=head3 Why is my code taking so long to load?
-Moose does have a compile time performance burden,
-which it inherits from Class::MOP. If load/compile
-time is a concern for your application, Moose may not
-be the right tool for you.
+Moose does have a compile time performance burden,
+which it inherits from Class::MOP. If load/compile
+time is a concern for your application, Moose may not
+be the right tool for you.
-Although, you should note that we are exploring the
-use of L<Module::Compile> to try and reduce this problem,
+Although, you should note that we are exploring the
+use of L<Module::Compile> to try and reduce this problem,
but nothing is ready yet.
=head3 Why are my objects taking so long to construct?
-Moose uses a lot of introspection when constructing an
-instance, and introspection can be slow. This problem
-can be solved by making your class immutable. This can
+Moose uses a lot of introspection when constructing an
+instance, and introspection can be slow. This problem
+can be solved by making your class immutable. This can
be done with the following code:
MyClass->meta->make_immutable();
Moose will then memoize a number of meta-level methods
-and inline a constructor for you. For more information
-on this see the L<Constructors> section below and in the
+and inline a constructor for you. For more information
+on this see the L<Constructors> section below and in the
L<Moose::Cookbook::FAQ>.
=head2 Constructors & Immutability
-=head3 I made my class immutable, but C<new> it is still slow!
+=head3 I made my class immutable, but C<new> is still slow!
-Do you have a custom C<new> method in your class? Moose
-will not overwrite your custom C<new> method, you would
-probably do better to try and convert this to use the
-C<BUILD> method or possibly set C<default> values in
-the attribute declaration.
+Do you have a custom C<new> method in your class? Moose
+will not overwrite your custom C<new> method, you would
+probably do better to try and convert this to use the
+C<BUILD> method or possibly set C<default> values in
+the attribute declaration.
-=head3 I made my class immutable, and now my (before | after |
+=head3 I made my class immutable, and now my (before | after |
around) C<new> is not being called?
-Making a I<before>, I<after> or I<around> wrap around the
-C<new> method, will actually create a C<new> method within
+Making a I<before>, I<after> or I<around> wrap around the
+C<new> method will actually create a C<new> method within
your class. This will prevent Moose from creating one itself
-when you make the class immutable.
+when you make the class immutable.
=head2 Accessors
=head3 I created an attribute, where are my accessors?
-Accessors are B<not> created implicitly, you B<must> ask Moose
+Accessors are B<not> created implicitly, you B<must> ask Moose
to create them for you. My guess is that you have this:
has 'foo' => (isa => 'Bar');
has 'foo' => (isa => 'Bar', is => 'rw');
-The reason this is so, is because it is a perfectly valid use
-case to I<not> have an accessor. The simplest one is that you
-want to write your own. If Moose created on automatically, then
-because of the order in which classes are constructed, Moose
-would overwrite your custom accessor. You wouldn't want that
+The reason this is so is because it is a perfectly valid use
+case to I<not> have an accessor. The simplest one is that you
+want to write your own. If Moose created one automatically, then
+because of the order in which classes are constructed, Moose
+would overwrite your custom accessor. You wouldn't want that
would you?
=head2 Method Modifiers
-=head3 How come I can't change C<@_> in a C<before> modifier?
+=head3 Why can't I change C<@_> in a C<before> modifier?
-The C<before> modifier simply is called I<before> the main method.
-Its return values are simply ignored, and are B<not> passed onto
-the main method body.
+The C<before> modifier is called I<before> the main method.
+Its return values are simply ignored, and are B<not> passed onto
+the main method body.
-There are a number of reasons for this, but those arguments are
-too lengthy for this document. Instead, I suggest using an C<around>
+There are a number of reasons for this, but those arguments are
+too lengthy for this document. Instead, I suggest using an C<around>
modifier instead. Here is some sample code:
around 'foo' => sub {
my $next = shift;
my ($self, @args) = @_;
- # do something silly here to @args
- $next->($self, reverse(@args));
+ # do something silly here to @args
+ $next->($self, reverse(@args));
};
-=head3 How come I can't see return values in an C<after> modifier?
+=head3 Why can't I see return values in an C<after> modifier?
-As with the C<before> modifier, the C<after> modifier is simply
-called I<after> the main method. It is passed the original contents
-of C<@_> and B<not> the return values of the main method.
+As with the C<before> modifier, the C<after> modifier is simply
+called I<after> the main method. It is passed the original contents
+of C<@_> and B<not> the return values of the main method.
-Again, the arguments are too lengthy as to why this has to be. And
+Again, the arguments are too lengthy as to why this has to be. And
as with C<before> I recommend using an C<around> modifier instead.
Here is some sample code:
around 'foo' => sub {
my $next = shift;
my ($self, @args) = @_;
- my @rv = $next->($self, @args);
+ my @rv = $next->($self, @args);
# do something silly with the return values
return reverse @rv;
};
-=head2 Moose and Attributes
+=head2 Moose and Subroutine Attributes
-=head3 Why doesn't attributes I inherited from a superclass work?
+=head3 Why don't subroutine attributes I inherited from a superclass work?
Currently when you subclass a module, this is done at runtime with
the C<extends> keyword but attributes are checked at compile time
C<BEGIN> block so that the attribute handlers will be available at
compile time like this:
- BEGIN { extends qw/Foo/ }
+ BEGIN { extends qw/Foo/ }
+
+Note that we're talking about Perl's subroutine attributes here, not
+Moose attributes:
+
+ sub foo : Bar(27) { ... }
=head2 Moose and Other Modules
See L<Moose and Attributes>.
+=head2 Roles
+
+=head3 Why is BUILD not called for my composed roles?
+
+BUILD is never called in composed roles. The primary reason is that
+roles are B<not> order sensitive. Roles are composed in such a way
+that the order of composition does not matter (for information on
+the deeper theory of this read the original traits papers here
+L<http://www.iam.unibe.ch/~scg/Research/Traits/>).
+
+Because roles are essentially unordered, it would be impossible to
+determine the order in which to execute the BUILD methods.
+
+As for alternate solutions, there are a couple.
+
+=over 4
+
+=item *
+
+Using a combination of lazy and default in your attributes to
+defer initialization (see the Binary Tree example in the cookbook
+for a good example of lazy/default usage
+L<Moose::Cookbook::Basics::Recipe3>)
+
+=item *
+
+Use attribute triggers, which fire after an attribute is set, to facilitate
+initialization. These are described in the L<Moose> docs, and examples can be
+found in the test suite.
+
+=back
+
+In general, roles should not I<require> initialization; they should either
+provide sane defaults or should be documented as needing specific
+initialization. One such way to "document" this is to have a separate
+attribute initializer which is required for the role. Here is an example of
+how to do this:
+
+ package My::Role;
+ use Moose::Role;
+
+ has 'height' => (
+ is => 'rw',
+ isa => 'Int',
+ lazy => 1,
+ default => sub {
+ my $self = shift;
+ $self->init_height;
+ }
+ );
+
+ requires 'init_height';
+
+In this example, the role will not compose successfully unless the class
+provides a C<init_height> method.
+
+If none of those solutions work, then it is possible that a role is not
+the best tool for the job, and you really should be using classes. Or, at
+the very least, you should reduce the amount of functionality in your role
+so that it does not require initialization.
+
=head1 AUTHOR
Stevan Little E<lt>stevan@iinteractive.comE<gt>
=head1 COPYRIGHT AND LICENSE
-Copyright 2006, 2007 by Infinity Interactive, Inc.
+Copyright 2006-2009 by Infinity Interactive, Inc.
L<http://www.iinteractive.com>