Once this is done we can head to SDL Build.PL </p><br />
+<b> SDL Perl dependency resolution </b><br />
+<br />
+SDL's Build is responsible for linking the right libraries to the correct XS. If libraries are missing it will disable the component (not put it in SDL->config). <br />
+<br />
+<p>For example to build <a href="http://github.com/kthakore/SDL_perl/blob/master/Build.PL#L342">Image.xs</a> we require libsdl, libsdl_image and lib[jpg|png|tiff]. So we would check for these headers in the prefix provided by Alien::SDL->config. If they are not provided we will disable the SDL::Image module. </p><br />
+<p>More over the availability of each library is specified as a -DMACRO to the gcc compiler. This way we can prevent XS failures due to missing libraries using #DEFINES. Here the SDL_image macro is <a href="http://github.com/kthakore/SDL_perl/blob/master/Build.PL#L422">defined</a> and <a href="http://github.com/kthakore/SDL_perl/blob/master/src/Image.xs#L13">used</a>. The availability of the module is then available from <a href="http://github.com/kthakore/SDL_perl/blob/master/t/image.t#L20">SDL::Config->has()</a> <br />
+<br />
+<br />
+<b> Conclusion </b> <br />
+<p>This is a high level overview of our Build process, because frankly I hate traumatizing my brain with this again. Credits have to go to FROGGS and kmx for helping with this Build scheme. Hopefully my post have helped people at the very least appreciate the problem scope of this Build system. That said I believe a fresh written build system, with these requirements in mind, will be more then welcome.<br />
+</p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-4514794130108689562?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/SHI8waMCUMOT4LmhUSkV3-Y1cK8/0/da"><img src="http://feedads.g.doubleclick.net/~a/SHI8waMCUMOT4LmhUSkV3-Y1cK8/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/SHI8waMCUMOT4LmhUSkV3-Y1cK8/1/da"><img src="http://feedads.g.doubleclick.net/~a/SHI8waMCUMOT4LmhUSkV3-Y1cK8/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/fTwVmM222rA" height="1" width="1"/></div></div>
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<div class="blog">
<h1 id="NAME">
-SDLpp.pl: Packaging SDL Scripts Alpha
+SDL RC 2.5 decides to play with PDL
</h1>
<div class="CONTENT">
-After a lot of patches and head scratching I have an alpha version of <a href="http://github.com/kthakore/SDL_perl/blob/eabffdcf5635fa1f78a9c87d7953a11215609630/scripts/SDLpp.pl">SDLpp.pl</a>. The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users. <br />
-<br />
-Here is the <a href="http://gist.github.com/301949">shooter.pl</a> packaged up:<br />
-<a href="http://www.megaupload.com/?d=R6XKW0E0"></a><br />
-<ol><li><a href="http://www.megaupload.com/?d=R6XKW0E0"> win32/64</a></li>
-<li><a href="http://froggs.de/shooter">Linux 5.88</a></li>
-<li><a href="http://sdlperl.ath.cx/releases/shooter.run">Linux 5.10 </a></li>
-</ol><br />
-We are looking into testing this on a Mac Build server.<br />
-<br />
-Caio<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-9080175881992996183?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/7PgtzoGFjbc4fTJmAi1gqhRiY2M/0/da"><img src="http://feedads.g.doubleclick.net/~a/7PgtzoGFjbc4fTJmAi1gqhRiY2M/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/7PgtzoGFjbc4fTJmAi1gqhRiY2M/1/da"><img src="http://feedads.g.doubleclick.net/~a/7PgtzoGFjbc4fTJmAi1gqhRiY2M/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/PqOR4e2XhaE" height="1" width="1"/></div></div>
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+<i>PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.<br />
+You can use PDL and SDL together to create real-time,<br />
+responsive animations and simulations.<br />
+In this section we will go through the pleasures and pitfalls of working with both powerhouse libraries.</i> <b>-- David Mertnes</b><br />
+<br />
+<br />
+<h1>Creating a SDL Surface piddle</h1><br />
+PDL's core type is a piddle.<br />
+Once a piddle is provided to PDL it can go do a numerous amounts of things.<br />
+Please see the example in '<a href="http://github.com/kthakore/SDL_perl/blob/master/examples/cookbook/pdl.pl">examples/cookbook/pdl.pl</a>' in github.<br />
+<br />
+<h3>Creating a simple piddle</h3><br />
+First lets get the right modules.<br />
+<br />
+<pre style='color:#d1d1d1;background:#000000;'> <span style='color:#e66170; font-weight:bold; '>use</span> <span style='color:#b060b0; '>PDL;</span>
+ <span style='color:#e66170; font-weight:bold; '>use</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Rect</span><span style='color:#b060b0; '>;</span>
+ <span style='color:#e66170; font-weight:bold; '>use</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#b060b0; '>;</span>
+ <span style='color:#e66170; font-weight:bold; '>use</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Surface</span><span style='color:#b060b0; '>;</span>
+ <span style='color:#e66170; font-weight:bold; '>use</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>PixelFormat</span><span style='color:#b060b0; '>;</span>
+</pre><br />
+Suppose you want a surface of size (200,400) and 32 bit (RGBA).<br />
+<br />
+<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>my</span> <span style='color:#d2cd86; '>(</span> $bytes_per_pixel<span style='color:#d2cd86; '>,</span> $width<span style='color:#d2cd86; '>,</span> $height <span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>=</span> <span style='color:#d2cd86; '>(</span> <span style='color:#00a800; '>4</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>200</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>400</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+</pre><br />
+Define the <b>$width</b>, <b>$height</b> and <b>$bytes_per_pixel</b>. Your <b>$bytes_per_pixel</b> is the number of bits (in this case 32) divided by 8 bits per byte. Therefore for our 32 bpp we have 4 Bpp;<br />
+<br />
+<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>my</span> $piddle <span style='color:#d2cd86; '>=</span> zeros<span style='color:#d2cd86; '>(</span> byte<span style='color:#d2cd86; '>,</span> $bytes_per_pixel<span style='color:#d2cd86; '>,</span> $width<span style='color:#d2cd86; '>,</span> $height <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+</pre><br />
+Create a normal $piddle with zeros, byte format and the Bpp x width x height dimensions.<br />
+<br />
+<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>my</span> $pointer <span style='color:#d2cd86; '>=</span> $piddle<span style='color:#d2cd86; '>-></span>get_dataref<span style='color:#d2cd86; '>(</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+</pre><br />
+Here is where we get the acutal data the piddle is pointing to. We will have SDL create a new surface from this function.<br />
+<br />
+<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>my</span> $surface <span style='color:#d2cd86; '>=</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Surface</span><span style='color:#d2cd86; '>-></span>new_from<span style='color:#d2cd86; '>(</span> $pointer<span style='color:#d2cd86; '>,</span> $width<span style='color:#d2cd86; '>,</span> $height<span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>32</span><span style='color:#d2cd86; '>,</span>
+ $width <span style='color:#d2cd86; '>*</span> $bytes_per_pixel <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+</pre><br />
+Using the same dimensions we create the surface using <b>SDL::Surface->new_form()</b>. The <b>$width * $Bpp</b> is the scanline (pitch) of the surface in bytes.<br />
+<br />
+<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>warn</span> <span style='color:#00c4c4; '>"Made surface of </span><span style='color:#00c4c4; '>$width</span><span style='color:#00c4c4; '>, </span><span style='color:#00c4c4; '>$height</span><span style='color:#00c4c4; '> and "</span><span style='color:#d2cd86; '>.</span> $surface<span style='color:#d2cd86; '>-></span>format<span style='color:#d2cd86; '>-></span>BytesPerPixel<span style='color:#b060b0; '>;</span>
+ <span style='color:#e66170; font-weight:bold; '>return</span> <span style='color:#d2cd86; '>(</span> $piddle<span style='color:#d2cd86; '>,</span> $surface <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+</pre><br />
+Finally make sure that the surface acutally has the correct dimensions we gave.<br />
+<br />
+<b>NOTE:</b> <b>$surface->format->BytesPerPixel</b> must return 1,2,3,4. !!<br />
+<br />
+Now you can blit and use the surface as needed; and do PDL operations as required.<br />
+<br />
+<h3>Operating on the Surface safely</h3><br />
+To make sure SDL is in sync with the data. You must call SDL::Video::lock <b>before</b> doing PDL operations on the piddle.<br />
+<br />
+<pre><pre style='color:#d1d1d1;background:#000000;'><span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>lock_surface<span style='color:#d2cd86; '>(</span>$surface<span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+
+ $piddle <span style='color:#d2cd86; '>(</span> <span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>0</span> <span style='color:#d2cd86; '>:</span> <span style='color:#e66170; font-weight:bold; '>rand</span><span style='color:#d2cd86; '>(</span><span style='color:#00a800; '>400</span><span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>0</span> <span style='color:#d2cd86; '>:</span> <span style='color:#e66170; font-weight:bold; '>rand</span><span style='color:#d2cd86; '>(</span><span style='color:#00a800; '>200</span><span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>.</span><span style='color:#d2cd86; '>=</span> pdl<span style='color:#d2cd86; '>(</span> <span style='color:#e66170; font-weight:bold; '>rand</span><span style='color:#d2cd86; '>(</span><span style='color:#00a800; '>225</span><span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>,</span> <span style='color:#e66170; font-weight:bold; '>rand</span><span style='color:#d2cd86; '>(</span><span style='color:#00a800; '>225</span><span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>,</span> <span style='color:#e66170; font-weight:bold; '>rand</span><span style='color:#d2cd86; '>(</span><span style='color:#00a800; '>255</span><span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>255</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+</pre></pre><br />
+After that you can unlock the surface to blit.<br />
+<br />
+<pre style='color:#d1d1d1;background:#000000;'><span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>unlock_surface<span style='color:#d2cd86; '>(</span>$surface<span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+</pre><br />
+<h3>Errors due to BPP at blitting</h3><br />
+When blitting the new surface check for the return value to see if there has been a problem.<br />
+<br />
+<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>my</span> $b <span style='color:#d2cd86; '>=</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>blit_surface<span style='color:#d2cd86; '>(</span>
+ $surface<span style='color:#d2cd86; '>,</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Rect</span><span style='color:#d2cd86; '>-></span>new<span style='color:#d2cd86; '>(</span> <span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>,</span> $surface<span style='color:#d2cd86; '>-></span>w<span style='color:#d2cd86; '>,</span> $surface<span style='color:#d2cd86; '>-></span>h <span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>,</span>
+ $app<span style='color:#d2cd86; '>,</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Rect</span><span style='color:#d2cd86; '>-></span>new<span style='color:#d2cd86; '>(</span> <span style='color:#d2cd86; '>(</span> $app<span style='color:#d2cd86; '>-></span>w <span style='color:#d2cd86; '>-</span> $surface<span style='color:#d2cd86; '>-></span>w <span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>/</span> <span style='color:#00a800; '>2</span><span style='color:#d2cd86; '>,</span> <span style='color:#d2cd86; '>(</span> $app<span style='color:#d2cd86; '>-></span>h <span style='color:#d2cd86; '>-</span> $surface<span style='color:#d2cd86; '>-></span>h <span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>/</span> <span style='color:#00a800; '>2</span><span style='color:#d2cd86; '>,</span> $app<span style='color:#d2cd86; '>-></span>w<span style='color:#d2cd86; '>,</span> $app<span style='color:#d2cd86; '>-></span>h <span style='color:#d2cd86; '>)</span>
+ <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+
+ <span style='color:#e66170; font-weight:bold; '>die</span> <span style='color:#00c4c4; '>"Could not blit: "</span> <span style='color:#d2cd86; '>.</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>get_error</span><span style='color:#d2cd86; '>(</span><span style='color:#d2cd86; '>)</span> <span style='color:#e66170; font-weight:bold; '>if</span> <span style='color:#d2cd86; '>(</span> $b <span style='color:#d2cd86; '>=</span><span style='color:#d2cd86; '>=</span> <span style='color:#d2cd86; '>-</span><span style='color:#00a800; '>1</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+</pre><br />
+If the error message is 'Blit combination not supported' that means that the BPP is incorrect or incosistent with the dimensions. After that a simple update_rect will so your new surface on the screen.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-3580429408870545769?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/HRpCokqdJ-wzrP1ZXUvgwcUNL_s/0/da"><img src="http://feedads.g.doubleclick.net/~a/HRpCokqdJ-wzrP1ZXUvgwcUNL_s/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/HRpCokqdJ-wzrP1ZXUvgwcUNL_s/1/da"><img src="http://feedads.g.doubleclick.net/~a/HRpCokqdJ-wzrP1ZXUvgwcUNL_s/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/KBG0kvzZCFo" height="1" width="1"/></div></div>
\ No newline at end of file
<div class="blog">
<h1 id="NAME">
-Getting people to use SDL Perl: Docs, API, and Distribution
+Providing direct memory access to SDL_Surface's pixels
</h1>
<div class="CONTENT">
-<h4><i>The road so far</i></h4><br />
-Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. <a href="http://matrix.cpantesters.org/?dist=Alien-SDL+1.403">Alien::SDL 1.405</a> is behaving well. This foundational stability will start to show results in <a href="http://matrix.cpantesters.org/?dist=SDL+2.405">SDL</a> too I believe. Most excitingly the main developer of frozen-bubble is reviewing our <a href="http://search.cpan.org/~kthakore/Games-FrozenBubble-2.202/lib/Games/FrozenBubble.pm">Games::FrozenBubble</a> port to CPAN. All good and well, but to keep this project going we need to improve.<br />
-<br />
-<h4><i>Getting people to use SDL Perl</i></h4><br />
-After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas. <br />
-<br />
-<ul><li>Tutorials/Documentation<br />
-</li>
+<p>In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on <a href="http://github.com/kthakore/SDL_perl/commit/7ee1a1a7f162080a6fa5274e95b80961486e21e5">SDLx::Surface</a>. So far I have only start on the 32 bpp surfaces.</p><br />
+<p>The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this: </p><br />
+<pre style='color:#d1d1d1;background:#000000;'>SV <span style='color:#d2cd86; '>*</span> get_pixel32 <span style='color:#d2cd86; '>(</span>SDL_Surface <span style='color:#d2cd86; '>*</span>surface<span style='color:#d2cd86; '>,</span> <span style='color:#e66170; font-weight:bold; '>int</span> x<span style='color:#d2cd86; '>,</span> <span style='color:#e66170; font-weight:bold; '>int</span> y<span style='color:#d2cd86; '>)</span>
+<span style='color:#b060b0; '>{</span>
+ <span style='color:#9999a9; '>//Convert the pixels to 32 bit </span>
+ Uint32 <span style='color:#d2cd86; '>*</span>pixels <span style='color:#d2cd86; '>=</span> <span style='color:#d2cd86; '>(</span>Uint32 <span style='color:#d2cd86; '>*</span><span style='color:#d2cd86; '>)</span>surface<span style='color:#d2cd86; '>-</span><span style='color:#d2cd86; '>></span>pixels<span style='color:#b060b0; '>;</span>
+
+ <span style='color:#9999a9; '>//Get the requested pixel </span>
+ Uint32<span style='color:#d2cd86; '>*</span> u_ptr <span style='color:#d2cd86; '>=</span> pixels <span style='color:#d2cd86; '>+</span> <span style='color:#d2cd86; '>(</span> y <span style='color:#d2cd86; '>*</span> surface<span style='color:#d2cd86; '>-</span><span style='color:#d2cd86; '>></span>w <span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>+</span> x <span style='color:#b060b0; '>;</span>
-<ul><li>We have more docs now on http://sdl.perl.org but they suck</li>
-<li>What type of tutorials do you think will be good for beginners?</li>
+ SV<span style='color:#d2cd86; '>*</span> sv <span style='color:#d2cd86; '>=</span> newSVpv<span style='color:#d2cd86; '>(</span><span style='color:#02d045; '>"</span><span style='color:#00c4c4; '>a</span><span style='color:#02d045; '>"</span><span style='color:#d2cd86; '>,</span><span style='color:#008c00; '>1</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>//Make a temp SV* value on the go</span>
+ SvCUR_set<span style='color:#d2cd86; '>(</span>sv<span style='color:#d2cd86; '>,</span> <span style='color:#e66170; font-weight:bold; '>sizeof</span><span style='color:#d2cd86; '>(</span>Uint32<span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>//Specify the new CUR length</span>
+ SvLEN_set<span style='color:#d2cd86; '>(</span>sv<span style='color:#d2cd86; '>,</span> <span style='color:#e66170; font-weight:bold; '>sizeof</span><span style='color:#d2cd86; '>(</span>Uint32<span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>//Specify the LEN length</span>
+ SvPV_set<span style='color:#d2cd86; '>(</span>sv<span style='color:#d2cd86; '>,</span><span style='color:#d2cd86; '>(</span><span style='color:#e66170; font-weight:bold; '>char</span><span style='color:#d2cd86; '>*</span><span style='color:#d2cd86; '>)</span>u_ptr<span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>// set the actual pixel's pointer as the memory space to use</span>
-<ul><li>A project start to finish?</li>
-<li>Individual tutorials for various topics?</li>
-<li>What needs to go in SDL::CookBook?</li>
-</ul></ul>
-<li>API sweetness</li>
+ <span style='color:#e66170; font-weight:bold; '>return</span> sv<span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>//make a modifiable reference using u_ptr's place as the memory :)</span>
-<ul><li>SDL Perl depends on distinct C libraries</li>
+<span style='color:#b060b0; '>}</span>
+</pre><br />
+<p>Next I loop through all the pixels and put them in a 2D array format, shown below: </p><pre style='color:#d1d1d1;background:#000000;'>AV <span style='color:#d2cd86; '>*</span> construct_p_matrix <span style='color:#d2cd86; '>(</span> SDL_Surface <span style='color:#d2cd86; '>*</span>surface <span style='color:#d2cd86; '>)</span>
+<span style='color:#b060b0; '>{</span>
+ AV <span style='color:#d2cd86; '>*</span> matrix <span style='color:#d2cd86; '>=</span> newAV<span style='color:#d2cd86; '>(</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+ <span style='color:#e66170; font-weight:bold; '>int</span> i<span style='color:#d2cd86; '>,</span> j<span style='color:#b060b0; '>;</span>
+ <span style='color:#e66170; font-weight:bold; '>for</span><span style='color:#d2cd86; '>(</span> i <span style='color:#d2cd86; '>=</span><span style='color:#008c00; '>0</span> <span style='color:#b060b0; '>;</span> i <span style='color:#d2cd86; '><</span> surface<span style='color:#d2cd86; '>-</span><span style='color:#d2cd86; '>></span>w<span style='color:#b060b0; '>;</span> i<span style='color:#d2cd86; '>+</span><span style='color:#d2cd86; '>+</span><span style='color:#d2cd86; '>)</span>
+ <span style='color:#b060b0; '>{</span>
+ AV <span style='color:#d2cd86; '>*</span> matrix_row <span style='color:#d2cd86; '>=</span> newAV<span style='color:#d2cd86; '>(</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+ <span style='color:#e66170; font-weight:bold; '>for</span><span style='color:#d2cd86; '>(</span> j <span style='color:#d2cd86; '>=</span><span style='color:#008c00; '>0</span> <span style='color:#b060b0; '>;</span> j <span style='color:#d2cd86; '><</span> surface<span style='color:#d2cd86; '>-</span><span style='color:#d2cd86; '>></span>h<span style='color:#b060b0; '>;</span> j<span style='color:#d2cd86; '>+</span><span style='color:#d2cd86; '>+</span><span style='color:#d2cd86; '>)</span>
+ <span style='color:#b060b0; '>{</span>
+ av_push<span style='color:#d2cd86; '>(</span>matrix_row<span style='color:#d2cd86; '>,</span> get_pixel32<span style='color:#d2cd86; '>(</span>surface<span style='color:#d2cd86; '>,</span> i<span style='color:#d2cd86; '>,</span>j<span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+ <span style='color:#b060b0; '>}</span>
+ av_push<span style='color:#d2cd86; '>(</span>matrix<span style='color:#d2cd86; '>,</span> newRV_noinc<span style='color:#d2cd86; '>(</span><span style='color:#d2cd86; '>(</span>SV<span style='color:#d2cd86; '>*</span><span style='color:#d2cd86; '>)</span> matrix_row<span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+ <span style='color:#b060b0; '>}</span>
+
+ <span style='color:#e66170; font-weight:bold; '>return</span> matrix<span style='color:#b060b0; '>;</span>
+<span style='color:#b060b0; '>}</span>
+</pre><br />
+<p>You can see the complete <a href="http://github.com/kthakore/SDL_perl/blob/7ee1a1a7f162080a6fa5274e95b80961486e21e5/src/SDLx/Surface.xs">here</a>.</p><br />
+<p>In Perl I can do a get access on this pixel using: </p><br />
+<br />
+<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>my</span> $surf32_matrix <span style='color:#d2cd86; '>=</span> <span style='color:#904050; '>SDLx</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Surface</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>pixel_array<span style='color:#d2cd86; '>(</span>$screen_surface<span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+ <span style='color:#e66170; font-weight:bold; '>print</span> <span style='color:#e66170; font-weight:bold; '>unpack</span> <span style='color:#00c4c4; '>'b*'</span><span style='color:#d2cd86; '>,</span> $surf32_matrix<span style='color:#d2cd86; '>-></span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '># pixel value at x = 0 and y =0</span>
+<span style='color:#9999a9; '>#OUTPUT:</span>
+<span style='color:#9999a9; '># 11111111000000000000000000000000</span>
+</pre><br />
+<p>The structure of the PV is using Devel::Peek is : </p><br />
+<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>print</span> Dump $surf32_matrix<span style='color:#d2cd86; '>-></span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#b060b0; '>;</span>
+<span style='color:#9999a9; '>#OUTPUT:</span>
+<span style='color:#9999a9; '>#SV = PV(0xed0dbc) at 0xeb5344</span>
+<span style='color:#9999a9; '># REFCNT = 1</span>
+<span style='color:#9999a9; '># FLAGS = (POK,pPOK)</span>
+<span style='color:#9999a9; '># PV = 0x9e04ac "\0\0\377\0"</span>
+<span style='color:#9999a9; '># CUR = 4</span>
+<span style='color:#9999a9; '># LEN = 4</span>
+</pre><br />
+<p>The problem is in setting the value of this pointer value. I have tried the following things with no success:</p><br />
+<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>if</span> <span style='color:#d2cd86; '>(</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>MUSTLOCK<span style='color:#d2cd86; '>(</span>$screen_surface<span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>)</span> <span style='color:#b060b0; '>{</span>
+ <span style='color:#e66170; font-weight:bold; '>return</span> <span style='color:#e66170; font-weight:bold; '>if</span> <span style='color:#d2cd86; '>(</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>lock_surface<span style='color:#d2cd86; '>(</span>$screen_surface<span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '><</span> <span style='color:#00a800; '>0</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>#required for pixel operations</span>
+<span style='color:#b060b0; '>}</span>
-<ul><li>This makes naming conventions, data formats different the SDL:: namespaces</li>
-<li>How do people design this stuff?</li>
+<span style='color:#9999a9; '>#USING pack</span>
-<ul><li>We are hackers and we just go do stuff but I think this needs some prior thought</li>
-<li>Any takers?</li>
-</ul></ul></ul>
-<li>Distribution</li>
+<span style='color:#e66170; font-weight:bold; '>my</span> $green <span style='color:#d2cd86; '>=</span> <span style='color:#e66170; font-weight:bold; '>pack</span> <span style='color:#00c4c4; '>'b*'</span><span style='color:#d2cd86; '>,</span> <span style='color:#00c4c4; '>'11111111000000000000000000000000'</span><span style='color:#b060b0; '>;</span>
+<span style='color:#e66170; font-weight:bold; '>substr</span><span style='color:#d2cd86; '>(</span> $surf32_matrix<span style='color:#d2cd86; '>-></span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>8</span> <span style='color:#d2cd86; '>*</span> <span style='color:#00a800; '>4</span><span style='color:#d2cd86; '>,</span> $green<span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>#no change</span>
+<span style='color:#9999a9; '>#substr( $surf32_matrix->[0][0], 0, 8 * 4, 0xFF000000); segfault</span>
+<span style='color:#e66170; font-weight:bold; '>substr</span><span style='color:#d2cd86; '>(</span> ${$surf32_matrix<span style='color:#d2cd86; '>-></span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span>}<span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>8</span> <span style='color:#d2cd86; '>*</span> <span style='color:#00a800; '>4</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>0xFF000000</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>#no change</span>
+<span style='color:#9999a9; '>#$surf32_matrix->[0][0] = $green; SEGFAULT's cannot write to memory</span>
+${$surf32_matrix<span style='color:#d2cd86; '>-></span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span>} <span style='color:#d2cd86; '>=</span> $green<span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>#no change</span>
-<ul><li>If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus</li>
-<ul><li>One way is a Wx::Perl::Packer clone</li>
-<li>Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? </li>
-</ul></ul></ul><div>If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. </div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-7164362190686365958?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/EXlozhjfhdo" height="1" width="1"/></div></div>
\ No newline at end of file
+<span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>unlock_surface<span style='color:#d2cd86; '>(</span>$screen_surface<span style='color:#d2cd86; '>)</span>
+ <span style='color:#e66170; font-weight:bold; '>if</span> <span style='color:#d2cd86; '>(</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>MUSTLOCK<span style='color:#d2cd86; '>(</span>$screen_surface<span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+</pre><br />
+<p>You can see an example <a href="http://paste.scsys.co.uk/45111">here</a>.</p><br />
+<p>Any help will be greatly appreciated. </p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-1929043568015240773?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/1Rx7lBLzyC2ksXyZwl9Q_nlI6iE/0/da"><img src="http://feedads.g.doubleclick.net/~a/1Rx7lBLzyC2ksXyZwl9Q_nlI6iE/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/1Rx7lBLzyC2ksXyZwl9Q_nlI6iE/1/da"><img src="http://feedads.g.doubleclick.net/~a/1Rx7lBLzyC2ksXyZwl9Q_nlI6iE/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/q5F5dgfg5Fg" height="1" width="1"/></div></div>
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<div class="blog">
<h1 id="NAME">
-Games::FrozenBubble: It is a start!
+SDLpp.pl: Packaging SDL Scripts Alpha
</h1>
<div class="CONTENT">
-We released a playable (client) frozen bubble on <a href="http://search.cpan.org/%7Ekthakore/Games-FrozenBubble-0.001_1/lib/Games/FrozenBubble.pm">CPAN</a>. There is more work to be done but it is a great start! It currently works on Windows and Linux.<br />
+After a lot of patches and head scratching I have an alpha version of <a href="http://github.com/kthakore/SDL_perl/blob/eabffdcf5635fa1f78a9c87d7953a11215609630/scripts/SDLpp.pl">SDLpp.pl</a>. The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users. <br />
<br />
-<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_NnqjAQEn1Xo/S8Ov0uLjD4I/AAAAAAAAAK8/_OhraQBd1iE/s1600/a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/_NnqjAQEn1Xo/S8Ov0uLjD4I/AAAAAAAAAK8/_OhraQBd1iE/s320/a.png" /></a></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-4730357979252159221?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/gHnHwFtAvFE" height="1" width="1"/></div></div>
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+Here is the <a href="http://gist.github.com/301949">shooter.pl</a> packaged up:<br />
+<a href="http://www.megaupload.com/?d=R6XKW0E0"></a><br />
+<ol><li><a href="http://www.megaupload.com/?d=R6XKW0E0"> win32/64</a></li>
+<li><a href="http://froggs.de/shooter">Linux 5.88</a></li>
+<li><a href="http://sdlperl.ath.cx/releases/shooter.run">Linux 5.10 </a></li>
+</ol><br />
+We are looking into testing this on a Mac Build server.<br />
+<br />
+Caio<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-9080175881992996183?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/7PgtzoGFjbc4fTJmAi1gqhRiY2M/0/da"><img src="http://feedads.g.doubleclick.net/~a/7PgtzoGFjbc4fTJmAi1gqhRiY2M/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/7PgtzoGFjbc4fTJmAi1gqhRiY2M/1/da"><img src="http://feedads.g.doubleclick.net/~a/7PgtzoGFjbc4fTJmAi1gqhRiY2M/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/PqOR4e2XhaE" height="1" width="1"/></div></div>
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<div class="blog">
<h1 id="NAME">
-Release SDL 2.4: Frozen-Bubble begins to go to CPAN
+Getting people to use SDL Perl: Docs, API, and Distribution
</h1>
<div class="CONTENT">
-<b><br />
-SDL 2.4 is released!</b><br />
+<h4><i>The road so far</i></h4><br />
+Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. <a href="http://matrix.cpantesters.org/?dist=Alien-SDL+1.403">Alien::SDL 1.405</a> is behaving well. This foundational stability will start to show results in <a href="http://matrix.cpantesters.org/?dist=SDL+2.405">SDL</a> too I believe. Most excitingly the main developer of frozen-bubble is reviewing our <a href="http://search.cpan.org/~kthakore/Games-FrozenBubble-2.202/lib/Games/FrozenBubble.pm">Games::FrozenBubble</a> port to CPAN. All good and well, but to keep this project going we need to improve.<br />
<br />
-After 8 months of work this picture begins to sum it up:<br />
+<h4><i>Getting people to use SDL Perl</i></h4><br />
+After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas. <br />
<br />
-<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_NnqjAQEn1Xo/S7uYJbPUFII/AAAAAAAAAK0/oPWO_KQbG80/s1600/fb2.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/_NnqjAQEn1Xo/S7uYJbPUFII/AAAAAAAAAK0/oPWO_KQbG80/s320/fb2.bmp" /></a></div><br />
-<p>If you cannot wait then grab SDL 2.4 and Alien::SDL 1.2 (pick PANGO support) from CPAN and grab the toolchain branch from the <a href="http://github.com/kthakore/frozen-bubble/tree/toolchain">repo</a>. Disclaimer the branch will be volatile for a bit.</p><br />
---yapgh<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-3633977050184282742?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/fV3MgVztLTt8PLCBi6n4UJzeoEI/0/da"><img src="http://feedads.g.doubleclick.net/~a/fV3MgVztLTt8PLCBi6n4UJzeoEI/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/fV3MgVztLTt8PLCBi6n4UJzeoEI/1/da"><img src="http://feedads.g.doubleclick.net/~a/fV3MgVztLTt8PLCBi6n4UJzeoEI/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/AXNLaqCQt6g" height="1" width="1"/></div></div>
\ No newline at end of file
+<ul><li>Tutorials/Documentation<br />
+</li>
+
+<ul><li>We have more docs now on http://sdl.perl.org but they suck</li>
+<li>What type of tutorials do you think will be good for beginners?</li>
+
+<ul><li>A project start to finish?</li>
+<li>Individual tutorials for various topics?</li>
+<li>What needs to go in SDL::CookBook?</li>
+</ul></ul>
+<li>API sweetness</li>
+
+<ul><li>SDL Perl depends on distinct C libraries</li>
+
+<ul><li>This makes naming conventions, data formats different the SDL:: namespaces</li>
+<li>How do people design this stuff?</li>
+
+<ul><li>We are hackers and we just go do stuff but I think this needs some prior thought</li>
+<li>Any takers?</li>
+</ul></ul></ul>
+<li>Distribution</li>
+
+<ul><li>If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus</li>
+
+<ul><li>One way is a Wx::Perl::Packer clone</li>
+<li>Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? </li>
+</ul></ul></ul><div>If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. </div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-7164362190686365958?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/EXlozhjfhdo" height="1" width="1"/></div></div>
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<div class="blog">
<h1 id="NAME">
-A summer of possibilities (SDL_perl and GSOC 2010 )
+Games::FrozenBubble: It is a start!
</h1>
<div class="CONTENT">
-<h3>GSOC 2010 </h3><br />
-<p>As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications. <p><br />
+We released a playable (client) frozen bubble on <a href="http://search.cpan.org/%7Ekthakore/Games-FrozenBubble-0.001_1/lib/Games/FrozenBubble.pm">CPAN</a>. There is more work to be done but it is a great start! It currently works on Windows and Linux.<br />
<br />
-<b>Process to Apply</b><br />
-<ul><li>Sign in as a student here http://socghop.appspot.com/</li>
-<li>Submit a proposal before April 5th</li>
-<li>Usually it helps to discuss the idea with us on irc (#sdl irc.perl.org)</li>
-</ul><br />
-<br />
-<h3>Ideas </h3><br />
-<p><a href="http://sdlperl.ath.cx/projects/SDLPerl/wiki/gsoc2010">Here</a> are some ideas for SDL perl but we happily accepted student ideas.<br />
- Make a student wiki page on this site of your ideas! We look forward to helping you guys with your ideas :) </p><br />
-<br />
---yapgh<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-7079398614405091312?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/2W7bN95udcWNo9wYcwDL4eTQ9ok/0/da"><img src="http://feedads.g.doubleclick.net/~a/2W7bN95udcWNo9wYcwDL4eTQ9ok/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/2W7bN95udcWNo9wYcwDL4eTQ9ok/1/da"><img src="http://feedads.g.doubleclick.net/~a/2W7bN95udcWNo9wYcwDL4eTQ9ok/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/Az4zDMAjcdY" height="1" width="1"/></div></div>
\ No newline at end of file
+<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_NnqjAQEn1Xo/S8Ov0uLjD4I/AAAAAAAAAK8/_OhraQBd1iE/s1600/a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/_NnqjAQEn1Xo/S8Ov0uLjD4I/AAAAAAAAAK8/_OhraQBd1iE/s320/a.png" /></a></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-4730357979252159221?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/gHnHwFtAvFE" height="1" width="1"/></div></div>
\ No newline at end of file
<div class="blog">
<h1 id="NAME">
-SDL Perl Showcase
+Release SDL 2.4: Frozen-Bubble begins to go to CPAN
</h1>
<div class="CONTENT">
<b><br />
-SDL_Mixer and Effects</b><br />
+SDL 2.4 is released!</b><br />
<br />
-<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NnqjAQEn1Xo/S5mzzlA_BPI/AAAAAAAAAJ4/5n62-vSSKzs/s1600-h/playlist.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/_NnqjAQEn1Xo/S5mzzlA_BPI/AAAAAAAAAJ4/5n62-vSSKzs/s320/playlist.png" /></a></div><br />
-This demo shows the new work we have finished for SDL_Mixer support in <a href="http://github.com/kthakore/SDL_perl">SDL_perl</a> . (FROGGS++)<br />
+After 8 months of work this picture begins to sum it up:<br />
<br />
-<br />
-<ul><li> Plays ogg files in local directory</li>
-<li> Uses threads and SDL_Mixer effects to extract realtime stereo stream data</li>
-<li> Visulizes stream data as an oscilloscope</li>
-</ul><br />
-<br />
-Get it at: <a href="http://github.com/garu/Spinner/raw/master/data/music/playlist.pl">playlist.pl</a>, you need some<a href="http://github.com/garu/Spinner/tree/master/data/music/"> .ogg files</a> to play in the same directory. Use the down key to go through them.<br />
-<br />
-<b><br />
-SDL_TTF support </b><br />
-<br />
-<br />
-<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NnqjAQEn1Xo/S5mz8HnVpkI/AAAAAAAAAKQ/4TV0wJG_GNM/s1600-h/TTF.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/_NnqjAQEn1Xo/S5mz8HnVpkI/AAAAAAAAAKQ/4TV0wJG_GNM/s320/TTF.png" /></a></div><br />
-<br />
-This shows the current work on SDL_TTF support. UTF8 and Uncicode are supported. <br />
-<br />
-See the<a href="http://github.com/kthakore/SDL_perl/tree/redesign/t/ttf.t"> t/ttf.t </a>test in github SDL_perl.<br />
-<br />
-<br />
-<b id="Spinner"><br />
-Spinner (Destiny Swirl) Arcade Game</b><br />
-<div><br />
-</div><div>And finally as a proof of concept we have been working a simple arcade game to test our bugs, and scope out our high level bindings. You can get it at the <a href="http://github.com/garu/Spinner/">Spinner repo</a>. This <a href="http://sdlperl.ath.cx/projects/SDLPerl/wiki/TPMFeb2010">wiki page </a>will help you set up for your platforms. </div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NnqjAQEn1Xo/S5mz1i9fuDI/AAAAAAAAAKA/nWCGR2U2k6I/s1600-h/spinner.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/_NnqjAQEn1Xo/S5mz1i9fuDI/AAAAAAAAAKA/nWCGR2U2k6I/s320/spinner.png" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NnqjAQEn1Xo/S5mz7Cwi6RI/AAAAAAAAAKI/qV-UwiGaS6E/s1600-h/spinnerII.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/_NnqjAQEn1Xo/S5mz7Cwi6RI/AAAAAAAAAKI/qV-UwiGaS6E/s320/spinnerII.png" /></a></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-2785864569764497133?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/9mDUyjv9tbMACqoghT8ANOyl2tQ/0/da"><img src="http://feedads.g.doubleclick.net/~a/9mDUyjv9tbMACqoghT8ANOyl2tQ/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/9mDUyjv9tbMACqoghT8ANOyl2tQ/1/da"><img src="http://feedads.g.doubleclick.net/~a/9mDUyjv9tbMACqoghT8ANOyl2tQ/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/WYwrXTKlVjI" height="1" width="1"/></div></div>
\ No newline at end of file
+<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_NnqjAQEn1Xo/S7uYJbPUFII/AAAAAAAAAK0/oPWO_KQbG80/s1600/fb2.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/_NnqjAQEn1Xo/S7uYJbPUFII/AAAAAAAAAK0/oPWO_KQbG80/s320/fb2.bmp" /></a></div><br />
+<p>If you cannot wait then grab SDL 2.4 and Alien::SDL 1.2 (pick PANGO support) from CPAN and grab the toolchain branch from the <a href="http://github.com/kthakore/frozen-bubble/tree/toolchain">repo</a>. Disclaimer the branch will be volatile for a bit.</p><br />
+--yapgh<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-3633977050184282742?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/fV3MgVztLTt8PLCBi6n4UJzeoEI/0/da"><img src="http://feedads.g.doubleclick.net/~a/fV3MgVztLTt8PLCBi6n4UJzeoEI/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/fV3MgVztLTt8PLCBi6n4UJzeoEI/1/da"><img src="http://feedads.g.doubleclick.net/~a/fV3MgVztLTt8PLCBi6n4UJzeoEI/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/AXNLaqCQt6g" height="1" width="1"/></div></div>
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<div class="blog">
<h1 id="NAME">
-Eye Candy
+A summer of possibilities (SDL_perl and GSOC 2010 )
</h1>
<div class="CONTENT">
-<i style="text-align: right;"><br />
-<b>clang </b><br />
-With each imperfect hit <br />
-a legendary blade forms<br />
-</i><br />
+<h3>GSOC 2010 </h3><br />
+<p>As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications. <p><br />
<br />
+<b>Process to Apply</b><br />
+<ul><li>Sign in as a student here http://socghop.appspot.com/</li>
+<li>Submit a proposal before April 5th</li>
+<li>Usually it helps to discuss the idea with us on irc (#sdl irc.perl.org)</li>
+</ul><br />
<br />
-In prep for the TPM meeting we have been working hard to release a new version of SDL Perl and Alien::SDL. After a lot of feed back from testers (Mike Stok, Stuart Watt, and Chas Owens), we where able to get a working version on 64bit and Mac. The releases will be out tomorrow but here <br />
-is some eye candy to tide you guys over.<br />
+<h3>Ideas </h3><br />
+<p><a href="http://sdlperl.ath.cx/projects/SDLPerl/wiki/gsoc2010">Here</a> are some ideas for SDL perl but we happily accepted student ideas.<br />
+ Make a student wiki page on this site of your ideas! We look forward to helping you guys with your ideas :) </p><br />
<br />
-<br />
-This is shooter.pl finally working in MacOSX and 64 bit.<br />
-<br />
-<div class="separator" style="clear: both; text-align: center;"><a href="http://i.imgur.com/NQ55t.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="http://i.imgur.com/NQ55t.png" width="320" /></a></div><br />
-<br />
-k23z_ mentioned I should get some more SDL_perl videos out to attract some devs. So here goes. <br />
-<br />
-<a href="http://vimeo.com/9689482">Walking Guy</a> from <a href="http://vimeo.com/user3244181">SDLPerl</a> on <a href="http://vimeo.com/">Vimeo</a>.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-7753290048735163114?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/95lvKL6nWJpyXT29j0YtmTQdS9U/0/da"><img src="http://feedads.g.doubleclick.net/~a/95lvKL6nWJpyXT29j0YtmTQdS9U/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/95lvKL6nWJpyXT29j0YtmTQdS9U/1/da"><img src="http://feedads.g.doubleclick.net/~a/95lvKL6nWJpyXT29j0YtmTQdS9U/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/VTMRrJo4GkA" height="1" width="1"/></div></div>
\ No newline at end of file
+--yapgh<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-7079398614405091312?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/2W7bN95udcWNo9wYcwDL4eTQ9ok/0/da"><img src="http://feedads.g.doubleclick.net/~a/2W7bN95udcWNo9wYcwDL4eTQ9ok/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/2W7bN95udcWNo9wYcwDL4eTQ9ok/1/da"><img src="http://feedads.g.doubleclick.net/~a/2W7bN95udcWNo9wYcwDL4eTQ9ok/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/Az4zDMAjcdY" height="1" width="1"/></div></div>
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<div class="blog">
<h1 id="NAME">
-New build system! Needs testing!
+SDL Perl Showcase
</h1>
<div class="CONTENT">
-<i></i><br />
-<i></i><br />
-<i></i><br />
-<i></i><br />
-<div style="text-align: right;"><i><span class="Apple-style-span" style="font-style: normal;"><i>Rome was not built,</i></span></i><br />
-<i><span class="Apple-style-span" style="font-style: normal;"><i>in one day,</i></span></i></div><div style="text-align: right;"><i><span class="Apple-style-span" style="font-style: normal;"><i> feature creep,</i></span></i><br />
-<i><span class="Apple-style-span" style="font-style: normal;"><i>existed back then too.</i></span></i><br />
-<i><span class="Apple-style-span" style="font-style: normal;"><i><br />
-</i></span></i><br />
-<div style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;"><a href="http://github.com/kmx">kmx</a>++ recently worked on a brand new Build system for Alien::SDL and SDL_perl. We have managed to test it in Windows and Linux environments. We would still appreciate testing on all environments. However none of us have a shiny Mac to try this on. So if you have a Mac please consider testing the following:</span></i></div><div style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;"><br />
-</span></i></div><div style="text-align: left;"></div><ul><li style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;">Download <a href="http://github.com/kthakore/Alien_SDL/tarball/master">Alien::SDL</a> </span></i></li>
-
-<ul><li style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;">install it</span></i></li>
-<li style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;">select build by source</span></i></li>
-</ul>
-<li style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;">Download <a href="http://github.com/kthakore/SDL_perl/tarball/redesign">SDL::perl</a></span></i></li>
-
-<ul><li style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;">Extract it</span></i></li>
-<li style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;">perl Build.PL</span></i></li>
-<li style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;">perl Build</span></i></li>
-<li style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;">See if Bundling works ( Maybe Brian's <a href="http://blogs.perl.org/users/brian_d_foy/2010/02/i-almost-have-sdl-perl-working-on-snow-leopard.html">article</a> may help )</span></i></li>
-</ul></ul><div style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;">Thank you very much!</span></i><br />
-<br />
-<i><span class="Apple-style-span" style="font-style: normal;">EDIT: </span></i><br />
-<i><span class="Apple-style-span" style="font-style: normal;"> After some reports back we have found out that SDL_gfx needs </span></i><br />
-<i><span class="Apple-style-span" style="font-style: normal;"><br />
-</span></i><br />
-<i><span class="Apple-style-span" style="font-style: normal;">http://cblfs.cross-lfs.org/index.php/SDL_gfx#64Bit</span></i><br />
-<i><span class="Apple-style-span" style="font-style: normal;"><br />
-</span></i><br />
-<i><span class="Apple-style-span" style="font-style: normal;">We are working to get this done.</span></i></div></div><i></i><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-7073479532507652908?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/uIjA30PbyIqckDT4NWKmdaHbLBc/0/da"><img src="http://feedads.g.doubleclick.net/~a/uIjA30PbyIqckDT4NWKmdaHbLBc/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/uIjA30PbyIqckDT4NWKmdaHbLBc/1/da"><img src="http://feedads.g.doubleclick.net/~a/uIjA30PbyIqckDT4NWKmdaHbLBc/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/ORaGexsmrNo" height="1" width="1"/></div></div>
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+<b><br />
+SDL_Mixer and Effects</b><br />
+<br />
+<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NnqjAQEn1Xo/S5mzzlA_BPI/AAAAAAAAAJ4/5n62-vSSKzs/s1600-h/playlist.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/_NnqjAQEn1Xo/S5mzzlA_BPI/AAAAAAAAAJ4/5n62-vSSKzs/s320/playlist.png" /></a></div><br />
+This demo shows the new work we have finished for SDL_Mixer support in <a href="http://github.com/kthakore/SDL_perl">SDL_perl</a> . (FROGGS++)<br />
+<br />
+<br />
+<ul><li> Plays ogg files in local directory</li>
+<li> Uses threads and SDL_Mixer effects to extract realtime stereo stream data</li>
+<li> Visulizes stream data as an oscilloscope</li>
+</ul><br />
+<br />
+Get it at: <a href="http://github.com/garu/Spinner/raw/master/data/music/playlist.pl">playlist.pl</a>, you need some<a href="http://github.com/garu/Spinner/tree/master/data/music/"> .ogg files</a> to play in the same directory. Use the down key to go through them.<br />
+<br />
+<b><br />
+SDL_TTF support </b><br />
+<br />
+<br />
+<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NnqjAQEn1Xo/S5mz8HnVpkI/AAAAAAAAAKQ/4TV0wJG_GNM/s1600-h/TTF.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/_NnqjAQEn1Xo/S5mz8HnVpkI/AAAAAAAAAKQ/4TV0wJG_GNM/s320/TTF.png" /></a></div><br />
+<br />
+This shows the current work on SDL_TTF support. UTF8 and Uncicode are supported. <br />
+<br />
+See the<a href="http://github.com/kthakore/SDL_perl/tree/redesign/t/ttf.t"> t/ttf.t </a>test in github SDL_perl.<br />
+<br />
+<br />
+<b id="Spinner"><br />
+Spinner (Destiny Swirl) Arcade Game</b><br />
+<div><br />
+</div><div>And finally as a proof of concept we have been working a simple arcade game to test our bugs, and scope out our high level bindings. You can get it at the <a href="http://github.com/garu/Spinner/">Spinner repo</a>. This <a href="http://sdlperl.ath.cx/projects/SDLPerl/wiki/TPMFeb2010">wiki page </a>will help you set up for your platforms. </div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NnqjAQEn1Xo/S5mz1i9fuDI/AAAAAAAAAKA/nWCGR2U2k6I/s1600-h/spinner.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/_NnqjAQEn1Xo/S5mz1i9fuDI/AAAAAAAAAKA/nWCGR2U2k6I/s320/spinner.png" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NnqjAQEn1Xo/S5mz7Cwi6RI/AAAAAAAAAKI/qV-UwiGaS6E/s1600-h/spinnerII.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/_NnqjAQEn1Xo/S5mz7Cwi6RI/AAAAAAAAAKI/qV-UwiGaS6E/s320/spinnerII.png" /></a></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-2785864569764497133?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/9mDUyjv9tbMACqoghT8ANOyl2tQ/0/da"><img src="http://feedads.g.doubleclick.net/~a/9mDUyjv9tbMACqoghT8ANOyl2tQ/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/9mDUyjv9tbMACqoghT8ANOyl2tQ/1/da"><img src="http://feedads.g.doubleclick.net/~a/9mDUyjv9tbMACqoghT8ANOyl2tQ/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/WYwrXTKlVjI" height="1" width="1"/></div></div>
\ No newline at end of file
<div class="blog">
<h1 id="NAME">
-Quick Game for Toronto Perl Mongers
+Eye Candy
</h1>
<div class="CONTENT">
-<i><br />
-<div style="text-align: right;">Beep ... Boop<br />
-</div></i><br />
+<i style="text-align: right;"><br />
+<b>clang </b><br />
+With each imperfect hit <br />
+a legendary blade forms<br />
+</i><br />
<br />
-So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game? <br />
<br />
-I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far. <br />
+In prep for the TPM meeting we have been working hard to release a new version of SDL Perl and Alien::SDL. After a lot of feed back from testers (Mike Stok, Stuart Watt, and Chas Owens), we where able to get a working version on 64bit and Mac. The releases will be out tomorrow but here <br />
+is some eye candy to tide you guys over.<br />
<br />
-Take a look at it <a alt="Click the balls to win" href="http://gist.github.com/301949">here</a>. Download that and call it<a alt="Click the balls to win" href="http://gist.github.com/301949">[Shooter.pl]</a>. To win click the balls.<br />
<br />
-To play this game you need the following:<br />
+This is shooter.pl finally working in MacOSX and 64 bit.<br />
<br />
-<ul><li> <b>Only for Linux)</b> sudo apt-get install libsdl-dev libsdl_gfx-dev </li>
-<li> cpan Alien::SDL </li>
-<li> Click Download Source http://github.com/kthakore/SDL_perl/tree/redesign </li>
-<li> Extract it </li>
-<li> perl Build.PL; perl Build; perl Build install </li>
-<li> perl Shooter.pl </li>
-</ul><br />
-I will put up binaries soon-ish.<br />
+<div class="separator" style="clear: both; text-align: center;"><a href="http://i.imgur.com/NQ55t.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="http://i.imgur.com/NQ55t.png" width="320" /></a></div><br />
<br />
-It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest. <br />
+k23z_ mentioned I should get some more SDL_perl videos out to attract some devs. So here goes. <br />
<br />
-I do have to tidy it up and right documentation for it. This way I will be able to present it clearly to my fellow mongers. I am also still looking for ideas to make this a more polished game. FROGGS recommend I make it a classic NES duck hunt game. I thought since I am using gravity I could do a UFO game out of it where you shoot the UFOs. I am open to your ideas.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-1585061047069454098?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/xSNM-fJPtTMLn88P3vJeOy3aoV4/0/da"><img src="http://feedads.g.doubleclick.net/~a/xSNM-fJPtTMLn88P3vJeOy3aoV4/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/xSNM-fJPtTMLn88P3vJeOy3aoV4/1/da"><img src="http://feedads.g.doubleclick.net/~a/xSNM-fJPtTMLn88P3vJeOy3aoV4/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/oR6t0trX8yM" height="1" width="1"/></div></div>
\ No newline at end of file
+<a href="http://vimeo.com/9689482">Walking Guy</a> from <a href="http://vimeo.com/user3244181">SDLPerl</a> on <a href="http://vimeo.com/">Vimeo</a>.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-7753290048735163114?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/95lvKL6nWJpyXT29j0YtmTQdS9U/0/da"><img src="http://feedads.g.doubleclick.net/~a/95lvKL6nWJpyXT29j0YtmTQdS9U/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/95lvKL6nWJpyXT29j0YtmTQdS9U/1/da"><img src="http://feedads.g.doubleclick.net/~a/95lvKL6nWJpyXT29j0YtmTQdS9U/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/VTMRrJo4GkA" height="1" width="1"/></div></div>
\ No newline at end of file
<div class="blog">
<h1 id="NAME">
-SDL_perl 2.3_5 is out!
+New build system! Needs testing!
</h1>
<div class="CONTENT">
-<div style="text-align: right;"><i>We keep on rolling,<br />
-rolling,<br />
-waiting on the world to turn.</i><br />
-</div><br />
-So a new alpha is out on <a href="http://search.cpan.org/~kthakore/SDL-2.3_5/">CPAN</a>, after a bit of a break. We are trying to pick up our speed again. Hopefully we can get back to the weekly updates. This week I am going to try to get Mixer and TTF bindings test, redesigned and doc'd. Hopefully soon we can start working on Frozen Bubble, as things are starting to come together. This alpha release has finally given us a good implementation of SDL Timers. Also <a href="http://daniel.ruoso.com/categoria/perl/games-perl-1">Daniel Ruoso</a> has also started a series blog posts of making games with SDL Perl. Hopefully this can get more people in SDL, cause we can sure use the help!<br />
+<i></i><br />
+<i></i><br />
+<i></i><br />
+<i></i><br />
+<div style="text-align: right;"><i><span class="Apple-style-span" style="font-style: normal;"><i>Rome was not built,</i></span></i><br />
+<i><span class="Apple-style-span" style="font-style: normal;"><i>in one day,</i></span></i></div><div style="text-align: right;"><i><span class="Apple-style-span" style="font-style: normal;"><i> feature creep,</i></span></i><br />
+<i><span class="Apple-style-span" style="font-style: normal;"><i>existed back then too.</i></span></i><br />
+<i><span class="Apple-style-span" style="font-style: normal;"><i><br />
+</i></span></i><br />
+<div style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;"><a href="http://github.com/kmx">kmx</a>++ recently worked on a brand new Build system for Alien::SDL and SDL_perl. We have managed to test it in Windows and Linux environments. We would still appreciate testing on all environments. However none of us have a shiny Mac to try this on. So if you have a Mac please consider testing the following:</span></i></div><div style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;"><br />
+</span></i></div><div style="text-align: left;"></div><ul><li style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;">Download <a href="http://github.com/kthakore/Alien_SDL/tarball/master">Alien::SDL</a> </span></i></li>
+
+<ul><li style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;">install it</span></i></li>
+<li style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;">select build by source</span></i></li>
+</ul>
+<li style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;">Download <a href="http://github.com/kthakore/SDL_perl/tarball/redesign">SDL::perl</a></span></i></li>
+
+<ul><li style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;">Extract it</span></i></li>
+<li style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;">perl Build.PL</span></i></li>
+<li style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;">perl Build</span></i></li>
+<li style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;">See if Bundling works ( Maybe Brian's <a href="http://blogs.perl.org/users/brian_d_foy/2010/02/i-almost-have-sdl-perl-working-on-snow-leopard.html">article</a> may help )</span></i></li>
+</ul></ul><div style="text-align: left;"><i><span class="Apple-style-span" style="font-style: normal;">Thank you very much!</span></i><br />
<br />
-<i>More to come --yapgh</i><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-896792692004201189?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/4quTwaND98TUWSbz_Ylz6gI9ET8/0/da"><img src="http://feedads.g.doubleclick.net/~a/4quTwaND98TUWSbz_Ylz6gI9ET8/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/4quTwaND98TUWSbz_Ylz6gI9ET8/1/da"><img src="http://feedads.g.doubleclick.net/~a/4quTwaND98TUWSbz_Ylz6gI9ET8/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/EOF919S-yGg" height="1" width="1"/></div></div>
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+<i><span class="Apple-style-span" style="font-style: normal;">EDIT: </span></i><br />
+<i><span class="Apple-style-span" style="font-style: normal;"> After some reports back we have found out that SDL_gfx needs </span></i><br />
+<i><span class="Apple-style-span" style="font-style: normal;"><br />
+</span></i><br />
+<i><span class="Apple-style-span" style="font-style: normal;">http://cblfs.cross-lfs.org/index.php/SDL_gfx#64Bit</span></i><br />
+<i><span class="Apple-style-span" style="font-style: normal;"><br />
+</span></i><br />
+<i><span class="Apple-style-span" style="font-style: normal;">We are working to get this done.</span></i></div></div><i></i><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-7073479532507652908?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/uIjA30PbyIqckDT4NWKmdaHbLBc/0/da"><img src="http://feedads.g.doubleclick.net/~a/uIjA30PbyIqckDT4NWKmdaHbLBc/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/uIjA30PbyIqckDT4NWKmdaHbLBc/1/da"><img src="http://feedads.g.doubleclick.net/~a/uIjA30PbyIqckDT4NWKmdaHbLBc/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/ORaGexsmrNo" height="1" width="1"/></div></div>
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<div class="blog">
<h1 id="NAME">
-Threaded XS callback finally gets solved.
+Quick Game for Toronto Perl Mongers
</h1>
<div class="CONTENT">
-<div style="text-align: right;"><i><br />
-Dragged down from the lofty isles,<br />
-into the guts and gore of the monster,<br />
-a welcoming cringe in the gut approaches. <br />
-</i><br />
-</div><br />
+<i><br />
+<div style="text-align: right;">Beep ... Boop<br />
+</div></i><br />
<br />
-So I was planning staying silent until an exam I had was done. But new developers on IRC (j_king, felix and ruoso) pull me back in. Which is a good thing ... I suppose ... because we finally have threaded callbacks for timer and audiospec to work. ruoso++ for this major contribution. If you remember this was the <a href="http://stackoverflow.com/questions/1791114/creating-threaded-callbacks-in-xs">problem</a> we were having. <br />
+So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game? <br />
<br />
-The new callbacks capability in audiospec allow you to procedurally generate sound now. If you would like a simple example take a look at <a href="http://github.com/kthakore/SDL_perl/blob/redesign/t/core_audiospec.t"> t/core_audiospec.t</a>. However a more fun example may be ruoso++'s <a href="http://github.com/ruoso/tecla">tecla</a> (a game for toddlers). Myself and Garu think it is a work of art but that is only because we are toddlers. <br />
+I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far. <br />
<br />
-On a side note some tickets on RT have also received some love ( after 3 or 4 years ... but nonetheless). TonyC++ sorry for the long time in response. <br />
+Take a look at it <a alt="Click the balls to win" href="http://gist.github.com/301949">here</a>. Download that and call it<a alt="Click the balls to win" href="http://gist.github.com/301949">[Shooter.pl]</a>. To win click the balls.<br />
<br />
-More information on the <a href="http://github.com/kthakore/SDL_perl/blob/redesign/CHANGELOG">CHANGELOG</a>. <br />
+To play this game you need the following:<br />
<br />
-Also a shout out to FROGGS for his new SON!!!. Congrats buddy!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-6642671796628033537?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/tCttmYltlTls5VMK61L-TEYAkA4/0/da"><img src="http://feedads.g.doubleclick.net/~a/tCttmYltlTls5VMK61L-TEYAkA4/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/tCttmYltlTls5VMK61L-TEYAkA4/1/da"><img src="http://feedads.g.doubleclick.net/~a/tCttmYltlTls5VMK61L-TEYAkA4/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/AQmkpsuSquI" height="1" width="1"/></div></div>
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+<ul><li> <b>Only for Linux)</b> sudo apt-get install libsdl-dev libsdl_gfx-dev </li>
+<li> cpan Alien::SDL </li>
+<li> Click Download Source http://github.com/kthakore/SDL_perl/tree/redesign </li>
+<li> Extract it </li>
+<li> perl Build.PL; perl Build; perl Build install </li>
+<li> perl Shooter.pl </li>
+</ul><br />
+I will put up binaries soon-ish.<br />
+<br />
+It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest. <br />
+<br />
+I do have to tidy it up and right documentation for it. This way I will be able to present it clearly to my fellow mongers. I am also still looking for ideas to make this a more polished game. FROGGS recommend I make it a classic NES duck hunt game. I thought since I am using gravity I could do a UFO game out of it where you shoot the UFOs. I am open to your ideas.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-1585061047069454098?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/xSNM-fJPtTMLn88P3vJeOy3aoV4/0/da"><img src="http://feedads.g.doubleclick.net/~a/xSNM-fJPtTMLn88P3vJeOy3aoV4/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/xSNM-fJPtTMLn88P3vJeOy3aoV4/1/da"><img src="http://feedads.g.doubleclick.net/~a/xSNM-fJPtTMLn88P3vJeOy3aoV4/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/oR6t0trX8yM" height="1" width="1"/></div></div>
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<div class="blog">
<h1 id="NAME">
-SDL Alpha 2: A sneak preview
+SDL_perl 2.3_5 is out!
</h1>
<div class="CONTENT">
-<div style="text-align: right;"><i>Pretty or Ugly,</i><br />
-</div><div style="text-align: right;"><i>Code is Code</i><br />
-</div><div style="text-align: right;"><i>New or Old,</i><br />
-</div><div style="text-align: right;"><i>Code is Code</i><br />
-</div><div style="text-align: right;"><i>Fast or Slow</i><br />
-</div><div style="text-align: right;"><i>Code is Code </i> <br />
+<div style="text-align: right;"><i>We keep on rolling,<br />
+rolling,<br />
+waiting on the world to turn.</i><br />
</div><br />
-So over the past week we have been working hard to release the next Alpha for SDL-2.3. In this release we have ported SDL_Image completely, fixed false negatives in our testing suite, improved conditional building. Also we have also started to migrate the very pretty SDL_GFX library. Here is the test for it, enjoy.<br />
+So a new alpha is out on <a href="http://search.cpan.org/~kthakore/SDL-2.3_5/">CPAN</a>, after a bit of a break. We are trying to pick up our speed again. Hopefully we can get back to the weekly updates. This week I am going to try to get Mixer and TTF bindings test, redesigned and doc'd. Hopefully soon we can start working on Frozen Bubble, as things are starting to come together. This alpha release has finally given us a good implementation of SDL Timers. Also <a href="http://daniel.ruoso.com/categoria/perl/games-perl-1">Daniel Ruoso</a> has also started a series blog posts of making games with SDL Perl. Hopefully this can get more people in SDL, cause we can sure use the help!<br />
<br />
-<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_NnqjAQEn1Xo/Sxu4V-sXPrI/AAAAAAAAACI/dmbHSG7C6I0/s1600-h/gfx.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/_NnqjAQEn1Xo/Sxu4V-sXPrI/AAAAAAAAACI/dmbHSG7C6I0/s320/gfx.png" /></a><br />
-</div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-3790085004408370126?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/7xpyLL3rBugowwzdsQdjo-K8JDE/0/da"><img src="http://feedads.g.doubleclick.net/~a/7xpyLL3rBugowwzdsQdjo-K8JDE/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/7xpyLL3rBugowwzdsQdjo-K8JDE/1/da"><img src="http://feedads.g.doubleclick.net/~a/7xpyLL3rBugowwzdsQdjo-K8JDE/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/ex5qVwfaErc" height="1" width="1"/></div></div>
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+<i>More to come --yapgh</i><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-896792692004201189?l=yapgh.blogspot.com' alt='' /></div>
+<p><a href="http://feedads.g.doubleclick.net/~a/4quTwaND98TUWSbz_Ylz6gI9ET8/0/da"><img src="http://feedads.g.doubleclick.net/~a/4quTwaND98TUWSbz_Ylz6gI9ET8/0/di" border="0" ismap="true"></img></a><br/>
+<a href="http://feedads.g.doubleclick.net/~a/4quTwaND98TUWSbz_Ylz6gI9ET8/1/da"><img src="http://feedads.g.doubleclick.net/~a/4quTwaND98TUWSbz_Ylz6gI9ET8/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/EOF919S-yGg" height="1" width="1"/></div></div>
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-<div class="blog"><h1>Results for tag: API</h1><div><a href="blog-0015.html">Getting people to use SDL Perl: Docs, API, and Distribution</a><br /><span style="font-size: 10px">Friday, 07 May 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-API.html" style="font-size: 10px">[API]</a> <a href="tags-Design.html" style="font-size: 10px">[Design]</a> <a href="tags-Docs.html" style="font-size: 10px">[Docs]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> The road so far <br />Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. <a href="http://matrix.cpantesters.org/?dist=Alien-SDL+1.403">Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in <a href="http://matrix.cpantesters.org/?dist=SDL+2.405">SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our <a href="http://search.cpan.org/~kthakore/Games-FrozenBubble-2.202/lib/Games/FrozenBubble.pm">Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.<br /> Getting people to use SDL Perl <br />After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas. <br /> Tutorials/Documentation<br /> <br /> We have more docs now on http://sdl.perl.org but they suck <br /> What type of tutorials do you think will be good for beginners? <br /> A project start to finish? <br /> Individual tutorials for various topics? <br /> What needs to go in SDL::CookBook? <br /> <br /> API sweetness <br /> SDL Perl depends on distinct C libraries <br /> This makes naming conventions, data formats different the SDL:: namespaces <br /> How do people design this stuff? <br /> We are hackers and we just go do stuff but I think this needs some prior thought <br /> Any takers? <br /> <br /> Distribution <br /> If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus <br /> One way is a Wx::Perl::Packer clone <br /> Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? <br /> If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. <br /> <a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/EXlozhjfhdo" height="1" width="1"/><br /><a href="blog-0015.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: API</h1><div><a href="blog-0017.html">Getting people to use SDL Perl: Docs, API, and Distribution</a><br /><span style="font-size: 10px">Friday, 07 May 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-API.html" style="font-size: 10px">[API]</a> <a href="tags-Design.html" style="font-size: 10px">[Design]</a> <a href="tags-Docs.html" style="font-size: 10px">[Docs]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> The road so far <br />Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. <a href="http://matrix.cpantesters.org/?dist=Alien-SDL+1.403">Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in <a href="http://matrix.cpantesters.org/?dist=SDL+2.405">SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our <a href="http://search.cpan.org/~kthakore/Games-FrozenBubble-2.202/lib/Games/FrozenBubble.pm">Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.<br /> Getting people to use SDL Perl <br />After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas. <br /> Tutorials/Documentation<br /> <br /> We have more docs now on http://sdl.perl.org but they suck <br /> What type of tutorials do you think will be good for beginners? <br /> A project start to finish? <br /> Individual tutorials for various topics? <br /> What needs to go in SDL::CookBook? <br /> <br /> API sweetness <br /> SDL Perl depends on distinct C libraries <br /> This makes naming conventions, data formats different the SDL:: namespaces <br /> How do people design this stuff? <br /> We are hackers and we just go do stuff but I think this needs some prior thought <br /> Any takers? <br /> <br /> Distribution <br /> If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus <br /> One way is a Wx::Perl::Packer clone <br /> Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? <br /> If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. <br /> <a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/EXlozhjfhdo" height="1" width="1"/><br /><a href="blog-0017.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Building</h1><div><a href="blog-0011.html">The Build Process of SDL Perl</a><br /><span style="font-size: 10px">Wednesday, 07 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Building.html" style="font-size: 10px">[Building]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch. <br /> The Build Process <br /> Alien::SDL <br /><a href="blog-0011.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0021.html">New build system! Needs testing!</a><br /><span style="font-size: 10px">Thursday, 18 February 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Building.html" style="font-size: 10px">[Building]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> <br /> <br /> <br /><a href="blog-0021.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: Building</h1><div><a href="blog-0013.html">The Build Process of SDL Perl</a><br /><span style="font-size: 10px">Wednesday, 07 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Building.html" style="font-size: 10px">[Building]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch. <br /> The Build Process <br /> Alien::SDL <br /><a href="blog-0013.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0023.html">New build system! Needs testing!</a><br /><span style="font-size: 10px">Thursday, 18 February 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Building.html" style="font-size: 10px">[Building]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> <br /> <br /> <br /><a href="blog-0023.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Demo</h1><div><a href="blog-0006.html">Introducing SDLx::Controller::Object, with our good friend Mario!</a><br /><span style="font-size: 10px">Friday, 20 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Demo.html" style="font-size: 10px">[Demo]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Physics.html" style="font-size: 10px">[Physics]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> Hi Folks <br />This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller .<br /> Mario Demo using SDL Perl from SDLPerl on Vimeo . <br /><a href="blog-0006.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: Demo</h1><div><a href="blog-0008.html">Introducing SDLx::Controller::Object, with our good friend Mario!</a><br /><span style="font-size: 10px">Friday, 20 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Demo.html" style="font-size: 10px">[Demo]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Physics.html" style="font-size: 10px">[Physics]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> Hi Folks <br />This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller .<br /> Mario Demo using SDL Perl from SDLPerl on Vimeo . <br /><a href="blog-0008.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Design</h1><div><a href="blog-0015.html">Getting people to use SDL Perl: Docs, API, and Distribution</a><br /><span style="font-size: 10px">Friday, 07 May 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-API.html" style="font-size: 10px">[API]</a> <a href="tags-Design.html" style="font-size: 10px">[Design]</a> <a href="tags-Docs.html" style="font-size: 10px">[Docs]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> The road so far <br />Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. <a href="http://matrix.cpantesters.org/?dist=Alien-SDL+1.403">Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in <a href="http://matrix.cpantesters.org/?dist=SDL+2.405">SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our <a href="http://search.cpan.org/~kthakore/Games-FrozenBubble-2.202/lib/Games/FrozenBubble.pm">Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.<br /> Getting people to use SDL Perl <br />After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas. <br /> Tutorials/Documentation<br /> <br /> We have more docs now on http://sdl.perl.org but they suck <br /> What type of tutorials do you think will be good for beginners? <br /> A project start to finish? <br /> Individual tutorials for various topics? <br /> What needs to go in SDL::CookBook? <br /> <br /> API sweetness <br /> SDL Perl depends on distinct C libraries <br /> This makes naming conventions, data formats different the SDL:: namespaces <br /> How do people design this stuff? <br /> We are hackers and we just go do stuff but I think this needs some prior thought <br /> Any takers? <br /> <br /> Distribution <br /> If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus <br /> One way is a Wx::Perl::Packer clone <br /> Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? <br /> If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. <br /> <a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/EXlozhjfhdo" height="1" width="1"/><br /><a href="blog-0015.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: Design</h1><div><a href="blog-0017.html">Getting people to use SDL Perl: Docs, API, and Distribution</a><br /><span style="font-size: 10px">Friday, 07 May 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-API.html" style="font-size: 10px">[API]</a> <a href="tags-Design.html" style="font-size: 10px">[Design]</a> <a href="tags-Docs.html" style="font-size: 10px">[Docs]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> The road so far <br />Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. <a href="http://matrix.cpantesters.org/?dist=Alien-SDL+1.403">Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in <a href="http://matrix.cpantesters.org/?dist=SDL+2.405">SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our <a href="http://search.cpan.org/~kthakore/Games-FrozenBubble-2.202/lib/Games/FrozenBubble.pm">Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.<br /> Getting people to use SDL Perl <br />After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas. <br /> Tutorials/Documentation<br /> <br /> We have more docs now on http://sdl.perl.org but they suck <br /> What type of tutorials do you think will be good for beginners? <br /> A project start to finish? <br /> Individual tutorials for various topics? <br /> What needs to go in SDL::CookBook? <br /> <br /> API sweetness <br /> SDL Perl depends on distinct C libraries <br /> This makes naming conventions, data formats different the SDL:: namespaces <br /> How do people design this stuff? <br /> We are hackers and we just go do stuff but I think this needs some prior thought <br /> Any takers? <br /> <br /> Distribution <br /> If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus <br /> One way is a Wx::Perl::Packer clone <br /> Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? <br /> If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. <br /> <a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/EXlozhjfhdo" height="1" width="1"/><br /><a href="blog-0017.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Docs</h1><div><a href="blog-0015.html">Getting people to use SDL Perl: Docs, API, and Distribution</a><br /><span style="font-size: 10px">Friday, 07 May 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-API.html" style="font-size: 10px">[API]</a> <a href="tags-Design.html" style="font-size: 10px">[Design]</a> <a href="tags-Docs.html" style="font-size: 10px">[Docs]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> The road so far <br />Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. <a href="http://matrix.cpantesters.org/?dist=Alien-SDL+1.403">Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in <a href="http://matrix.cpantesters.org/?dist=SDL+2.405">SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our <a href="http://search.cpan.org/~kthakore/Games-FrozenBubble-2.202/lib/Games/FrozenBubble.pm">Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.<br /> Getting people to use SDL Perl <br />After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas. <br /> Tutorials/Documentation<br /> <br /> We have more docs now on http://sdl.perl.org but they suck <br /> What type of tutorials do you think will be good for beginners? <br /> A project start to finish? <br /> Individual tutorials for various topics? <br /> What needs to go in SDL::CookBook? <br /> <br /> API sweetness <br /> SDL Perl depends on distinct C libraries <br /> This makes naming conventions, data formats different the SDL:: namespaces <br /> How do people design this stuff? <br /> We are hackers and we just go do stuff but I think this needs some prior thought <br /> Any takers? <br /> <br /> Distribution <br /> If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus <br /> One way is a Wx::Perl::Packer clone <br /> Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? <br /> If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. <br /> <a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/EXlozhjfhdo" height="1" width="1"/><br /><a href="blog-0015.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: Docs</h1><div><a href="blog-0017.html">Getting people to use SDL Perl: Docs, API, and Distribution</a><br /><span style="font-size: 10px">Friday, 07 May 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-API.html" style="font-size: 10px">[API]</a> <a href="tags-Design.html" style="font-size: 10px">[Design]</a> <a href="tags-Docs.html" style="font-size: 10px">[Docs]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> The road so far <br />Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. <a href="http://matrix.cpantesters.org/?dist=Alien-SDL+1.403">Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in <a href="http://matrix.cpantesters.org/?dist=SDL+2.405">SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our <a href="http://search.cpan.org/~kthakore/Games-FrozenBubble-2.202/lib/Games/FrozenBubble.pm">Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.<br /> Getting people to use SDL Perl <br />After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas. <br /> Tutorials/Documentation<br /> <br /> We have more docs now on http://sdl.perl.org but they suck <br /> What type of tutorials do you think will be good for beginners? <br /> A project start to finish? <br /> Individual tutorials for various topics? <br /> What needs to go in SDL::CookBook? <br /> <br /> API sweetness <br /> SDL Perl depends on distinct C libraries <br /> This makes naming conventions, data formats different the SDL:: namespaces <br /> How do people design this stuff? <br /> We are hackers and we just go do stuff but I think this needs some prior thought <br /> Any takers? <br /> <br /> Distribution <br /> If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus <br /> One way is a Wx::Perl::Packer clone <br /> Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? <br /> If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. <br /> <a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/EXlozhjfhdo" height="1" width="1"/><br /><a href="blog-0017.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Example</h1><div><a href="blog-0010.html">Huge World Maps in less then 100 lines</a><br /><span style="font-size: 10px">Friday, 16 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Example.html" style="font-size: 10px">[Example]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Syntax.html" style="font-size: 10px">[Syntax]</a></span><br /> <br />Hello folks,<br />Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above. The code is at http://gist.github.com/478440 . The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of '<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;">Simple Games Easy. Complex Games Possible.' <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> UPDATE: with some help, and newcomer jtpalmer'<span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;">s help we have added Link <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> <span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;"> <br /> <br />--caio yapgh <br /> <a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/ONip91qsKjQ" height="1" width="1"/><br /><a href="blog-0010.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: Example</h1><div><a href="blog-0012.html">Huge World Maps in less then 100 lines</a><br /><span style="font-size: 10px">Friday, 16 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Example.html" style="font-size: 10px">[Example]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Syntax.html" style="font-size: 10px">[Syntax]</a></span><br /> <br />Hello folks,<br />Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above. The code is at http://gist.github.com/478440 . The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of '<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;">Simple Games Easy. Complex Games Possible.' <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> UPDATE: with some help, and newcomer jtpalmer'<span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;">s help we have added Link <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> <span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;"> <br /> <br />--caio yapgh <br /> <a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/ONip91qsKjQ" height="1" width="1"/><br /><a href="blog-0012.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: EyeCandy</h1><div><a href="blog-0003.html">SDL 2.518 Released: Neverhood Clone</a><br /><span style="font-size: 10px">Monday, 04 October 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.<br />Have a look at http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages. <br />The documentation for Controller has also been improved considerably. <br /><a href="blog-0003.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0005.html">SDL 2.512 released - Layers Support added</a><br /><span style="font-size: 10px">Tuesday, 31 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixes. Have a look at the CHANGELOG.<br />Here is an implementation of the new Layer stuff. Solitaire .<br /> <br /><a href="blog-0005.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0019.html">SDL Perl Showcase</a><br /><span style="font-size: 10px">Friday, 12 March 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL-Perl.html" style="font-size: 10px">[SDL Perl]</a> <a href="tags-Showcase.html" style="font-size: 10px">[Showcase]</a></span><br /> <br />SDL_Mixer and Effects <br /> <br /><a href="blog-0019.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: EyeCandy</h1><div><a href="blog-0005.html">SDL 2.518 Released: Neverhood Clone</a><br /><span style="font-size: 10px">Monday, 04 October 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.<br />Have a look at http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages. <br />The documentation for Controller has also been improved considerably. <br /><a href="blog-0005.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0007.html">SDL 2.512 released - Layers Support added</a><br /><span style="font-size: 10px">Tuesday, 31 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixes. Have a look at the CHANGELOG.<br />Here is an implementation of the new Layer stuff. Solitaire .<br /> <br /><a href="blog-0007.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0021.html">SDL Perl Showcase</a><br /><span style="font-size: 10px">Friday, 12 March 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL-Perl.html" style="font-size: 10px">[SDL Perl]</a> <a href="tags-Showcase.html" style="font-size: 10px">[Showcase]</a></span><br /> <br />SDL_Mixer and Effects <br /> <br /><a href="blog-0021.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Frozen Bubble</h1><div><a href="blog-0016.html">Games::FrozenBubble: It is a start!</a><br /><span style="font-size: 10px">Monday, 12 April 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Frozen-Bubble.html" style="font-size: 10px">[Frozen Bubble]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.<br /> <br /> <a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/gHnHwFtAvFE" height="1" width="1"/><br /><a href="blog-0016.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0017.html">Release SDL 2.4: Frozen-Bubble begins to go to CPAN</a><br /><span style="font-size: 10px">Tuesday, 06 April 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Frozen-Bubble.html" style="font-size: 10px">[Frozen Bubble]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> <br />SDL 2.4 is released! <br />After 8 months of work this picture begins to sum it up:<br /><a href="blog-0017.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: Frozen Bubble</h1><div><a href="blog-0018.html">Games::FrozenBubble: It is a start!</a><br /><span style="font-size: 10px">Monday, 12 April 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Frozen-Bubble.html" style="font-size: 10px">[Frozen Bubble]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.<br /> <br /> <a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/gHnHwFtAvFE" height="1" width="1"/><br /><a href="blog-0018.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0019.html">Release SDL 2.4: Frozen-Bubble begins to go to CPAN</a><br /><span style="font-size: 10px">Tuesday, 06 April 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Frozen-Bubble.html" style="font-size: 10px">[Frozen Bubble]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> <br />SDL 2.4 is released! <br />After 8 months of work this picture begins to sum it up:<br /><a href="blog-0019.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: GSOC</h1><div><a href="blog-0018.html">A summer of possibilities (SDL_perl and GSOC 2010 )</a><br /><span style="font-size: 10px">Tuesday, 30 March 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-GSOC.html" style="font-size: 10px">[GSOC]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> GSOC 2010 <br /> As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications. <br /> Process to Apply <br /><a href="blog-0018.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: GSOC</h1><div><a href="blog-0020.html">A summer of possibilities (SDL_perl and GSOC 2010 )</a><br /><span style="font-size: 10px">Tuesday, 30 March 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-GSOC.html" style="font-size: 10px">[GSOC]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> GSOC 2010 <br /> As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications. <br /> Process to Apply <br /><a href="blog-0020.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Game</h1><div><a href="blog-0005.html">SDL 2.512 released - Layers Support added</a><br /><span style="font-size: 10px">Tuesday, 31 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixes. Have a look at the CHANGELOG.<br />Here is an implementation of the new Layer stuff. Solitaire .<br /> <br /><a href="blog-0005.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0022.html">Quick Game for Toronto Perl Mongers</a><br /><span style="font-size: 10px">Thursday, 11 February 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-TPM.html" style="font-size: 10px">[TPM]</a></span><br /> <br /> Beep ... Boop<br /> <br /><a href="blog-0022.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: Game</h1><div><a href="blog-0001.html">SDL Perl Game Contest - week 1 roundup</a><br /><span style="font-size: 10px">Tuesday, 08 March 2011</span><br /><span style="font-size: 10px">Tags: <a href="tags-Contest.html" style="font-size: 10px">[Contest]</a> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-games.html" style="font-size: 10px">[games]</a></span><br />As you probably know, last week we started the SDL Perl Game Contest (more like a Game Challenge, as people pointed out), where you have to write one game per week throughout the entire month of March!<br />So far we had some awesome entries - people really stood up to the challenge! Check them out:<br /> Solar Conflict , by JT Palmer (jtpalmer)<br /><a href="blog-0001.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0002.html">The SDL Perl Game Contest!</a><br /><span style="font-size: 10px">Friday, 25 February 2011</span><br /><span style="font-size: 10px">Tags: <a href="tags-Contest.html" style="font-size: 10px">[Contest]</a> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> Let's get a Party Started <br />Sure, you know what SDL is, right? Well, SDL has very nice Perl <br />bindings that let you use the power and flexibility of Perl to write <br /><a href="blog-0002.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0007.html">SDL 2.512 released - Layers Support added</a><br /><span style="font-size: 10px">Tuesday, 31 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixes. Have a look at the CHANGELOG.<br />Here is an implementation of the new Layer stuff. Solitaire .<br /> <br /><a href="blog-0007.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0024.html">Quick Game for Toronto Perl Mongers</a><br /><span style="font-size: 10px">Thursday, 11 February 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-TPM.html" style="font-size: 10px">[TPM]</a></span><br /> <br /> Beep ... Boop<br /> <br /><a href="blog-0024.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Grant</h1><div><a href="blog-0001.html">Closing the Grant</a><br /><span style="font-size: 10px">Tuesday, 18 January 2011</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Manual.html" style="font-size: 10px">[Manual]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />With the following commit I am closing the grant.<br />This is what has been accomplished from each of the objectives:<br /> Cleaner Code and a lot of memory and performance improvements ( SDL 2.527 released Jan 18th ) <br /><a href="blog-0001.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0002.html">Grant Progess Reports 1-3: Sept - Nov</a><br /><span style="font-size: 10px">Monday, 22 November 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Updates.html" style="font-size: 10px">[Updates]</a></span><br />As you know I have received a TPF grant to write a SDL Perl Manual.<br /> <br /> <br /><a href="blog-0002.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0004.html">SDL Manual: Reviewers Needed</a><br /><span style="font-size: 10px">Monday, 27 September 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Manual.html" style="font-size: 10px">[Manual]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />Work has begun on the 4th chapter of the SDL Manual. The code is on github , and I regularly update the pdf on our server. <br />Writing manuals is not of my greatest skills, so I would love some review of my work. Any problems can be reported in the issues . <br />If you want to help with writing the manual, please join me on #sdl irc.perl.org or email us at<br /><a href="blog-0004.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: Grant</h1><div><a href="blog-0003.html">Closing the Grant</a><br /><span style="font-size: 10px">Tuesday, 18 January 2011</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Manual.html" style="font-size: 10px">[Manual]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />With the following commit I am closing the grant.<br />This is what has been accomplished from each of the objectives:<br /> Cleaner Code and a lot of memory and performance improvements ( SDL 2.527 released Jan 18th ) <br /><a href="blog-0003.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0004.html">Grant Progess Reports 1-3: Sept - Nov</a><br /><span style="font-size: 10px">Monday, 22 November 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Updates.html" style="font-size: 10px">[Updates]</a></span><br />As you know I have received a TPF grant to write a SDL Perl Manual.<br /> <br /> <br /><a href="blog-0004.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0006.html">SDL Manual: Reviewers Needed</a><br /><span style="font-size: 10px">Monday, 27 September 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Manual.html" style="font-size: 10px">[Manual]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />Work has begun on the 4th chapter of the SDL Manual. The code is on github , and I regularly update the pdf on our server. <br />Writing manuals is not of my greatest skills, so I would love some review of my work. Any problems can be reported in the issues . <br />If you want to help with writing the manual, please join me on #sdl irc.perl.org or email us at<br /><a href="blog-0006.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Manual</h1><div><a href="blog-0001.html">Closing the Grant</a><br /><span style="font-size: 10px">Tuesday, 18 January 2011</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Manual.html" style="font-size: 10px">[Manual]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />With the following commit I am closing the grant.<br />This is what has been accomplished from each of the objectives:<br /> Cleaner Code and a lot of memory and performance improvements ( SDL 2.527 released Jan 18th ) <br /><a href="blog-0001.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0004.html">SDL Manual: Reviewers Needed</a><br /><span style="font-size: 10px">Monday, 27 September 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Manual.html" style="font-size: 10px">[Manual]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />Work has begun on the 4th chapter of the SDL Manual. The code is on github , and I regularly update the pdf on our server. <br />Writing manuals is not of my greatest skills, so I would love some review of my work. Any problems can be reported in the issues . <br />If you want to help with writing the manual, please join me on #sdl irc.perl.org or email us at<br /><a href="blog-0004.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: Manual</h1><div><a href="blog-0003.html">Closing the Grant</a><br /><span style="font-size: 10px">Tuesday, 18 January 2011</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Manual.html" style="font-size: 10px">[Manual]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />With the following commit I am closing the grant.<br />This is what has been accomplished from each of the objectives:<br /> Cleaner Code and a lot of memory and performance improvements ( SDL 2.527 released Jan 18th ) <br /><a href="blog-0003.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0006.html">SDL Manual: Reviewers Needed</a><br /><span style="font-size: 10px">Monday, 27 September 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Manual.html" style="font-size: 10px">[Manual]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />Work has begun on the 4th chapter of the SDL Manual. The code is on github , and I regularly update the pdf on our server. <br />Writing manuals is not of my greatest skills, so I would love some review of my work. Any problems can be reported in the issues . <br />If you want to help with writing the manual, please join me on #sdl irc.perl.org or email us at<br /><a href="blog-0006.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: PDL</h1><div><a href="blog-0012.html">SDL RC 2.5 decides to play with PDL</a><br /><span style="font-size: 10px">Tuesday, 29 June 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-PDL.html" style="font-size: 10px">[PDL]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.<br />You can use PDL and SDL together to create real-time,<br />responsive animations and simulations.<br /><a href="blog-0012.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: PDL</h1><div><a href="blog-0014.html">SDL RC 2.5 decides to play with PDL</a><br /><span style="font-size: 10px">Tuesday, 29 June 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-PDL.html" style="font-size: 10px">[PDL]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.<br />You can use PDL and SDL together to create real-time,<br />responsive animations and simulations.<br /><a href="blog-0014.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Pack</h1><div><a href="blog-0013.html">Providing direct memory access to SDL_Surface's pixels</a><br /><span style="font-size: 10px">Wednesday, 23 June 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Pack.html" style="font-size: 10px">[Pack]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Surface.html" style="font-size: 10px">[Surface]</a> <a href="tags-XS.html" style="font-size: 10px">[XS]</a></span><br /> In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces. <br /> The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this: <br /> SV * get_pixel32 ( SDL_Surface * surface , int x , int y ) <br /><a href="blog-0013.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: Pack</h1><div><a href="blog-0015.html">Providing direct memory access to SDL_Surface's pixels</a><br /><span style="font-size: 10px">Wednesday, 23 June 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Pack.html" style="font-size: 10px">[Pack]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Surface.html" style="font-size: 10px">[Surface]</a> <a href="tags-XS.html" style="font-size: 10px">[XS]</a></span><br /> In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces. <br /> The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this: <br /> SV * get_pixel32 ( SDL_Surface * surface , int x , int y ) <br /><a href="blog-0015.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Packaging</h1><div><a href="blog-0014.html">SDLpp.pl: Packaging SDL Scripts Alpha</a><br /><span style="font-size: 10px">Friday, 14 May 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Packaging.html" style="font-size: 10px">[Packaging]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users. <br />Here is the shooter.pl packaged up:<br /> <br /><a href="blog-0014.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: Packaging</h1><div><a href="blog-0016.html">SDLpp.pl: Packaging SDL Scripts Alpha</a><br /><span style="font-size: 10px">Friday, 14 May 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Packaging.html" style="font-size: 10px">[Packaging]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users. <br />Here is the shooter.pl packaged up:<br /> <br /><a href="blog-0016.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Perl</h1><div><a href="blog-0002.html">Grant Progess Reports 1-3: Sept - Nov</a><br /><span style="font-size: 10px">Monday, 22 November 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Updates.html" style="font-size: 10px">[Updates]</a></span><br />As you know I have received a TPF grant to write a SDL Perl Manual.<br /> <br /> <br /><a href="blog-0002.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0003.html">SDL 2.518 Released: Neverhood Clone</a><br /><span style="font-size: 10px">Monday, 04 October 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.<br />Have a look at http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages. <br />The documentation for Controller has also been improved considerably. <br /><a href="blog-0003.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0006.html">Introducing SDLx::Controller::Object, with our good friend Mario!</a><br /><span style="font-size: 10px">Friday, 20 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Demo.html" style="font-size: 10px">[Demo]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Physics.html" style="font-size: 10px">[Physics]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> Hi Folks <br />This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller .<br /> Mario Demo using SDL Perl from SDLPerl on Vimeo . <br /><a href="blog-0006.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0007.html">SDL 2.511 + Using SDL for quick visualizations</a><br /><span style="font-size: 10px">Monday, 09 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />SDL Perl 2.511 is showing great promises. The initial tests show a great deal of stability. <a href="http://search.cpan.org/~kthakore/SDL-2.511/">http://search.cpan.org/~kthakore/SDL-2.511/ <br /> Moreover we are seeing more varied users of SDL Perl.<br />John.O Writes:<br /> <br />This is for a tool that we'll be providing our dealers... it measures cellular modem signal strengths out in the middle of nowhere, so dealers can evaluate if our products will work in customers' fields. And of course, I'm using Perl/SDL for the graphics... C gets on my nerves.<br />Our company is http://smartfield.com .<br />John O.<br /> <br /> <a href="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/0/da"><img src="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/1/da"><img src="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/taMSrti4vNc" height="1" width="1"/><br /><a href="blog-0007.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0008.html">Perl+SDL 3D Rendering</a><br /><span style="font-size: 10px">Saturday, 31 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Showcase.html" style="font-size: 10px">[Showcase]</a></span><br /> Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch. <br /> --yapgh <br /> This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.<br /><a href="blog-0008.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0009.html">SDL 2.503 Released!</a><br /><span style="font-size: 10px">Thursday, 22 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes. <br /> Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface. <br /> Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org . <br /><a href="blog-0009.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0010.html">Huge World Maps in less then 100 lines</a><br /><span style="font-size: 10px">Friday, 16 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Example.html" style="font-size: 10px">[Example]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Syntax.html" style="font-size: 10px">[Syntax]</a></span><br /> <br />Hello folks,<br />Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above. The code is at http://gist.github.com/478440 . The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of '<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;">Simple Games Easy. Complex Games Possible.' <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> UPDATE: with some help, and newcomer jtpalmer'<span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;">s help we have added Link <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> <span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;"> <br /> <br />--caio yapgh <br /> <a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/ONip91qsKjQ" height="1" width="1"/><br /><a href="blog-0010.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0011.html">The Build Process of SDL Perl</a><br /><span style="font-size: 10px">Wednesday, 07 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Building.html" style="font-size: 10px">[Building]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch. <br /> The Build Process <br /> Alien::SDL <br /><a href="blog-0011.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0012.html">SDL RC 2.5 decides to play with PDL</a><br /><span style="font-size: 10px">Tuesday, 29 June 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-PDL.html" style="font-size: 10px">[PDL]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.<br />You can use PDL and SDL together to create real-time,<br />responsive animations and simulations.<br /><a href="blog-0012.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0013.html">Providing direct memory access to SDL_Surface's pixels</a><br /><span style="font-size: 10px">Wednesday, 23 June 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Pack.html" style="font-size: 10px">[Pack]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Surface.html" style="font-size: 10px">[Surface]</a> <a href="tags-XS.html" style="font-size: 10px">[XS]</a></span><br /> In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces. <br /> The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this: <br /> SV * get_pixel32 ( SDL_Surface * surface , int x , int y ) <br /><a href="blog-0013.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0014.html">SDLpp.pl: Packaging SDL Scripts Alpha</a><br /><span style="font-size: 10px">Friday, 14 May 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Packaging.html" style="font-size: 10px">[Packaging]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users. <br />Here is the shooter.pl packaged up:<br /> <br /><a href="blog-0014.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0015.html">Getting people to use SDL Perl: Docs, API, and Distribution</a><br /><span style="font-size: 10px">Friday, 07 May 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-API.html" style="font-size: 10px">[API]</a> <a href="tags-Design.html" style="font-size: 10px">[Design]</a> <a href="tags-Docs.html" style="font-size: 10px">[Docs]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> The road so far <br />Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. <a href="http://matrix.cpantesters.org/?dist=Alien-SDL+1.403">Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in <a href="http://matrix.cpantesters.org/?dist=SDL+2.405">SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our <a href="http://search.cpan.org/~kthakore/Games-FrozenBubble-2.202/lib/Games/FrozenBubble.pm">Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.<br /> Getting people to use SDL Perl <br />After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas. <br /> Tutorials/Documentation<br /> <br /> We have more docs now on http://sdl.perl.org but they suck <br /> What type of tutorials do you think will be good for beginners? <br /> A project start to finish? <br /> Individual tutorials for various topics? <br /> What needs to go in SDL::CookBook? <br /> <br /> API sweetness <br /> SDL Perl depends on distinct C libraries <br /> This makes naming conventions, data formats different the SDL:: namespaces <br /> How do people design this stuff? <br /> We are hackers and we just go do stuff but I think this needs some prior thought <br /> Any takers? <br /> <br /> Distribution <br /> If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus <br /> One way is a Wx::Perl::Packer clone <br /> Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? <br /> If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. <br /> <a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/EXlozhjfhdo" height="1" width="1"/><br /><a href="blog-0015.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0016.html">Games::FrozenBubble: It is a start!</a><br /><span style="font-size: 10px">Monday, 12 April 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Frozen-Bubble.html" style="font-size: 10px">[Frozen Bubble]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.<br /> <br /> <a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/gHnHwFtAvFE" height="1" width="1"/><br /><a href="blog-0016.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0017.html">Release SDL 2.4: Frozen-Bubble begins to go to CPAN</a><br /><span style="font-size: 10px">Tuesday, 06 April 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Frozen-Bubble.html" style="font-size: 10px">[Frozen Bubble]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> <br />SDL 2.4 is released! <br />After 8 months of work this picture begins to sum it up:<br /><a href="blog-0017.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0018.html">A summer of possibilities (SDL_perl and GSOC 2010 )</a><br /><span style="font-size: 10px">Tuesday, 30 March 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-GSOC.html" style="font-size: 10px">[GSOC]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> GSOC 2010 <br /> As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications. <br /> Process to Apply <br /><a href="blog-0018.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0019.html">SDL Perl Showcase</a><br /><span style="font-size: 10px">Friday, 12 March 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL-Perl.html" style="font-size: 10px">[SDL Perl]</a> <a href="tags-Showcase.html" style="font-size: 10px">[Showcase]</a></span><br /> <br />SDL_Mixer and Effects <br /> <br /><a href="blog-0019.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0024.html">Threaded XS callback finally gets solved.</a><br /><span style="font-size: 10px">Wednesday, 06 January 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Updates.html" style="font-size: 10px">[Updates]</a> <a href="tags-XS.html" style="font-size: 10px">[XS]</a></span><br /> <br />Dragged down from the lofty isles,<br />into the guts and gore of the monster,<br /><a href="blog-0024.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0025.html">SDL Alpha 2: A sneak preview</a><br /><span style="font-size: 10px">Sunday, 06 December 2009</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> Pretty or Ugly, <br /> Code is Code <br /> New or Old, <br /><a href="blog-0025.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: Perl</h1><div><a href="blog-0001.html">SDL Perl Game Contest - week 1 roundup</a><br /><span style="font-size: 10px">Tuesday, 08 March 2011</span><br /><span style="font-size: 10px">Tags: <a href="tags-Contest.html" style="font-size: 10px">[Contest]</a> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-games.html" style="font-size: 10px">[games]</a></span><br />As you probably know, last week we started the SDL Perl Game Contest (more like a Game Challenge, as people pointed out), where you have to write one game per week throughout the entire month of March!<br />So far we had some awesome entries - people really stood up to the challenge! Check them out:<br /> Solar Conflict , by JT Palmer (jtpalmer)<br /><a href="blog-0001.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0002.html">The SDL Perl Game Contest!</a><br /><span style="font-size: 10px">Friday, 25 February 2011</span><br /><span style="font-size: 10px">Tags: <a href="tags-Contest.html" style="font-size: 10px">[Contest]</a> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> Let's get a Party Started <br />Sure, you know what SDL is, right? Well, SDL has very nice Perl <br />bindings that let you use the power and flexibility of Perl to write <br /><a href="blog-0002.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0004.html">Grant Progess Reports 1-3: Sept - Nov</a><br /><span style="font-size: 10px">Monday, 22 November 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Updates.html" style="font-size: 10px">[Updates]</a></span><br />As you know I have received a TPF grant to write a SDL Perl Manual.<br /> <br /> <br /><a href="blog-0004.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0005.html">SDL 2.518 Released: Neverhood Clone</a><br /><span style="font-size: 10px">Monday, 04 October 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.<br />Have a look at http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages. <br />The documentation for Controller has also been improved considerably. <br /><a href="blog-0005.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0008.html">Introducing SDLx::Controller::Object, with our good friend Mario!</a><br /><span style="font-size: 10px">Friday, 20 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Demo.html" style="font-size: 10px">[Demo]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Physics.html" style="font-size: 10px">[Physics]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> Hi Folks <br />This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller .<br /> Mario Demo using SDL Perl from SDLPerl on Vimeo . <br /><a href="blog-0008.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0009.html">SDL 2.511 + Using SDL for quick visualizations</a><br /><span style="font-size: 10px">Monday, 09 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />SDL Perl 2.511 is showing great promises. The initial tests show a great deal of stability. <a href="http://search.cpan.org/~kthakore/SDL-2.511/">http://search.cpan.org/~kthakore/SDL-2.511/ <br /> Moreover we are seeing more varied users of SDL Perl.<br />John.O Writes:<br /> <br />This is for a tool that we'll be providing our dealers... it measures cellular modem signal strengths out in the middle of nowhere, so dealers can evaluate if our products will work in customers' fields. And of course, I'm using Perl/SDL for the graphics... C gets on my nerves.<br />Our company is http://smartfield.com .<br />John O.<br /> <br /> <a href="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/0/da"><img src="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/1/da"><img src="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/taMSrti4vNc" height="1" width="1"/><br /><a href="blog-0009.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0010.html">Perl+SDL 3D Rendering</a><br /><span style="font-size: 10px">Saturday, 31 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Showcase.html" style="font-size: 10px">[Showcase]</a></span><br /> Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch. <br /> --yapgh <br /> This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.<br /><a href="blog-0010.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0011.html">SDL 2.503 Released!</a><br /><span style="font-size: 10px">Thursday, 22 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes. <br /> Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface. <br /> Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org . <br /><a href="blog-0011.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0012.html">Huge World Maps in less then 100 lines</a><br /><span style="font-size: 10px">Friday, 16 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Example.html" style="font-size: 10px">[Example]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Syntax.html" style="font-size: 10px">[Syntax]</a></span><br /> <br />Hello folks,<br />Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above. The code is at http://gist.github.com/478440 . The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of '<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;">Simple Games Easy. Complex Games Possible.' <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> UPDATE: with some help, and newcomer jtpalmer'<span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;">s help we have added Link <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> <span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;"> <br /> <br />--caio yapgh <br /> <a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/ONip91qsKjQ" height="1" width="1"/><br /><a href="blog-0012.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0013.html">The Build Process of SDL Perl</a><br /><span style="font-size: 10px">Wednesday, 07 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Building.html" style="font-size: 10px">[Building]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch. <br /> The Build Process <br /> Alien::SDL <br /><a href="blog-0013.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0014.html">SDL RC 2.5 decides to play with PDL</a><br /><span style="font-size: 10px">Tuesday, 29 June 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-PDL.html" style="font-size: 10px">[PDL]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.<br />You can use PDL and SDL together to create real-time,<br />responsive animations and simulations.<br /><a href="blog-0014.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0015.html">Providing direct memory access to SDL_Surface's pixels</a><br /><span style="font-size: 10px">Wednesday, 23 June 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Pack.html" style="font-size: 10px">[Pack]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Surface.html" style="font-size: 10px">[Surface]</a> <a href="tags-XS.html" style="font-size: 10px">[XS]</a></span><br /> In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces. <br /> The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this: <br /> SV * get_pixel32 ( SDL_Surface * surface , int x , int y ) <br /><a href="blog-0015.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0016.html">SDLpp.pl: Packaging SDL Scripts Alpha</a><br /><span style="font-size: 10px">Friday, 14 May 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Packaging.html" style="font-size: 10px">[Packaging]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users. <br />Here is the shooter.pl packaged up:<br /> <br /><a href="blog-0016.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0017.html">Getting people to use SDL Perl: Docs, API, and Distribution</a><br /><span style="font-size: 10px">Friday, 07 May 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-API.html" style="font-size: 10px">[API]</a> <a href="tags-Design.html" style="font-size: 10px">[Design]</a> <a href="tags-Docs.html" style="font-size: 10px">[Docs]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> The road so far <br />Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. <a href="http://matrix.cpantesters.org/?dist=Alien-SDL+1.403">Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in <a href="http://matrix.cpantesters.org/?dist=SDL+2.405">SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our <a href="http://search.cpan.org/~kthakore/Games-FrozenBubble-2.202/lib/Games/FrozenBubble.pm">Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.<br /> Getting people to use SDL Perl <br />After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas. <br /> Tutorials/Documentation<br /> <br /> We have more docs now on http://sdl.perl.org but they suck <br /> What type of tutorials do you think will be good for beginners? <br /> A project start to finish? <br /> Individual tutorials for various topics? <br /> What needs to go in SDL::CookBook? <br /> <br /> API sweetness <br /> SDL Perl depends on distinct C libraries <br /> This makes naming conventions, data formats different the SDL:: namespaces <br /> How do people design this stuff? <br /> We are hackers and we just go do stuff but I think this needs some prior thought <br /> Any takers? <br /> <br /> Distribution <br /> If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus <br /> One way is a Wx::Perl::Packer clone <br /> Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? <br /> If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. <br /> <a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/EXlozhjfhdo" height="1" width="1"/><br /><a href="blog-0017.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0018.html">Games::FrozenBubble: It is a start!</a><br /><span style="font-size: 10px">Monday, 12 April 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Frozen-Bubble.html" style="font-size: 10px">[Frozen Bubble]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.<br /> <br /> <a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/gHnHwFtAvFE" height="1" width="1"/><br /><a href="blog-0018.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0019.html">Release SDL 2.4: Frozen-Bubble begins to go to CPAN</a><br /><span style="font-size: 10px">Tuesday, 06 April 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Frozen-Bubble.html" style="font-size: 10px">[Frozen Bubble]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> <br />SDL 2.4 is released! <br />After 8 months of work this picture begins to sum it up:<br /><a href="blog-0019.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0020.html">A summer of possibilities (SDL_perl and GSOC 2010 )</a><br /><span style="font-size: 10px">Tuesday, 30 March 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-GSOC.html" style="font-size: 10px">[GSOC]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> GSOC 2010 <br /> As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications. <br /> Process to Apply <br /><a href="blog-0020.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0021.html">SDL Perl Showcase</a><br /><span style="font-size: 10px">Friday, 12 March 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL-Perl.html" style="font-size: 10px">[SDL Perl]</a> <a href="tags-Showcase.html" style="font-size: 10px">[Showcase]</a></span><br /> <br />SDL_Mixer and Effects <br /> <br /><a href="blog-0021.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Physics</h1><div><a href="blog-0006.html">Introducing SDLx::Controller::Object, with our good friend Mario!</a><br /><span style="font-size: 10px">Friday, 20 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Demo.html" style="font-size: 10px">[Demo]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Physics.html" style="font-size: 10px">[Physics]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> Hi Folks <br />This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller .<br /> Mario Demo using SDL Perl from SDLPerl on Vimeo . <br /><a href="blog-0006.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: Physics</h1><div><a href="blog-0008.html">Introducing SDLx::Controller::Object, with our good friend Mario!</a><br /><span style="font-size: 10px">Friday, 20 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Demo.html" style="font-size: 10px">[Demo]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Physics.html" style="font-size: 10px">[Physics]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> Hi Folks <br />This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller .<br /> Mario Demo using SDL Perl from SDLPerl on Vimeo . <br /><a href="blog-0008.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Releases</h1><div><a href="blog-0003.html">SDL 2.518 Released: Neverhood Clone</a><br /><span style="font-size: 10px">Monday, 04 October 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.<br />Have a look at http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages. <br />The documentation for Controller has also been improved considerably. <br /><a href="blog-0003.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0005.html">SDL 2.512 released - Layers Support added</a><br /><span style="font-size: 10px">Tuesday, 31 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixes. Have a look at the CHANGELOG.<br />Here is an implementation of the new Layer stuff. Solitaire .<br /> <br /><a href="blog-0005.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0009.html">SDL 2.503 Released!</a><br /><span style="font-size: 10px">Thursday, 22 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes. <br /> Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface. <br /> Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org . <br /><a href="blog-0009.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0021.html">New build system! Needs testing!</a><br /><span style="font-size: 10px">Thursday, 18 February 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Building.html" style="font-size: 10px">[Building]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> <br /> <br /> <br /><a href="blog-0021.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0023.html">SDL_perl 2.3_5 is out!</a><br /><span style="font-size: 10px">Monday, 01 February 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> We keep on rolling,<br />rolling,<br />waiting on the world to turn. <br /><a href="blog-0023.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0025.html">SDL Alpha 2: A sneak preview</a><br /><span style="font-size: 10px">Sunday, 06 December 2009</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> Pretty or Ugly, <br /> Code is Code <br /> New or Old, <br /><a href="blog-0025.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: Releases</h1><div><a href="blog-0005.html">SDL 2.518 Released: Neverhood Clone</a><br /><span style="font-size: 10px">Monday, 04 October 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.<br />Have a look at http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages. <br />The documentation for Controller has also been improved considerably. <br /><a href="blog-0005.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0007.html">SDL 2.512 released - Layers Support added</a><br /><span style="font-size: 10px">Tuesday, 31 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixes. Have a look at the CHANGELOG.<br />Here is an implementation of the new Layer stuff. Solitaire .<br /> <br /><a href="blog-0007.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0011.html">SDL 2.503 Released!</a><br /><span style="font-size: 10px">Thursday, 22 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes. <br /> Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface. <br /> Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org . <br /><a href="blog-0011.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0023.html">New build system! Needs testing!</a><br /><span style="font-size: 10px">Thursday, 18 February 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Building.html" style="font-size: 10px">[Building]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> <br /> <br /> <br /><a href="blog-0023.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0025.html">SDL_perl 2.3_5 is out!</a><br /><span style="font-size: 10px">Monday, 01 February 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> We keep on rolling,<br />rolling,<br />waiting on the world to turn. <br /><a href="blog-0025.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: SDL Perl EyeCandy</h1><div><a href="blog-0020.html">Eye Candy</a><br /><span style="font-size: 10px">Wednesday, 24 February 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-SDL-Perl-EyeCandy.html" style="font-size: 10px">[SDL Perl EyeCandy]</a></span><br /> <br /> clang <br />With each imperfect hit <br /><a href="blog-0020.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: SDL Perl EyeCandy</h1><div><a href="blog-0022.html">Eye Candy</a><br /><span style="font-size: 10px">Wednesday, 24 February 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-SDL-Perl-EyeCandy.html" style="font-size: 10px">[SDL Perl EyeCandy]</a></span><br /> <br /> clang <br />With each imperfect hit <br /><a href="blog-0022.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: SDL Perl</h1><div><a href="blog-0019.html">SDL Perl Showcase</a><br /><span style="font-size: 10px">Friday, 12 March 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL-Perl.html" style="font-size: 10px">[SDL Perl]</a> <a href="tags-Showcase.html" style="font-size: 10px">[Showcase]</a></span><br /> <br />SDL_Mixer and Effects <br /> <br /><a href="blog-0019.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: SDL Perl</h1><div><a href="blog-0021.html">SDL Perl Showcase</a><br /><span style="font-size: 10px">Friday, 12 March 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL-Perl.html" style="font-size: 10px">[SDL Perl]</a> <a href="tags-Showcase.html" style="font-size: 10px">[Showcase]</a></span><br /> <br />SDL_Mixer and Effects <br /> <br /><a href="blog-0021.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: SDL</h1><div><a href="blog-0001.html">Closing the Grant</a><br /><span style="font-size: 10px">Tuesday, 18 January 2011</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Manual.html" style="font-size: 10px">[Manual]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />With the following commit I am closing the grant.<br />This is what has been accomplished from each of the objectives:<br /> Cleaner Code and a lot of memory and performance improvements ( SDL 2.527 released Jan 18th ) <br /><a href="blog-0001.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0002.html">Grant Progess Reports 1-3: Sept - Nov</a><br /><span style="font-size: 10px">Monday, 22 November 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Updates.html" style="font-size: 10px">[Updates]</a></span><br />As you know I have received a TPF grant to write a SDL Perl Manual.<br /> <br /> <br /><a href="blog-0002.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0003.html">SDL 2.518 Released: Neverhood Clone</a><br /><span style="font-size: 10px">Monday, 04 October 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.<br />Have a look at http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages. <br />The documentation for Controller has also been improved considerably. <br /><a href="blog-0003.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0004.html">SDL Manual: Reviewers Needed</a><br /><span style="font-size: 10px">Monday, 27 September 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Manual.html" style="font-size: 10px">[Manual]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />Work has begun on the 4th chapter of the SDL Manual. The code is on github , and I regularly update the pdf on our server. <br />Writing manuals is not of my greatest skills, so I would love some review of my work. Any problems can be reported in the issues . <br />If you want to help with writing the manual, please join me on #sdl irc.perl.org or email us at<br /><a href="blog-0004.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0005.html">SDL 2.512 released - Layers Support added</a><br /><span style="font-size: 10px">Tuesday, 31 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixes. Have a look at the CHANGELOG.<br />Here is an implementation of the new Layer stuff. Solitaire .<br /> <br /><a href="blog-0005.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0006.html">Introducing SDLx::Controller::Object, with our good friend Mario!</a><br /><span style="font-size: 10px">Friday, 20 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Demo.html" style="font-size: 10px">[Demo]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Physics.html" style="font-size: 10px">[Physics]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> Hi Folks <br />This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller .<br /> Mario Demo using SDL Perl from SDLPerl on Vimeo . <br /><a href="blog-0006.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0007.html">SDL 2.511 + Using SDL for quick visualizations</a><br /><span style="font-size: 10px">Monday, 09 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />SDL Perl 2.511 is showing great promises. The initial tests show a great deal of stability. <a href="http://search.cpan.org/~kthakore/SDL-2.511/">http://search.cpan.org/~kthakore/SDL-2.511/ <br /> Moreover we are seeing more varied users of SDL Perl.<br />John.O Writes:<br /> <br />This is for a tool that we'll be providing our dealers... it measures cellular modem signal strengths out in the middle of nowhere, so dealers can evaluate if our products will work in customers' fields. And of course, I'm using Perl/SDL for the graphics... C gets on my nerves.<br />Our company is http://smartfield.com .<br />John O.<br /> <br /> <a href="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/0/da"><img src="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/1/da"><img src="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/taMSrti4vNc" height="1" width="1"/><br /><a href="blog-0007.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0008.html">Perl+SDL 3D Rendering</a><br /><span style="font-size: 10px">Saturday, 31 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Showcase.html" style="font-size: 10px">[Showcase]</a></span><br /> Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch. <br /> --yapgh <br /> This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.<br /><a href="blog-0008.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0009.html">SDL 2.503 Released!</a><br /><span style="font-size: 10px">Thursday, 22 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes. <br /> Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface. <br /> Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org . <br /><a href="blog-0009.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0010.html">Huge World Maps in less then 100 lines</a><br /><span style="font-size: 10px">Friday, 16 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Example.html" style="font-size: 10px">[Example]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Syntax.html" style="font-size: 10px">[Syntax]</a></span><br /> <br />Hello folks,<br />Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above. The code is at http://gist.github.com/478440 . The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of '<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;">Simple Games Easy. Complex Games Possible.' <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> UPDATE: with some help, and newcomer jtpalmer'<span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;">s help we have added Link <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> <span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;"> <br /> <br />--caio yapgh <br /> <a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/ONip91qsKjQ" height="1" width="1"/><br /><a href="blog-0010.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0011.html">The Build Process of SDL Perl</a><br /><span style="font-size: 10px">Wednesday, 07 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Building.html" style="font-size: 10px">[Building]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch. <br /> The Build Process <br /> Alien::SDL <br /><a href="blog-0011.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0012.html">SDL RC 2.5 decides to play with PDL</a><br /><span style="font-size: 10px">Tuesday, 29 June 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-PDL.html" style="font-size: 10px">[PDL]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.<br />You can use PDL and SDL together to create real-time,<br />responsive animations and simulations.<br /><a href="blog-0012.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0013.html">Providing direct memory access to SDL_Surface's pixels</a><br /><span style="font-size: 10px">Wednesday, 23 June 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Pack.html" style="font-size: 10px">[Pack]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Surface.html" style="font-size: 10px">[Surface]</a> <a href="tags-XS.html" style="font-size: 10px">[XS]</a></span><br /> In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces. <br /> The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this: <br /> SV * get_pixel32 ( SDL_Surface * surface , int x , int y ) <br /><a href="blog-0013.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0014.html">SDLpp.pl: Packaging SDL Scripts Alpha</a><br /><span style="font-size: 10px">Friday, 14 May 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Packaging.html" style="font-size: 10px">[Packaging]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users. <br />Here is the shooter.pl packaged up:<br /> <br /><a href="blog-0014.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0015.html">Getting people to use SDL Perl: Docs, API, and Distribution</a><br /><span style="font-size: 10px">Friday, 07 May 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-API.html" style="font-size: 10px">[API]</a> <a href="tags-Design.html" style="font-size: 10px">[Design]</a> <a href="tags-Docs.html" style="font-size: 10px">[Docs]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> The road so far <br />Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. <a href="http://matrix.cpantesters.org/?dist=Alien-SDL+1.403">Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in <a href="http://matrix.cpantesters.org/?dist=SDL+2.405">SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our <a href="http://search.cpan.org/~kthakore/Games-FrozenBubble-2.202/lib/Games/FrozenBubble.pm">Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.<br /> Getting people to use SDL Perl <br />After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas. <br /> Tutorials/Documentation<br /> <br /> We have more docs now on http://sdl.perl.org but they suck <br /> What type of tutorials do you think will be good for beginners? <br /> A project start to finish? <br /> Individual tutorials for various topics? <br /> What needs to go in SDL::CookBook? <br /> <br /> API sweetness <br /> SDL Perl depends on distinct C libraries <br /> This makes naming conventions, data formats different the SDL:: namespaces <br /> How do people design this stuff? <br /> We are hackers and we just go do stuff but I think this needs some prior thought <br /> Any takers? <br /> <br /> Distribution <br /> If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus <br /> One way is a Wx::Perl::Packer clone <br /> Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? <br /> If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. <br /> <a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/EXlozhjfhdo" height="1" width="1"/><br /><a href="blog-0015.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0016.html">Games::FrozenBubble: It is a start!</a><br /><span style="font-size: 10px">Monday, 12 April 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Frozen-Bubble.html" style="font-size: 10px">[Frozen Bubble]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.<br /> <br /> <a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/gHnHwFtAvFE" height="1" width="1"/><br /><a href="blog-0016.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0017.html">Release SDL 2.4: Frozen-Bubble begins to go to CPAN</a><br /><span style="font-size: 10px">Tuesday, 06 April 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Frozen-Bubble.html" style="font-size: 10px">[Frozen Bubble]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> <br />SDL 2.4 is released! <br />After 8 months of work this picture begins to sum it up:<br /><a href="blog-0017.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0018.html">A summer of possibilities (SDL_perl and GSOC 2010 )</a><br /><span style="font-size: 10px">Tuesday, 30 March 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-GSOC.html" style="font-size: 10px">[GSOC]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> GSOC 2010 <br /> As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications. <br /> Process to Apply <br /><a href="blog-0018.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0021.html">New build system! Needs testing!</a><br /><span style="font-size: 10px">Thursday, 18 February 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Building.html" style="font-size: 10px">[Building]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> <br /> <br /> <br /><a href="blog-0021.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0022.html">Quick Game for Toronto Perl Mongers</a><br /><span style="font-size: 10px">Thursday, 11 February 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-TPM.html" style="font-size: 10px">[TPM]</a></span><br /> <br /> Beep ... Boop<br /> <br /><a href="blog-0022.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0023.html">SDL_perl 2.3_5 is out!</a><br /><span style="font-size: 10px">Monday, 01 February 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> We keep on rolling,<br />rolling,<br />waiting on the world to turn. <br /><a href="blog-0023.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0024.html">Threaded XS callback finally gets solved.</a><br /><span style="font-size: 10px">Wednesday, 06 January 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Updates.html" style="font-size: 10px">[Updates]</a> <a href="tags-XS.html" style="font-size: 10px">[XS]</a></span><br /> <br />Dragged down from the lofty isles,<br />into the guts and gore of the monster,<br /><a href="blog-0024.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0025.html">SDL Alpha 2: A sneak preview</a><br /><span style="font-size: 10px">Sunday, 06 December 2009</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> Pretty or Ugly, <br /> Code is Code <br /> New or Old, <br /><a href="blog-0025.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
\ No newline at end of file
+<div class="blog"><h1>Results for tag: SDL</h1><div><a href="blog-0001.html">SDL Perl Game Contest - week 1 roundup</a><br /><span style="font-size: 10px">Tuesday, 08 March 2011</span><br /><span style="font-size: 10px">Tags: <a href="tags-Contest.html" style="font-size: 10px">[Contest]</a> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-games.html" style="font-size: 10px">[games]</a></span><br />As you probably know, last week we started the SDL Perl Game Contest (more like a Game Challenge, as people pointed out), where you have to write one game per week throughout the entire month of March!<br />So far we had some awesome entries - people really stood up to the challenge! Check them out:<br /> Solar Conflict , by JT Palmer (jtpalmer)<br /><a href="blog-0001.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0002.html">The SDL Perl Game Contest!</a><br /><span style="font-size: 10px">Friday, 25 February 2011</span><br /><span style="font-size: 10px">Tags: <a href="tags-Contest.html" style="font-size: 10px">[Contest]</a> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> Let's get a Party Started <br />Sure, you know what SDL is, right? Well, SDL has very nice Perl <br />bindings that let you use the power and flexibility of Perl to write <br /><a href="blog-0002.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0003.html">Closing the Grant</a><br /><span style="font-size: 10px">Tuesday, 18 January 2011</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Manual.html" style="font-size: 10px">[Manual]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />With the following commit I am closing the grant.<br />This is what has been accomplished from each of the objectives:<br /> Cleaner Code and a lot of memory and performance improvements ( SDL 2.527 released Jan 18th ) <br /><a href="blog-0003.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0004.html">Grant Progess Reports 1-3: Sept - Nov</a><br /><span style="font-size: 10px">Monday, 22 November 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Updates.html" style="font-size: 10px">[Updates]</a></span><br />As you know I have received a TPF grant to write a SDL Perl Manual.<br /> <br /> <br /><a href="blog-0004.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0005.html">SDL 2.518 Released: Neverhood Clone</a><br /><span style="font-size: 10px">Monday, 04 October 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />So Blaizer started a Neverhood clone and fixed a lot of the Controller code to make it work nicely. This has been released as SDL 2.518. It does break back compat a bit, but not too much.<br />Have a look at http://sdl.perl.org/SDL-Deprecated.html#2_517 to see the breakages. <br />The documentation for Controller has also been improved considerably. <br /><a href="blog-0005.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0006.html">SDL Manual: Reviewers Needed</a><br /><span style="font-size: 10px">Monday, 27 September 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Manual.html" style="font-size: 10px">[Manual]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />Work has begun on the 4th chapter of the SDL Manual. The code is on github , and I regularly update the pdf on our server. <br />Writing manuals is not of my greatest skills, so I would love some review of my work. Any problems can be reported in the issues . <br />If you want to help with writing the manual, please join me on #sdl irc.perl.org or email us at<br /><a href="blog-0006.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0007.html">SDL 2.512 released - Layers Support added</a><br /><span style="font-size: 10px">Tuesday, 31 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixes. Have a look at the CHANGELOG.<br />Here is an implementation of the new Layer stuff. Solitaire .<br /> <br /><a href="blog-0007.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0008.html">Introducing SDLx::Controller::Object, with our good friend Mario!</a><br /><span style="font-size: 10px">Friday, 20 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Demo.html" style="font-size: 10px">[Demo]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Physics.html" style="font-size: 10px">[Physics]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> Hi Folks <br />This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller .<br /> Mario Demo using SDL Perl from SDLPerl on Vimeo . <br /><a href="blog-0008.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0009.html">SDL 2.511 + Using SDL for quick visualizations</a><br /><span style="font-size: 10px">Monday, 09 August 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />SDL Perl 2.511 is showing great promises. The initial tests show a great deal of stability. <a href="http://search.cpan.org/~kthakore/SDL-2.511/">http://search.cpan.org/~kthakore/SDL-2.511/ <br /> Moreover we are seeing more varied users of SDL Perl.<br />John.O Writes:<br /> <br />This is for a tool that we'll be providing our dealers... it measures cellular modem signal strengths out in the middle of nowhere, so dealers can evaluate if our products will work in customers' fields. And of course, I'm using Perl/SDL for the graphics... C gets on my nerves.<br />Our company is http://smartfield.com .<br />John O.<br /> <br /> <a href="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/0/da"><img src="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/1/da"><img src="http://feedads.g.doubleclick.net/~a/4ef14C7N9N6loLPCw2LnQe-salU/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/taMSrti4vNc" height="1" width="1"/><br /><a href="blog-0009.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0010.html">Perl+SDL 3D Rendering</a><br /><span style="font-size: 10px">Saturday, 31 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Showcase.html" style="font-size: 10px">[Showcase]</a></span><br /> Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch. <br /> --yapgh <br /> This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.<br /><a href="blog-0010.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0011.html">SDL 2.503 Released!</a><br /><span style="font-size: 10px">Thursday, 22 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> SDL 2.503 has been released on to CPAN. The changes are mostly in the new features added to SDLx::* layer. However as our continuing attempt to improve cross platform support we have some low level fixes. <br /> Most interstingly we have begun work on SDLx::Sprite::Animated. Although, volatile, this addition will be highly anticipated. We look forward for more work on it soon. Additionally are the changes in SDLx::Surface. SDLx::Surface is an attempt to provide gfx, pixels, video and low level surface functions in a combined and simpler interface. <br /> Since SDLx::Sprite and SDLx::App depends on SDLx::Surface, new features will be propagated and the magic amplified! These are exciting times for SDL in Perl. So come join us for great justice on #sdl irc.perl.org or sdl-devel@perl.org . <br /><a href="blog-0011.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0012.html">Huge World Maps in less then 100 lines</a><br /><span style="font-size: 10px">Friday, 16 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Example.html" style="font-size: 10px">[Example]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Syntax.html" style="font-size: 10px">[Syntax]</a></span><br /> <br />Hello folks,<br />Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above. The code is at http://gist.github.com/478440 . The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of '<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;">Simple Games Easy. Complex Games Possible.' <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> UPDATE: with some help, and newcomer jtpalmer'<span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;">s help we have added Link <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> <span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;"> <br /> <br />--caio yapgh <br /> <a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/ONip91qsKjQ" height="1" width="1"/><br /><a href="blog-0012.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0013.html">The Build Process of SDL Perl</a><br /><span style="font-size: 10px">Wednesday, 07 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Building.html" style="font-size: 10px">[Building]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch. <br /> The Build Process <br /> Alien::SDL <br /><a href="blog-0013.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0014.html">SDL RC 2.5 decides to play with PDL</a><br /><span style="font-size: 10px">Tuesday, 29 June 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-PDL.html" style="font-size: 10px">[PDL]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.<br />You can use PDL and SDL together to create real-time,<br />responsive animations and simulations.<br /><a href="blog-0014.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0015.html">Providing direct memory access to SDL_Surface's pixels</a><br /><span style="font-size: 10px">Wednesday, 23 June 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Pack.html" style="font-size: 10px">[Pack]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Surface.html" style="font-size: 10px">[Surface]</a> <a href="tags-XS.html" style="font-size: 10px">[XS]</a></span><br /> In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces. <br /> The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this: <br /> SV * get_pixel32 ( SDL_Surface * surface , int x , int y ) <br /><a href="blog-0015.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0016.html">SDLpp.pl: Packaging SDL Scripts Alpha</a><br /><span style="font-size: 10px">Friday, 14 May 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Packaging.html" style="font-size: 10px">[Packaging]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users. <br />Here is the shooter.pl packaged up:<br /> <br /><a href="blog-0016.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0017.html">Getting people to use SDL Perl: Docs, API, and Distribution</a><br /><span style="font-size: 10px">Friday, 07 May 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-API.html" style="font-size: 10px">[API]</a> <a href="tags-Design.html" style="font-size: 10px">[Design]</a> <a href="tags-Docs.html" style="font-size: 10px">[Docs]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> The road so far <br />Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. <a href="http://matrix.cpantesters.org/?dist=Alien-SDL+1.403">Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in <a href="http://matrix.cpantesters.org/?dist=SDL+2.405">SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our <a href="http://search.cpan.org/~kthakore/Games-FrozenBubble-2.202/lib/Games/FrozenBubble.pm">Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.<br /> Getting people to use SDL Perl <br />After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas. <br /> Tutorials/Documentation<br /> <br /> We have more docs now on http://sdl.perl.org but they suck <br /> What type of tutorials do you think will be good for beginners? <br /> A project start to finish? <br /> Individual tutorials for various topics? <br /> What needs to go in SDL::CookBook? <br /> <br /> API sweetness <br /> SDL Perl depends on distinct C libraries <br /> This makes naming conventions, data formats different the SDL:: namespaces <br /> How do people design this stuff? <br /> We are hackers and we just go do stuff but I think this needs some prior thought <br /> Any takers? <br /> <br /> Distribution <br /> If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus <br /> One way is a Wx::Perl::Packer clone <br /> Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? <br /> If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. <br /> <a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/da"><img src="http://feedads.g.doubleclick.net/~a/9LDtns437JWMVWJoUGIR6gCE1W0/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/EXlozhjfhdo" height="1" width="1"/><br /><a href="blog-0017.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0018.html">Games::FrozenBubble: It is a start!</a><br /><span style="font-size: 10px">Monday, 12 April 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Frozen-Bubble.html" style="font-size: 10px">[Frozen Bubble]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.<br /> <br /> <a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/da"><img src="http://feedads.g.doubleclick.net/~a/28KepidbDodIEOBBaPgsiIFpD3o/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/gHnHwFtAvFE" height="1" width="1"/><br /><a href="blog-0018.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0019.html">Release SDL 2.4: Frozen-Bubble begins to go to CPAN</a><br /><span style="font-size: 10px">Tuesday, 06 April 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Frozen-Bubble.html" style="font-size: 10px">[Frozen Bubble]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> <br />SDL 2.4 is released! <br />After 8 months of work this picture begins to sum it up:<br /><a href="blog-0019.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0020.html">A summer of possibilities (SDL_perl and GSOC 2010 )</a><br /><span style="font-size: 10px">Tuesday, 30 March 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-GSOC.html" style="font-size: 10px">[GSOC]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> GSOC 2010 <br /> As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications. <br /> Process to Apply <br /><a href="blog-0020.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0023.html">New build system! Needs testing!</a><br /><span style="font-size: 10px">Thursday, 18 February 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Building.html" style="font-size: 10px">[Building]</a> <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> <br /> <br /> <br /><a href="blog-0023.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0024.html">Quick Game for Toronto Perl Mongers</a><br /><span style="font-size: 10px">Thursday, 11 February 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-TPM.html" style="font-size: 10px">[TPM]</a></span><br /> <br /> Beep ... Boop<br /> <br /><a href="blog-0024.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0025.html">SDL_perl 2.3_5 is out!</a><br /><span style="font-size: 10px">Monday, 01 February 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Releases.html" style="font-size: 10px">[Releases]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br /> We keep on rolling,<br />rolling,<br />waiting on the world to turn. <br /><a href="blog-0025.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Showcase</h1><div><a href="blog-0008.html">Perl+SDL 3D Rendering</a><br /><span style="font-size: 10px">Saturday, 31 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Showcase.html" style="font-size: 10px">[Showcase]</a></span><br /> Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch. <br /> --yapgh <br /> This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.<br /><a href="blog-0008.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0019.html">SDL Perl Showcase</a><br /><span style="font-size: 10px">Friday, 12 March 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL-Perl.html" style="font-size: 10px">[SDL Perl]</a> <a href="tags-Showcase.html" style="font-size: 10px">[Showcase]</a></span><br /> <br />SDL_Mixer and Effects <br /> <br /><a href="blog-0019.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: Showcase</h1><div><a href="blog-0010.html">Perl+SDL 3D Rendering</a><br /><span style="font-size: 10px">Saturday, 31 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Showcase.html" style="font-size: 10px">[Showcase]</a></span><br /> Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch. <br /> --yapgh <br /> This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.<br /><a href="blog-0010.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0021.html">SDL Perl Showcase</a><br /><span style="font-size: 10px">Friday, 12 March 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-EyeCandy.html" style="font-size: 10px">[EyeCandy]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL-Perl.html" style="font-size: 10px">[SDL Perl]</a> <a href="tags-Showcase.html" style="font-size: 10px">[Showcase]</a></span><br /> <br />SDL_Mixer and Effects <br /> <br /><a href="blog-0021.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Surface</h1><div><a href="blog-0013.html">Providing direct memory access to SDL_Surface's pixels</a><br /><span style="font-size: 10px">Wednesday, 23 June 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Pack.html" style="font-size: 10px">[Pack]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Surface.html" style="font-size: 10px">[Surface]</a> <a href="tags-XS.html" style="font-size: 10px">[XS]</a></span><br /> In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces. <br /> The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this: <br /> SV * get_pixel32 ( SDL_Surface * surface , int x , int y ) <br /><a href="blog-0013.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: Surface</h1><div><a href="blog-0015.html">Providing direct memory access to SDL_Surface's pixels</a><br /><span style="font-size: 10px">Wednesday, 23 June 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Pack.html" style="font-size: 10px">[Pack]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Surface.html" style="font-size: 10px">[Surface]</a> <a href="tags-XS.html" style="font-size: 10px">[XS]</a></span><br /> In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces. <br /> The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this: <br /> SV * get_pixel32 ( SDL_Surface * surface , int x , int y ) <br /><a href="blog-0015.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Syntax</h1><div><a href="blog-0010.html">Huge World Maps in less then 100 lines</a><br /><span style="font-size: 10px">Friday, 16 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Example.html" style="font-size: 10px">[Example]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Syntax.html" style="font-size: 10px">[Syntax]</a></span><br /> <br />Hello folks,<br />Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above. The code is at http://gist.github.com/478440 . The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of '<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;">Simple Games Easy. Complex Games Possible.' <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> UPDATE: with some help, and newcomer jtpalmer'<span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;">s help we have added Link <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> <span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;"> <br /> <br />--caio yapgh <br /> <a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/ONip91qsKjQ" height="1" width="1"/><br /><a href="blog-0010.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: Syntax</h1><div><a href="blog-0012.html">Huge World Maps in less then 100 lines</a><br /><span style="font-size: 10px">Friday, 16 July 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Example.html" style="font-size: 10px">[Example]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Syntax.html" style="font-size: 10px">[Syntax]</a></span><br /> <br />Hello folks,<br />Recently we have been working on making the Perl syntax sugar for SDL in the form of SDLx. So far we have got the SDLx::Surface and SDLx::Sprite (garu++) done. So the first thing we did was throw together a quick Zelda map walker. As you can see above. The code is at http://gist.github.com/478440 . The SDL code that this depends on will be SDL 2.503 soonish . We are in the process of cleaning up some more SDLx and Alien::SDL bugs. After that SDLx::App will be overhauled to make this sort of thing even easier. Finally living up to our goal of '<span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;">Simple Games Easy. Complex Games Possible.' <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> UPDATE: with some help, and newcomer jtpalmer'<span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;">s help we have added Link <br /><span class="Apple-style-span" style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif; font-size: 13px;"> <span style="font-family: Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif;"> <br /> <br />--caio yapgh <br /> <a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/0/di" border="0" ismap="true"> <br /><a href="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/da"><img src="http://feedads.g.doubleclick.net/~a/c0ScjYCjwVOpMfey5qcm_RKKLBs/1/di" border="0" ismap="true"> <img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/ONip91qsKjQ" height="1" width="1"/><br /><a href="blog-0012.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: TPM</h1><div><a href="blog-0022.html">Quick Game for Toronto Perl Mongers</a><br /><span style="font-size: 10px">Thursday, 11 February 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-TPM.html" style="font-size: 10px">[TPM]</a></span><br /> <br /> Beep ... Boop<br /> <br /><a href="blog-0022.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: TPM</h1><div><a href="blog-0024.html">Quick Game for Toronto Perl Mongers</a><br /><span style="font-size: 10px">Thursday, 11 February 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Game.html" style="font-size: 10px">[Game]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-TPM.html" style="font-size: 10px">[TPM]</a></span><br /> <br /> Beep ... Boop<br /> <br /><a href="blog-0024.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Updates</h1><div><a href="blog-0002.html">Grant Progess Reports 1-3: Sept - Nov</a><br /><span style="font-size: 10px">Monday, 22 November 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Updates.html" style="font-size: 10px">[Updates]</a></span><br />As you know I have received a TPF grant to write a SDL Perl Manual.<br /> <br /> <br /><a href="blog-0002.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0024.html">Threaded XS callback finally gets solved.</a><br /><span style="font-size: 10px">Wednesday, 06 January 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Updates.html" style="font-size: 10px">[Updates]</a> <a href="tags-XS.html" style="font-size: 10px">[XS]</a></span><br /> <br />Dragged down from the lofty isles,<br />into the guts and gore of the monster,<br /><a href="blog-0024.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: Updates</h1><div><a href="blog-0004.html">Grant Progess Reports 1-3: Sept - Nov</a><br /><span style="font-size: 10px">Monday, 22 November 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Grant.html" style="font-size: 10px">[Grant]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Updates.html" style="font-size: 10px">[Updates]</a></span><br />As you know I have received a TPF grant to write a SDL Perl Manual.<br /> <br /> <br /><a href="blog-0004.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: XS</h1><div><a href="blog-0013.html">Providing direct memory access to SDL_Surface's pixels</a><br /><span style="font-size: 10px">Wednesday, 23 June 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Pack.html" style="font-size: 10px">[Pack]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Surface.html" style="font-size: 10px">[Surface]</a> <a href="tags-XS.html" style="font-size: 10px">[XS]</a></span><br /> In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces. <br /> The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this: <br /> SV * get_pixel32 ( SDL_Surface * surface , int x , int y ) <br /><a href="blog-0013.html" style="font-size: 12px">[more]</a><br /><br /></div><hr /><div><a href="blog-0024.html">Threaded XS callback finally gets solved.</a><br /><span style="font-size: 10px">Wednesday, 06 January 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Updates.html" style="font-size: 10px">[Updates]</a> <a href="tags-XS.html" style="font-size: 10px">[XS]</a></span><br /> <br />Dragged down from the lofty isles,<br />into the guts and gore of the monster,<br /><a href="blog-0024.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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+<div class="blog"><h1>Results for tag: XS</h1><div><a href="blog-0015.html">Providing direct memory access to SDL_Surface's pixels</a><br /><span style="font-size: 10px">Wednesday, 23 June 2010</span><br /><span style="font-size: 10px">Tags: <a href="tags-Pack.html" style="font-size: 10px">[Pack]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Surface.html" style="font-size: 10px">[Surface]</a> <a href="tags-XS.html" style="font-size: 10px">[XS]</a></span><br /> In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces. <br /> The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this: <br /> SV * get_pixel32 ( SDL_Surface * surface , int x , int y ) <br /><a href="blog-0015.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-API: blog-0015.html-inc
-Building: blog-0011.html-inc,blog-0021.html-inc
-Demo: blog-0006.html-inc
-Design: blog-0015.html-inc
-Docs: blog-0015.html-inc
-Example: blog-0010.html-inc
-EyeCandy: blog-0003.html-inc,blog-0005.html-inc,blog-0019.html-inc
-Frozen Bubble: blog-0016.html-inc,blog-0017.html-inc
-GSOC: blog-0018.html-inc
-Game: blog-0005.html-inc,blog-0022.html-inc
-Grant: blog-0001.html-inc,blog-0002.html-inc,blog-0004.html-inc
-Manual: blog-0001.html-inc,blog-0004.html-inc
-PDL: blog-0012.html-inc
-Pack: blog-0013.html-inc
-Packaging: blog-0014.html-inc
-Perl: blog-0002.html-inc,blog-0003.html-inc,blog-0006.html-inc,blog-0007.html-inc,blog-0008.html-inc,blog-0009.html-inc,blog-0010.html-inc,blog-0011.html-inc,blog-0012.html-inc,blog-0013.html-inc,blog-0014.html-inc,blog-0015.html-inc,blog-0016.html-inc,blog-0017.html-inc,blog-0018.html-inc,blog-0019.html-inc,blog-0024.html-inc,blog-0025.html-inc
-Physics: blog-0006.html-inc
-Releases: blog-0003.html-inc,blog-0005.html-inc,blog-0009.html-inc,blog-0021.html-inc,blog-0023.html-inc,blog-0025.html-inc
-SDL: blog-0001.html-inc,blog-0002.html-inc,blog-0003.html-inc,blog-0004.html-inc,blog-0005.html-inc,blog-0006.html-inc,blog-0007.html-inc,blog-0008.html-inc,blog-0009.html-inc,blog-0010.html-inc,blog-0011.html-inc,blog-0012.html-inc,blog-0013.html-inc,blog-0014.html-inc,blog-0015.html-inc,blog-0016.html-inc,blog-0017.html-inc,blog-0018.html-inc,blog-0021.html-inc,blog-0022.html-inc,blog-0023.html-inc,blog-0024.html-inc,blog-0025.html-inc
-SDL Perl: blog-0019.html-inc
-SDL Perl EyeCandy: blog-0020.html-inc
-Showcase: blog-0008.html-inc,blog-0019.html-inc
-Surface: blog-0013.html-inc
-Syntax: blog-0010.html-inc
-TPM: blog-0022.html-inc
-Updates: blog-0002.html-inc,blog-0024.html-inc
-XS: blog-0013.html-inc,blog-0024.html-inc
+API: blog-0017.html-inc
+Building: blog-0013.html-inc,blog-0023.html-inc
+Contest: blog-0001.html-inc,blog-0002.html-inc
+Demo: blog-0008.html-inc
+Design: blog-0017.html-inc
+Docs: blog-0017.html-inc
+Example: blog-0012.html-inc
+EyeCandy: blog-0005.html-inc,blog-0007.html-inc,blog-0021.html-inc
+Frozen Bubble: blog-0018.html-inc,blog-0019.html-inc
+GSOC: blog-0020.html-inc
+Game: blog-0001.html-inc,blog-0002.html-inc,blog-0007.html-inc,blog-0024.html-inc
+Grant: blog-0003.html-inc,blog-0004.html-inc,blog-0006.html-inc
+Manual: blog-0003.html-inc,blog-0006.html-inc
+PDL: blog-0014.html-inc
+Pack: blog-0015.html-inc
+Packaging: blog-0016.html-inc
+Perl: blog-0001.html-inc,blog-0002.html-inc,blog-0004.html-inc,blog-0005.html-inc,blog-0008.html-inc,blog-0009.html-inc,blog-0010.html-inc,blog-0011.html-inc,blog-0012.html-inc,blog-0013.html-inc,blog-0014.html-inc,blog-0015.html-inc,blog-0016.html-inc,blog-0017.html-inc,blog-0018.html-inc,blog-0019.html-inc,blog-0020.html-inc,blog-0021.html-inc
+Physics: blog-0008.html-inc
+Releases: blog-0005.html-inc,blog-0007.html-inc,blog-0011.html-inc,blog-0023.html-inc,blog-0025.html-inc
+SDL: blog-0001.html-inc,blog-0002.html-inc,blog-0003.html-inc,blog-0004.html-inc,blog-0005.html-inc,blog-0006.html-inc,blog-0007.html-inc,blog-0008.html-inc,blog-0009.html-inc,blog-0010.html-inc,blog-0011.html-inc,blog-0012.html-inc,blog-0013.html-inc,blog-0014.html-inc,blog-0015.html-inc,blog-0016.html-inc,blog-0017.html-inc,blog-0018.html-inc,blog-0019.html-inc,blog-0020.html-inc,blog-0023.html-inc,blog-0024.html-inc,blog-0025.html-inc
+SDL Perl: blog-0021.html-inc
+SDL Perl EyeCandy: blog-0022.html-inc
+Showcase: blog-0010.html-inc,blog-0021.html-inc
+Surface: blog-0015.html-inc
+Syntax: blog-0012.html-inc
+TPM: blog-0024.html-inc
+Updates: blog-0004.html-inc
+XS: blog-0015.html-inc
+games: blog-0001.html-inc