improved Win32 warning/invitation message
[sdlgit/SDL_perl.git] / Build.PL
1 #! perl -w
2 #
3 # Copyright (C) 2003 chromatic 
4 # Copyright (C) 2004 David J. Goehrig
5 # Copyright (C) 2009 Kartik Thakore
6
7 use strict;
8 use warnings;
9 use Carp;
10 use lib  'make/lib';
11
12 use Data::Dumper;
13 use SDL::Build;
14 use SDL::Utility;
15 use YAML;
16 use YAML::Node;
17
18 print STDERR <<BROKENWIN if ($^O =~ /MSWin.*|cygwin/ );
19 *************************** !!!WARNING!!! *****************************
20 Windows support is currently experimental - you can continue, but 
21 you've been warned! If you are interested in helping please contact us 
22 at sdl-devel\@perl.org, or join us on #sdl in irc.perl.org
23 ***********************************************************************
24 BROKENWIN
25
26 my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
27 my $sdl_link_flags    = SDL::Utility->sdl_libs();
28 # subsystem to build
29 #       file
30 #               location of source file => location of build file to get name right
31 #       libraries
32 #               name of shared library (soname)
33 #                       preprocessor definition
34 #                       name of header file
35 my %subsystems =
36 (
37         SDL => {
38                 file      => {
39                         from  => 'src/SDL.xs',
40                         to    => 'lib/SDL_perl.xs',
41                 },
42                 libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
43                                   png jpeg smpeg )],
44         },
45         Rect => {
46                 file      => {
47                         from  => 'src/Rect.xs',
48                         to    => 'lib/SDL/Rect.xs',
49                 },
50                 libraries => [qw( SDL  )],
51         },
52         
53         OpenGL => {
54                 file      => {
55                         from => 'src/OpenGL.xs',
56                         to   => 'lib/SDL/OpenGL.xs', 
57                 },
58                 libraries => [qw( SDL GL GLU )],
59         },
60         SFont => {
61                 file    => {
62                         from => 'src/SFont.xs',
63                         to   => 'lib/SDL/SFont.xs',
64                 },
65                 libraries => [qw( SDL SDL_image )],
66         },      
67 );
68
69 my %libraries = (
70         SDL         => {
71                 define => 'HAVE_SDL', 
72                 header => 'SDL.h',
73         },
74         SDL_image   => {
75                 define => 'HAVE_SDL_IMAGE',   
76                 header => 'SDL_image.h'
77         },
78         SDL_mixer   => {
79                 define => 'HAVE_SDL_MIXER',   
80                 header => 'SDL_mixer.h'
81         },
82         SDL_net     => {
83                 define => 'HAVE_SDL_NET',     
84                 header => 'SDL_net.h'
85         },
86         SDL_ttf     => {
87                 define => 'HAVE_SDL_TTF',     
88                 header => 'SDL_ttf.h'
89         },
90         SDL_gfx     => {
91                 define => 'HAVE_SDL_GFX',     
92                 header => 'SDL_gfxPrimitives.h'
93         },
94         png         => {
95                 define    => 'HAVE_PNG',
96                 header    => 'png.h',
97         },
98         jpeg        => {        
99                 define    => 'HAVE_JPEG',
100                 header    => 'jpeglib.h',
101         },
102         smpeg       => {
103                 define    => 'HAVE_SMPEG',
104                 header    => 'smpeg.h',
105         },
106         GL          => {
107                 define => 'HAVE_GL',  
108                 header => 'gl.h'
109         },
110         GLU         => {
111                 define => 'HAVE_GLU', 
112                 header => 'glu.h'
113         },
114 );
115
116 # need the platform-specific module to find include paths correctly
117 # see build/lib/SDL/Build/*pm
118 my $arch          = SDL::Build->get_arch( $^O );
119
120 # see which subsystems can be built -- do we have headers for them?
121 my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
122
123 # now write SDL::Config
124 $arch->write_sdl_config( $build_systems );
125
126 # and fetch all of the information needed to compile
127 my $defines       = $arch->build_defines( \%libraries, $build_systems );
128 my $includes      = $arch->build_includes( \%libraries, $build_systems );
129 my $links         = $arch->build_links( \%libraries, $build_systems );
130
131 # mangle the compilable files into a format Module::Build can understand
132 my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
133              keys %subsystems;
134 my $build   = SDL::Build->new(
135         module_name          => 'SDL',
136         dist_name            => 'SDL_Perl', 
137         license              => 'lgpl',
138         dist_version_from    => 'lib/SDL.pm',
139         configure_requires            =>
140         {
141                 'YAML'  => '0.68',
142                 'ExtUtils::CBuilder' => '0.260301',
143                 'Alien::SDL' => '0.7.1',
144         },
145         build_requires =>
146         {
147                 'Test::Simple' => '0.47',
148
149         },
150         build_recommends     =>
151         {
152                 'Pod::ToDemo'  => '0.20'                
153         },
154         c_source             => 'src',
155         xs_files             => \%xs,
156         meta_add             =>      
157         {
158                 no_index =>  { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm>, <make/lib/ExtUtils/CBuilder/*>, <make/lib/ExtUtils/*>, <make/lib/ExtUtils/CBuilder/Platform/Windows.pm> ] },
159         },
160         dist_author          => 'David J. Goehrig <DGOEHRIG@cpan.org>, Kartik Thakore <KTHAKORE@cpan.org>',
161 );
162
163 if($arch eq 'Darwin')
164 {
165         $build->{c_source} = $arch->build_c_source( \%libraries, $build_systems );
166         $build->{c_sources} = $arch->build_c_sources( \%libraries, $build_systems );
167         $build->{install_base} = $arch->build_install_base( \%libraries, $build_systems );
168
169 }
170
171 # and here's where the real (and ugly) magic works... see SDL::Build
172 $build->set_flags(
173         \%subsystems,
174         $build_systems,
175         $defines,
176         $includes,
177         $links,
178         $sdl_compile_flags,
179         $sdl_link_flags,
180 );
181 # now we're ready to go!
182 $build->create_build_script();