Updated SDL::App docs
[sdlgit/SDL_perl.git] / Build.PL
1 #! perl -w
2 #
3 # Copyright (C) 2003 chromatic 
4 # Copyright (C) 2004 David J. Goehrig
5 # Copyright (C) 2009 Kartik Thakore
6
7 use strict;
8 use warnings;
9 use Carp;
10 use lib  'make/lib';
11
12 use Data::Dumper;
13 use SDL::Build;
14 use SDL::Utility;
15 use YAML;
16 use YAML::Node;
17
18 print STDERR <<BROKENWIN if ($^O =~ /MSWin.*|cygwin/ );
19 ******************************** !!!WARNING!!! ******************************** 
20 Windows support is currently experimental - you can continue, but you've been warned! 
21 If you are interested in helping please contact us at sdl-devel\@perl.org.
22 *******************************************************************************
23 BROKENWIN
24
25 my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
26 my $sdl_link_flags    = SDL::Utility->sdl_libs();
27 # subsystem to build
28 #       file
29 #               location of source file => location of build file to get name right
30 #       libraries
31 #               name of shared library (soname)
32 #                       preprocessor definition
33 #                       name of header file
34 my %subsystems =
35 (
36         SDL => {
37                 file      => {
38                         from  => 'src/SDL.xs',
39                         to    => 'lib/SDL_perl.xs',
40                 },
41                 libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
42                                   png jpeg smpeg )],
43         },
44         OpenGL => {
45                 file      => {
46                         from => 'src/OpenGL.xs',
47                         to   => 'lib/SDL/OpenGL.xs', 
48                 },
49                 libraries => [qw( SDL GL GLU )],
50         },
51         SFont => {
52                 file    => {
53                         from => 'src/SFont.xs',
54                         to   => 'lib/SDL/SFont.xs',
55                 },
56                 libraries => [qw( SDL SDL_image )],
57         },      
58 );
59
60 my %libraries = (
61         SDL         => {
62                 define => 'HAVE_SDL', 
63                 header => 'SDL.h',
64         },
65         SDL_image   => {
66                 define => 'HAVE_SDL_IMAGE',   
67                 header => 'SDL_image.h'
68         },
69         SDL_mixer   => {
70                 define => 'HAVE_SDL_MIXER',   
71                 header => 'SDL_mixer.h'
72         },
73         SDL_net     => {
74                 define => 'HAVE_SDL_NET',     
75                 header => 'SDL_net.h'
76         },
77         SDL_ttf     => {
78                 define => 'HAVE_SDL_TTF',     
79                 header => 'SDL_ttf.h'
80         },
81         SDL_gfx     => {
82                 define => 'HAVE_SDL_GFX',     
83                 header => 'SDL_gfxPrimitives.h'
84         },
85         png         => {
86                 define    => 'HAVE_PNG',
87                 header    => 'png.h',
88         },
89         jpeg        => {        
90                 define    => 'HAVE_JPEG',
91                 header    => 'jpeglib.h',
92         },
93         smpeg       => {
94                 define    => 'HAVE_SMPEG',
95                 header    => 'smpeg.h',
96         },
97         GL          => {
98                 define => 'HAVE_GL',  
99                 header => 'gl.h'
100         },
101         GLU         => {
102                 define => 'HAVE_GLU', 
103                 header => 'glu.h'
104         },
105 );
106
107 # need the platform-specific module to find include paths correctly
108 # see build/lib/SDL/Build/*pm
109 my $arch          = SDL::Build->get_arch( $^O );
110
111 # see which subsystems can be built -- do we have headers for them?
112 my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
113
114 # now write SDL::Config
115 $arch->write_sdl_config( $build_systems );
116
117 # and fetch all of the information needed to compile
118 my $defines       = $arch->build_defines( \%libraries, $build_systems );
119 my $includes      = $arch->build_includes( \%libraries, $build_systems );
120 my $links         = $arch->build_links( \%libraries, $build_systems );
121
122 # mangle the compilable files into a format Module::Build can understand
123 my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
124              keys %subsystems;
125 my $build   = SDL::Build->new(
126         module_name          => 'SDL',
127         dist_name            => 'SDL_Perl', 
128         license              => 'lgpl',
129         dist_version_from    => 'lib/SDL.pm',
130         build_requires       =>
131         {
132                 'Test::Simple' => '0.47',
133                 'Module::Build' => '0.22',
134                 'YAML'  => '0.68'
135         },
136         configure_requires =>
137         {
138                 'Alien::SDL'    => '0.07',
139                 'ExtUtils::CBuilder' => '0.260301'
140         },
141         build_recommends     =>
142         {
143                 'Pod::ToDemo'  => '0.20'                
144         },
145         c_source             => 'src',
146         xs_files             => \%xs,
147         meta_add             =>      
148         {
149                 no_index =>  { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm>, <make/lib/ExtUtils/CBuilder/*>, <make/lib/ExtUtils/*>, <make/lib/ExtUtils/CBuilder/Platform/Windows.pm> ] },
150         },
151         dist_author          => 'David J. Goehrig <DGOEHRIG@cpan.org>',
152 );
153
154
155 # and here's where the real (and ugly) magic works... see SDL::Build
156 $build->set_flags(
157         \%subsystems,
158         $build_systems,
159         $defines,
160         $includes,
161         $links,
162         $sdl_compile_flags,
163         $sdl_link_flags,
164 );
165 # now we're ready to go!
166 $build->create_build_script();