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162a0989 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
5<ul><li><a href="#NAME">NAME</a></li>
6<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
7<li><a href="#DESCRIPTION">DESCRIPTION</a></li>
8<li><a href="#The_SDL_Perl_2009_Development_Team">The SDL Perl 2009 Development Team</a>
9<ul><li><a href="#Documentation">Documentation</a></li>
10<li><a href="#Perl_Development">Perl Development</a></li>
11<li><a href="#Maintainance">Maintainance </a></li>
12</ul>
13</li>
14<li><a href="#MacOSX_Experimental_Usage">MacOSX Experimental Usage</a>
15<ul><li><a href="#Running_SDL_Perl_Scripts_in_MacOSX">Running SDL Perl Scripts in MacOSX</a></li>
16</ul>
17</li>
18<li><a href="#Functions_exported_by_SDL_pm">Functions exported by SDL.pm</a>
19<ul><li><a href="#init_flags">init(flags) </a></li>
20<li><a href="#init_subsystem_flags">init_subsystem(flags)</a></li>
21<li><a href="#quit_subsystem_flags">quit_subsystem(flags)</a></li>
22<li><a href="#quit">quit</a></li>
23<li><a href="#was_init_flags">was_init(flags)</a></li>
24<li><a href="#get_error">get_error()</a></li>
25<li><a href="#set_error_error_need_to_be_coded">set_error(error) *need to be coded</a></li>
26<li><a href="#error_code_need_to_be_coded">error(code) * need to be coded</a></li>
27<li><a href="#clear_error_need_to_be_coded">clear_error() * need to be coded</a></li>
28<li><a href="#load_object">load_object()</a></li>
29<li><a href="#load_function">load_function()</a></li>
30<li><a href="#unload_object">unload_object()</a></li>
31<li><a href="#VERSION">VERSION()</a></li>
32<li><a href="#version">version()</a></li>
33<li><a href="#linked_version">linked_version</a></li>
34<li><a href="#get_error-2">get_error()</a></li>
35<li><a href="#delay_ms">delay(ms)</a>
36</li>
37</ul>
38</li>
39</ul><hr />
40<!-- INDEX END -->
41
42<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
43<div id="NAME_CONTENT">
44<p>SDL_perl - Simple DirectMedia Layer for Perl</p>
45
46</div>
47<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
48<div id="SYNOPSIS_CONTENT">
49<pre> use SDL;
50
51</pre>
52
53</div>
54<h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
55<div id="DESCRIPTION_CONTENT">
56<p>SDL_perl is a package of perl modules that provides both functional and object orient
57interfaces to the Simple DirectMedia Layer for Perl 5. This package does take some
58liberties with the SDL API, and attempts to adhere to the spirit of both the SDL
59and Perl. This document describes the low-level functional SDL_perl API. For the
60object oriented programming interface please see the documentation provided on a
61per class basis.</p>
62
63</div>
64<h1 id="The_SDL_Perl_2009_Development_Team">The SDL Perl 2009 Development Team</h1><p><a href="#TOP" class="toplink">Top</a></p>
65<div id="The_SDL_Perl_2009_Development_Team_C">
66
67</div>
68<h2 id="Documentation">Documentation</h2>
69<div id="Documentation_CONTENT">
70<pre> Nick: magnet
71
72</pre>
73
74</div>
75<h2 id="Perl_Development">Perl Development</h2>
76<div id="Perl_Development_CONTENT">
77<pre> Nick: Garu
78 Name: Breno G. de Oliveira
79
80 Nick: Dngor
81 Name: Rocco Caputo
82
83 Nick: nferraz
84 Name: Nelson Ferraz
85
86 Nick: acme
87 Name: Leon Brocard
88
89 Nick: FROGGS
90 Name: Tobias Leich
91
92</pre>
93
94</div>
95<h2 id="Maintainance">Maintainance </h2>
96<div id="Maintainance_CONTENT">
97<pre> Nick: kthakore
98 Name: Kartik Thakore
99
100</pre>
101
102</div>
103<h1 id="MacOSX_Experimental_Usage">MacOSX Experimental Usage</h1><p><a href="#TOP" class="toplink">Top</a></p>
104<div id="MacOSX_Experimental_Usage_CONTENT">
105<p>Please get libsdl packages from Fink</p>
106<pre> perl Build.PL
107 perl Build test
108 perl Build bundle
109 perl Build install
110
111</pre>
112
113</div>
114<h2 id="Running_SDL_Perl_Scripts_in_MacOSX">Running SDL Perl Scripts in MacOSX</h2>
115<div id="Running_SDL_Perl_Scripts_in_MacOSX_C">
116<p>First set the PERL5LIB environment variable to the dependencies of your script</p>
117<pre> %export PERL5LIB=$PERL5LIB:./lib
118
119</pre>
120<p>Use the SDLPerl executable made in the bundle and call your scripts</p>
121<pre> %SDLPerl.app/Contents/MacOS/SDLPerl yourScript.pl
122
123</pre>
124
125</div>
126<h1 id="Functions_exported_by_SDL_pm">Functions exported by SDL.pm</h1><p><a href="#TOP" class="toplink">Top</a></p>
127<div id="Functions_exported_by_SDL_pm_CONTENT">
128
129</div>
130<h2 id="init_flags">init(flags) </h2>
131<div id="init_flags_CONTENT">
132<p>As with the C language API, SDL_perl initializes the SDL environment through
133the <code>SDL::init</code> subroutine. This routine takes a mode flag constructed through
134the bitwise OR product of the following constants:</p>
135<dl>
136 <dt>*
137INIT_AUDIO</dt>
138 <dt>*
139INIT_VIDEO</dt>
140 <dt>*
141INIT_CDROM</dt>
142 <dt>*
143INIT_EVERYTHING</dt>
144 <dt>*
145INIT_NOPARACHUTE</dt>
146 <dt>*
147INIT_JOYSTICK</dt>
148 <dt>*
149INIT_TIMER</dt>
150</dl>
151<p><code>SDL::Init</code> returns 0 on success, or -1 on error.</p>
152
153</div>
154<h2 id="init_subsystem_flags">init_subsystem(flags)</h2>
155<div id="init_subsystem_flags_CONTENT">
156<p>After SDL has been initialized with SDL::init you may initialize uninitialized subsystems with SDL::init_subsystem.
157The flags parameter is the same as that used in SDL::init. </p>
158<p>SDL::init_subsystem returns 0 on success, or -1 on error.</p>
159
160</div>
161<h2 id="quit_subsystem_flags">quit_subsystem(flags)</h2>
162<div id="quit_subsystem_flags_CONTENT">
163<p>SDL::quit_subsystem allows you to shut down a subsystem that has been previously initialized by SDL::init or SDL::init_subsystem.
164The flags tells SDL::quit_subSystem which subsystems to shut down, it uses the same values that are passed to SDL::init. </p>
165<p>SDL::quit_subsystem doesn't returns any value.</p>
166
167</div>
168<h2 id="quit">quit</h2>
169<div id="quit_CONTENT">
170<p>Shuts down all SDL subsystems, unloads the dynamically linked library and frees the allocated resources. This should always be called before you exit.</p>
171<p>SDL::quit doesn't returns any value.</p>
172
173</div>
174<h2 id="was_init_flags">was_init(flags)</h2>
175<div id="was_init_flags_CONTENT">
176<p>SDL::was_init allows you to see which SDL subsytems have been initialized.
177flags is a bitwise OR'd combination of the subsystems you wish to check (see SDL::init for a list of subsystem flags).
178If 'flags' is 0 or SDL_INIT_EVERYTHING, it returns a mask of all initialized subsystems (this does not include SDL_INIT_EVENTTHREAD or SDL_INIT_NOPARACHUTE).</p>
179
180
181
182
183
184</div>
185<h2 id="get_error">get_error()</h2>
186<div id="get_error_CONTENT">
187<p>The last error message set by the SDL library can be retrieved using the subroutine
188<code>SDL::get_error</code>, which returns a scalar containing the text of the message if any.</p>
189
190</div>
191<h2 id="set_error_error_need_to_be_coded">set_error(error) *need to be coded</h2>
192<div id="set_error_error_need_to_be_coded_CON">
193<p>SDL::get_error sets the SDL error to a printf style formatted string.
194it doesn't returns any values.</p>
195
196</div>
197<h2 id="error_code_need_to_be_coded">error(code) * need to be coded</h2>
198<div id="error_code_need_to_be_coded_CONTENT">
199<p>Sets the SDL error message to one of several predefined strings specified by code. </p>
200<p>code can be :</p>
201<pre> SDL_errorcode The corresponding error string
202
203 SDL_ENOMEM Out of memory
204 SDL_EFREAD Error reading from datastream
205 SDL_EFWRITE Error writing to datastream
206 SDL_EFSEEK Error seeking in datastream
207 SDL_UNSUPPORTED Unknown SDL error
208 SDL_LASTERROR Unknown SDL error
209 any other value Unknown SDL error
210
211
212
213
214 Note 1: SDL_LASTERROR marks the highest numbered predefined error.
215 Note 2: SDL also defines SDL_OutOfMemory() and SDL_Unsupported() for internal use
216 which are equivalent to SDL_Error(SDL_ENOMEM) and SDL_Error(SDL_UNSUPPORTED) respectively.
217
218</pre>
219<p>SDL::Error doesn't returns any value.</p>
220
221
222
223
224
225</div>
226<h2 id="clear_error_need_to_be_coded">clear_error() * need to be coded</h2>
227<div id="clear_error_need_to_be_coded_CONTENT">
228<p>SDL::clear_error deletes all information about the last internal SDL error. Useful if the error has been handled by the program.
229it doesn't returns any value.</p>
230
231</div>
232<h2 id="load_object">load_object()</h2>
233<div id="load_object_CONTENT">
234<p>Need to be coded.</p>
235
236</div>
237<h2 id="load_function">load_function()</h2>
238<div id="load_function_CONTENT">
239<p>Need to be coded.</p>
240
241</div>
242<h2 id="unload_object">unload_object()</h2>
243<div id="unload_object_CONTENT">
244<p>Need to be coded.</p>
245
246</div>
247<h2 id="VERSION">VERSION()</h2>
248<div id="VERSION_CONTENT">
249<p>Need to be coded. </p>
250
251</div>
252<h2 id="version">version()</h2>
253<div id="version_CONTENT">
254<p>Need to be coded.</p>
255
256</div>
257<h2 id="linked_version">linked_version</h2>
258<div id="linked_version_CONTENT">
259<p>Need to be coded.</p>
260
261</div>
262<h2 id="get_error-2">get_error()</h2>
263<div id="get_error_CONTENT-2">
264<p>The last error message set by the SDL library can be retrieved using the subroutine
265<code>SDL::get_error</code>, which returns a scalar containing the text of the message if any.</p>
266
267</div>
268<h2 id="delay_ms">delay(ms)</h2>
269<div id="delay_ms_CONTENT">
270<p>This subroutine allows an application to delay further operations for atleast a
271number of milliseconds provided as the argument. The actual delay may be longer
272than the specified depending on the underlying OS.</p>
273
274
275
276
277
278
279
280
281</div>
282</div>