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[gitmo/Moose.git] / lib / Moose / Manual / BestPractices.pod
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696cf5df 1=pod
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f7435595 3=head1 NAME
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5Moose::Manual::BestPractices - Get the most out of Moose
6
fd8a7262 7=head1 RECOMMENDATIONS
8
3bfacd05 9Moose has a lot of features, and there's definitely more than one way
10to do it. However, we think that picking a subset of these features
11and using them consistently makes everyone's life easier.
12
13Of course, as with any list of "best practices", these are really just
14opinions. Feel free to ignore us.
15
d67ce58f 16=head2 C<no Moose> and immutabilize
fd8a7262 17
18We recommend that you end your Moose class definitions by removing the
19Moose sugar and making your class immutable.
20
21 package Person;
22
23 use Moose;
24
25 # extends, roles, attributes, etc.
26
27 # methods
28
29 no Moose;
30
31 __PACKAGE__->meta->make_immutable;
32
33 1;
34
0c39debe 35The C<no Moose> bit is simply good code hygiene, and making classes
3bfacd05 36immutable speeds up a lot of things, most notably object construction.
37
1ad2aa8e 38=head2 Never override C<new>
39
40Overriding C<new> is a very bad practice. Instead, you should use a
41C<BUILD> or C<BUILDARGS> methods to do the same thing. When you
42override C<new>, Moose can no longer inline a constructor when your
43class is immutablized.
44
45The only reason to override C<new> is if you are writing a MooseX
46extension that provides its own L<Moose::Object> subclass I<and> a
47subclass of L<Moose::Meta::Method::Constructor> to inline the
48constructor.
49
50If you know how to do that, you know when to ignore this best practice
51;)
52
d67ce58f 53=head2 Always call C<SUPER::BUILDARGS>
fd8a7262 54
3bfacd05 55If you override the C<BUILDARGS> method in your class, make sure to
56play nice and call C<SUPER::BUILDARGS> to handle cases you're not
0f62a437 57checking for explicitly.
3bfacd05 58
59The default C<BUILDARGS> method in L<Moose::Object> handles both a
60list and hashref of named parameters correctly, and also checks for a
61I<non-hashref> single argument.
62
1ad2aa8e 63=head2 Provide defaults whenever possible, otherwise use C<required>
3bfacd05 64
1ad2aa8e 65When your class provides defaults, this makes constructing new objects
66simpler. If you cannot provide a default, consider making the
67attribute C<required>.
68
69If you don't do either, an attribute can simply be left unset,
70increasing the complexity of your object, because it has more possible
71states that you or the user of your class must account for.
3bfacd05 72
d67ce58f 73=head2 Use C<builder> instead of C<default> most of the time
3bfacd05 74
75Builders can be inherited, they have explicit names, and they're just
76plain cleaner.
77
78However, I<do> use a default when the default is a non-reference,
79I<or> when the default is simply an empty reference of some sort.
80
81Also, keep your builder methods private.
fd8a7262 82
0c39debe 83=head2 Use C<lazy_build>
fd8a7262 84
3bfacd05 85Lazy is good, and often solves initialization ordering problems. It's
86also good for deferring work that may never have to be done. If you're
87going to be lazy, use I<lazy_build> to save yourself some typing and
88standardize names.
fd8a7262 89
d67ce58f 90=head2 Consider keeping clearers and predicates private
fd8a7262 91
3bfacd05 92Does everyone I<really> need to be able to clear an attribute?
93Probably not. Don't expose this functionality outside your class
94by default.
b6477964 95
3bfacd05 96Predicates are less problematic, but there's no reason to make your
97public API bigger than it has to be.
fd8a7262 98
d67ce58f 99=head2 Default to read-only, and consider keeping writers private
fd8a7262 100
3bfacd05 101Making attributes mutable just means more complexity to account for in
102your program. The alternative to mutable state is to encourage users
103of your class to simply make new objects as needed.
fd8a7262 104
3bfacd05 105If you I<must> make an attribute read-write, consider making the
106writer a separate private method. Narrower APIs are easy to maintain,
107and mutable state is trouble.
b6477964 108
d67ce58f 109=head2 Think twice before changing an attribute's type in a subclass
541027c5 110
3bfacd05 111Down this path lies great confusion. If the attribute is an object
112itself, at least make sure that it has the same interface as the type
113of object in the parent class.
114
1ad2aa8e 115=head2 Don't use the C<initializer> feature
116
117Don't know what we're talking about? That's fine.
118
d67ce58f 119=head2 Use L<MooseX::AttributeHelpers> instead of C<auto_deref>
3bfacd05 120
dc747917 121The C<auto_deref> feature is a bit troublesome. Directly exposing a
3bfacd05 122complex attribute is ugly. Instead, consider using
0c39debe 123L<MooseX::AttributeHelpers> to define an API that exposes those pieces
3bfacd05 124of functionality that need exposing. Then you can expose just the
125functionality that you want.
541027c5 126
053c63e0 127=head2 Always call C<inner> in the most specific subclass
128
129When using C<augment> and C<inner>, we recommend that you call
130C<inner> in the most specific subclass of your hierarchy. This makes
131it possible to subclass further and extend the hierarchy without
132changing the parents.
133
d67ce58f 134=head2 Namespace your types
541027c5 135
3bfacd05 136Use some sort of namespacing convention for type names. We recommend
137something like "MyApp.Type.Foo". I<Never> use "::" as the namespace
138separator, since that overlaps with actual class names.
541027c5 139
1ad2aa8e 140=head2 Do not coerce Moose built-ins directly
141
142If you define a coercion for a Moose built-in like C<ArrayRef>, this
143will affect every application in the Perl interpreter that uses this
144type.
145
146 # very naughty!
147 coerce 'ArrayRef'
148 => from Str
149 => via { [ split /,/ ] };
150
151Instead, create a subtype and coerce that:
152
153 subtype 'My.ArrayRef' => as 'ArrayRef';
154
155 coerce 'My.ArrayRef'
156 => from 'Str'
157 => via { [ split /,/ ] };
158
159=head2 Do not coerce class names directly
160
161Just as with Moose built-in types, a class type is global for the
162entire interpreter. If you add a coercion for that class name, it can
163have magical side effects elsewhere:
164
165 # also very naughty!
166 coerce 'HTTP::Headers'
167 => from 'HashRef'
168 => via { HTTP::Headers->new( %{$_} ) };
169
170Instead, we can create an "empty" subtype for the coercion:
171
09ea5cd7 172 subtype 'My.HTTP::Headers' => as class_type('HTTP::Headers');
1ad2aa8e 173
09ea5cd7 174 coerce 'My.HTTP::Headers'
1ad2aa8e 175 => from 'HashRef'
176 => via { HTTP::Headers->new( %{$_} ) };
177
178=head2 Use coercion instead of unions
541027c5 179
3bfacd05 180Consider using a type coercion instead of a type union. This was
181covered at length in L<Moose::Manual::Types>.
182
d67ce58f 183=head2 Define all your types in one module
3bfacd05 184
185Define all your types and coercions in one module. This was also
186covered in L<Moose::Manual::Types>.
187
1ad2aa8e 188=head1 BENEFITS OF BEST PRACTICES
189
190Following these practices has a number of benefits.
191
192It helps ensure that your code will play nice with others, making it
193more reusable and easier to extend.
194
195Following an accepted set of idioms will make maintenance easier,
196especially when someone else has to maintain your code. It will also
197make it easier to get support from other Moose users, since your code
198will be easier to digest quickly.
199
200Some of these practices are designed to help Moose do the right thing,
201especially when it comes to immutabilization. This means your code
202will be faster when immutabilized.
203
204Many of these practices also help get the most out of meta
205programming. If you used an overridden C<new> to do type coercion by
206hand, rather than defining a real coercion, there is no introspectable
207metadata. This sort of thing is particuarly problematic MooseX
208extensions which rely on introspection to do the right thing.
209
3bfacd05 210=head1 AUTHOR
211
1ad2aa8e 212Yuval (nothingmuch) Kogman
213
3bfacd05 214Dave Rolsky E<lt>autarch@urth.orgE<gt>
215
216=head1 COPYRIGHT AND LICENSE
217
2840a3b2 218Copyright 2009 by Infinity Interactive, Inc.
3bfacd05 219
220L<http://www.iinteractive.com>
221
222This library is free software; you can redistribute it and/or modify
223it under the same terms as Perl itself.
224
225=cut