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1 | =pod |
2 | |
3 | =head1 NAME |
4 | |
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5 | Moose::Manual - What is Moose, and how do I use it? |
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6 | |
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7 | =head1 WHAT IS MOOSE? |
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8 | |
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9 | Moose is a I<complete> object system for Perl 5. Consider any modern |
10 | object-oriented language (which Perl 5 definitely isn't). It provides |
11 | keywords for attribute declaration, object construction, inheritance, |
12 | and maybe more. These keywords are part of the language, and you don't |
13 | care how they are implemented. |
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14 | |
15 | Moose aims to do the same thing for Perl 5 OO. We can't actually |
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16 | create new keywords, but we do offer "sugar" that looks a lot like |
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17 | them. More importantly, with Moose, you I<define your class |
18 | declaratively>, without needing to know about blessed hashrefs, |
19 | accessor methods, and so on. |
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20 | |
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21 | With Moose, you can concentrate on the I<logical> structure of your |
22 | classes, focusing on "what" rather than "how". A class definition with |
23 | Moose reads like a list of very concise English sentences. |
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24 | |
25 | Moose is built in top of C<Class::MOP>, a meta-object protocol (aka |
26 | MOP). Using the MOP, Moose provides complete introspection for all |
27 | Moose-using classes. This means you can ask classes about their |
28 | attributes, parents, children, methods, etc., all using a well-defined |
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29 | API. The MOP abstracts away the symbol table, looking at C<@ISA> vars, |
30 | and all the other crufty Perl tricks we know and love(?). |
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31 | |
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32 | Moose is based in large part on the Perl 6 object system, as well as |
33 | drawing on the best ideas from CLOS, Smalltalk, and many other |
34 | languages. |
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35 | |
36 | =head1 WHY MOOSE? |
37 | |
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38 | Moose makes Perl 5 OO both simpler and more powerful. It encapsulates |
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39 | Perl 5 power tools in high-level declarative APIs which are easy to |
40 | use. Best of all, you don't need to be a wizard to use it. |
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41 | |
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42 | But if you want to dig about in the guts, Moose lets you do that too, |
43 | by using and extending its powerful introspection API. |
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44 | |
45 | =head1 AN EXAMPLE |
46 | |
47 | package Person; |
48 | |
49 | use Moose; |
50 | |
51 | has 'first_name' => ( |
52 | is => 'rw', |
53 | isa => 'Str', |
54 | ); |
55 | |
56 | has 'last_name' => ( |
57 | is => 'rw', |
58 | isa => 'Str', |
59 | ); |
60 | |
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61 | no Moose; |
62 | __PACKAGE__->meta->make_immutable; |
63 | |
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64 | This is a I<complete and usable> class definition! |
65 | |
66 | package User; |
67 | |
68 | use DateTime; |
69 | use Moose; |
70 | |
71 | extends 'Person'; |
72 | |
73 | has 'password' => ( |
74 | is => 'rw', |
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75 | isa => 'Str', |
76 | ); |
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77 | |
78 | has 'last_login' => ( |
79 | is => 'rw', |
80 | isa => 'DateTime', |
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81 | handles => { 'date_of_last_login' => 'date' }, |
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82 | ); |
83 | |
84 | sub login { |
85 | my $self = shift; |
86 | my $pw = shift; |
87 | |
88 | return 0 if $pw ne $self->password; |
89 | |
90 | $self->last_login( DateTime->now() ); |
91 | |
92 | return 1; |
93 | } |
94 | |
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95 | no Moose; |
96 | __PACKAGE__->meta->make_immutable; |
97 | |
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98 | We'll leave the line-by-line explanation of this code to other |
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99 | documentation, but you can see how Moose reduces common OO idioms to |
100 | simple declarative constructs. |
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101 | |
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102 | =head2 TABLE OF CONTENTS |
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103 | |
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104 | This manual consists of a number of documents. |
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105 | |
106 | =over 4 |
107 | |
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108 | =item L<Moose::Manual::Concepts> |
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109 | |
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110 | Introduces Moose concepts, and contrasts them against "old school" |
111 | Perl 5 OO. |
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112 | |
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113 | =item L<Moose::Manual::Classes> |
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114 | |
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115 | How do you make use of Moose in your classes? Now that I'm a Moose, |
116 | how do I subclass something? |
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117 | |
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118 | =item L<Moose::Manual::Attributes> |
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119 | |
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120 | Attributes are a core part of the Moose OO system. An attribute is a |
121 | piece of data that an object has. Moose has a lot of attribute-related |
122 | features! |
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123 | |
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124 | =item L<Moose::Manual::Delegation> |
125 | |
126 | Delegation is a powerful way to make use of attribute which are |
127 | themselves objects. |
128 | |
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129 | =item L<Moose::Manual::Construction> |
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130 | |
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131 | Learn how objects are built in Moose, and in particular about the |
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132 | C<BUILD> and C<BUILDARGS> methods. Also covers object destruction |
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133 | with C<DEMOLISH>. |
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134 | |
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135 | =item L<Moose::Manual::MethodModifiers> |
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136 | |
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137 | A method modifier lets you say "before calling method X, do this |
138 | first", or "wrap method X in this code". Method modifiers are |
139 | particularly handy in roles and with attribute accessors. |
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140 | |
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141 | =item L<Moose::Manual::Roles> |
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142 | |
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143 | A role is something a class does (like "Debuggable" or |
144 | "Printable"). Roles provide a way of adding behavior to classes that |
145 | is orthogonal to inheritance. |
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146 | |
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147 | =item L<Moose::Manual::Types> |
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148 | |
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149 | Moose's type system lets you strictly define what values an attribute |
150 | can contain. |
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151 | |
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152 | =item L<Moose::Manual::MOP> |
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153 | |
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154 | Moose's meta API system lets you ask classes about their parents, |
155 | children, methods, attributes, etc. |
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156 | |
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157 | =item L<Moose::Manual::MooseX> |
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158 | |
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159 | This document shows a few of the most useful Moose extensions on CPAN. |
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160 | |
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161 | =item L<Moose::Manual::BestPractices> |
162 | |
163 | Moose has a lot of features, and there's definitely more than one way |
164 | to do it. However, we think that picking a subset of these features |
165 | and using them consistently makes everyone's life easier. |
166 | |
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167 | =back |
168 | |
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169 | =head1 JUSTIFICATION |
170 | |
171 | If you're still still asking yourself "Why do I need this?", then this |
172 | section is for you. |
173 | |
174 | =over 4 |
175 | |
176 | =item Another object system!?!? |
177 | |
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178 | Yes, we know there are many, many ways to build objects in Perl 5, |
179 | many of them based on inside-out objects and other such things. Moose |
180 | is different because it is not a new object system for Perl 5, but |
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181 | instead an extension of the existing object system. |
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182 | |
183 | Moose is built on top of L<Class::MOP>, which is a metaclass system |
184 | for Perl 5. This means that Moose not only makes building normal |
185 | Perl 5 objects better, but it also provides the power of metaclass |
186 | programming. |
187 | |
188 | =item Is this for real? Or is this just an experiment? |
189 | |
190 | Moose is I<based> on the prototypes and experiments Stevan did for the |
191 | Perl 6 meta-model. However, Moose is B<NOT> an experiment or |
192 | prototype; it is for B<real>. |
193 | |
194 | =item Is this ready for use in production? |
195 | |
196 | Yes. |
197 | |
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198 | Moose has been used successfully in production environments by many |
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199 | people and companies. There are Moose applications which have been in |
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200 | production with little or no issue now for years. We consider it |
201 | highly stable and we are committed to keeping it stable. |
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202 | |
203 | Of course, in the end, you need to make this call yourself. If you |
204 | have any questions or concerns, please feel free to email Stevan, the |
205 | moose@perl.org list, or just stop by irc.perl.org#moose and ask away. |
206 | |
207 | =item Is Moose just Perl 6 in Perl 5? |
208 | |
209 | No. While Moose is very much inspired by Perl 6, it is not itself Perl |
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210 | 6. Instead, it is an OO system for Perl 5. Stevan built Moose because |
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211 | he was tired of writing the same old boring Perl 5 OO code, and |
212 | drooling over Perl 6 OO. So instead of switching to Ruby, he wrote |
213 | Moose :) |
214 | |
215 | =item Wait, I<post> modern, I thought it was just I<modern>? |
216 | |
217 | Stevan read Larry Wall's talk from the 1999 Linux World entitled |
218 | "Perl, the first postmodern computer language" in which he talks about |
219 | how he picked the features for Perl because he thought they were cool |
220 | and he threw out the ones that he thought sucked. This got him |
221 | thinking about how we have done the same thing in Moose. For Moose, we |
222 | have "borrowed" features from Perl 6, CLOS (LISP), Smalltalk, Java, |
223 | BETA, OCaml, Ruby and more, and the bits we didn't like (cause they |
224 | sucked) we tossed aside. So for this reason (and a few others) Stevan |
225 | has re-dubbed Moose a I<postmodern> object system. |
226 | |
227 | Nuff Said. |
228 | |
229 | =back |
230 | |
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231 | =head1 AUTHORS |
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232 | |
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233 | Dave Rolsky E<lt>autarch@urth.orgE<gt> |
234 | |
235 | Stevan Little E<lt>stevan@iinteractive.comE<gt> |
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236 | |
237 | =head1 COPYRIGHT AND LICENSE |
238 | |
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239 | Copyright 2008-2009 by Infinity Interactive, Inc. |
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240 | |
241 | L<http://www.iinteractive.com> |
242 | |
243 | This library is free software; you can redistribute it and/or modify |
244 | it under the same terms as Perl itself. |
245 | |
246 | =cut |