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[sdlgit/SDL_perl.git] / Build.PL
1 #! perl -w
2 #
3 # Copyright (C) 2003 chromatic 
4 # Copyright (C) 2004 David J. Goehrig
5 # Copyright (C) 2009 Kartik Thakore
6
7 use strict;
8 use warnings;
9 use Carp;
10 use lib  'make/lib';
11
12 use Data::Dumper;
13 use SDL::Build;
14 use SDL::Utility;
15 use YAML;
16 use YAML::Node;
17
18 print STDERR <<BROKENWIN if ($^O =~ /MSWin.*|cygwin/ );
19 ******************************** !!!WARNING!!! ******************************** 
20 Windows support is currently experimental - you can continue, but you've been warned! 
21 If you are interested in helping please contact us at sdl-devel\@perl.org.
22 *******************************************************************************
23 BROKENWIN
24
25 my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
26 my $sdl_link_flags    = SDL::Utility->sdl_libs();
27 # subsystem to build
28 #       file
29 #               location of source file => location of build file to get name right
30 #       libraries
31 #               name of shared library (soname)
32 #                       preprocessor definition
33 #                       name of header file
34 my %subsystems =
35 (
36         SDL => {
37                 file      => {
38                         from  => 'src/SDL.xs',
39                         to    => 'lib/SDL_perl.xs',
40                 },
41                 libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
42                                   png jpeg smpeg )],
43         },
44         Rect => {
45                 file      => {
46                         from  => 'src/Rect.xs',
47                         to    => 'lib/SDL/Rect.xs',
48                 },
49                 libraries => [qw( SDL  )],
50         },
51         
52         OpenGL => {
53                 file      => {
54                         from => 'src/OpenGL.xs',
55                         to   => 'lib/SDL/OpenGL.xs', 
56                 },
57                 libraries => [qw( SDL GL GLU )],
58         },
59         SFont => {
60                 file    => {
61                         from => 'src/SFont.xs',
62                         to   => 'lib/SDL/SFont.xs',
63                 },
64                 libraries => [qw( SDL SDL_image )],
65         },      
66 );
67
68 my %libraries = (
69         SDL         => {
70                 define => 'HAVE_SDL', 
71                 header => 'SDL.h',
72         },
73         SDL_image   => {
74                 define => 'HAVE_SDL_IMAGE',   
75                 header => 'SDL_image.h'
76         },
77         SDL_mixer   => {
78                 define => 'HAVE_SDL_MIXER',   
79                 header => 'SDL_mixer.h'
80         },
81         SDL_net     => {
82                 define => 'HAVE_SDL_NET',     
83                 header => 'SDL_net.h'
84         },
85         SDL_ttf     => {
86                 define => 'HAVE_SDL_TTF',     
87                 header => 'SDL_ttf.h'
88         },
89         SDL_gfx     => {
90                 define => 'HAVE_SDL_GFX',     
91                 header => 'SDL_gfxPrimitives.h'
92         },
93         png         => {
94                 define    => 'HAVE_PNG',
95                 header    => 'png.h',
96         },
97         jpeg        => {        
98                 define    => 'HAVE_JPEG',
99                 header    => 'jpeglib.h',
100         },
101         smpeg       => {
102                 define    => 'HAVE_SMPEG',
103                 header    => 'smpeg.h',
104         },
105         GL          => {
106                 define => 'HAVE_GL',  
107                 header => 'gl.h'
108         },
109         GLU         => {
110                 define => 'HAVE_GLU', 
111                 header => 'glu.h'
112         },
113 );
114
115 # need the platform-specific module to find include paths correctly
116 # see build/lib/SDL/Build/*pm
117 my $arch          = SDL::Build->get_arch( $^O );
118
119 # see which subsystems can be built -- do we have headers for them?
120 my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
121
122 # now write SDL::Config
123 $arch->write_sdl_config( $build_systems );
124
125 # and fetch all of the information needed to compile
126 my $defines       = $arch->build_defines( \%libraries, $build_systems );
127 my $includes      = $arch->build_includes( \%libraries, $build_systems );
128 my $links         = $arch->build_links( \%libraries, $build_systems );
129
130 # mangle the compilable files into a format Module::Build can understand
131 my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
132              keys %subsystems;
133 my $build   = SDL::Build->new(
134         module_name          => 'SDL',
135         dist_name            => 'SDL_Perl', 
136         license              => 'lgpl',
137         dist_version_from    => 'lib/SDL.pm',
138         build_requires       =>
139         {
140                 'Test::Simple' => '0.47',
141                 'Module::Build' => '0.22',
142                 'YAML'  => '0.68',
143                 'Alien::SDL'    => '>=0.03, !=0.04',
144                 'ExtUtils::CBuilder' => '0.260301'
145         },
146         build_recommends     =>
147         {
148                 'Pod::ToDemo'  => '0.20'                
149         },
150         c_source             => 'src',
151         xs_files             => \%xs,
152         meta_add             =>      
153         {
154                 no_index =>  { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm>, <make/lib/ExtUtils/CBuilder/*>, <make/lib/ExtUtils/*>, <make/lib/ExtUtils/CBuilder/Platform/Windows.pm> ] },
155         },
156         dist_author          => 'David J. Goehrig <DGOEHRIG@cpan.org>',
157 );
158
159
160 # and here's where the real (and ugly) magic works... see SDL::Build
161 $build->set_flags(
162         \%subsystems,
163         $build_systems,
164         $defines,
165         $includes,
166         $links,
167         $sdl_compile_flags,
168         $sdl_link_flags,
169 );
170 # now we're ready to go!
171 $build->create_build_script();