1;
__END__
-
-#!/usr/bin/env perl
-#
-# Surface.pm
-#
-# Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org>
-#
-# ------------------------------------------------------------------------------
-#
-# This library is free software; you can redistribute it and/or
-# modify it under the terms of the GNU Lesser General Public
-# License as published by the Free Software Foundation; either
-# version 2.1 of the License, or (at your option) any later version.
-#
-# This library is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-# Lesser General Public License for more details.
-#
-# You should have received a copy of the GNU Lesser General Public
-# License along with this library; if not, write to the Free Software
-# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-#
-# ------------------------------------------------------------------------------
-#
-# Please feel free to send questions, suggestions or improvements to:
-#
-# David J. Goehrig
-# dgoehrig@cpan.org
-#
-
-package SDL::Surface;
-
-use strict;
-use warnings;
-use Carp;
-use SDL;
-use SDL::SFont;
-use SDL::Color;
-use SDL::Rect;
-use Data::Dumper;
-sub new {
- my $proto = shift;
- my $class = ref($proto) || $proto;
- my %options = @_;
- my $self;
-
- verify (%options, qw/ -name -n -flags -fl -width -w -height -h -depth -d
- -pitch -p -Rmask -r -Gmask -g -Bmask -b -Amask -a
- -from -f /) if $SDL::DEBUG;
-
- if ( defined($options{-name}) && $options{-name} ne "" && exists $SDL::{IMGLoad} ) {
- $self = \SDL::IMGLoad($options{-name});
- } else {
- my $f = $options{-flags} || $options{-fl} || SDL::SDL_ANYFORMAT();
- my $w = $options{-width} || $options{-w} || 1;
- my $h = $options{-height} || $options{-h} || 1;
- my $d = $options{-depth} || $options{-d} || 8;
- my $p = $options{-pitch} || $options{-p} || $w*$d;
- my $r = $options{-Rmask} || $options{-r}
- || ( SDL::BigEndian() ? 0xff000000 : 0x000000ff );
- my $g = $options{-Gmask} || $options{-g}
- || ( SDL::BigEndian() ? 0x00ff0000 : 0x0000ff00 );
- my $b = $options{-Bmask} || $options{-b}
- || ( SDL::BigEndian() ? 0x0000ff00 : 0x00ff0000 );
- my $a = $options{-Amask} || $options{-a}
- || ( SDL::BigEndian() ? 0x000000ff : 0xff000000 );
-
- if ( $options{-from}|| $options{-f} ) {
- my $src = $options{-from}|| $options{-f};
- $self = \SDL::CreateRGBSurfaceFrom($src,$w,$h,$d,$p,$r,$g,$b,$a);
- } else {
- $self = \SDL::CreateRGBSurface($f,$w,$h,$d,$r,$g,$b,$a);
- }
- }
- croak "SDL::Surface::new failed. ", SDL::GetError()
- unless ( $$self);
- bless $self,$class;
- return $self;
-}
-
-sub DESTROY {
- SDL::FreeSurface(${$_[0]});
-}
-
-sub flags {
- SDL::SurfaceFlags(${$_[0]});
-}
-
-sub palette {
- SDL::SurfacePalette(${$_[0]});
-}
-
-sub bpp {
- SDL::SurfaceBitsPerPixel(${$_[0]});
-}
-
-sub bytes_per_pixel {
- SDL::SurfaceBytesPerPixel(${$_[0]});
-}
-
-sub Rshift {
- SDL::SurfaceRshift(${$_[0]});
-}
-
-sub Gshift {
- SDL::SurfaceGshift(${$_[0]});
-}
-
-sub Bshift {
- SDL::SurfaceBshift(${$_[0]});
-}
-
-sub Ashift {
- SDL::SurfaceAshift(${$_[0]});
-}
-
-sub Rmask {
- SDL::SurfaceRmask(${$_[0]});
-}
-
-sub Gmask {
- SDL::SurfaceGmask(${$_[0]});
-}
-
-sub Bmask {
- SDL::SurfaceBmask(${$_[0]});
-}
-
-sub Amask {
- SDL::SurfaceAmask(${$_[0]});
-}
-
-sub color_key {
- SDL::SurfaceColorKey(${$_[0]});
-}
-
-sub alpha {
- SDL::SurfaceAlpha(${$_[0]});
-}
-
-sub width {
- SDL::SurfaceW(${$_[0]});
-}
-
-sub height {
- SDL::SurfaceH(${$_[0]});
-}
-
-sub pitch {
- SDL::SurfacePitch(${$_[0]});
-}
-
-sub pixels {
- SDL::SurfacePixels(${$_[0]});
-}
-
-sub pixel {
- croak "SDL::Surface::pixel requires a SDL::Color"
- if $_[3] && $SDL::DEBUG && !$_[3]->isa("SDL::Color");
- $_[3] ?
- new SDL::Color -color => SDL::SurfacePixel(${$_[0]},$_[1],$_[2],${$_[3]}) :
- new SDL::Color -color => SDL::SurfacePixel(${$_[0]},$_[1],$_[2]);
-}
-
-sub fill {
- if ($_[1] == 0 ) {
- SDL::FillRect(${$_[0]},0,${$_[2]});
- } else {
- SDL::FillRect(${$_[0]},$_[1],$_[2]);
- }
-}
-
-sub lockp {
- SDL::MUSTLOCK(${$_[0]});
-}
-
-sub lock {
- SDL::SurfaceLock(${$_[0]});
-}
-
-sub unlock {
- SDL::SurfaceUnlock(${$_[0]});
-}
-
-sub update {
- my $self = shift;;
- if ($SDL::DEBUG) {
- for (@_) {
- croak "SDL::Surface::update requires SDL::Rect objects"
- unless $_->isa('SDL::Rect');
- }
- }
- SDL::UpdateRects($$self, map { ${$_} } @_ );
-}
-
-sub flip {
- SDL::Flip(${$_[0]});
-}
-
-sub blit {
- $_[1] = 0 unless defined $_[1];
- $_[3] = 0 unless defined $_[3];
-
- if ($SDL::DEBUG) {
- croak "SDL::Surface::blit requires SDL::Rect objects"
- unless ($_[1] == 0 || $_[1]->isa('SDL::Rect'))
- && ($_[3] == 0 || $_[3]->isa('SDL::Rect'));
- croak "SDL::Surface::blit requires SDL::Surface objects"
- unless $_[2]->isa('SDL::Surface');
- }
- #BlitSurface ( src, src_rect, dest, dest_rect )
-
- SDL::BlitSurface( ${$_[0]}, $_[1], ${$_[2]}, $_[3]);
-}
-
-sub set_colors {
- my $self = shift;
- my $start = shift;
- for (@_) {
- croak "SDL::Surface::set_colors requires SDL::Color objects"
- unless !$SDL::DEBUG || $_->isa('SDL::Color');
- }
- return SDL::SetColors($$self, $start, map { ${$_} } @_);
-}
-
-sub set_color_key {
- croak "SDL::Surface::set_color_key requires a SDL::Color object"
- unless !$SDL::DEBUG || (ref($_[2]) && $_[2]->isa('SDL::Color'));
- SDL::SetColorKey(${$_[0]},$_[1],${$_[2]});
-}
-
-sub set_alpha {
- SDL::SetAlpha(${$_[0]},$_[1],$_[2]);
-}
-
-sub display_format {
- my $self = shift;
- my $tmp = SDL::DisplayFormat($$self);
- SDL::FreeSurface ($$self);
- $$self = $tmp;
- $self;
-}
-
-sub display_format_alpha {
- my $self = shift;
- my $tmp = SDL::DisplayFormatAlpha($$self);
- SDL::FreeSurface ($$self);
- $$self = $tmp;
- $self;
-}
-
-sub rgb {
- my $self = shift;
- my $tmp = SDL::ConvertRGB($$self);
- SDL::FreeSurface($$self);
- $$self = $tmp;
- $self;
-}
-
-sub rgba {
- my $self = shift;
- my $tmp = SDL::ConvertRGBA($$self);
- SDL::FreeSurface($$self);
- $$self = $tmp;
- $self;
-}
-
-sub rect {
- my $self = shift;
- new SDL::Rect -width => $self->width(), -height => $self->height(),
- -x => $_[0] || 0, -y => $_[1] || 0;
-}
-
-sub print {
- my ($self,$x,$y,@text) = @_;
- SDL::SFont::PutString( $$self, $x, $y, join('',@text));
-}
-
-sub save_bmp {
- SDL::SaveBMP( ${$_[0]},$_[1]);
-}
-
-sub video_info {
- shift;
- SDL::VideoInfo();
-}
-
-1;
-
-__END__;
-
-=pod
-
-=head1 NAME
-
-SDL::Surface - a SDL perl extension
-
-=head1 SYNOPSIS
-
- use SDL::Surface;
- $image = new SDL::Surface(-name=>"yomama.jpg");
-
-=head1 DESCRIPTION
-
-The C<SDL::Surface> module encapsulates the SDL_Surface* structure, and
-many of its ancillatory functions. Not only is it a workhorse of the
-OO Layer, it is the base class for the C<SDL::App> class.
-
-=head1 EXPORTS
-
- SDL_SWSURFACE SDL_HWSURFACE
- SDL_ASYNCBLIT SDL_ANYFORMAT
- SDL_HWPALETTE SDL_DOUBLEBUF
- SDL_FULLSCREEN SDL_OPENGL
- SDL_OPENGLBLIT SDL_RESIZEABLE
- SDL_NOFRAME SDL_SRCCOLORKEY
- SDL_RLEACCEL SDL_SRCALPHA
- SDL_PREALLOC
-
-=head1 METHODS
-
-=head2 new (-name => 'foo.png')
-
-The C<SDL::Surface> class can be instantiated in a number of different ways.
-If support for the SDL_image library was included when SDL_perl was compiled,
-the easiest way to create a new surface is to use the C<SDL::Surface::new>
-method with the C<-name> option. This will load the image from the file
-and return an object encapsulating the SDL_Surface*.
-
-=head2 new (-from => $buffer, ... )
-
-If the contents of the new Surface is already in memory, C<SDL::Surface::new>
-may be called with the C<-from> option to create an image from that section
-of memory. This method takes the following additional parameters:
-
-=over 4
-
-=item *
-
--width the width of the image in pixels
-
-=item *
-
--height the height of the image in pixels
-
-=item *
-
--depth the number of bits per pixel
-
-=item *
-
--pitch the number of bytes per line
-
-=item *
-
--Rmask an optional bitmask for red
-
-=item *
-
--Gmask an optional bitmask for green
-
-=item *
-
--Bmask an optional bitmask for green
-
-=item *
-
--Amask an optional bitmask for alpha
-
-=back
-
-=head2 new ( -flags => SDL_SWSURFACE, ... )
-
-Finally, C<SDL::Suface::new> may be invoked with the C<-flags> option, in a
-similar fashion to the C<-from> directive. This invocation takes the same
-additional options as C<-from> with the exception of C<-pitch> which is ignored.
-This method returns a new, blank, SDL::Surface option with any of the following
-flags turned on:
-
-=over 4
-
-=item *
-
-SWSURFACE() a non-accelerated surface
-
-=item *
-
-HWSURFACE() a hardware accelerated surface
-
-=item *
-
-SRCCOLORKEY() a surface with a transperant color
-
-=item *
-
-SRCALPHA() an alpha blended, translucent surface
-
-=back
-
-=head2 flags ()
-
-C<SDL::Surface::flags> returns the flags with which the surface was initialized.
-
-=head2 palette ()
-
-C<SDL::Surface::palette> currently returns a SDL_Palette*, this may change in
-future revisions.
-
-=head2 bpp ()
-
-C<SDL::Surface::bpp> returns the bits per pixel of the surface
-
-=head2 bytes_per_pixel ()
-
-C<SDL::Surface::bytes_per_pixel> returns the bytes per pixel of the surface
-
-=head2 Rshift ()
-
-C<SDL::Surface::Rshift> returns the bit index of the red field for the surface's pixel format
-
-=head2 Gshift ()
-
-C<SDL::Surface::Gshift> returns the bit index of the green field for the surface's pixel format
-
-=head2 Bshift ()
-
-C<SDL::Surface::Bshift> returns the bit index of the blue field for the surface's pixel format
-
-=head2 Ashift ()
-
-C<SDL::Surface::Ashift> returns the bit index of the alpha field for the surface's pixel format
-
-=head2 Rmask ()
-
-C<SDL::Surface::Rmask> returns the bit mask for the red field for teh surface's pixel format
-
-=head2 Gmask ()
-
-C<SDL::Surface::Gmask> returns the bit mask for the green field for teh surface's pixel format
-
-=head2 Bmask ()
-
-C<SDL::Surface::Bmask> returns the bit mask for the blue field for teh surface's pixel format
-
-=head2 Amask ()
-
-C<SDL::Surface::Amask> returns the bit mask for the alpha field for teh surface's pixel format
-
-=head2 color_key ()
-
-C<SDL::Surface::color_key> returns the current color key for the image, which can be set with
-the C<SDL::Surface::set_color_key> method. Before calling C<SDL::Surface::color_key> on
-a image, you should fist call C<SDL::Surface::display_format> to convert it to the same
-format as the display. Failure to do so will result in failure to apply the correct color_key.
-
-=head2 alpha ()
-
-C<SDL::Surface::alpha> returns the current alpha value for the image, which can be set with
-the C<SDL::Surface::set_alpha> method.
-
-=head2 width ()
-
-C<SDL::Surface::width> returns the width in pixels of the surface
-
-=head2 height ()
-
-C<SDL::Surface::height> returns the height in pixels of the surface
-
-=head2 pitch ()
-
-C<SDL::Surface::pitch> returns the width of a surface's scanline in bytes
-
-=head2 pixels ()
-
-C<SDL::Surface::pixels> returns a Uint8* to the image's pixel data. This is not
-inherently useful within perl, though may be used to pass image data to user provided
-C functions.
-
-=head2 pixel (x,y,[color])
-
-C<SDL::Surface::pixel> will set the color value of the pixel at (x,y) to the given
-color if provided. C<SDL::Surface::pixel> returns a SDL::Color object for the
-color value of the pixel at (x,y) after any possible modifications.
-
-=head2 fill (rect,color)
-
-C<SDL::Surface::fill> will fill the given SDL::Rect rectangle with the specified SDL::Color
-This function optionally takes a SDL_Rect* and a SDL_Color*
-
-=head2 lockp ()
-
-C<SDL::Surface::lockp> returns true if the surface must be locked
-
-=head2 lock ()
-
-C<SDL::Surface::lock> places a hardware lock if necessary, preventing access to
-the surface's memory
-
-=head2 unlock ()
-
-C<SDL::Surface::unlock> removes any hardware locks, enabling blits
-
-=head2 update ( rects...)
-
-C<SDL::Surface::update> takes one or more SDL::Rect's which determine which sections
-of the image are to be updated. This option is only useful on the appliaction surface.
-
-=head2 flip ()
-
-C<SDL::Surface::flip> updates the full surface, using a double buffer if available
-
-=head2 blit (srect,dest,drect)
-
-C<SDL::Surface::blit> blits the current surface onto the destination surface,
-according to the provided rectangles. If a rectangle is 0, then the full surface is used.
-
-=head2 set_colors (start,colors...)
-
-C<SDL::Surface::set_colors> updates the palette starting at index C<start> with the
-supplied colors. The colors may either be SDL::Color objects or SDL_Color* from the
-low level C-style API.
-
-=head2 set_color_key (flag,pixel) or (flag,x,y)
-
-C<SDL::Surface::set_color_key> sets the blit flag, usually SDL_SRCCOLORKEY,
-to the specified L<SDL::Color> object. Optional a SDL_Color* may be passed.
-
-=head2 set_alpha (flag,alpha)
-
-C<SDL::Surface::set_alpha> sets the opacity of the image for alpha blits.
-C<alpha> takes a value from 0x00 to 0xff.
-
-=head2 display_format ()
-
-C<SDL::Surface::display_format> converts the surface to the same format as the
-current screen.
-
-=head2 display_format_alpha ()
-
-C<SDL::Surface::display_format_alpha> converts the surface to the same format as the
-current screen, plus an alpha channel.
-
-=head2 rgb ()
-
-C<SDL::Surface::rgb> converts the surface to a 24 bit rgb format regardless of the initial format.
-
-=head2 rgba ()
-
-C<SDL::Surface::rgba> converts the surface to a 32 bit rgba format regarless of the initial format.
-
-=head2 print (x,y,text...)
-
-C<SDL::Surface::print> renders the text using the current font onto the image.
-This option is only supported for with SDL_image and SFont.
-
-=head2 save_bmp (filename)
-
-C<SDL::Surface::save_bmp> saves the surface to filename in Windows BMP format.
-
-=head2 video_info ()
-
-C<SDL::Surface::video_info> returns a hash describing the current state of the
-video hardware.
-
-=head1 AUTHOR
-
-David J. Goehrig
-
-=head1 SEE ALSO
-
-L<perl> L<SDL::App> L<SDL::Color> L<SDL::Palette> L<SDL::Rect>
-
-=cut
+=head1
+There C<SDL_Surface>