3 # Copyright (C) 2003 chromatic
4 # Copyright (C) 2004 David J. Goehrig
5 # Copyright (C) 2009 Kartik Thakore
18 print STDERR <<BROKENWIN if ($^O =~ /MSWin.*|cygwin/ );
19 *************************** !!!WARNING!!! *****************************
20 Windows support is currently experimental - you can continue, but
21 you've been warned! If you are interested in helping please contact us
22 at sdl-devel\@perl.org, or join us on #sdl in irc.perl.org
23 ***********************************************************************
26 my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
27 my $sdl_link_flags = SDL::Utility->sdl_libs();
30 # location of source file => location of build file to get name right
32 # name of shared library (soname)
33 # preprocessor definition
40 to => 'lib/SDL_perl.xs',
42 libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
47 from => 'src/Rect.xs',
48 to => 'lib/SDL/Rect.xs',
50 libraries => [qw( SDL )],
55 from => 'src/OpenGL.xs',
56 to => 'lib/SDL/OpenGL.xs',
58 libraries => [qw( SDL GL GLU )],
62 from => 'src/SFont.xs',
63 to => 'lib/SDL/SFont.xs',
65 libraries => [qw( SDL SDL_image )],
75 define => 'HAVE_SDL_IMAGE',
76 header => 'SDL_image.h'
79 define => 'HAVE_SDL_MIXER',
80 header => 'SDL_mixer.h'
83 define => 'HAVE_SDL_NET',
87 define => 'HAVE_SDL_TTF',
91 define => 'HAVE_SDL_GFX',
92 header => 'SDL_gfxPrimitives.h'
99 define => 'HAVE_JPEG',
100 header => 'jpeglib.h',
103 define => 'HAVE_SMPEG',
111 define => 'HAVE_GLU',
116 # need the platform-specific module to find include paths correctly
117 # see build/lib/SDL/Build/*pm
118 my $arch = SDL::Build->get_arch( $^O );
120 # see which subsystems can be built -- do we have headers for them?
121 my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
123 # now write SDL::Config
124 $arch->write_sdl_config( $build_systems );
126 # and fetch all of the information needed to compile
127 my $defines = $arch->build_defines( \%libraries, $build_systems );
128 my $includes = $arch->build_includes( \%libraries, $build_systems );
129 my $links = $arch->build_links( \%libraries, $build_systems );
131 # mangle the compilable files into a format Module::Build can understand
132 my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
134 my $build = SDL::Build->new(
135 module_name => 'SDL',
136 dist_name => 'SDL_Perl',
138 dist_version_from => 'lib/SDL.pm',
139 configure_requires =>
142 'ExtUtils::CBuilder' => '0.260301',
143 'Alien::SDL' => '0.7.1',
147 'Test::Simple' => '0.47',
152 'Pod::ToDemo' => '0.20'
158 no_index => { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm>, <make/lib/ExtUtils/CBuilder/*>, <make/lib/ExtUtils/*>, <make/lib/ExtUtils/CBuilder/Platform/Windows.pm> ] },
160 dist_author => 'David J. Goehrig <DGOEHRIG@cpan.org>, Kartik Thakore <KTHAKORE@cpan.org>',
163 if($arch eq 'Darwin')
165 $build->{c_source} = $arch->build_c_source( \%libraries, $build_systems );
166 $build->{c_sources} = $arch->build_c_sources( \%libraries, $build_systems );
167 $build->{install_base} = $arch->build_install_base( \%libraries, $build_systems );
171 # and here's where the real (and ugly) magic works... see SDL::Build
181 # now we're ready to go!
182 $build->create_build_script();