=head1 NAME SDL::TTFont - a SDL perl extension =head1 SYNOPSIS $font = SDL::TTFont->new( -name => "Utopia.ttf", -size => 18 ); =head1 DESCRIPTION L<< SDL::TTFont >> is a module for applying true type fonts to L<< SDL::Surface >>. =head1 METHODS =head2 new Instanciates a new font surface. It accepts the following parameters: =head3 -name =head3 -n The font filename (possibly with proper path) to be used. B<< This options is mandatory >>. =head3 -size =head3 -s The font size (height, in pixels) to be used. B<< This option is mandatory >>. =head3 -foreground =head3 -fg Foreground color for the font surface (i.e. the actual font color). It expects a SDL::Color value. If omitted, black is used as font color. =head3 -background =head3 -bg Background color for the font surface (i.e. the font background color). It expects a SDL::Color value. If omitted , white is used for the background. =head3 -mode =head3 -m Font mode. If omitted, SDL::TEXT_SHADED is used. Note that this class provides human friendly accessors for setting different modes, so you should probably use them instead. See below for further details. =head2 Text Modes The SDL::TTFont accepts three different types (shaded, solid, blended) for three different encodings (text, utf8, unicode). $font->text_shaded; # sets mode to SDL::TEXT_SHADED $font->text_solid; # sets mode to SDL::TEXT_SOLID $font->text_blended; # sets mode to SDL::TEXT_BLENDED $font->utf8_shaded; # sets mode to SDL::UTF8_SHADED $font->utf8_solid; # sets mode to SDL::UTF8_SOLID $font->utf8_blended; # sets mode to SDL::UTF8_BLENDED $font->unicode_shaded; # sets mode to SDL::UNICODE_SHADED $font->unicode_solid; # sets mode to SDL::UNICODE_SOLID $font->unicode_blended; # sets mode to SDL::UNICODE_BLENDED =head2 Text Style You may also smoothly change your font style by calling any of the following methods: $font->normal; # resets font styling, making text "normal" $font->bold; # sets bold style for font $font->italic; # sets italic style for font $font->underline; # sets underline style for font =head2 Ascent/Descent values Ascent is the number of pixels from the font baseline to the top of the font, while descent is the number of pixels from the font baseline to the bottom of the font. $font->ascent; # height in pixels of the font ascent $font->descent; # height in pixels of the font descent =head2 height my $height = $font->height; Returns the height, in pixels, of the actual rendered text. This is the average size for each glyph in the font. =head2 width(@text) my $width = $font->width("Choose your destiny"); Returns the dimensions needed to render the text. This can be used to help determine the positioning needed for text before it is rendered. It can also be used for wordwrapping and other layout effects. Be aware that most fonts - notably, non-monospaced ("ms") ones - use kerning which adjusts the widths for specific letter pairs. For example, the width for "ae" will not always match the width for "a" + "e". =head2 print ($surface, $top, $left, @text) Directly draws text to an existing surface. Receives the target L<< SDL::Surface >> object and the relative top (y) and left (x) coordinates to put the text in. The last parameter may be a string or an array or strings with the text to be written. =head1 AUTHOR David J. Goehrig =head1 SEE ALSO L, L, L<< SDL::Surface >>