Merge git://github.com/FROGGS/SDL_perl into redesign
[sdlgit/SDL_perl.git] / Build.PL
1 #! perl -w
2 #
3 # Copyright (C) 2003 chromatic 
4 # Copyright (C) 2004 David J. Goehrig
5 # Copyright (C) 2009 Kartik Thakore
6
7 use strict;
8 use warnings;
9 use Carp;
10 use lib  'make/lib';
11
12 use Data::Dumper;
13 use SDL::Build;
14 use SDL::Utility;
15 use YAML;
16 use YAML::Node;
17
18 print STDERR <<BROKENWIN if ($^O =~ /MSWin.*|cygwin/ );
19 *************************** !!!WARNING!!! *****************************
20 Windows support is currently experimental - you can continue, but 
21 you've been warned! If you are interested in helping please contact us 
22 at sdl-devel\@perl.org, or join us on #sdl in irc.perl.org
23 ***********************************************************************
24 BROKENWIN
25
26 my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
27 my $sdl_link_flags    = SDL::Utility->sdl_libs();
28 # subsystem to build
29 #       file
30 #               location of source file => location of build file to get name right
31 #       libraries
32 #               name of shared library (soname)
33 #                       preprocessor definition
34 #                       name of header file
35 my %subsystems =
36 (
37         SDL => {
38                 file      => {
39                         from  => 'src/SDL.xs',
40                         to    => 'lib/SDL_perl.xs',
41                 },
42                 libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
43                                   png jpeg smpeg )],
44         },
45         Rect => {
46                 file      => {
47                         from  => 'src/Core/objects/Rect.xs',
48                         to    => 'lib/SDL/Rect.xs',
49                 },
50                 libraries => [qw( SDL )],
51         },
52         Color => {
53                 file      => {
54                         from  => 'src/Core/objects/Color.xs',
55                         to    => 'lib/SDL/Color.xs',
56                 },
57                 libraries => [qw( SDL )],
58         },
59         Surface => {
60                 file      => {
61                         from  => 'src/Core/objects/Surface.xs',
62                         to    => 'lib/SDL/Surface.xs',
63                 },
64                 libraries => [qw( SDL )],
65         },
66         Overlay => {
67                 file      => {
68                         from  => 'src/Core/objects/Overlay.xs',
69                         to    => 'lib/SDL/Overlay.xs',
70                 },
71                 libraries => [qw( SDL )],
72         },
73         PixelFormat => {
74                 file      => {
75                         from  => 'src/Core/objects/PixelFormat.xs',
76                         to    => 'lib/SDL/PixelFormat.xs',
77                 },
78                 libraries => [qw( SDL )],
79         },
80         TTF_Font => {
81                 file      => {
82                         from  => 'src/TTF/objects/TTF_Font.xs',
83                         to    => 'lib/SDL/TTF_Font.xs',
84                 },
85                 libraries => [qw( SDL SDL_ttf )],
86         },
87         OpenGL => {
88                 file      => {
89                         from => 'src/OpenGL.xs',
90                         to   => 'lib/SDL/OpenGL.xs', 
91                 },
92                 libraries => [qw( SDL GL GLU )],
93         },
94         SFont => {
95                 file    => {
96                         from => 'src/SFont.xs',
97                         to   => 'lib/SDL/SFont.xs',
98                 },
99                 libraries => [qw( SDL SDL_ttf )],
100         },      
101 );
102
103 my %libraries = (
104         SDL         => {
105                 define => 'HAVE_SDL', 
106                 header => 'SDL.h',
107         },
108         SDL_image   => {
109                 define => 'HAVE_SDL_IMAGE',   
110                 header => 'SDL_image.h'
111         },
112         SDL_mixer   => {
113                 define => 'HAVE_SDL_MIXER',   
114                 header => 'SDL_mixer.h'
115         },
116         SDL_net     => {
117                 define => 'HAVE_SDL_NET',     
118                 header => 'SDL_net.h'
119         },
120         SDL_ttf     => {
121                 define => 'HAVE_SDL_TTF',     
122                 header => 'SDL_ttf.h'
123         },
124         SDL_gfx     => {
125                 define => 'HAVE_SDL_GFX',     
126                 header => 'SDL_gfxPrimitives.h'
127         },
128         png         => {
129                 define    => 'HAVE_PNG',
130                 header    => 'png.h',
131         },
132         jpeg        => {        
133                 define    => 'HAVE_JPEG',
134                 header    => 'jpeglib.h',
135         },
136         smpeg       => {
137                 define    => 'HAVE_SMPEG',
138                 header    => 'smpeg.h',
139         },
140         GL          => {
141                 define => 'HAVE_GL',  
142                 header => 'gl.h'
143         },
144         GLU         => {
145                 define => 'HAVE_GLU', 
146                 header => 'glu.h'
147         },
148 );
149
150 # need the platform-specific module to find include paths correctly
151 # see build/lib/SDL/Build/*pm
152 my $arch          = SDL::Build->get_arch( $^O );
153
154 # see which subsystems can be built -- do we have headers for them?
155 my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
156
157 # now write SDL::Config
158 $arch->write_sdl_config( $build_systems );
159
160 # and fetch all of the information needed to compile
161 my $defines       = $arch->build_defines( \%libraries, $build_systems );
162 my $includes      = $arch->build_includes( \%libraries, $build_systems );
163 my $links         = $arch->build_links( \%libraries, $build_systems );
164
165 # mangle the compilable files into a format Module::Build can understand
166 my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
167              keys %subsystems;
168 my $build   = SDL::Build->new(
169         module_name          => 'SDL',
170         dist_name            => 'SDL_Perl', 
171         license              => 'lgpl',
172         dist_version_from    => 'lib/SDL.pm',
173         configure_requires            =>
174         {
175                 'YAML'  => '0.68',
176                 'ExtUtils::CBuilder' => '0.260301',
177                 'Alien::SDL' => '0.7.1',
178         },
179         build_requires =>
180         {
181                 'Test::Simple' => '0.47',
182
183         },
184         build_recommends     =>
185         {
186                 'Pod::ToDemo'  => '0.20'                
187         },
188         c_source             => 'src',
189         xs_files             => \%xs,
190         meta_add             =>      
191         {
192                 no_index =>  { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm>, <make/lib/ExtUtils/CBuilder/*>, <make/lib/ExtUtils/*>, <make/lib/ExtUtils/CBuilder/Platform/Windows.pm> ] },
193         },
194         dist_author          => 'David J. Goehrig <DGOEHRIG@cpan.org>, Kartik Thakore <KTHAKORE@cpan.org>',
195 );
196
197 if($arch eq 'Darwin')
198 {
199         $build->{c_source} = $arch->build_c_source( \%libraries, $build_systems );
200         $build->{c_sources} = $arch->build_c_sources( \%libraries, $build_systems );
201         $build->{install_base} = $arch->build_install_base( \%libraries, $build_systems );
202
203 }
204
205 # and here's where the real (and ugly) magic works... see SDL::Build
206 $build->set_flags(
207         \%subsystems,
208         $build_systems,
209         $defines,
210         $includes,
211         $links,
212         $sdl_compile_flags,
213         $sdl_link_flags,
214 );
215 # now we're ready to go!
216 $build->create_build_script();