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1 | <div class="pod"> |
2 | <!-- INDEX START --> |
3 | <h3 id="TOP">Index</h3> |
4 | |
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5 | <ul><li><a href="#NAME">NAME</a> |
6 | <ul><li><a href="#CATEGORY">CATEGORY</a></li> |
7 | </ul> |
8 | </li> |
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9 | <li><a href="#SYNOPSIS">SYNOPSIS</a></li> |
10 | <li><a href="#DESCRIPTION">DESCRIPTION</a></li> |
11 | <li><a href="#The_SDL_Perl_2009_Development_Team">The SDL Perl 2009 Development Team</a> |
12 | <ul><li><a href="#Documentation">Documentation</a></li> |
13 | <li><a href="#Perl_Development">Perl Development</a></li> |
14 | <li><a href="#Maintainance">Maintainance </a></li> |
15 | </ul> |
16 | </li> |
17 | <li><a href="#MacOSX_Experimental_Usage">MacOSX Experimental Usage</a> |
18 | <ul><li><a href="#Running_SDL_Perl_Scripts_in_MacOSX">Running SDL Perl Scripts in MacOSX</a></li> |
19 | </ul> |
20 | </li> |
21 | <li><a href="#Functions_exported_by_SDL_pm">Functions exported by SDL.pm</a> |
22 | <ul><li><a href="#init_flags">init(flags) </a></li> |
23 | <li><a href="#init_subsystem_flags">init_subsystem(flags)</a></li> |
24 | <li><a href="#quit_subsystem_flags">quit_subsystem(flags)</a></li> |
25 | <li><a href="#quit">quit</a></li> |
26 | <li><a href="#was_init_flags">was_init(flags)</a></li> |
27 | <li><a href="#get_error">get_error()</a></li> |
28 | <li><a href="#set_error_error_need_to_be_coded">set_error(error) *need to be coded</a></li> |
29 | <li><a href="#error_code_need_to_be_coded">error(code) * need to be coded</a></li> |
30 | <li><a href="#clear_error_need_to_be_coded">clear_error() * need to be coded</a></li> |
31 | <li><a href="#load_object">load_object()</a></li> |
32 | <li><a href="#load_function">load_function()</a></li> |
33 | <li><a href="#unload_object">unload_object()</a></li> |
34 | <li><a href="#VERSION">VERSION()</a></li> |
35 | <li><a href="#version">version()</a></li> |
36 | <li><a href="#linked_version">linked_version</a></li> |
37 | <li><a href="#get_error-2">get_error()</a></li> |
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38 | <li><a href="#delay_ms">delay(ms)</a></li> |
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39 | </ul> |
40 | </li> |
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41 | <li><a href="#STUFF_TO_BE_DONE_for_the_documentati">STUFF TO BE DONE for the documentation</a> |
42 | </li> |
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43 | </ul><hr /> |
44 | <!-- INDEX END --> |
45 | |
46 | <h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p> |
47 | <div id="NAME_CONTENT"> |
48 | <p>SDL_perl - Simple DirectMedia Layer for Perl</p> |
49 | |
50 | </div> |
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51 | <h2 id="CATEGORY">CATEGORY</h2> |
52 | <div id="CATEGORY_CONTENT"> |
53 | <p>Core</p> |
54 | |
55 | </div> |
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56 | <h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p> |
57 | <div id="SYNOPSIS_CONTENT"> |
58 | <pre> use SDL; |
59 | |
60 | </pre> |
61 | |
62 | </div> |
63 | <h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p> |
64 | <div id="DESCRIPTION_CONTENT"> |
65 | <p>SDL_perl is a package of perl modules that provides both functional and object orient |
66 | interfaces to the Simple DirectMedia Layer for Perl 5. This package does take some |
67 | liberties with the SDL API, and attempts to adhere to the spirit of both the SDL |
68 | and Perl. This document describes the low-level functional SDL_perl API. For the |
69 | object oriented programming interface please see the documentation provided on a |
70 | per class basis.</p> |
71 | |
72 | </div> |
73 | <h1 id="The_SDL_Perl_2009_Development_Team">The SDL Perl 2009 Development Team</h1><p><a href="#TOP" class="toplink">Top</a></p> |
74 | <div id="The_SDL_Perl_2009_Development_Team_C"> |
75 | |
76 | </div> |
77 | <h2 id="Documentation">Documentation</h2> |
78 | <div id="Documentation_CONTENT"> |
79 | <pre> Nick: magnet |
80 | |
81 | </pre> |
82 | |
83 | </div> |
84 | <h2 id="Perl_Development">Perl Development</h2> |
85 | <div id="Perl_Development_CONTENT"> |
86 | <pre> Nick: Garu |
87 | Name: Breno G. de Oliveira |
88 | |
89 | Nick: Dngor |
90 | Name: Rocco Caputo |
91 | |
92 | Nick: nferraz |
93 | Name: Nelson Ferraz |
94 | |
95 | Nick: acme |
96 | Name: Leon Brocard |
97 | |
98 | Nick: FROGGS |
99 | Name: Tobias Leich |
100 | |
101 | </pre> |
102 | |
103 | </div> |
104 | <h2 id="Maintainance">Maintainance </h2> |
105 | <div id="Maintainance_CONTENT"> |
106 | <pre> Nick: kthakore |
107 | Name: Kartik Thakore |
108 | |
109 | </pre> |
110 | |
111 | </div> |
112 | <h1 id="MacOSX_Experimental_Usage">MacOSX Experimental Usage</h1><p><a href="#TOP" class="toplink">Top</a></p> |
113 | <div id="MacOSX_Experimental_Usage_CONTENT"> |
114 | <p>Please get libsdl packages from Fink</p> |
115 | <pre> perl Build.PL |
116 | perl Build test |
117 | perl Build bundle |
118 | perl Build install |
119 | |
120 | </pre> |
121 | |
122 | </div> |
123 | <h2 id="Running_SDL_Perl_Scripts_in_MacOSX">Running SDL Perl Scripts in MacOSX</h2> |
124 | <div id="Running_SDL_Perl_Scripts_in_MacOSX_C"> |
125 | <p>First set the PERL5LIB environment variable to the dependencies of your script</p> |
126 | <pre> %export PERL5LIB=$PERL5LIB:./lib |
127 | |
128 | </pre> |
129 | <p>Use the SDLPerl executable made in the bundle and call your scripts</p> |
130 | <pre> %SDLPerl.app/Contents/MacOS/SDLPerl yourScript.pl |
131 | |
132 | </pre> |
133 | |
134 | </div> |
135 | <h1 id="Functions_exported_by_SDL_pm">Functions exported by SDL.pm</h1><p><a href="#TOP" class="toplink">Top</a></p> |
136 | <div id="Functions_exported_by_SDL_pm_CONTENT"> |
137 | |
138 | </div> |
139 | <h2 id="init_flags">init(flags) </h2> |
140 | <div id="init_flags_CONTENT"> |
141 | <p>As with the C language API, SDL_perl initializes the SDL environment through |
142 | the <code>SDL::init</code> subroutine. This routine takes a mode flag constructed through |
143 | the bitwise OR product of the following constants:</p> |
144 | <dl> |
145 | <dt>* |
146 | INIT_AUDIO</dt> |
147 | <dt>* |
148 | INIT_VIDEO</dt> |
149 | <dt>* |
150 | INIT_CDROM</dt> |
151 | <dt>* |
152 | INIT_EVERYTHING</dt> |
153 | <dt>* |
154 | INIT_NOPARACHUTE</dt> |
155 | <dt>* |
156 | INIT_JOYSTICK</dt> |
157 | <dt>* |
158 | INIT_TIMER</dt> |
159 | </dl> |
160 | <p><code>SDL::Init</code> returns 0 on success, or -1 on error.</p> |
161 | |
162 | </div> |
163 | <h2 id="init_subsystem_flags">init_subsystem(flags)</h2> |
164 | <div id="init_subsystem_flags_CONTENT"> |
165 | <p>After SDL has been initialized with SDL::init you may initialize uninitialized subsystems with SDL::init_subsystem. |
166 | The flags parameter is the same as that used in SDL::init. </p> |
167 | <p>SDL::init_subsystem returns 0 on success, or -1 on error.</p> |
168 | |
169 | </div> |
170 | <h2 id="quit_subsystem_flags">quit_subsystem(flags)</h2> |
171 | <div id="quit_subsystem_flags_CONTENT"> |
172 | <p>SDL::quit_subsystem allows you to shut down a subsystem that has been previously initialized by SDL::init or SDL::init_subsystem. |
173 | The flags tells SDL::quit_subSystem which subsystems to shut down, it uses the same values that are passed to SDL::init. </p> |
174 | <p>SDL::quit_subsystem doesn't returns any value.</p> |
175 | |
176 | </div> |
177 | <h2 id="quit">quit</h2> |
178 | <div id="quit_CONTENT"> |
179 | <p>Shuts down all SDL subsystems, unloads the dynamically linked library and frees the allocated resources. This should always be called before you exit.</p> |
180 | <p>SDL::quit doesn't returns any value.</p> |
181 | |
182 | </div> |
183 | <h2 id="was_init_flags">was_init(flags)</h2> |
184 | <div id="was_init_flags_CONTENT"> |
185 | <p>SDL::was_init allows you to see which SDL subsytems have been initialized. |
186 | flags is a bitwise OR'd combination of the subsystems you wish to check (see SDL::init for a list of subsystem flags). |
187 | If 'flags' is 0 or SDL_INIT_EVERYTHING, it returns a mask of all initialized subsystems (this does not include SDL_INIT_EVENTTHREAD or SDL_INIT_NOPARACHUTE).</p> |
188 | |
189 | |
190 | |
191 | |
192 | |
193 | </div> |
194 | <h2 id="get_error">get_error()</h2> |
195 | <div id="get_error_CONTENT"> |
196 | <p>The last error message set by the SDL library can be retrieved using the subroutine |
197 | <code>SDL::get_error</code>, which returns a scalar containing the text of the message if any.</p> |
198 | |
199 | </div> |
200 | <h2 id="set_error_error_need_to_be_coded">set_error(error) *need to be coded</h2> |
201 | <div id="set_error_error_need_to_be_coded_CON"> |
202 | <p>SDL::get_error sets the SDL error to a printf style formatted string. |
203 | it doesn't returns any values.</p> |
204 | |
205 | </div> |
206 | <h2 id="error_code_need_to_be_coded">error(code) * need to be coded</h2> |
207 | <div id="error_code_need_to_be_coded_CONTENT"> |
208 | <p>Sets the SDL error message to one of several predefined strings specified by code. </p> |
209 | <p>code can be :</p> |
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210 | <dl> |
211 | <dt>SDL_errorcode</dt> |
212 | <dd> |
213 | <p>The corresponding error string</p> |
214 | </dd> |
215 | <dt>SDL_ENOMEM</dt> |
216 | <dd> |
217 | <p>Out of memory</p> |
218 | </dd> |
219 | <dt>SDL_EFREAD</dt> |
220 | <dd> |
221 | <p>Error reading from datastream</p> |
222 | </dd> |
223 | <dt>SDL_EFWRITE</dt> |
224 | <dd> |
225 | <p>Error writing to datastream</p> |
226 | </dd> |
227 | <dt>SDL_EFSEEK</dt> |
228 | <dd> |
229 | <p>Error seeking in datastream</p> |
230 | </dd> |
231 | <dt>SDL_UNSUPPORTED</dt> |
232 | <dd> |
233 | <p>Unknown SDL error</p> |
234 | </dd> |
235 | <dt>SDL_LASTERROR</dt> |
236 | <dd> |
237 | <p>Unknown SDL error</p> |
238 | </dd> |
239 | <dt>any other value</dt> |
240 | <dd> |
241 | <p>Unknown SDL error</p> |
242 | </dd> |
243 | </dl> |
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244 | |
245 | |
246 | |
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247 | |
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248 | <p>Note 1: SDL_LASTERROR marks the highest numbered predefined error. |
249 | Note 2: SDL also defines SDL_OutOfMemory() and SDL_Unsupported() for internal use |
250 | which are equivalent to SDL_Error(SDL_ENOMEM) and SDL_Error(SDL_UNSUPPORTED) respectively. </p> |
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251 | <p>SDL::Error doesn't returns any value.</p> |
252 | |
253 | |
254 | |
255 | |
256 | |
257 | </div> |
258 | <h2 id="clear_error_need_to_be_coded">clear_error() * need to be coded</h2> |
259 | <div id="clear_error_need_to_be_coded_CONTENT"> |
260 | <p>SDL::clear_error deletes all information about the last internal SDL error. Useful if the error has been handled by the program. |
261 | it doesn't returns any value.</p> |
262 | |
263 | </div> |
264 | <h2 id="load_object">load_object()</h2> |
265 | <div id="load_object_CONTENT"> |
266 | <p>Need to be coded.</p> |
267 | |
268 | </div> |
269 | <h2 id="load_function">load_function()</h2> |
270 | <div id="load_function_CONTENT"> |
271 | <p>Need to be coded.</p> |
272 | |
273 | </div> |
274 | <h2 id="unload_object">unload_object()</h2> |
275 | <div id="unload_object_CONTENT"> |
276 | <p>Need to be coded.</p> |
277 | |
278 | </div> |
279 | <h2 id="VERSION">VERSION()</h2> |
280 | <div id="VERSION_CONTENT"> |
281 | <p>Need to be coded. </p> |
282 | |
283 | </div> |
284 | <h2 id="version">version()</h2> |
285 | <div id="version_CONTENT"> |
286 | <p>Need to be coded.</p> |
287 | |
288 | </div> |
289 | <h2 id="linked_version">linked_version</h2> |
290 | <div id="linked_version_CONTENT"> |
291 | <p>Need to be coded.</p> |
292 | |
293 | </div> |
294 | <h2 id="get_error-2">get_error()</h2> |
295 | <div id="get_error_CONTENT-2"> |
296 | <p>The last error message set by the SDL library can be retrieved using the subroutine |
297 | <code>SDL::get_error</code>, which returns a scalar containing the text of the message if any.</p> |
298 | |
299 | </div> |
300 | <h2 id="delay_ms">delay(ms)</h2> |
301 | <div id="delay_ms_CONTENT"> |
302 | <p>This subroutine allows an application to delay further operations for atleast a |
303 | number of milliseconds provided as the argument. The actual delay may be longer |
304 | than the specified depending on the underlying OS.</p> |
305 | |
306 | |
307 | |
308 | |
309 | |
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310 | </div> |
311 | <h1 id="STUFF_TO_BE_DONE_for_the_documentati">STUFF TO BE DONE for the documentation</h1><p><a href="#TOP" class="toplink">Top</a></p> |
312 | <div id="STUFF_TO_BE_DONE_for_the_documentati-2"> |
313 | <pre> |
314 | |
315 | |
316 | SDL:: to improve |
317 | SDL::Video add examples, need general improvement. |
318 | Event.pod need to be checked against Events.pod |
319 | SDL::Events need to be completed |
320 | SDL::Cdrom need some examples. |
321 | SDL::MultiThread to be created( once implemented ). |
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322 | SDL::Timer need examples. |
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323 | SDL::RW to be created. |
324 | SDL::Mouse need to be created. |
325 | SDL::Joystick need to be created. |
326 | SDL::Audio need to be created. |
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327 | |
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328 | </pre> |
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329 | |
330 | </div> |
331 | </div> |