Added mem leak test for core
[sdlgit/SDL_perl.git] / Build.PL
1 #! perl -w
2 #
3 # Copyright (C) 2003 chromatic 
4 # Copyright (C) 2004 David J. Goehrig
5 # Copyright (C) 2009 Kartik Thakore
6
7 use strict;
8 use warnings;
9 use Carp;
10 use lib  'make/lib';
11
12 use Data::Dumper;
13 use SDL::Build;
14 use SDL::Utility;
15 use YAML;
16 use YAML::Node;
17
18 print STDERR <<BROKENWIN if ($^O =~ /MSWin.*|cygwin/ );
19 ******************************** !!!WARNING!!! ******************************** 
20 Windows support is currently experimental - you can continue, but you've been warned! 
21 If you are interested in helping please contact us at sdl-devel\@perl.org.
22 *******************************************************************************
23 BROKENWIN
24
25 my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
26 my $sdl_link_flags    = SDL::Utility->sdl_libs();
27 # subsystem to build
28 #       file
29 #               location of source file => location of build file to get name right
30 #       libraries
31 #               name of shared library (soname)
32 #                       preprocessor definition
33 #                       name of header file
34 my %subsystems =
35 (
36         SDL => {
37                 file      => {
38                         from  => 'src/SDL.xs',
39                         to    => 'lib/SDL_perl.xs',
40                 },
41                 libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
42                                   png jpeg smpeg )],
43         },
44         Rect => {
45                 file      => {
46                         from  => 'src/Core/objects/Rect.xs',
47                         to    => 'lib/SDL/Rect.xs',
48                 },
49                 libraries => [qw( SDL )],
50         },
51         Color => {
52                 file      => {
53                         from  => 'src/Core/objects/Color.xs',
54                         to    => 'lib/SDL/Color.xs',
55                 },
56                 libraries => [qw( SDL )],
57         },
58         Surface => {
59                 file      => {
60                         from  => 'src/Core/objects/Surface.xs',
61                         to    => 'lib/SDL/Surface.xs',
62                 },
63                 libraries => [qw( SDL )],
64         },
65         Overlay => {
66                 file      => {
67                         from  => 'src/Core/objects/Overlay.xs',
68                         to    => 'lib/SDL/Overlay.xs',
69                 },
70                 libraries => [qw( SDL )],
71         },
72         PixelFormat => {
73                 file      => {
74                         from  => 'src/Core/objects/PixelFormat.xs',
75                         to    => 'lib/SDL/PixelFormat.xs',
76                 },
77                 libraries => [qw( SDL )],
78         },
79         TTF_Font => {
80                 file      => {
81                         from  => 'src/TTF/objects/TTF_Font.xs',
82                         to    => 'lib/SDL/TTF_Font.xs',
83                 },
84                 libraries => [qw( SDL SDL_ttf )],
85         },
86         OpenGL => {
87                 file      => {
88                         from => 'src/OpenGL.xs',
89                         to   => 'lib/SDL/OpenGL.xs', 
90                 },
91                 libraries => [qw( SDL GL GLU )],
92         },
93         SFont => {
94                 file    => {
95                         from => 'src/SFont.xs',
96                         to   => 'lib/SDL/SFont.xs',
97                 },
98                 libraries => [qw( SDL SDL_ttf )],
99         },      
100 );
101
102 my %libraries = (
103         SDL         => {
104                 define => 'HAVE_SDL', 
105                 header => 'SDL.h',
106         },
107         SDL_image   => {
108                 define => 'HAVE_SDL_IMAGE',   
109                 header => 'SDL_image.h'
110         },
111         SDL_mixer   => {
112                 define => 'HAVE_SDL_MIXER',   
113                 header => 'SDL_mixer.h'
114         },
115         SDL_net     => {
116                 define => 'HAVE_SDL_NET',     
117                 header => 'SDL_net.h'
118         },
119         SDL_ttf     => {
120                 define => 'HAVE_SDL_TTF',     
121                 header => 'SDL_ttf.h'
122         },
123         SDL_gfx     => {
124                 define => 'HAVE_SDL_GFX',     
125                 header => 'SDL_gfxPrimitives.h'
126         },
127         png         => {
128                 define    => 'HAVE_PNG',
129                 header    => 'png.h',
130         },
131         jpeg        => {        
132                 define    => 'HAVE_JPEG',
133                 header    => 'jpeglib.h',
134         },
135         smpeg       => {
136                 define    => 'HAVE_SMPEG',
137                 header    => 'smpeg.h',
138         },
139         GL          => {
140                 define => 'HAVE_GL',  
141                 header => 'gl.h'
142         },
143         GLU         => {
144                 define => 'HAVE_GLU', 
145                 header => 'glu.h'
146         },
147 );
148
149 # need the platform-specific module to find include paths correctly
150 # see build/lib/SDL/Build/*pm
151 my $arch          = SDL::Build->get_arch( $^O );
152
153 # see which subsystems can be built -- do we have headers for them?
154 my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
155
156 # now write SDL::Config
157 $arch->write_sdl_config( $build_systems );
158
159 # and fetch all of the information needed to compile
160 my $defines       = $arch->build_defines( \%libraries, $build_systems );
161 my $includes      = $arch->build_includes( \%libraries, $build_systems );
162 my $links         = $arch->build_links( \%libraries, $build_systems );
163
164 # mangle the compilable files into a format Module::Build can understand
165 my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
166              keys %subsystems;
167 my $build   = SDL::Build->new(
168         module_name          => 'SDL',
169         dist_name            => 'SDL_Perl', 
170         license              => 'lgpl',
171         dist_version_from    => 'lib/SDL.pm',
172         configure_requires            =>
173         {
174                 'YAML'  => '0.68',
175                 'ExtUtils::CBuilder' => '0.260301',
176                 'Alien::SDL' => '0.7.1',
177         },
178         build_requires =>
179         {
180                 'Test::Simple' => '0.47',
181
182         },
183         build_recommends     =>
184         {
185                 'Pod::ToDemo'  => '0.20'                
186         },
187         c_source             => 'src',
188         xs_files             => \%xs,
189         meta_add             =>      
190         {
191                 no_index =>  { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm>, <make/lib/ExtUtils/CBuilder/*>, <make/lib/ExtUtils/*>, <make/lib/ExtUtils/CBuilder/Platform/Windows.pm> ] },
192         },
193         dist_author          => 'David J. Goehrig <DGOEHRIG@cpan.org>, Kartik Thakore <KTHAKORE@cpan.org>',
194 );
195
196 if($arch eq 'Darwin')
197 {
198         $build->{c_source} = $arch->build_c_source( \%libraries, $build_systems );
199         $build->{c_sources} = $arch->build_c_sources( \%libraries, $build_systems );
200         $build->{install_base} = $arch->build_install_base( \%libraries, $build_systems );
201
202 }
203
204 # and here's where the real (and ugly) magic works... see SDL::Build
205 $build->set_flags(
206         \%subsystems,
207         $build_systems,
208         $defines,
209         $includes,
210         $links,
211         $sdl_compile_flags,
212         $sdl_link_flags,
213 );
214 # now we're ready to go!
215 $build->create_build_script();