use strict;
use warnings;
-use metaclass 'Moose::Meta::Class' => (
- ':attribute_metaclass' => 'Moose::Meta::Attribute'
-);
+
+use Moose::Meta::Class;
+use metaclass 'Moose::Meta::Class';
use Carp 'confess';
-our $VERSION = '0.04';
+our $VERSION = '0.09';
+our $AUTHORITY = 'cpan:STEVAN';
sub new {
- my $class = shift;
- my %params = (scalar @_ == 1) ? %{$_[0]} : @_;
+ my $class = shift;
+ my %params;
+ if (scalar @_ == 1) {
+ if (defined $_[0]) {
+ (ref($_[0]) eq 'HASH')
+ || confess "Single parameters to new() must be a HASH ref";
+ %params = %{$_[0]};
+ }
+ }
+ else {
+ %params = @_;
+ }
my $self = $class->meta->new_object(%params);
$self->BUILDALL(\%params);
return $self;
}
sub BUILDALL {
+ # NOTE: we ask Perl if we even
+ # need to do this first, to avoid
+ # extra meta level calls
+ return unless $_[0]->can('BUILD');
my ($self, $params) = @_;
foreach my $method (reverse $self->meta->find_all_methods_by_name('BUILD')) {
$method->{code}->($self, $params);
}
sub DEMOLISHALL {
- my $self = shift;
+ # NOTE: we ask Perl if we even
+ # need to do this first, to avoid
+ # extra meta level calls
+ return unless $_[0]->can('DEMOLISH');
+ my $self = shift;
foreach my $method ($self->meta->find_all_methods_by_name('DEMOLISH')) {
$method->{code}->($self);
}
return 0;
}
+# RANT:
+# Cmon, how many times have you written
+# the following code while debugging:
+#
+# use Data::Dumper;
+# warn Dumper \%thing;
+#
+# It can get seriously annoying, so why
+# not just do this ...
+sub dump {
+ my $self = shift;
+ require Data::Dumper;
+ $Data::Dumper::Maxdepth = shift if @_;
+ Data::Dumper::Dumper $self;
+}
+
1;
__END__
=item B<does ($role_name)>
+This will check if the invocant's class C<does> a given C<$role_name>.
+This is similar to C<isa> for object, but it checks the roles instead.
+
+=item B<dump ($maxdepth)>
+
+Cmon, how many times have you written the following code while debugging:
+
+ use Data::Dumper;
+ warn Dumper $obj;
+
+It can get seriously annoying, so why not just use this.
+
=back
=head1 BUGS
=head1 COPYRIGHT AND LICENSE
-Copyright 2006 by Infinity Interactive, Inc.
+Copyright 2006, 2007 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>