bootstrap SDL::Rect;
1;
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-__END__
-
-=pod
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-=head1 NAME
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-SDL::Rect - Defines a rectangular area
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-=head1 SYNOPSIS
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- my $rect = SDL::Rect->new( 0, 0, 0, 0 );
- $rect->x(1);
- $rect->y(2);
- $rect->w(3);
- $rect->h(4);
- my $x = $rect->x; # 1
- my $y = $rect->y; # 2
- my $w = $rect->w; # 3
- my $h = $rect->h; # 4
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-=head1 DESCRIPTION
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-An C<SDL_Rect> defines a rectangular area of pixels.
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-=head1 METHODS
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-=head2 new ( $x, $y, $w, $h )
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-The constructor creates a new rectangle with the specified x, y, w, h
-values:
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- my $rect = SDL::Rect->new( 0, 0, 0, 0 );
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-=head2 x
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-If passed a value, this method sets the x component of the rectangle;
-if not, it returns the x component of the rectangle:
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- my $x = $rect->x; # 255
- $rect->x(128);
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-=head2 y
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-If passed a value, this method sets the y component of the rectangle;
-if not, it returns the y component of the rectangle:
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- my $y = $rect->y; # 255
- $rect->y(128);
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-=head2 w
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-If passed a value, this method sets the w component of the rectangle;
-if not, it returns the w component of the rectangle:
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- my $w = $rect->w; # 255
- $rect->w(128);
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-=head2 h
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-If passed a value, this method sets the h component of the rectangle;
-if not, it returns the h component of the rectangle:
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- my $h = $rect->h; # 255
- $rect->h(128);
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-=head1 SEE ALSO
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-L<SDL::Surface>
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-=cut