TYPEMAP const Uint16 * T_PTR Uint8 T_U_CHAR Uint8 * T_PTR const Uint8* T_PTR Uint8 ** T_PTR Uint16 T_UV Uint16 * T_PTR Uint32 T_UV Uint32 * T_PTR SDLKey T_UV Sint16 T_IV Sint16 * T_PTR Sint32 T_IV Sint32 * T_PTR SDL_Event * T_PTR SDL_Surface * O_OBJECT SDL_SysWMmsg * T_PTR SDL_CD * T_PTR SDL_CDtrack * T_PTR SDL_TimerCallback T_PTR SDL_Rect * O_OBJECT SDL_Color * O_OBJECT SDL_Palette * O_OBJECT SDL_PixelFormat * O_OBJECT SDL_VideoInfo * O_OBJECT SDL_Cursor * T_PTR SDL_AudioSpec * T_PTR SDL_AudioCVT * T_PTR Mix_Fading T_UV Mix_Chunk * T_PTR Mix_Music * T_PTR SDL_GLattr T_IV int * T_PTR void * T_PTR SDL_TimerID T_PTR SDL_NewTimerCallback T_PTR SDL_Joystick * T_PTR SDLNet_SocketSet T_PTR TCPsocket T_PTR UDPsocket T_PTR UDPpacket * T_PTR UDPpacket ** T_PTR IPaddress* T_PTR SDLNet_GenericSocket T_PTR TTF_Font * O_OBJECT SDL_Overlay * O_OBJECT SMPEG_Info * T_PTR SMPEG * T_PTR SMPEGstatus T_IV SDL_mutex * T_PTR GLbitfield T_IV GLenum T_IV ConsoleInformation * T_PTR GLboolean T_U_CHAR GLUquadric * T_PTR GLdouble T_NV GLUnurbsObj * T_PTR GLUtesselator * T_PTR GLuint T_UV GLuint* T_PTR GLint T_IV GLint* T_PTR float * T_PTR float T_NV GLfloat T_NV Sound_DecoderInfo * T_PTR const Sound_DecoderInfo * T_PTR Sound_Sample * T_PTR Sound_AudioInfo * T_PTR SDL_RWops* T_PTR SDL_svg_context* T_PTR int T_IV OUTPUT # The Perl object is blessed into 'CLASS', which should be a # char* having the name of the package for the blessing. O_OBJECT sv_setref_pv( $arg, CLASS, (void*)$var ); INPUT O_OBJECT if( sv_isobject($arg) && (SvTYPE(SvRV($arg)) == SVt_PVMG) ) { $var = ($type)SvIV((SV*)SvRV( $arg )); } else if ($arg == 0) { XSRETURN(0); } else{ XSRETURN_UNDEF; }