adding method exclusion
[gitmo/Moose.git] / lib / Moose / Spec / Role.pod
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24a8fe99 1
2=pod
3
4=head1 NAME
5
6Moose::Spec::Role - Formal spec for Role behavior
7
8=head1 DESCRIPTION
9
10=head2 Components of a Role
11
12=over 4
13
14=item Excluded Roles
15
709c321c 16A role can have a list of excluded roles, these are basically
17roles that they shouldn't be composed with. This is not just
18direct composition either, but also "inherited" composition.
19
20This feature was taken from the Fortress language and is really
21of most use when building a large set of role "building blocks"
22some of which should never be used together.
23
24a8fe99 24=item Attributes
25
709c321c 26A roles attributes are similar to those of a class, except that
27they are not actually applied. This means that methods that are
28generated by an attributes accessor will not be generated in the
29role, but only created once the role is applied to a class.
30
24a8fe99 31=item Methods
32
709c321c 33These are the methods defined within the role. Simple as that.
34
24a8fe99 35=item Required Methods
36
709c321c 37A role can require a consuming class (or role) to provide a
38given method. Failure to do so for classes is a fatal error,
39while for roles it simply passes on the method requirement to
40the consuming role.
41
42=item Required Attributes
43
44Just as a role can require methods, it can also require attributes.
45The requirement fufilling attribute must implement at least as much
46as is required. That means, for instance, that if the role requires
47that the attribute be readonly, then it must at least have a reader
48and can also have a writer. It means that if the role requires that
49the attribute be an ArrayRef, then it must either be an ArrayRef or
50a subtype of an ArrayRef.
51
24a8fe99 52=item Overriden Methods
53
54The C<override> and C<super> keywords are allowed in roles, but
55thier behavior is different from that of it's class counterparts.
56The C<super> in a class refers directly to that class's superclass,
57while the C<super> in a role is deferred and only has meaning once
58the role is composed into a class. Once that composition occurs,
59C<super> then refers to that class's superclass.
60
61It is key to remember that roles do not have hierarchy, so they
62can never have a I<super> role.
63
64=item Method Modifiers
65
709c321c 66These are the C<before>, C<around> and C<after> modifiers provided
67in Moose classes. The difference here is that the modifiers are not
68actually applied until the role is composed into a class (this is
69just like attributes and the C<override> keyword).
70
24a8fe99 71=back
72
709c321c 73=head2 Role Composition
74
75=head3 Composing into a Role
76
77=over 4
78
79=item Excluded Roles
80
81=item Required Methods
82
83=item Required Attributes
84
85=item Attributes
86
87=item Methods
88
89=item Overriden methods
90
91=item Method Modifiers (before, around, after)
92
93=back
24a8fe99 94
709c321c 95=head3 Composing into a Class
24a8fe99 96
97=over 4
98
709c321c 99=item Excluded Roles
100
101=item Required Methods
102
103=item Required Attributes
104
105=item Attributes
106
107=item Methods
108
109=item Overriden methods
110
111=item Method Modifiers (before, around, after)
112
113=back
114
115=head3 Composing into a Instance
116
117=head2 Role Summation
118
119When multiple roles are added to another role (using the
120C<with @roles> keyword) the roles are composed symmetrically.
121The product of the composition is a composite role
122(L<Moose::Meta::Role::Composite>).
123
124=over 4
125
126=item Excluded Roles
127
128=item Required Methods
129
130=item Required Attributes
131
24a8fe99 132=item Attributes
133
134Attributes with the same name will conflict and are considered
135a un-recoverable error. No other aspect of the attribute is
136examained, it is enough that just the attribute names conflict.
137
138The reason for such early and harsh conflicts with attributes
139is because there is so much room for variance between two
140attributes that the problem quickly explodes and rules get
141very complex. It is my opinion that this complexity is not
142worth the trouble.
143
144=item Methods
145
146Methods with the same name will conflict, but no error is
147thrown, instead the method name is added to the list of
148I<required> methods for the new composite role.
149
150To look at this in terms of set theory, each role can be
151said to have a set of methods. The symmetric difference of
152these two sets is the new set of methods for the composite
153role, while the intersection of these two sets are the
154conflicts. This can be illustrated like so:
155
156 Role A has method set { a, b, c }
157 Role B has method set { c, d, e }
158
159 The composite role (A,B) has
160 method set { a, b, d, e }
161 conflict set { c }
162
163=item Overriden methods
164
165An overriden method can conflict in one of two ways.
166
167The first way is with another overriden method of the same
168name, and this is considered an un-recoverable error. This
169is an obvious error since you cannot override a method twice
170in the same class.
171
172The second way for conflict is for an overriden method and a
173regular method to have the same name. This is also an un-recoverable
174error since there is no way to combine these two, nor is it
175okay for both items to be composed into a single class at some
176point.
177
178The use of override in roles can be tricky, but if used
179carefully they can be a very powerful tool.
180
181=item Method Modifiers (before, around, after)
182
183Method modifiers are the only place where the ordering of
184role composition matters. This is due to the nature of
185method modifiers themselves.
186
187Since a method can have multiple method modifiers, these
188are just collected in order to be later applied to the
189class in that same order.
190
191In general, great care should be taken in using method
192modifiers in roles. The order sensitivity can possibly
193lead to subtle and difficult to find bugs if they are
194overused. As with all good things in life, moderation
195is the key.
196
197=back
198
199=head1 SEE ALSO
200
201=over 4
202
203=item Traits
204
205Roles are based on Traits, which originated in the Smalltalk
206community.
207
208=over 4
209
210=item L<http://www.iam.unibe.ch/~scg/Research/Traits/>
211
212This is the main site for the original Traits papers.
213
214=item L<Class::Trait>
215
216I created this implementation of traits several years ago,
217after reading the papers linked above. (This module is now
218maintatined by Ovid and I am no longer involved with it).
219
220=back
221
222=item Roles
223
224Since they are relatively new, and the Moose implementation
225is probably the most mature out there, roles don't have much
226to link to. However, here is some bits worth looking at (mostly
227related to Perl 6)
228
229=over 4
230
231=item L<http://www.oreillynet.com/onlamp/blog/2006/08/roles_composable_units_of_obje.html>
232
233This is chromatic's take on roles, which is worth reading since
234he was/is one of the big proponents of them.
235
236=item L<http://svn.perl.org/perl6/doc/trunk/design/syn/S12.pod>
237
238This is Synopsis 12, which is all about the Perl 6 Object System.
239Which, of course, includes roles.
240
241=back
242
243=back
244
245=head1 AUTHOR
246
247Stevan Little E<lt>stevan@iinteractive.comE<gt>
248
249=head1 COPYRIGHT AND LICENSE
250
778db3ac 251Copyright 2007-2008 by Infinity Interactive, Inc.
24a8fe99 252
253L<http://www.iinteractive.com>
254
255This library is free software; you can redistribute it and/or modify
256it under the same terms as Perl itself.
257
258=cut
259