Fixed the pod path in archive
[sdlgit/SDL_perl.git] / lib / pods / SDL / Tutorial.pod
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896b04ee 1=head1 NAME
2
3SDL::Tutorial - introduction to Perl SDL
4
5=head1 SYNOPSIS
6
7 # to read this tutorial
8 $ perldoc SDL::Tutorial
9
10 # to create a bare-bones SDL app based on this tutorial
11 $ perl -MSDL::Tutorial -e 1
12
13=head1 SDL BASICS
14
15SDL, the Simple DirectMedia Layer, is a cross-platform multimedia library.
16These are the Perl 5 bindings. You can find out more about SDL at
17L<http://www.libsdl.org/>.
18
19Creating an SDL application with Perl is easy. You have to know a few basics,
20though. Here's how to get up and running as quickly as possible.
21
22=head2 Surfaces
23
24All graphics in SDL live on a surface. You'll need at least one. That's what
25L<SDL::App> provides.
26
27Of course, before you can get a surface, you need to initialize your video
28mode. SDL gives you several options, including whether to run in a window or
29take over the full screen, the size of the window, the bit depth of your
30colors, and whether to use hardware acceleration. For now, we'll build
31something really simple.
32
33=head2 Initialization
34
35SDL::App makes it easy to initialize video and create a surface. Here's how to
36ask for a windowed surface with 640x480x16 resolution:
37
38 use SDL::App;
39
40 my $app = SDL::App->new(
41 -width => 640,
42 -height => 480,
43 -depth => 16,
44 );
45
46You can get more creative, especially if you use the C<-title> and C<-icon>
47attributes in a windowed application. Here's how to set the window title of
48the application to C<My SDL Program>:
49
50 use SDL::App;
51
52 my $app = SDL::App->new(
53 -height => 640,
54 -width => 480,
55 -depth => 16,
56 -title => 'My SDL Program',
57 );
58
59Setting an icon is a little more involved -- you have to load an image onto a
60surface. That's a bit more complicated, but see the C<-name> parameter to
61C<SDL::Surface->new()> if you want to skip ahead.
62
63=head2 Working With The App
64
65Since C<$app> from the code above is just an SDL surface with some extra sugar,
66it behaves much like L<SDL::Surface>. In particular, the all-important C<blit>
67and C<update> methods work. You'll need to create L<SDL::Rect> objects
68representing sources of graphics to draw onto the C<$app>'s surface, C<blit>
69them there, then C<update> the C<$app>.
70
71B<Note:> "blitting" is copying a chunk of memory from one place to another.
72
73That, however, is another tutorial.
74
75=head1 SEE ALSO
76
77=over 4
78
79=item L<SDL::Tutorial::Drawing>
80
81basic drawing with rectangles
82
83=item L<SDL::Tutorial::Animation>
84
85basic rectangle animation
86
87=item L<SDL::Tutorial::Images>
88
89image loading and animation
90
91=back
92
93=head1 AUTHOR
94
95chromatic, E<lt>chromatic@wgz.orgE<gt>.
96
97Written for and maintained by the Perl SDL project, L<http://sdl.perl.org/>.
98
99=head1 COPYRIGHT
100
101Copyright (c) 2003 - 2004, chromatic. All rights reserved. This module is
102distributed under the same terms as Perl itself, in the hope that it is useful
103but certainly under no guarantee.