bootstrap SDL::PixelFormat;
1;
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-__END__
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-=pod
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-=head1 NAME
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-SDL::PixelFormat - Stores surface format information
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-=head1 SYNOPSIS
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- my $surface = SDL::Surface->new( ...
- $surface->format; #this returns the PixelFormat object attached to this surface
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-PixelFormat is only created in a C<SDL::Surface>. This module only provides getters to the surface's pixelformat. Later on we will provide setting capability.
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-=head1 DESCRIPTION
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-An C<SDL::PixelFormat > stores surface format information
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-=head1 METHODS
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-=head2 palette
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- $surface->format->palette;
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-Returns the C<SDL_Palette> and L<SDL::Palette> of the format of the surface.
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-=head2 BitsPerPixel
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- $surface->format->BitsPerPixel;
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-The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32. (1 to 7 are not allowed when creating a surface or open a video mode
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-=head2 BytesPerPixel
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- $surface->format->BytesPerPixel;
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-The number of bytes used to represent each pixel in a surface. Usually one to four.
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-=head2 [RGBA]loss
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- $surface->format->Rloss; #red loss
- $surface->format->Bloss; #blue loss
- $surface->format->Gloss; #green loss
- $surface->format->Aloss; #alpha loss
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-Precision loss of each color component (2[RGBA]loss)
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-=head2 [RGBA]shift
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- $surface->format->Rshift; #red shift
- $surface->format->Bshift; #blue shift
- $surface->format->Gshift; #green shift
- $surface->format->Ashift; #alpha shift
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-Binary left shift of each color component in the pixel value
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-=head2 [RGBA]mask
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- $surface->format->Rmask; #red mask
- $surface->format->Bmask; #blue mask
- $surface->format->Gmask; #green mask
- $surface->format->Amask; #alpha mask
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-Binary left shift of each color component in the pixel value
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-=head2 colorkey
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- $surface->format->colorkey;
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-Pixel value of transparent pixels.
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-=head2 alpha
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- $surface->format->alpha;
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-Overall surface alpha value
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-=head1 SEE ALSO
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-L<SDL::Surface>
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-=cut