2c40fd2a5dca8641ce1e1baabe2d45d77fe4e94e
[sdlgit/SDL_perl.git] / Build.PL
1 #! perl -w
2 #
3 # Copyright (C) 2003 chromatic 
4 # Copyright (C) 2004 David J. Goehrig
5 # Copyright (C) 2009 Kartik Thakore
6
7 use strict;
8 use warnings;
9 use Carp;
10 use lib  'make/lib';
11
12 use Data::Dumper;
13 use SDL::Build;
14 use SDL::Utility;
15 use YAML;
16 use YAML::Node;
17
18 print STDERR <<BROKENWIN if ($^O =~ /MSWin.*|cygwin/ );
19 ******************************** !!!WARNING!!! ******************************** 
20 Windows support is currently experimental - you can continue, but you've been warned! 
21 If you are interested in helping please contact us at sdl-devel\@perl.org.
22 *******************************************************************************
23 BROKENWIN
24
25 my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
26 my $sdl_link_flags    = SDL::Utility->sdl_libs();
27 # subsystem to build
28 #       file
29 #               location of source file => location of build file to get name right
30 #       libraries
31 #               name of shared library (soname)
32 #                       preprocessor definition
33 #                       name of header file
34 my %subsystems =
35 (
36         SDL => {
37                 file      => {
38                         from  => 'src/SDL.xs',
39                         to    => 'lib/SDL_perl.xs',
40                 },
41                 libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
42                                   png jpeg smpeg )],
43         },
44         Rect => {
45                 file      => {
46                         from  => 'src/Core/objects/Rect.xs',
47                         to    => 'lib/SDL/Rect.xs',
48                 },
49                 libraries => [qw( SDL  )],
50         },
51         Color => {
52                 file      => {
53                         from  => 'src/Core/objects/Color.xs',
54                         to    => 'lib/SDL/Color.xs',
55                 },
56                 libraries => [qw( SDL )],
57         },
58         Surface => {
59                 file      => {
60                         from  => 'src/Core/objects/Surface.xs',
61                         to    => 'lib/SDL/Surface.xs',
62                 },
63                 libraries => [qw( SDL SDL_image )],
64         },
65         PixelFormat => {
66                 file      => {
67                         from  => 'src/Core/objects/PixelFormat.xs',
68                         to    => 'lib/SDL/PixelFormat.xs',
69                 },
70                 libraries => [qw( SDL SDL_image )],
71         },
72         TTF_Font => {
73                 file      => {
74                         from  => 'src/TTF/objects/TTF_Font.xs',
75                         to    => 'lib/SDL/TTF_Font.xs',
76                 },
77                 libraries => [qw( SDL SDL_ttf )],
78         },
79         OpenGL => {
80                 file      => {
81                         from => 'src/OpenGL.xs',
82                         to   => 'lib/SDL/OpenGL.xs', 
83                 },
84                 libraries => [qw( SDL GL GLU )],
85         },
86         SFont => {
87                 file    => {
88                         from => 'src/SFont.xs',
89                         to   => 'lib/SDL/SFont.xs',
90                 },
91                 libraries => [qw( SDL SDL_image )],
92         },      
93 );
94
95 my %libraries = (
96         SDL         => {
97                 define => 'HAVE_SDL', 
98                 header => 'SDL.h',
99         },
100         SDL_image   => {
101                 define => 'HAVE_SDL_IMAGE',   
102                 header => 'SDL_image.h'
103         },
104         SDL_mixer   => {
105                 define => 'HAVE_SDL_MIXER',   
106                 header => 'SDL_mixer.h'
107         },
108         SDL_net     => {
109                 define => 'HAVE_SDL_NET',     
110                 header => 'SDL_net.h'
111         },
112         SDL_ttf     => {
113                 define => 'HAVE_SDL_TTF',     
114                 header => 'SDL_ttf.h'
115         },
116         SDL_gfx     => {
117                 define => 'HAVE_SDL_GFX',     
118                 header => 'SDL_gfxPrimitives.h'
119         },
120         png         => {
121                 define    => 'HAVE_PNG',
122                 header    => 'png.h',
123         },
124         jpeg        => {        
125                 define    => 'HAVE_JPEG',
126                 header    => 'jpeglib.h',
127         },
128         smpeg       => {
129                 define    => 'HAVE_SMPEG',
130                 header    => 'smpeg.h',
131         },
132         GL          => {
133                 define => 'HAVE_GL',  
134                 header => 'gl.h'
135         },
136         GLU         => {
137                 define => 'HAVE_GLU', 
138                 header => 'glu.h'
139         },
140 );
141
142 # need the platform-specific module to find include paths correctly
143 # see build/lib/SDL/Build/*pm
144 my $arch          = SDL::Build->get_arch( $^O );
145
146 # see which subsystems can be built -- do we have headers for them?
147 my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
148
149 # now write SDL::Config
150 $arch->write_sdl_config( $build_systems );
151
152 # and fetch all of the information needed to compile
153 my $defines       = $arch->build_defines( \%libraries, $build_systems );
154 my $includes      = $arch->build_includes( \%libraries, $build_systems );
155 my $links         = $arch->build_links( \%libraries, $build_systems );
156
157 # mangle the compilable files into a format Module::Build can understand
158 my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
159              keys %subsystems;
160 my $build   = SDL::Build->new(
161         module_name          => 'SDL',
162         dist_name            => 'SDL_Perl', 
163         license              => 'lgpl',
164         dist_version_from    => 'lib/SDL.pm',
165         configure_requires            =>
166         {
167                 'YAML'  => '0.68',
168                 'ExtUtils::CBuilder' => '0.260301',
169                 'Alien::SDL' => '0.7.1',
170         },
171         build_requires =>
172         {
173                 'Test::Simple' => '0.47',
174
175         },
176         build_recommends     =>
177         {
178                 'Pod::ToDemo'  => '0.20'                
179         },
180         c_source             => 'src',
181         xs_files             => \%xs,
182         meta_add             =>      
183         {
184                 no_index =>  { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm>, <make/lib/ExtUtils/CBuilder/*>, <make/lib/ExtUtils/*>, <make/lib/ExtUtils/CBuilder/Platform/Windows.pm> ] },
185         },
186         dist_author          => 'David J. Goehrig <DGOEHRIG@cpan.org>, Kartik Thakore <KTHAKORE@cpan.org>',
187 );
188
189 if($arch eq 'Darwin')
190 {
191         $build->{c_source} = $arch->build_c_source( \%libraries, $build_systems );
192         $build->{c_sources} = $arch->build_c_sources( \%libraries, $build_systems );
193         $build->{install_base} = $arch->build_install_base( \%libraries, $build_systems );
194
195 }
196
197 # and here's where the real (and ugly) magic works... see SDL::Build
198 $build->set_flags(
199         \%subsystems,
200         $build_systems,
201         $defines,
202         $includes,
203         $links,
204         $sdl_compile_flags,
205         $sdl_link_flags,
206 );
207 # now we're ready to go!
208 $build->create_build_script();