First draft of delegation manual docs
[gitmo/Moose.git] / lib / Moose / Manual / BestPractices.pod
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fd8a7262 1=head1 RECOMMENDATIONS
2
3bfacd05 3Moose has a lot of features, and there's definitely more than one way
4to do it. However, we think that picking a subset of these features
5and using them consistently makes everyone's life easier.
6
7Of course, as with any list of "best practices", these are really just
8opinions. Feel free to ignore us.
9
10=head2 "No Moose" and Immutabilize
fd8a7262 11
12We recommend that you end your Moose class definitions by removing the
13Moose sugar and making your class immutable.
14
15 package Person;
16
17 use Moose;
18
19 # extends, roles, attributes, etc.
20
21 # methods
22
23 no Moose;
24
25 __PACKAGE__->meta->make_immutable;
26
27 1;
28
3bfacd05 29The "no Moose" bit is simply good code hygiene, and making classes
30immutable speeds up a lot of things, most notably object construction.
31
fd8a7262 32=head2 Always call SUPER::BUILDARGS
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3bfacd05 34If you override the C<BUILDARGS> method in your class, make sure to
35play nice and call C<SUPER::BUILDARGS> to handle cases you're not
36checking for explicitly.q
37
38The default C<BUILDARGS> method in L<Moose::Object> handles both a
39list and hashref of named parameters correctly, and also checks for a
40I<non-hashref> single argument.
41
42=head2 Don't Use the initializer Feature
43
44Don't know what we're talking about? That's fine.
45
46=head2 Use builder Instead of default Most of the Time.
47
48Builders can be inherited, they have explicit names, and they're just
49plain cleaner.
50
51However, I<do> use a default when the default is a non-reference,
52I<or> when the default is simply an empty reference of some sort.
53
54Also, keep your builder methods private.
fd8a7262 55
3bfacd05 56=head2 Use lazy_build
fd8a7262 57
3bfacd05 58Lazy is good, and often solves initialization ordering problems. It's
59also good for deferring work that may never have to be done. If you're
60going to be lazy, use I<lazy_build> to save yourself some typing and
61standardize names.
fd8a7262 62
3bfacd05 63=head2 Consider Keeping clearers & predicates Private
fd8a7262 64
3bfacd05 65Does everyone I<really> need to be able to clear an attribute?
66Probably not. Don't expose this functionality outside your class
67by default.
b6477964 68
3bfacd05 69Predicates are less problematic, but there's no reason to make your
70public API bigger than it has to be.
fd8a7262 71
3bfacd05 72=head2 Default to read-only, and Consider Keeping writers Private
fd8a7262 73
3bfacd05 74Making attributes mutable just means more complexity to account for in
75your program. The alternative to mutable state is to encourage users
76of your class to simply make new objects as needed.
fd8a7262 77
3bfacd05 78If you I<must> make an attribute read-write, consider making the
79writer a separate private method. Narrower APIs are easy to maintain,
80and mutable state is trouble.
b6477964 81
541027c5 82=head2 Think Twice Before Changing an Attribute's Type in a Subclass
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3bfacd05 84Down this path lies great confusion. If the attribute is an object
85itself, at least make sure that it has the same interface as the type
86of object in the parent class.
87
88=head2 Use MooseX::AttributeHelpers Instead of auto_deref
89
90The C<auto_deref> feature is a big troublesome. Directly exposing a
91complex attribute is ugly. Instead, consider using
92C<MooseX::AttributeHelpers> to define an API that exposes those pieces
93of functionality that need exposing. Then you can expose just the
94functionality that you want.
541027c5 95
96=head2 Namespace Your Types
97
3bfacd05 98Use some sort of namespacing convention for type names. We recommend
99something like "MyApp.Type.Foo". I<Never> use "::" as the namespace
100separator, since that overlaps with actual class names.
541027c5 101
102=head2 Coercion Instead of Unions
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3bfacd05 104Consider using a type coercion instead of a type union. This was
105covered at length in L<Moose::Manual::Types>.
106
541027c5 107=head2 Define All Your Types in One Module
3bfacd05 108
109Define all your types and coercions in one module. This was also
110covered in L<Moose::Manual::Types>.
111
112=head1 AUTHOR
113
114Dave Rolsky E<lt>autarch@urth.orgE<gt>
115
116=head1 COPYRIGHT AND LICENSE
117
118Copyright 2008 by Infinity Interactive, Inc.
119
120L<http://www.iinteractive.com>
121
122This library is free software; you can redistribute it and/or modify
123it under the same terms as Perl itself.
124
125=cut