Use the already-existing anon class caching in MM::Class, rather than implementing...
[gitmo/Moose.git] / lib / Moose / Manual / Construction.pod
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9c397ba1 1=pod
2
3=head1 NAME
4
f7435595 5Moose::Manual::Construction - Object construction (and destruction) with Moose
9c397ba1 6
7=head1 WHERE'S THE CONSTRUCTOR?
8
f293b363 9B<Do not define a C<new()> method for your classes!>
9c397ba1 10
11When you C<use Moose> in your class, you will become a subclass of
0c39debe 12L<Moose::Object>, which provides a C<new> method for you. If you
76f75f80 13follow our recommendations in L<Moose::Manual::BestPractices> and make
5384dda8 14your class immutable, then you actually get a class-specific C<new>
088f068f 15method "inlined" in your class.
9c397ba1 16
62225ecf 17=head1 OBJECT CONSTRUCTION AND ATTRIBUTES
18
9c397ba1 19The Moose-provided constructor accepts a hash or hash reference of
20named parameters matching your attributes (actually, matching their
21C<init_arg>s). This is just another way in which Moose keeps you from
22worrying I<how> classes are implemented. Simply define a class and
23you're ready to start creating objects!
24
5384dda8 25=head1 OBJECT CONSTRUCTION HOOKS
9c397ba1 26
088f068f 27Moose lets you hook into object construction. You can validate an
28object's state, do logging, or maybe allow non-hash(ref) constructor
29arguments. You can do this by creating C<BUILD> and/or C<BUILDARGS>
30methods.
9c397ba1 31
088f068f 32If these methods exist in your class, Moose will arrange for them to
33be called as part of the object construction process.
9c397ba1 34
35=head2 BUILDARGS
36
088f068f 37The C<BUILDARGS> method is called as a class method I<before> an
38object is created. It will receive all of the arguments that were
39passed to C<new> I<as-is>, and is expected to return a hash
40reference. This hash reference will be used to construct the object,
41so it should contain keys matching your attributes' names (well,
42C<init_arg>s).
9c397ba1 43
636f25f3 44One common use for C<BUILDARGS> is to accommodate a non-hash(ref)
9c397ba1 45calling style. For example, we might want to allow our Person class to
46be called with a single argument of a social security number, C<<
47Person->new($ssn) >>.
48
5384dda8 49Without a C<BUILDARGS> method, Moose will complain, because it expects
50a hash or hash reference. We can use the C<BUILDARGS> method to
636f25f3 51accommodate this calling style:
9c397ba1 52
c30bceb8 53 around BUILDARGS => sub {
54 my $orig = shift;
9c397ba1 55 my $class = shift;
56
57 if ( @_ == 1 && ! ref $_[0] ) {
c30bceb8 58 return $class->$orig(ssn => $_[0]);
9c397ba1 59 }
60 else {
c30bceb8 61 return $class->$orig(@_);
9c397ba1 62 }
c30bceb8 63 };
9c397ba1 64
c30bceb8 65Note the call to C<< $class->$orig >>. This will call the default
0c39debe 66C<BUILDARGS> in L<Moose::Object>. This method handles distinguishing
088f068f 67between a hash reference and a plain hash for you.
9c397ba1 68
69=head2 BUILD
70
71The C<BUILD> method is called I<after> an object is created. There are
dab94063 72several ways to use a C<BUILD> method. One of the most common is to
73check that the object state is valid. While we can validate individual
74attributes through the use of types, we can't validate the state of a
75whole object that way.
9c397ba1 76
77 sub BUILD {
78 my $self = shift;
79
80 if ( $self->country_of_residence eq 'USA' ) {
81 die 'All US residents must have an SSN'
82 unless $self->has_ssn;
83 }
84 }
85
86Another use of a C<BUILD> method could be for logging or tracking
87object creation.
88
89 sub BUILD {
90 my $self = shift;
91
5384dda8 92 debug( 'Made a new person - SSN = ', $self->ssn, );
9c397ba1 93 }
94
f882492b 95Note that while it is not shown here, the C<BUILD> method receives
96not only the created object, but also a hashref of the original
97arguments passed to new (or the results of your C<BUILDARGS>,
98if you have overridden the default C<BUILDARGS>.) This can be
99useful if you need to venture beyond what the default
100initialization behavior and coercions can accomplish.
101
d67ce58f 102=head3 BUILD and parent classes
9c397ba1 103
104The interaction between multiple C<BUILD> methods in an inheritance
105hierarchy is different from normal Perl methods. B<You should never
106call C<< $self->SUPER::BUILD >>.>
107
108Moose arranges to have all of the C<BUILD> methods in a hierarchy
109called when an object is constructed, I<from parents to
110children>. This might be surprising at first, because it reverses the
111normal order of method inheritance.
112
113The theory behind this is that C<BUILD> methods can only be used for
114increasing specialization of a class's constraints, so it makes sense
f293b363 115to call the least specific C<BUILD> method first. Also, this is how
116Perl 6 does it.
9c397ba1 117
5384dda8 118=head1 OBJECT DESTRUCTION
9c397ba1 119
120Moose provides a hook for object destruction with the C<DEMOLISH>
121method. As with C<BUILD>, you should never explicitly call C<<
122$self->SUPER::DEMOLISH >>. Moose will arrange for all of the
123C<DEMOLISH> methods in your hierarchy to be called, from most to least
124specific.
125
b288593e 126Each C<DEMOLISH> method is called with a single argument.
127
5384dda8 128In most cases, Perl's built-in garbage collection is sufficient, and
088f068f 129you won't need to provide a C<DEMOLISH> method.
5384dda8 130
b288593e 131=head2 Error Handling During Destruction
132
133The interaction of object destruction and Perl's global C<$@> and C<$?>
134variables can be very confusing.
135
136Moose always localizes C<$?> when an object is being destroyed. This means
137that if you explicitly call C<exit>, that exit code will be preserved even if
138an object's destructor makes a system call.
139
140Moose also preserves C<$@> against any C<eval> calls that may happen during
141object destruction. However, if an object's C<DEMOLISH> method actually dies,
142Moose explicitly rethrows that error.
143
144If you do not like this behavior, you will have to provide your own C<DESTROY>
145method and use that instead of the one provided by L<Moose::Object>. You can
146do this to preserve C<$@> I<and> capture any errors from object destruction by
147creating an error stack.
148
9c397ba1 149=head1 AUTHOR
150
151Dave Rolsky E<lt>autarch@urth.orgE<gt>
152
153=head1 COPYRIGHT AND LICENSE
154
2840a3b2 155Copyright 2009 by Infinity Interactive, Inc.
9c397ba1 156
157L<http://www.iinteractive.com>
158
159This library is free software; you can redistribute it and/or modify
160it under the same terms as Perl itself.
161
162=cut