From: Kartik Thakore Date: Wed, 14 Jul 2010 00:38:29 +0000 (+0000) Subject: uodate X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?p=sdlgit%2FSDL-Site.git;a=commitdiff_plain;h=65a973147068b3edbbb232aa50fd53a79d7daaef uodate --- diff --git a/pages/blog-0000.html-inc b/pages/blog-0000.html-inc index 88a7aa6..8d9a9ee 100644 --- a/pages/blog-0000.html-inc +++ b/pages/blog-0000.html-inc @@ -1,2 +1,2 @@

Articles

-
SDL RC 2.5 decides to play with PDL
Tuesday, 29 June 2010
Tags: [PDL] [Perl] [SDL]
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
You can use PDL and SDL together to create real-time,
responsive animations and simulations.
[more]


Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]


SDLpp.pl: Packaging SDL Scripts Alpha
Friday, 14 May 2010
Tags: [Packaging] [Perl] [SDL]
After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
Here is the shooter.pl packaged up:

[more]


Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


Games::FrozenBubble: It is a start!
Monday, 12 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]
We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.



[more]


Release SDL 2.4: Frozen-Bubble begins to go to CPAN
Tuesday, 06 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]

SDL 2.4 is released!
After 8 months of work this picture begins to sum it up:
[more]


A summer of possibilities (SDL_perl and GSOC 2010 )
Tuesday, 30 March 2010
Tags: [GSOC] [Perl] [SDL]
GSOC 2010
As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.
Process to Apply
[more]


SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]


Eye Candy
Wednesday, 24 February 2010
Tags: [SDL Perl EyeCandy]

clang
With each imperfect hit
[more]


New build system! Needs testing!
Thursday, 18 February 2010
Tags: [Building] [Releases] [SDL]



[more]


Quick Game for Toronto Perl Mongers
Thursday, 11 February 2010
Tags: [Game] [SDL] [TPM]

Beep ... Boop

[more]


SDL_perl 2.3_5 is out!
Monday, 01 February 2010
Tags: [Releases] [SDL]
We keep on rolling,
rolling,
waiting on the world to turn.
[more]


Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


SDL Alpha 2: A sneak preview
Sunday, 06 December 2009
Tags: [Perl] [Releases] [SDL]
Pretty or Ugly,
Code is Code
New or Old,
[more]


Developer Release of SDL 2.3_1
Monday, 30 November 2009
Tags: [Perl] [Releases] [SDL]

The city of Rome was built,
with the first brick.
[more]


SDL Perl Documentation: Reviewers need
Thursday, 26 November 2009
Tags: [Docs] [Perl] [SDL]

The written word,
survives;
[more]


Migrating Sol's Tutorial of SDL to SDL_Perl
Sunday, 15 November 2009
Tags: [Example] [Perl] [SDL]
If I have seen further it is only by standing on the shoulders of giants. --Newton


[more]


Once in a while .... (set_event_filter)
Friday, 13 November 2009
Tags: [Perl] [SDL] [XS]

Once in a while
Things just work!
[more]


Hello Mouse? An Example of the New Event Code
Wednesday, 11 November 2009
Tags: [Perl] [SDL] [Sneak Preview]
Any code that is not marketed is dead code
--mst

[more]


Development Update
Monday, 09 November 2009
Tags: [Perl] [SDL] [Updates]
Short and Sweet

Had an exam on the weekend so I am a bit late. Here is the progress so far.
[more]


Development Update
Monday, 02 November 2009
Tags: [Perl] [SDL] [Updates]

A stoic stone will sit idle,
but will some effort,
[more]


The Future and Beyond!
Saturday, 24 October 2009
Tags: [Design] [SDL] [Updates] [games]
I do not think about awesomeness...
I just am awesomeness
n.n
[more]


The beginnings of modular design for SDL Perl
Sunday, 11 October 2009
Tags: [Design] [SDL] [Updates]
“Do or do not... there is no try.”
--yoda
The design before
[more]


Why and How Frozen Bubble is going to CPAN
Friday, 02 October 2009
Tags: [Frozen Bubble] [Perl] [SDL]
A single drop,
causes the ocean to swell

[more]


HackFest: Results
Monday, 28 September 2009
Tags: [HackFest] [Perl] [SDL]
The beautiful sunset,
is no match for,
the ugly sunrise
[more]


+
The Build Process of SDL Perl
Wednesday, 07 July 2010
Tags: [Building] [Perl] [SDL]
A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch.
The Build Process
Alien::SDL
[more]


SDL RC 2.5 decides to play with PDL
Tuesday, 29 June 2010
Tags: [PDL] [Perl] [SDL]
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
You can use PDL and SDL together to create real-time,
responsive animations and simulations.
[more]


Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]


SDLpp.pl: Packaging SDL Scripts Alpha
Friday, 14 May 2010
Tags: [Packaging] [Perl] [SDL]
After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
Here is the shooter.pl packaged up:

[more]


Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


Games::FrozenBubble: It is a start!
Monday, 12 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]
We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.



[more]


Release SDL 2.4: Frozen-Bubble begins to go to CPAN
Tuesday, 06 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]

SDL 2.4 is released!
After 8 months of work this picture begins to sum it up:
[more]


A summer of possibilities (SDL_perl and GSOC 2010 )
Tuesday, 30 March 2010
Tags: [GSOC] [Perl] [SDL]
GSOC 2010
As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.
Process to Apply
[more]


SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]


Eye Candy
Wednesday, 24 February 2010
Tags: [SDL Perl EyeCandy]

clang
With each imperfect hit
[more]


New build system! Needs testing!
Thursday, 18 February 2010
Tags: [Building] [Releases] [SDL]



[more]


Quick Game for Toronto Perl Mongers
Thursday, 11 February 2010
Tags: [Game] [SDL] [TPM]

Beep ... Boop

[more]


SDL_perl 2.3_5 is out!
Monday, 01 February 2010
Tags: [Releases] [SDL]
We keep on rolling,
rolling,
waiting on the world to turn.
[more]


Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


SDL Alpha 2: A sneak preview
Sunday, 06 December 2009
Tags: [Perl] [Releases] [SDL]
Pretty or Ugly,
Code is Code
New or Old,
[more]


Developer Release of SDL 2.3_1
Monday, 30 November 2009
Tags: [Perl] [Releases] [SDL]

The city of Rome was built,
with the first brick.
[more]


SDL Perl Documentation: Reviewers need
Thursday, 26 November 2009
Tags: [Docs] [Perl] [SDL]

The written word,
survives;
[more]


Migrating Sol's Tutorial of SDL to SDL_Perl
Sunday, 15 November 2009
Tags: [Example] [Perl] [SDL]
If I have seen further it is only by standing on the shoulders of giants. --Newton


[more]


Once in a while .... (set_event_filter)
Friday, 13 November 2009
Tags: [Perl] [SDL] [XS]

Once in a while
Things just work!
[more]


Hello Mouse? An Example of the New Event Code
Wednesday, 11 November 2009
Tags: [Perl] [SDL] [Sneak Preview]
Any code that is not marketed is dead code
--mst

[more]


Development Update
Monday, 09 November 2009
Tags: [Perl] [SDL] [Updates]
Short and Sweet

Had an exam on the weekend so I am a bit late. Here is the progress so far.
[more]


Development Update
Monday, 02 November 2009
Tags: [Perl] [SDL] [Updates]

A stoic stone will sit idle,
but will some effort,
[more]


The Future and Beyond!
Saturday, 24 October 2009
Tags: [Design] [SDL] [Updates] [games]
I do not think about awesomeness...
I just am awesomeness
n.n
[more]


The beginnings of modular design for SDL Perl
Sunday, 11 October 2009
Tags: [Design] [SDL] [Updates]
“Do or do not... there is no try.”
--yoda
The design before
[more]


Why and How Frozen Bubble is going to CPAN
Friday, 02 October 2009
Tags: [Frozen Bubble] [Perl] [SDL]
A single drop,
causes the ocean to swell

[more]


diff --git a/pages/blog-0001.html-inc b/pages/blog-0001.html-inc index 706ea53..4c366da 100644 --- a/pages/blog-0001.html-inc +++ b/pages/blog-0001.html-inc @@ -1,77 +1,26 @@

-SDL RC 2.5 decides to play with PDL +The Build Process of SDL Perl

-PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
-You can use PDL and SDL together to create real-time,
-responsive animations and simulations.
-In this section we will go through the pleasures and pitfalls of working with both powerhouse libraries.
-- David Mertnes
+

A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch.



+

The Build Process


+ Alien::SDL

-

Creating a SDL Surface piddle


-PDL's core type is a piddle.
-Once a piddle is provided to PDL it can go do a numerous amounts of things.
-Please see the example in 'examples/cookbook/pdl.pl' in github.
+

SDL Perl depends on a few C libraries for a complete install. This is handled by Alien::SDL. First we look for existing SDL libraries and dependencies by doing a File::Find for headers. If these headers are found we present and option for the user to use those. We then store these locations in Alien::SDL->config options 'cflags', 'prefix' and 'libs'. If we do not have libraries available even for a minimum SDL installed ( SDL.h is not found). We provide several platform specific options.


+

For windows we have a simpler process. We download prebuilt binaries ( and checksum ) based on the user's selection and just copy them in to the right location. Again the 'prefix', 'cflags', and 'libs' is saved in Alien::SDL->config.


+

For *nix/MacOSX we download sources and attempt to compile them. To be able to do this we download several other dependencies like libpng, jpeg and pango. You can see how we do this using hashes here. During the compile process we also apply patches as needed for the sources. Once this is done we can head to SDL Build.PL


+ SDL Perl dependency resolution

-

Creating a simple piddle


-First lets get the right modules.
+SDL's Build is responsible for linking the right libraries to the correct XS. If libraries are missing it will disable the component (not put it in SDL->config).

-
  use PDL;
-  use SDL::Rect;
-  use SDL::Video;
-  use SDL::Surface;
-  use SDL::PixelFormat;
-

-Suppose you want a surface of size (200,400) and 32 bit (RGBA).
+

For example to build Image.xs we require libsdl, libsdl_image and lib[jpg|png|tiff]. So we would check for these headers in the prefix provided by Alien::SDL->config. If they are not provided we will disable the SDL::Image module.


+

More over the availability of each library is specified as a -DMACRO to the gcc compiler. This way we can prevent XS failures due to missing libraries using #DEFINES. Here the SDL_image macro is defined and used. The availability of the module is then available from SDL::Config->has()

-

my ( $bytes_per_pixel, $width, $height ) = ( 4, 200, 400 );
-

-Define the $width, $height and $bytes_per_pixel. Your $bytes_per_pixel is the number of bits (in this case 32) divided by 8 bits per byte. Therefore for our 32 bpp we have 4 Bpp;

-
my $piddle  = zeros( byte, $bytes_per_pixel, $width, $height );
-

-Create a normal $piddle with zeros, byte format and the Bpp x width x height dimensions.
-
-
my $pointer = $piddle->get_dataref();
-

-Here is where we get the acutal data the piddle is pointing to. We will have SDL create a new surface from this function.
-
-
my $surface = SDL::Surface->new_from( $pointer, $width, $height, 32,
-        $width * $bytes_per_pixel );
-

-Using the same dimensions we create the surface using SDL::Surface->new_form(). The $width * $Bpp is the scanline (pitch) of the surface in bytes.
-
-
warn "Made surface of $width, $height and ". $surface->format->BytesPerPixel;
-   return ( $piddle, $surface );
-

-Finally make sure that the surface acutally has the correct dimensions we gave.
-
-NOTE: $surface->format->BytesPerPixel must return 1,2,3,4. !!
-
-Now you can blit and use the surface as needed; and do PDL operations as required.
-
-

Operating on the Surface safely


-To make sure SDL is in sync with the data. You must call SDL::Video::lock before doing PDL operations on the piddle.
-
-
SDL::Video::lock_surface($surface);
- 
-    $piddle ( :, 0 : rand(400), 0 : rand(200) ) .=   pdl( rand(225), rand(225), rand(255), 255 );
-

-After that you can unlock the surface to blit.
-
-
SDL::Video::unlock_surface($surface);
-

-

Errors due to BPP at blitting


-When blitting the new surface check for the return value to see if there has been a problem.
-
-
my $b = SDL::Video::blit_surface(
-        $surface,  SDL::Rect->new( 0, 0, $surface->w, $surface->h ),
-        $app, SDL::Rect->new(  ( $app->w - $surface->w ) / 2, ( $app->h - $surface->h ) / 2, $app->w, $app->h )
-       );
- 
-    die "Could not blit: " . SDL::get_error() if ( $b == -1 );
-

-If the error message is 'Blit combination not supported' that means that the BPP is incorrect or incosistent with the dimensions. After that a simple update_rect will so your new surface on the screen. -


-

\ No newline at end of file + Conclusion
+

This is a high level overview of our Build process, because frankly I hate traumatizing my brain with this again. Credits have to go to FROGGS and kmx for helping with this Build scheme. Hopefully my post have helped people at the very least appreciate the problem scope of this Build system. That said I believe a fresh written build system, with these requirements in mind, will be more then welcome.
+

+


+

\ No newline at end of file diff --git a/pages/blog-0002.html-inc b/pages/blog-0002.html-inc index 2e202e7..706ea53 100644 --- a/pages/blog-0002.html-inc +++ b/pages/blog-0002.html-inc @@ -1,81 +1,77 @@

-Providing direct memory access to SDL_Surface's pixels +SDL RC 2.5 decides to play with PDL

-

In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface. So far I have only start on the 32 bpp surfaces.


-

The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:


-
SV * get_pixel32 (SDL_Surface *surface, int x, int y)
-{
- //Convert the pixels to 32 bit 
- Uint32 *pixels = (Uint32 *)surface->pixels; 
-
- //Get the requested pixel  
- Uint32* u_ptr =  pixels + ( y * surface->w ) + x ; 
-
-        SV* sv = newSVpv("a",1); //Make a temp SV* value on the go
-        SvCUR_set(sv, sizeof(Uint32)); //Specify the new CUR length
- SvLEN_set(sv, sizeof(Uint32)); //Specify the LEN length
-        SvPV_set(sv,(char*)u_ptr); // set the actual pixel's pointer as the memory space to use
-
- return sv; //make a modifiable reference using u_ptr's place as the memory :)
-
-}
+PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
+You can use PDL and SDL together to create real-time,
+responsive animations and simulations.
+In this section we will go through the pleasures and pitfalls of working with both powerhouse libraries.
-- David Mertnes
+
+
+

Creating a SDL Surface piddle


+PDL's core type is a piddle.
+Once a piddle is provided to PDL it can go do a numerous amounts of things.
+Please see the example in 'examples/cookbook/pdl.pl' in github.
+
+

Creating a simple piddle


+First lets get the right modules.
+
+
  use PDL;
+  use SDL::Rect;
+  use SDL::Video;
+  use SDL::Surface;
+  use SDL::PixelFormat;
 

-

Next I loop through all the pixels and put them in a 2D array format, shown below:

AV * construct_p_matrix ( SDL_Surface *surface )
-{
-    AV * matrix = newAV();
-     int i, j;
-     for(  i =0 ; i < surface->w; i++)
-      {
-        AV * matrix_row = newAV();
-        for( j =0 ; j < surface->h; j++)
-        {
-           av_push(matrix_row, get_pixel32(surface, i,j) );
-        }
-        av_push(matrix, newRV_noinc((SV*) matrix_row) );
-      }
-
- return matrix;
-}
+Suppose you want a surface of size (200,400) and 32 bit (RGBA).
+
+
my ( $bytes_per_pixel, $width, $height ) = ( 4, 200, 400 );
 

-

You can see the complete here.


-

In Perl I can do a get access on this pixel using:


+Define the $width, $height and $bytes_per_pixel. Your $bytes_per_pixel is the number of bits (in this case 32) divided by 8 bits per byte. Therefore for our 32 bpp we have 4 Bpp;

-
my $surf32_matrix = SDLx::Surface::pixel_array($screen_surface);
-   print unpack 'b*', $surf32_matrix->[0][0]; # pixel value at x = 0 and y =0
-#OUTPUT:
-# 11111111000000000000000000000000
+
my $piddle  = zeros( byte, $bytes_per_pixel, $width, $height );
 

-

The structure of the PV is using Devel::Peek is :


-
print Dump $surf32_matrix->[0][0];
-#OUTPUT:
-#SV = PV(0xed0dbc) at 0xeb5344
-#  REFCNT = 1
-#  FLAGS = (POK,pPOK)
-#  PV = 0x9e04ac "\0\0\377\0"
-#  CUR = 4
-#  LEN = 4
+Create a normal $piddle with zeros, byte format and the Bpp x width x height dimensions.
+
+
my $pointer = $piddle->get_dataref();
+

+Here is where we get the acutal data the piddle is pointing to. We will have SDL create a new surface from this function.
+
+
my $surface = SDL::Surface->new_from( $pointer, $width, $height, 32,
+        $width * $bytes_per_pixel );
 

-

The problem is in setting the value of this pointer value. I have tried the following things with no success:


-
if ( SDL::Video::MUSTLOCK($screen_surface) ) {
-    return if ( SDL::Video::lock_surface($screen_surface) < 0 ); #required for pixel operations
-}
-
-#USING pack
-
-my $green = pack 'b*', '11111111000000000000000000000000';
-substr( $surf32_matrix->[0][0], 0, 8 * 4, $green); #no change
-#substr( $surf32_matrix->[0][0], 0, 8 * 4, 0xFF000000); segfault
-substr( ${$surf32_matrix->[0][0]}, 0, 8 * 4, 0xFF000000); #no change
-#$surf32_matrix->[0][0] = $green; SEGFAULT's cannot write to memory
-${$surf32_matrix->[0][0]} = $green; #no change
-
-
-SDL::Video::unlock_surface($screen_surface)
-  if ( SDL::Video::MUSTLOCK($screen_surface) );
+Using the same dimensions we create the surface using SDL::Surface->new_form(). The $width * $Bpp is the scanline (pitch) of the surface in bytes.
+
+
warn "Made surface of $width, $height and ". $surface->format->BytesPerPixel;
+   return ( $piddle, $surface );
+

+Finally make sure that the surface acutally has the correct dimensions we gave.
+
+NOTE: $surface->format->BytesPerPixel must return 1,2,3,4. !!
+
+Now you can blit and use the surface as needed; and do PDL operations as required.
+
+

Operating on the Surface safely


+To make sure SDL is in sync with the data. You must call SDL::Video::lock before doing PDL operations on the piddle.
+
+
SDL::Video::lock_surface($surface);
+ 
+    $piddle ( :, 0 : rand(400), 0 : rand(200) ) .=   pdl( rand(225), rand(225), rand(255), 255 );
+

+After that you can unlock the surface to blit.
+
+
SDL::Video::unlock_surface($surface);
+

+

Errors due to BPP at blitting


+When blitting the new surface check for the return value to see if there has been a problem.
+
+
my $b = SDL::Video::blit_surface(
+        $surface,  SDL::Rect->new( 0, 0, $surface->w, $surface->h ),
+        $app, SDL::Rect->new(  ( $app->w - $surface->w ) / 2, ( $app->h - $surface->h ) / 2, $app->w, $app->h )
+       );
+ 
+    die "Could not blit: " . SDL::get_error() if ( $b == -1 );
 

-

You can see an example here.


-

Any help will be greatly appreciated.

-


-

\ No newline at end of file +If the error message is 'Blit combination not supported' that means that the BPP is incorrect or incosistent with the dimensions. After that a simple update_rect will so your new surface on the screen.
+


+

\ No newline at end of file diff --git a/pages/blog-0003.html-inc b/pages/blog-0003.html-inc index 5cffcd0..2e202e7 100644 --- a/pages/blog-0003.html-inc +++ b/pages/blog-0003.html-inc @@ -1,18 +1,81 @@

-SDLpp.pl: Packaging SDL Scripts Alpha +Providing direct memory access to SDL_Surface's pixels

-After a lot of patches and head scratching I have an alpha version of SDLpp.pl. The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
+

In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface. So far I have only start on the 32 bpp surfaces.


+

The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:


+
SV * get_pixel32 (SDL_Surface *surface, int x, int y)
+{
+ //Convert the pixels to 32 bit 
+ Uint32 *pixels = (Uint32 *)surface->pixels; 
+
+ //Get the requested pixel  
+ Uint32* u_ptr =  pixels + ( y * surface->w ) + x ; 
+
+        SV* sv = newSVpv("a",1); //Make a temp SV* value on the go
+        SvCUR_set(sv, sizeof(Uint32)); //Specify the new CUR length
+ SvLEN_set(sv, sizeof(Uint32)); //Specify the LEN length
+        SvPV_set(sv,(char*)u_ptr); // set the actual pixel's pointer as the memory space to use
+
+ return sv; //make a modifiable reference using u_ptr's place as the memory :)
+
+}
+

+

Next I loop through all the pixels and put them in a 2D array format, shown below:

AV * construct_p_matrix ( SDL_Surface *surface )
+{
+    AV * matrix = newAV();
+     int i, j;
+     for(  i =0 ; i < surface->w; i++)
+      {
+        AV * matrix_row = newAV();
+        for( j =0 ; j < surface->h; j++)
+        {
+           av_push(matrix_row, get_pixel32(surface, i,j) );
+        }
+        av_push(matrix, newRV_noinc((SV*) matrix_row) );
+      }
+
+ return matrix;
+}
+

+

You can see the complete here.


+

In Perl I can do a get access on this pixel using:



-Here is the shooter.pl packaged up:
-
-
  1. win32/64
  2. -
  3. Linux 5.88
  4. -
  5. Linux 5.10
  6. -

-We are looking into testing this on a Mac Build server.
-
-Caio -


-

\ No newline at end of file +
my $surf32_matrix = SDLx::Surface::pixel_array($screen_surface);
+   print unpack 'b*', $surf32_matrix->[0][0]; # pixel value at x = 0 and y =0
+#OUTPUT:
+# 11111111000000000000000000000000
+

+

The structure of the PV is using Devel::Peek is :


+
print Dump $surf32_matrix->[0][0];
+#OUTPUT:
+#SV = PV(0xed0dbc) at 0xeb5344
+#  REFCNT = 1
+#  FLAGS = (POK,pPOK)
+#  PV = 0x9e04ac "\0\0\377\0"
+#  CUR = 4
+#  LEN = 4
+

+

The problem is in setting the value of this pointer value. I have tried the following things with no success:


+
if ( SDL::Video::MUSTLOCK($screen_surface) ) {
+    return if ( SDL::Video::lock_surface($screen_surface) < 0 ); #required for pixel operations
+}
+
+#USING pack
+
+my $green = pack 'b*', '11111111000000000000000000000000';
+substr( $surf32_matrix->[0][0], 0, 8 * 4, $green); #no change
+#substr( $surf32_matrix->[0][0], 0, 8 * 4, 0xFF000000); segfault
+substr( ${$surf32_matrix->[0][0]}, 0, 8 * 4, 0xFF000000); #no change
+#$surf32_matrix->[0][0] = $green; SEGFAULT's cannot write to memory
+${$surf32_matrix->[0][0]} = $green; #no change
+
+
+SDL::Video::unlock_surface($screen_surface)
+  if ( SDL::Video::MUSTLOCK($screen_surface) );
+

+

You can see an example here.


+

Any help will be greatly appreciated.

+


+

\ No newline at end of file diff --git a/pages/blog-0004.html-inc b/pages/blog-0004.html-inc index 2bd84fc..5cffcd0 100644 --- a/pages/blog-0004.html-inc +++ b/pages/blog-0004.html-inc @@ -1,40 +1,18 @@

-Getting people to use SDL Perl: Docs, API, and Distribution +SDLpp.pl: Packaging SDL Scripts Alpha

-

The road so far


-Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
+After a lot of patches and head scratching I have an alpha version of SDLpp.pl. The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.

-

Getting people to use SDL Perl


-After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
+Here is the shooter.pl packaged up:
+
+
  1. win32/64
  2. +
  3. Linux 5.88
  4. +
  5. Linux 5.10
  6. +

+We are looking into testing this on a Mac Build server.

-
  • Tutorials/Documentation
    -
  • - -
    • We have more docs now on http://sdl.perl.org but they suck
    • -
    • What type of tutorials do you think will be good for beginners?
    • - -
      • A project start to finish?
      • -
      • Individual tutorials for various topics?
      • -
      • What needs to go in SDL::CookBook?
      • -
    -
  • API sweetness
  • - -
    • SDL Perl depends on distinct C libraries
    • - -
      • This makes naming conventions, data formats different the SDL:: namespaces
      • -
      • How do people design this stuff?
      • - -
        • We are hackers and we just go do stuff but I think this needs some prior thought
        • -
        • Any takers?
        • -
    -
  • Distribution
  • - -
    • If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
    • - -
      • One way is a Wx::Perl::Packer clone
      • -
      • Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
      • -
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 
-


-

\ No newline at end of file +Caio
+


+

\ No newline at end of file diff --git a/pages/blog-0005.html-inc b/pages/blog-0005.html-inc index ef14036..2bd84fc 100644 --- a/pages/blog-0005.html-inc +++ b/pages/blog-0005.html-inc @@ -1,10 +1,40 @@

-Games::FrozenBubble: It is a start! +Getting people to use SDL Perl: Docs, API, and Distribution

-We released a playable (client) frozen bubble on CPAN. There is more work to be done but it is a great start! It currently works on Windows and Linux.
+

The road so far


+Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.

-
-


-

\ No newline at end of file +

Getting people to use SDL Perl


+After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
+
+
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 
+


+

\ No newline at end of file diff --git a/pages/blog-0006.html-inc b/pages/blog-0006.html-inc index 3bbdb8b..ef14036 100644 --- a/pages/blog-0006.html-inc +++ b/pages/blog-0006.html-inc @@ -1,15 +1,10 @@

-Release SDL 2.4: Frozen-Bubble begins to go to CPAN +Games::FrozenBubble: It is a start!

-
-SDL 2.4 is released!

+We released a playable (client) frozen bubble on CPAN. There is more work to be done but it is a great start! It currently works on Windows and Linux.

-After 8 months of work this picture begins to sum it up:
-
-

-

If you cannot wait then grab SDL 2.4 and Alien::SDL 1.2 (pick PANGO support) from CPAN and grab the toolchain branch from the repo. Disclaimer the branch will be volatile for a bit.


---yapgh -


-

\ No newline at end of file +
+


+

\ No newline at end of file diff --git a/pages/blog-0007.html-inc b/pages/blog-0007.html-inc index 6e3de57..3bbdb8b 100644 --- a/pages/blog-0007.html-inc +++ b/pages/blog-0007.html-inc @@ -1,21 +1,15 @@

-A summer of possibilities (SDL_perl and GSOC 2010 ) +Release SDL 2.4: Frozen-Bubble begins to go to CPAN

-

GSOC 2010


-

As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.


+
+SDL 2.4 is released!


-Process to Apply
-

  • Sign in as a student here http://socghop.appspot.com/
  • -
  • Submit a proposal before April 5th
  • -
  • Usually it helps to discuss the idea with us on irc (#sdl irc.perl.org)
  • -

+After 8 months of work this picture begins to sum it up:

-

Ideas


-

Here are some ideas for SDL perl but we happily accepted student ideas.
- Make a student wiki page on this site of your ideas! We look forward to helping you guys with your ideas :)


-
---yapgh -


-

\ No newline at end of file +

+

If you cannot wait then grab SDL 2.4 and Alien::SDL 1.2 (pick PANGO support) from CPAN and grab the toolchain branch from the repo. Disclaimer the branch will be volatile for a bit.


+--yapgh
+


+

\ No newline at end of file diff --git a/pages/blog-0008.html-inc b/pages/blog-0008.html-inc index 8978342..6e3de57 100644 --- a/pages/blog-0008.html-inc +++ b/pages/blog-0008.html-inc @@ -1,36 +1,21 @@

-SDL Perl Showcase +A summer of possibilities (SDL_perl and GSOC 2010 )

-
-SDL_Mixer and Effects

+

GSOC 2010


+

As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.



-


-This demo shows the new work we have finished for SDL_Mixer support in SDL_perl . (FROGGS++)
-
-
-
  •  Plays ogg files in local directory
  • -
  •  Uses threads and SDL_Mixer effects to extract realtime stereo stream data
  • -
  •  Visulizes stream data as an oscilloscope
  • +Process to Apply
    +
    • Sign in as a student here http://socghop.appspot.com/
    • +
    • Submit a proposal before April 5th
    • +
    • Usually it helps to discuss the idea with us on irc (#sdl irc.perl.org)


    -Get it at: playlist.pl, you need some .ogg files to play in the same directory. Use the down key to go through them.
    -
    -
    -SDL_TTF support

    -
    -
    -

    -
    -This shows the current work on SDL_TTF support. UTF8 and Uncicode are supported.
    -
    -See the t/ttf.t test in github SDL_perl.
    -
    +

    Ideas


    +

    Here are some ideas for SDL perl but we happily accepted student ideas.
    + Make a student wiki page on this site of your ideas! We look forward to helping you guys with your ideas :)



    -
    -Spinner (Destiny Swirl) Arcade Game

    -

    -
    And finally as a proof of concept we have been working a simple arcade game to test our bugs, and scope out our high level bindings. You can get it at the Spinner repo. This wiki page will help you set up for your platforms. 
    -


    -

\ No newline at end of file +--yapgh
+


+

\ No newline at end of file diff --git a/pages/blog-0009.html-inc b/pages/blog-0009.html-inc index 7f9c593..8978342 100644 --- a/pages/blog-0009.html-inc +++ b/pages/blog-0009.html-inc @@ -1,25 +1,36 @@

-Eye Candy +SDL Perl Showcase

-
-clang
-With each imperfect hit
-a legendary blade forms
-

+
+SDL_Mixer and Effects


+

+This demo shows the new work we have finished for SDL_Mixer support in SDL_perl . (FROGGS++)

-In prep for the TPM meeting we have been working hard to release a new version of SDL Perl and Alien::SDL. After a lot of feed back from testers (Mike Stok, Stuart Watt, and Chas Owens), we where able to get a working version on 64bit and Mac. The releases will be out tomorrow but here
-is some eye candy to tide you guys over.

+
  •  Plays ogg files in local directory
  • +
  •  Uses threads and SDL_Mixer effects to extract realtime stereo stream data
  • +
  •  Visulizes stream data as an oscilloscope
  • +


-This is shooter.pl finally working in MacOSX and 64 bit.
+Get it at: playlist.pl, you need some .ogg files to play in the same directory. Use the down key to go through them.

-

+
+SDL_TTF support


-k23z_ mentioned I should get some more SDL_perl videos out to attract some devs. So here goes.

-Walking Guy from SDLPerl on Vimeo. -


-

\ No newline at end of file +

+
+This shows the current work on SDL_TTF support. UTF8 and Uncicode are supported.
+
+See the t/ttf.t test in github SDL_perl.
+
+
+
+Spinner (Destiny Swirl) Arcade Game

+

+
And finally as a proof of concept we have been working a simple arcade game to test our bugs, and scope out our high level bindings. You can get it at the Spinner repo. This wiki page will help you set up for your platforms. 
+


+

\ No newline at end of file diff --git a/pages/blog-0010.html-inc b/pages/blog-0010.html-inc index 1945937..7f9c593 100644 --- a/pages/blog-0010.html-inc +++ b/pages/blog-0010.html-inc @@ -1,38 +1,25 @@

-New build system! Needs testing! +Eye Candy

-
-
-
-
-
Rome was not built,
-in one day,
 feature creep,
-existed back then too.
-
-

-
kmx++ recently worked on a brand new Build system for Alien::SDL and SDL_perl. We have managed to test it in Windows and Linux environments. We would still appreciate testing on all environments. However none of us have a shiny Mac to try this on. So if you have a Mac please consider testing the following:

-
  • Download Alien::SDL 
  • - -
    • install it
    • -
    • select build by source
    • -
    -
  • Download SDL::perl
  • - -
    • Extract it
    • -
    • perl Build.PL
    • -
    • perl Build
    • -
    • See if Bundling works ( Maybe Brian's article may help )
    • -
Thank you very much!
+
+clang
+With each imperfect hit
+a legendary blade forms
+


-EDIT: 
- After some  reports back we have found out that SDL_gfx needs 
-
-

-http://cblfs.cross-lfs.org/index.php/SDL_gfx#64Bit
-
-

-We are working to get this done.
-


-

\ No newline at end of file +
+In prep for the TPM meeting we have been working hard to release a new version of SDL Perl and Alien::SDL. After a lot of feed back from testers (Mike Stok, Stuart Watt, and Chas Owens), we where able to get a working version on 64bit and Mac. The releases will be out tomorrow but here
+is some eye candy to tide you guys over.
+
+
+This is shooter.pl finally working in MacOSX and 64 bit.
+
+

+
+k23z_ mentioned I should get some more SDL_perl videos out to attract some devs. So here goes.
+
+Walking Guy from SDLPerl on Vimeo.
+


+

\ No newline at end of file diff --git a/pages/blog-0011.html-inc b/pages/blog-0011.html-inc index bdf8c94..1945937 100644 --- a/pages/blog-0011.html-inc +++ b/pages/blog-0011.html-inc @@ -1,31 +1,38 @@

-Quick Game for Toronto Perl Mongers +New build system! Needs testing!

-
-
Beep ... Boop
-

+
+
+
+
+
Rome was not built,
+in one day,
 feature creep,
+existed back then too.
+
+

+
kmx++ recently worked on a brand new Build system for Alien::SDL and SDL_perl. We have managed to test it in Windows and Linux environments. We would still appreciate testing on all environments. However none of us have a shiny Mac to try this on. So if you have a Mac please consider testing the following:

+
  • Download Alien::SDL 
  • + +
    • install it
    • +
    • select build by source
    • +
    +
  • Download SDL::perl
  • + +
    • Extract it
    • +
    • perl Build.PL
    • +
    • perl Build
    • +
    • See if Bundling works ( Maybe Brian's article may help )
    • +
Thank you very much!

-So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game?
-
-I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far.
-
-Take a look at it here. Download that and call it[Shooter.pl]. To win click the balls.
-
-To play this game you need the following:
-
-
  • Only for Linux) sudo apt-get install libsdl-dev libsdl_gfx-dev
  • -
  • cpan Alien::SDL
  • -
  • Click Download Source http://github.com/kthakore/SDL_perl/tree/redesign
  • -
  • Extract it
  • -
  • perl Build.PL; perl Build; perl Build install
  • -
  • perl Shooter.pl
  • -

-I will put up binaries soon-ish.
-
-It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest.
-
-I do have to tidy it up and right documentation for it. This way I will be able to present it clearly to my fellow mongers. I am also still looking for ideas to make this a more polished game. FROGGS recommend I make it a classic NES duck hunt game. I thought since I am using gravity I could do a UFO game out of it where you shoot the UFOs. I am open to your ideas. -


-

\ No newline at end of file +EDIT: 
+ After some  reports back we have found out that SDL_gfx needs 
+
+

+http://cblfs.cross-lfs.org/index.php/SDL_gfx#64Bit
+
+

+We are working to get this done.
+


+

\ No newline at end of file diff --git a/pages/blog-0012.html-inc b/pages/blog-0012.html-inc index 1cfd8ae..bdf8c94 100644 --- a/pages/blog-0012.html-inc +++ b/pages/blog-0012.html-inc @@ -1,14 +1,31 @@

-SDL_perl 2.3_5 is out! +Quick Game for Toronto Perl Mongers

-
We keep on rolling,
-rolling,
-waiting on the world to turn.

-

-So a new alpha is out on CPAN, after a bit of a break. We are trying to pick up our speed again. Hopefully we can get back to the weekly updates. This week I am going to try to get Mixer and TTF bindings test, redesigned and doc'd. Hopefully soon we can start working on Frozen Bubble, as things are starting to come together. This alpha release has finally given us a good implementation of SDL Timers. Also Daniel Ruoso has also started a series blog posts of making games with SDL Perl. Hopefully this can get more people in SDL, cause we can sure use the help!
-
-More to come --yapgh -


-

\ No newline at end of file +
+
Beep ... Boop
+

+
+So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game?
+
+I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far.
+
+Take a look at it here. Download that and call it[Shooter.pl]. To win click the balls.
+
+To play this game you need the following:
+
+
+I will put up binaries soon-ish.
+
+It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest.
+
+I do have to tidy it up and right documentation for it. This way I will be able to present it clearly to my fellow mongers. I am also still looking for ideas to make this a more polished game. FROGGS recommend I make it a classic NES duck hunt game. I thought since I am using gravity I could do a UFO game out of it where you shoot the UFOs. I am open to your ideas.
+


+

\ No newline at end of file diff --git a/pages/blog-0013.html-inc b/pages/blog-0013.html-inc index 64faf76..1cfd8ae 100644 --- a/pages/blog-0013.html-inc +++ b/pages/blog-0013.html-inc @@ -1,23 +1,14 @@

-Threaded XS callback finally gets solved. +SDL_perl 2.3_5 is out!

-

-Dragged down from the lofty isles,
-into the guts and gore of the monster,
-a welcoming cringe in the gut approaches.
-

+
We keep on rolling,
+rolling,
+waiting on the world to turn.


+So a new alpha is out on CPAN, after a bit of a break. We are trying to pick up our speed again. Hopefully we can get back to the weekly updates. This week I am going to try to get Mixer and TTF bindings test, redesigned and doc'd. Hopefully soon we can start working on Frozen Bubble, as things are starting to come together. This alpha release has finally given us a good implementation of SDL Timers. Also Daniel Ruoso has also started a series blog posts of making games with SDL Perl. Hopefully this can get more people in SDL, cause we can sure use the help!

-So I was planning staying silent until an exam I had was done. But new developers on IRC (j_king, felix and ruoso) pull me back in. Which is a good thing ... I suppose ... because we finally have threaded callbacks for timer and audiospec to work. ruoso++ for this major contribution. If you remember this was the problem we were having.
-
-The new callbacks capability in audiospec allow you to procedurally generate sound now. If you would like a simple example take a look at t/core_audiospec.t. However a more fun example may be ruoso++'s tecla (a game for toddlers). Myself and Garu think it is a work of art but that is only because we are toddlers.
-
-On a side note some tickets on RT have also received some love ( after 3 or 4 years ... but nonetheless). TonyC++ sorry for the long time in response.
-
-More information on the CHANGELOG.
-
-Also a shout out to FROGGS for his new SON!!!. Congrats buddy! -


-

\ No newline at end of file +More to come --yapgh +


+

\ No newline at end of file diff --git a/pages/blog-0014.html-inc b/pages/blog-0014.html-inc index 21daaf4..64faf76 100644 --- a/pages/blog-0014.html-inc +++ b/pages/blog-0014.html-inc @@ -1,18 +1,23 @@

-SDL Alpha 2: A sneak preview +Threaded XS callback finally gets solved.

-
Pretty or Ugly,
-
Code is Code
-
New or Old,
-
Code is Code
-
Fast or Slow
-
Code is Code 
+

+Dragged down from the lofty isles,
+into the guts and gore of the monster,
+a welcoming cringe in the gut approaches.
+


-So over the past week we have been working hard to release the next Alpha for SDL-2.3. In this release we have ported SDL_Image completely, fixed false negatives in our testing suite, improved conditional building. Also we have also started to migrate the very pretty SDL_GFX library. Here is the test for it, enjoy.

-

-
-


-

\ No newline at end of file +So I was planning staying silent until an exam I had was done. But new developers on IRC (j_king, felix and ruoso) pull me back in. Which is a good thing ... I suppose ... because we finally have threaded callbacks for timer and audiospec to work. ruoso++ for this major contribution. If you remember this was the problem we were having.
+
+The new callbacks capability in audiospec allow you to procedurally generate sound now. If you would like a simple example take a look at t/core_audiospec.t. However a more fun example may be ruoso++'s tecla (a game for toddlers). Myself and Garu think it is a work of art but that is only because we are toddlers.
+
+On a side note some tickets on RT have also received some love ( after 3 or 4 years ... but nonetheless). TonyC++ sorry for the long time in response.
+
+More information on the CHANGELOG.
+
+Also a shout out to FROGGS for his new SON!!!. Congrats buddy! +


+

\ No newline at end of file diff --git a/pages/blog-0015.html-inc b/pages/blog-0015.html-inc index c3b4a76..21daaf4 100644 --- a/pages/blog-0015.html-inc +++ b/pages/blog-0015.html-inc @@ -1,22 +1,18 @@

-Developer Release of SDL 2.3_1 +SDL Alpha 2: A sneak preview

-

-The city of Rome was built,
-with the first brick.
-

+
Pretty or Ugly,
+
Code is Code
+
New or Old,
+
Code is Code
+
Fast or Slow
+
Code is Code 

-

Alpha Release of new API

After a considerable amount of hacking and rewriting we have release the first development release of SDL perl on CPAN.
+So over the past week we have been working hard to release the next Alpha for SDL-2.3. In this release we have ported SDL_Image completely, fixed false negatives in our testing suite, improved conditional building. Also we have also started to migrate the very pretty SDL_GFX library. Here is the test for it, enjoy.

-

Overview of 2.3_1

In this version our goal was to tackle the proper allocations and destruction of SDL resources. We have accomplished this for all SDL Core structures. Moreover we have also improved the test suite and documentation considerably. Please read the CHANGELOG for a more detailed look.
-
-
-

Next steps

  • Complete bindings for Image, Mixer, ... so on
  • -
  • Come up with a method to provide threading in callbacks
  • -
  • Maintain and improve SDL Core as results for CPANTS come in
  • -

---yapgh -


-

\ No newline at end of file +

+
+


+

\ No newline at end of file diff --git a/pages/blog-0016.html-inc b/pages/blog-0016.html-inc index ab2aa11..c3b4a76 100644 --- a/pages/blog-0016.html-inc +++ b/pages/blog-0016.html-inc @@ -1,17 +1,22 @@

-SDL Perl Documentation: Reviewers need +Developer Release of SDL 2.3_1


-The written word,
-survives;
-the tests of Time,
-the fires of Hades,
-and wrath of Pluto.
+The city of Rome was built,
+with the first brick.


-

Documentation

In an effort to learn from past versions of SDL Perl and improve. We have been writing lots of documentation for our users. Of course since this is the first time we have been providing documentation we need your help. Please review our docs, at sdl.perl.org and give us some feed back. Send us the feeback at sdl-devel@mail.org or join us at #sdl irc.perl.org


---yapgh -


-

\ No newline at end of file +

Alpha Release of new API

After a considerable amount of hacking and rewriting we have release the first development release of SDL perl on CPAN.
+
+

Overview of 2.3_1

In this version our goal was to tackle the proper allocations and destruction of SDL resources. We have accomplished this for all SDL Core structures. Moreover we have also improved the test suite and documentation considerably. Please read the CHANGELOG for a more detailed look.
+
+
+

Next steps


+--yapgh
+


+

\ No newline at end of file diff --git a/pages/blog-0017.html-inc b/pages/blog-0017.html-inc index 84a740f..ab2aa11 100644 --- a/pages/blog-0017.html-inc +++ b/pages/blog-0017.html-inc @@ -1,35 +1,17 @@

-Migrating Sol's Tutorial of SDL to SDL_Perl +SDL Perl Documentation: Reviewers need

-
If I have seen further it is only by standing on the shoulders of giants. --Newton
+

+The written word,
+survives;
+the tests of Time,
+the fires of Hades,
+and wrath of Pluto.
+


-

-

-

Sol's Tutorials


-

When I was struggling with SDL C a while ago, someone recommended Sol's Tutorial to me. It had not only help me understand video in SDL, but I believe my code has improved using Sol's code style. I would like to pass these along to fellow SDL_Perl users too. So here is the Ch 02 code of Sol's Tutorial in SDL_Perl. It will be getting more and more Perly as our team hacks on it. There is more to come!
-


-

To use this code you need the new Redesigned SDL_Perl Library


-

Getting SDL Dependencies


-Only If you are on Linux (debian/ubuntu) you need the following dependencies:
-
-
$ sudo apt-get install libsdl-net1.2-dev libsdl-mixer1.2-dev libsmpeg-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-ttf2.0-dev 

-On Windows we recommend using Strawberry Perl. It comes with SDL-1.2.13 header files and libs included.
-
-Both Windows and Linux needs to install Alien::SDL
-
-
$ cpan Alien::SDL
** Add sudo to this for Linux
-
-

Getting Bleeding SDL


-The bleeding SDL is on github. Click download on this site .
-
-Extract it and cd into the folder run
-
$ cpan . 
** The dot is needed
-** in Linux you may need to do sudo
-
-Then you can run this script by doing
-
-
$ perl examples/sols/ch02.pl 
-


-

\ No newline at end of file +

Documentation

In an effort to learn from past versions of SDL Perl and improve. We have been writing lots of documentation for our users. Of course since this is the first time we have been providing documentation we need your help. Please review our docs, at sdl.perl.org and give us some feed back. Send us the feeback at sdl-devel@mail.org or join us at #sdl irc.perl.org


+--yapgh +


+

\ No newline at end of file diff --git a/pages/blog-0018.html-inc b/pages/blog-0018.html-inc index 0de3c83..84a740f 100644 --- a/pages/blog-0018.html-inc +++ b/pages/blog-0018.html-inc @@ -1,59 +1,35 @@

-Once in a while .... (set_event_filter) +Migrating Sol's Tutorial of SDL to SDL_Perl

-

-Once in a while
-Things just work!
-

+
If I have seen further it is only by standing on the shoulders of giants. --Newton

+

+

+

Sol's Tutorials


+

When I was struggling with SDL C a while ago, someone recommended Sol's Tutorial to me. It had not only help me understand video in SDL, but I believe my code has improved using Sol's code style. I would like to pass these along to fellow SDL_Perl users too. So here is the Ch 02 code of Sol's Tutorial in SDL_Perl. It will be getting more and more Perly as our team hacks on it. There is more to come!
+


+

To use this code you need the new Redesigned SDL_Perl Library


+

Getting SDL Dependencies


+Only If you are on Linux (debian/ubuntu) you need the following dependencies:
+
+
$ sudo apt-get install libsdl-net1.2-dev libsdl-mixer1.2-dev libsmpeg-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-ttf2.0-dev 

+On Windows we recommend using Strawberry Perl. It comes with SDL-1.2.13 header files and libs included.
+
+Both Windows and Linux needs to install Alien::SDL
+
+
$ cpan Alien::SDL
** Add sudo to this for Linux
+
+

Getting Bleeding SDL


+The bleeding SDL is on github. Click download on this site .
+
+Extract it and cd into the folder run
+
$ cpan . 
** The dot is needed
+** in Linux you may need to do sudo

-So I have been hacking for a while on SDL::Events::set_event_filter. The code below is an example usage. The magic behind this is here
+Then you can run this script by doing

-
 1 #!/usr/bin/perl -w
- 2 use strict;
- 3 use warnings;
- 4 use SDL v2.3; #Require the redesign branch
- 5 use SDL::Video;
- 6 use SDL::Event;
- 7 use SDL::Events;
- 8 
- 9 SDL::init(SDL_INIT_VIDEO);
-10 my $display = SDL::Video::set_video_mode(640,480,32, SDL_SWSURFACE );
-11 my  $event = SDL::Event->new();
-12 
-13 #This filters out all ActiveEvents
-14 my $filter = sub { 
-15      my ($e, $type) = ($_[0], $_[0]->type); 
-16      if($type == SDL_ACTIVEEVENT){ return 0 } 
-17      elsif($type == SDL_MOUSEBUTTONDOWN && $e->button_button == 1){ return 0 }
-18      else { return 1; }
-19       };
-20 
-21 SDL::Events::set_event_filter($filter);
-22 
-23 while(1)
-24 {
-25 
-26   SDL::Events::pump_events();
-27   if(SDL::Events::poll_event($event))
-28   {
-29 
-30   if(  $event->type == SDL_ACTIVEEVENT)
-31  {
-32  print "Hello Mouse!!!\n" if ($event->active_gain && ($event->active_state == SDL_APPMOUSEFOCUS) );
-33  print "Bye Mouse!!!\n" if (!$event->active_gain && ($event->active_state == SDL_APPMOUSEFOCUS) );
-34         }
-35   if( $event->type == SDL_MOUSEBUTTONDOWN)
-36    {
-37  my ($x, $y, $but ) = ($event->button_x, $event->button_y, $event->button_button);
-38  warn "$but CLICK!!! at $x and $y \n";
-39  }
-40 
-41       last if($event->type == SDL_QUIT);
-42   }
-43 }
-44 SDL::quit()
 
 
Tinker with $filter and look at perldoc lib/SDL/pods/Event.pod. 
 
Have fun,
--yapgh
-


-

\ No newline at end of file +
$ perl examples/sols/ch02.pl 
+


+

\ No newline at end of file diff --git a/pages/blog-0019.html-inc b/pages/blog-0019.html-inc index e65be37..0de3c83 100644 --- a/pages/blog-0019.html-inc +++ b/pages/blog-0019.html-inc @@ -1,36 +1,59 @@

-Hello Mouse? An Example of the New Event Code +Once in a while .... (set_event_filter)

-
Any code that is not marketed is dead code
---mst

+

+Once in a while
+Things just work!
+


-You need the new code from the redesign branch to use this .

-
#!/usr/bin/env perl
-
-use SDL;
-use SDL::Events;
-use SDL::Event;
-use SDL::Video; 
-
-SDL::init(SDL_INIT_VIDEO);
-
-my $display = SDL::Video::set_video_mode(640,480,32, SDL_SWSURFACE );
-my $event   = SDL::Event->new(); 
-
-while(1)
-{   
- SDL::Events::pump_events();  
-
- if(SDL::Events::poll_event($event) && $event->type == SDL_ACTIVEEVENT)
- {
-  print "Hello Mouse!!!\n" if ($event->active_gain  && ($event->active_state == SDL_APPMOUSEFOCUS) );
-  print "Bye Mouse!!!\n"   if (!$event->active_gain && ($event->active_state == SDL_APPMOUSEFOCUS) );
- }   
- 
- exit if($event->type == SDL_QUIT);
-}
-


-

\ No newline at end of file +So I have been hacking for a while on SDL::Events::set_event_filter. The code below is an example usage. The magic behind this is here
+
+
 1 #!/usr/bin/perl -w
+ 2 use strict;
+ 3 use warnings;
+ 4 use SDL v2.3; #Require the redesign branch
+ 5 use SDL::Video;
+ 6 use SDL::Event;
+ 7 use SDL::Events;
+ 8 
+ 9 SDL::init(SDL_INIT_VIDEO);
+10 my $display = SDL::Video::set_video_mode(640,480,32, SDL_SWSURFACE );
+11 my  $event = SDL::Event->new();
+12 
+13 #This filters out all ActiveEvents
+14 my $filter = sub { 
+15      my ($e, $type) = ($_[0], $_[0]->type); 
+16      if($type == SDL_ACTIVEEVENT){ return 0 } 
+17      elsif($type == SDL_MOUSEBUTTONDOWN && $e->button_button == 1){ return 0 }
+18      else { return 1; }
+19       };
+20 
+21 SDL::Events::set_event_filter($filter);
+22 
+23 while(1)
+24 {
+25 
+26   SDL::Events::pump_events();
+27   if(SDL::Events::poll_event($event))
+28   {
+29 
+30   if(  $event->type == SDL_ACTIVEEVENT)
+31  {
+32  print "Hello Mouse!!!\n" if ($event->active_gain && ($event->active_state == SDL_APPMOUSEFOCUS) );
+33  print "Bye Mouse!!!\n" if (!$event->active_gain && ($event->active_state == SDL_APPMOUSEFOCUS) );
+34         }
+35   if( $event->type == SDL_MOUSEBUTTONDOWN)
+36    {
+37  my ($x, $y, $but ) = ($event->button_x, $event->button_y, $event->button_button);
+38  warn "$but CLICK!!! at $x and $y \n";
+39  }
+40 
+41       last if($event->type == SDL_QUIT);
+42   }
+43 }
+44 SDL::quit()
 
 
Tinker with $filter and look at perldoc lib/SDL/pods/Event.pod. 
 
Have fun,
--yapgh
+


+

\ No newline at end of file diff --git a/pages/blog-0020.html-inc b/pages/blog-0020.html-inc index 5c755ef..e65be37 100644 --- a/pages/blog-0020.html-inc +++ b/pages/blog-0020.html-inc @@ -1,19 +1,36 @@

-Development Update +Hello Mouse? An Example of the New Event Code

-
Short and Sweet
+
Any code that is not marketed is dead code
+--mst


-Had an exam on the weekend so I am a bit late. Here is the progress so far.
-
  • SDL::Video at 97%
  • -
  • SDL::Events at 25%
  • -
  • ~1000 tests cases passing on Windows and Linux
  • -

-SDL Smoke tests
+You need the new code from the redesign branch to use this .

-The major release maybe coming quicker than we thought. FROGGS++ for helping a lot out on this. However we need more testers!! Please contact us on #sdl and we will set you up with an account on Smolder.
-
-[Edit] Please read http://sdlperl.ath.cx/projects/SDLPerl/wiki/Testing on how to get started in test! -


-

\ No newline at end of file +
#!/usr/bin/env perl
+
+use SDL;
+use SDL::Events;
+use SDL::Event;
+use SDL::Video; 
+
+SDL::init(SDL_INIT_VIDEO);
+
+my $display = SDL::Video::set_video_mode(640,480,32, SDL_SWSURFACE );
+my $event   = SDL::Event->new(); 
+
+while(1)
+{   
+ SDL::Events::pump_events();  
+
+ if(SDL::Events::poll_event($event) && $event->type == SDL_ACTIVEEVENT)
+ {
+  print "Hello Mouse!!!\n" if ($event->active_gain  && ($event->active_state == SDL_APPMOUSEFOCUS) );
+  print "Bye Mouse!!!\n"   if (!$event->active_gain && ($event->active_state == SDL_APPMOUSEFOCUS) );
+ }   
+ 
+ exit if($event->type == SDL_QUIT);
+}
+


+

\ No newline at end of file diff --git a/pages/blog-0021.html-inc b/pages/blog-0021.html-inc index e9ae7e4..5c755ef 100644 --- a/pages/blog-0021.html-inc +++ b/pages/blog-0021.html-inc @@ -3,27 +3,17 @@ Development Update
-

-A stoic stone will sit idle,
-but will some effort,
-A rolling rock will run!
-

+
Short and Sweet

-In the past week the SDL Perl team has been busy! This is what we have accomplished
-
-
-

Commitment to Testing!

In an effort to focus on continuing our focus on testing we have setup a Smolder site for the SDL redesign process. Currently we have two platforms (linux, windows32) regularly tested on here. If there are more people following the redesign process and would like to share their test results; contact us at sdl-devel@perl.org and we will provide access to you.
-
-

SDL::Video

For the core development most of the focus has been on redesigning around the Video category of the SDL perl API. As of now we are 50% done. 19 functions out of 38 functions have been implemented and tested.
-
-
-

Site Redesign + Migration

On the end of the spectrum, Froggs has been hard at work on the graphical design of the site. More over with mst's help we will soon be migrating to http://sdl.perl.org.
-
-
-
-

Documentation

Moreover this week we have seen an increase effort from magnet on the SDL docs. Kudos!
-
-
-

SWIG Experimentation

Finally Katrina has begun looking into SWIG as alternative for SDL in the future. -


-

\ No newline at end of file +Had an exam on the weekend so I am a bit late. Here is the progress so far.
+
+SDL Smoke tests
+
+The major release maybe coming quicker than we thought. FROGGS++ for helping a lot out on this. However we need more testers!! Please contact us on #sdl and we will set you up with an account on Smolder.
+
+[Edit] Please read http://sdlperl.ath.cx/projects/SDLPerl/wiki/Testing on how to get started in test!
+


+

\ No newline at end of file diff --git a/pages/blog-0022.html-inc b/pages/blog-0022.html-inc index be4934e..e9ae7e4 100644 --- a/pages/blog-0022.html-inc +++ b/pages/blog-0022.html-inc @@ -1,26 +1,29 @@

-The Future and Beyond! +Development Update

-
I do not think about awesomeness...
-I just am awesomeness
-n.n
---KatrinaTheLamia

+

+A stoic stone will sit idle,
+but will some effort,
+A rolling rock will run!
+


-

Updates

Since the last post SDL Perl has seen an increase of interest to both use and contribute to SDL Perl. Before I dig into the updates, I would like to acknowledge them.
-

Core Development

Acme (Leon Brocard): Has started to work on the Redesign Effort with me. The help is much appreciated! Enjoy your vacation.
+In the past week the SDL Perl team has been busy! This is what we have accomplished

-

Website and Windows Testing

FROGGS (Tobias Leich): Came in as a new user to SDL Perl. And after breaking the redesigned SDL Perl in as many ways possible he has decided to help out on the new site.

+

Commitment to Testing!

In an effort to focus on continuing our focus on testing we have setup a Smolder site for the SDL redesign process. Currently we have two platforms (linux, windows32) regularly tested on here. If there are more people following the redesign process and would like to share their test results; contact us at sdl-devel@perl.org and we will provide access to you.

-

Last Legacy Release


-Ok! Now this weekend hopefully we will release our last legacy release, after this we move on! This release will focus on showing of SDL + Perl possibilities.
-

Pong + SDL::Game::Rect

garu has been working on making SDL object extensions that provide a more perly way to use and play with the SDL bindings. To demonstrate the benefits of this SDL::Tutorial::Pong is done and being polished up. SDL::Game::Rect is a peek in to the design and vision we have for SDL down the road.
-

Design

The design we have settled on for future release for SDL Perl can be broken in to two layers, SDL::* and SDL::Game::*. Previously the SDL Perl library tried to provide C bindings and provide Perl Idiomatic access. This was messy in regards to the single responsibility principle (do one thing and do it well).
+

SDL::Video

For the core development most of the focus has been on redesigning around the Video category of the SDL perl API. As of now we are 50% done. 19 functions out of 38 functions have been implemented and tested.

-We have decided to separate these two focuses into the two name spaces SDL::* and SDL::Game::*. SDL::* will provide straight access to SDL's C API, nothing less and nothing more. SDL::Game::* will extend and make pretty unicorns for Perl.

-This design has already begin to pay of. One major benefit been in the XS readability. Moreover since structs are treated as objects, Perl manages their destruction, and deliver less memory leaks. -


-

\ No newline at end of file +

Site Redesign + Migration

On the end of the spectrum, Froggs has been hard at work on the graphical design of the site. More over with mst's help we will soon be migrating to http://sdl.perl.org.
+
+
+
+

Documentation

Moreover this week we have seen an increase effort from magnet on the SDL docs. Kudos!
+
+
+

SWIG Experimentation

Finally Katrina has begun looking into SWIG as alternative for SDL in the future. +


+

\ No newline at end of file diff --git a/pages/blog-0023.html-inc b/pages/blog-0023.html-inc index f5d4032..be4934e 100644 --- a/pages/blog-0023.html-inc +++ b/pages/blog-0023.html-inc @@ -1,26 +1,26 @@

-The beginnings of modular design for SDL Perl +The Future and Beyond!

-
“Do or do not... there is no try.”
-
--yoda
+
I do not think about awesomeness...
+I just am awesomeness
+n.n
+--KatrinaTheLamia

+

+

Updates

Since the last post SDL Perl has seen an increase of interest to both use and contribute to SDL Perl. Before I dig into the updates, I would like to acknowledge them.
+

Core Development

Acme (Leon Brocard): Has started to work on the Redesign Effort with me. The help is much appreciated! Enjoy your vacation.

-

The design before


-The bindings before were all in one huge XS file. This was then exported into the SDL module. This means that the XS file has to handle with macros if any component (e.x SDL_Mixer) is not compiled. Moreover having ever binding in one XS file prevents use to treat C structs as object with only one point of free and malloc. This would be BEGIN and DESTROY in Perl. Also the monolithic design introduces a lot of bugs because we have to use free and malloc all over the place. Lastly SDL monolithic design has the constructor for all structs in both Perl and in XS.
+

Website and Windows Testing

FROGGS (Tobias Leich): Came in as a new user to SDL Perl. And after breaking the redesigned SDL Perl in as many ways possible he has decided to help out on the new site.

-

The design we are aiming for

Simple one XS per Module. This would also simplify the Build code.

-

First Step


-We have began with SDL Rect. It is in github master branch now. We are in the progress of making it back compatible. Originally SDL::Rect took named variables as parameters for new(). Now since the constructor is in XS we have only unnamed parameters.
+

Last Legacy Release


+Ok! Now this weekend hopefully we will release our last legacy release, after this we move on! This release will focus on showing of SDL + Perl possibilities.
+

Pong + SDL::Game::Rect

garu has been working on making SDL object extensions that provide a more perly way to use and play with the SDL bindings. To demonstrate the benefits of this SDL::Tutorial::Pong is done and being polished up. SDL::Game::Rect is a peek in to the design and vision we have for SDL down the road.
+

Design

The design we have settled on for future release for SDL Perl can be broken in to two layers, SDL::* and SDL::Game::*. Previously the SDL Perl library tried to provide C bindings and provide Perl Idiomatic access. This was messy in regards to the single responsibility principle (do one thing and do it well).

+We have decided to separate these two focuses into the two name spaces SDL::* and SDL::Game::*. SDL::* will provide straight access to SDL's C API, nothing less and nothing more. SDL::Game::* will extend and make pretty unicorns for Perl.

-

Before


-SDL::Rect->new( -x => 0, -y => 0, -width => 0, -height => 0);
-
-

After


-SDL::Rect->new(0, 0, 0, 0);
-
-Ideally we would like both ways of constructing Rect. -


-

\ No newline at end of file +This design has already begin to pay of. One major benefit been in the XS readability. Moreover since structs are treated as objects, Perl manages their destruction, and deliver less memory leaks.
+


+

\ No newline at end of file diff --git a/pages/blog-0024.html-inc b/pages/blog-0024.html-inc index bafe6a1..f5d4032 100644 --- a/pages/blog-0024.html-inc +++ b/pages/blog-0024.html-inc @@ -1,34 +1,26 @@

-Why and How Frozen Bubble is going to CPAN +The beginnings of modular design for SDL Perl

-
A single drop,
-
causes the ocean to swell
-

-
So 5 weeks ago, SDL Perl was broken. It had been for several years. After the last release SDL Perl works ... somewhat. The quick releases that you have seen have been work-arounds, fixes and refactoring. This is not bad for a few weeks of work but, there is a point where code smell and technical debt is too huge to fix with out redesigning. This is that point.
-

-
Since the redesigning will take time and effort it will be good to have a leg up. This leg up is Frozen Bubble 2.20. Frozen Bubble employs a lot of C and Perl hacks to cover up for SDL Perl's lacking. This will help in a sense fast forward the code status to 2008. Since Frozen Bubble is helping us out, we can go one step forward and help it out!
-

-
So Alias (Adam Kennedy) and I have started work on making Frozen Bubble CPAN accessible. Frozen Bubble is a well know game and making it cross-platform will bring lots of attention and hopefully contributions to SDL Perl.
-

-
In Alias's earlier post about this he mentioned about making a splash and some other stuff. I will talk about how and where we will be accomplishing this task.
-

-
First we will be tracking Frozen Bubble on the new SDL Perl Trac website. This site will be similar to Padre's Trac site. As a bonus for people looking to help out in SDL Perl I have separated tasks by perceived difficulty. This will help to breakdown harder task too.
-

-
For example for Frozen Bubble the two major bumps we have run into so far are:
-

-
Migrating the SDL Perl workarounds: Ticket #3
-
Making the Build System Portable: Ticket #7
-

-
The first one will be difficult as it involves XS. So I will break it down into easier tasks with specific instruction which can then hopefully be picked up by interested contributers. The second one there is sort of a forte of Adam so I will leave it up to him. This is the process I am proposing make hard tickets, break them down.
-

-
This will generate a lot of easy tickets that will hopefully be synchronized.  If you are interested in this please give me a shout on #sdl irc.perl.org or the mailing list at sdl-devel@perl.org and I will get you registered.
-

-
--yapgh
-

-

-

-
-


-

\ No newline at end of file +
“Do or do not... there is no try.”
+
--yoda
+
+

The design before


+The bindings before were all in one huge XS file. This was then exported into the SDL module. This means that the XS file has to handle with macros if any component (e.x SDL_Mixer) is not compiled. Moreover having ever binding in one XS file prevents use to treat C structs as object with only one point of free and malloc. This would be BEGIN and DESTROY in Perl. Also the monolithic design introduces a lot of bugs because we have to use free and malloc all over the place. Lastly SDL monolithic design has the constructor for all structs in both Perl and in XS.
+
+

The design we are aiming for

Simple one XS per Module. This would also simplify the Build code.
+
+

First Step


+We have began with SDL Rect. It is in github master branch now. We are in the progress of making it back compatible. Originally SDL::Rect took named variables as parameters for new(). Now since the constructor is in XS we have only unnamed parameters.
+
+
+

Before


+SDL::Rect->new( -x => 0, -y => 0, -width => 0, -height => 0);
+
+

After


+SDL::Rect->new(0, 0, 0, 0);
+
+Ideally we would like both ways of constructing Rect.
+


+

\ No newline at end of file diff --git a/pages/blog-0025.html-inc b/pages/blog-0025.html-inc index f91dff1..bafe6a1 100644 --- a/pages/blog-0025.html-inc +++ b/pages/blog-0025.html-inc @@ -1,28 +1,34 @@

-HackFest: Results +Why and How Frozen Bubble is going to CPAN

-
The beautiful sunset,
-
is no match for,
-
the ugly sunrise
-

-

Results

On Sunday we had a hackfest on #sdl irc.perl.org. This is what we got done.
-
-

-

-
-
  1. MacOSX build is working again. It's still rough but Tetris works on it now. dngor++
  2. -
  3. SDL::Tutorial::Tetris is on CPAN as v0.15. nferraz++
  4. -
  5. SDL Perl docs are a little better now. magnet++
  6. -
  7. Finally experimental Rect and Game::Rect are behaving. There is still more work needed in Game::Rect. Moreover there are more tests on the experimental release. garu++
  8. -
  9. Also POGL is working experimentally with SDL.
    -
  10. -
Hopefully I can get the first three results into the next release soon. The next release 2.2.3 will go up as a developmental release first. Also the experimental branch is going up as version 2_4.
-
-

Developers

All developers please tell me what to put you guys want to be put down as on the
-in the Docs for the SDL Perl Team section.
-
---yapgh -


-

\ No newline at end of file +
A single drop,
+
causes the ocean to swell
+

+
So 5 weeks ago, SDL Perl was broken. It had been for several years. After the last release SDL Perl works ... somewhat. The quick releases that you have seen have been work-arounds, fixes and refactoring. This is not bad for a few weeks of work but, there is a point where code smell and technical debt is too huge to fix with out redesigning. This is that point.
+

+
Since the redesigning will take time and effort it will be good to have a leg up. This leg up is Frozen Bubble 2.20. Frozen Bubble employs a lot of C and Perl hacks to cover up for SDL Perl's lacking. This will help in a sense fast forward the code status to 2008. Since Frozen Bubble is helping us out, we can go one step forward and help it out!
+

+
So Alias (Adam Kennedy) and I have started work on making Frozen Bubble CPAN accessible. Frozen Bubble is a well know game and making it cross-platform will bring lots of attention and hopefully contributions to SDL Perl.
+

+
In Alias's earlier post about this he mentioned about making a splash and some other stuff. I will talk about how and where we will be accomplishing this task.
+

+
First we will be tracking Frozen Bubble on the new SDL Perl Trac website. This site will be similar to Padre's Trac site. As a bonus for people looking to help out in SDL Perl I have separated tasks by perceived difficulty. This will help to breakdown harder task too.
+

+
For example for Frozen Bubble the two major bumps we have run into so far are:
+

+
Migrating the SDL Perl workarounds: Ticket #3
+
Making the Build System Portable: Ticket #7
+

+
The first one will be difficult as it involves XS. So I will break it down into easier tasks with specific instruction which can then hopefully be picked up by interested contributers. The second one there is sort of a forte of Adam so I will leave it up to him. This is the process I am proposing make hard tickets, break them down.
+

+
This will generate a lot of easy tickets that will hopefully be synchronized.  If you are interested in this please give me a shout on #sdl irc.perl.org or the mailing list at sdl-devel@perl.org and I will get you registered.
+

+
--yapgh
+

+

+

+
+


+

\ No newline at end of file diff --git a/pages/documentation.html-inc b/pages/documentation.html-inc index 7328895..147e685 100644 --- a/pages/documentation.html-inc +++ b/pages/documentation.html-inc @@ -1,2 +1,2 @@
-

Documentation (latest development branch)

Core
thumbSDL- Simple DirectMedia Layer for Perl
thumbSDL::Credits- Authors and contributors of the SDL Perl project
thumbSDL::Time- An SDL Perl extension for managing timers
Audio
thumbSDL::Audio- SDL Bindings for Audio
Structure
thumbSDL::AudioCVT- Audio Conversion Structure
thumbSDL::AudioSpec- SDL Bindings for structure SDL::AudioSpec
CDROM
thumbSDL::CDROM- SDL Bindings for the CDROM device
Structure
thumbSDL::CD- SDL Bindings for structure SDL_CD
thumbSDL::CDTrack- SDL Bindings for structure SDL_CDTrack
Events
thumbSDL::Events- Bindings to the Events Category in SDL API
Structure
thumbSDL::Event- General event structure
Joystick
thumbSDL::Joystick- SDL Bindings for the Joystick device
Mouse
thumbSDL::Mouse- SDL Bindings for the Mouse device
Structure
thumbSDL::Cursor- Mouse cursor structure
Structure
thumbSDL::Version- SDL Bindings for structure SDL_Version
Video
thumbSDL::Video- Bindings to the video category in SDL API
Structure
thumbSDL::Color- Format independent color description
thumbSDL::Overlay- YUV Video overlay
thumbSDL::Palette- Color palette for 8-bit pixel formats
thumbSDL::PixelFormat- Stores surface format information
thumbSDL::Rect- Defines a rectangular area
thumbSDL::Surface- Graphic surface structure
thumbSDL::VideoInfo- Video Target Information

Cookbook
thumbSDL::Cookbook
thumbSDL::Cookbook::OpenGL- Using SDL with OpenGL
thumbSDL::Cookbook::PDL

Extension
thumbSDLx::App- a SDL perl extension

GFX
thumbSDL::GFX::Framerate- framerate calculating functions
thumbSDL::GFX::Primitives- basic drawing functions
Structure
thumbSDL::GFX::FPSManager- data structure used by SDL::GFX::Framerate

Image
thumbSDL::Image- Bindings for the SDL_Image library

Mixer
thumbSDL::Mixer- Sound and music functions
thumbSDL::Mixer::Channels- SDL::Mixer channel functions and bindings
thumbSDL::Mixer::Effects- sound effect functions
thumbSDL::Mixer::Groups- Audio channel group functions
thumbSDL::Mixer::Music- functions for music
thumbSDL::Mixer::Samples- functions for loading sound samples
Structure
thumbSDL::Mixer::MixChunk- SDL Bindings for structure SDL_MixChunk
thumbSDL::Mixer::MixMusic- SDL Bindings for structure SDL_MixMusic

Pango
thumbSDL::Pango- Text rendering engine
Structure
thumbSDL::Pango::Context- Context object for SDL::Pango

TODO
thumbSDL::MPEG- a SDL perl extension
thumbSDL::SMPEG- a SDL perl extension
MultiThread
thumbSDL::MultiThread- Bindings to the MultiThread category in SDL API
Structure
thumbSDL::RWOps- SDL Bindings to SDL_RWOPs
GFX
thumbSDL::GFX::BlitFunc- blitting functions
thumbSDL::GFX::ImageFilter- image filtering functions
thumbSDL::GFX::Rotozoom- rotation and zooming functions for surfaces

TTF
thumbSDL::TTF- True Type Font functions (libfreetype)
Structure
thumbSDL::TTF::Font- Font object type for SDL_ttf

Tutorials
thumbSDL::Tutorial- introduction to Perl SDL
thumbSDL::Tutorial::Animation
thumbSDL::Tutorial::LunarLander- a small tutorial on Perl SDL
+

Documentation (latest development branch)

Core
thumbSDL- Simple DirectMedia Layer for Perl
thumbSDL::Credits- Authors and contributors of the SDL Perl project
thumbSDL::Deprecated- Log of Deprecated items per release
thumbSDL::Time- An SDL Perl extension for managing timers
Audio
thumbSDL::Audio- SDL Bindings for Audio
Structure
thumbSDL::AudioCVT- Audio Conversion Structure
thumbSDL::AudioSpec- SDL Bindings for structure SDL::AudioSpec
CDROM
thumbSDL::CDROM- SDL Bindings for the CDROM device
Structure
thumbSDL::CD- SDL Bindings for structure SDL_CD
thumbSDL::CDTrack- SDL Bindings for structure SDL_CDTrack
Events
thumbSDL::Events- Bindings to the Events Category in SDL API
Structure
thumbSDL::Event- General event structure
Joystick
thumbSDL::Joystick- SDL Bindings for the Joystick device
Mouse
thumbSDL::Mouse- SDL Bindings for the Mouse device
Structure
thumbSDL::Cursor- Mouse cursor structure
Structure
thumbSDL::Version- SDL Bindings for structure SDL_Version
Video
thumbSDL::Video- Bindings to the video category in SDL API
Structure
thumbSDL::Color- Format independent color description
thumbSDL::Overlay- YUV Video overlay
thumbSDL::Palette- Color palette for 8-bit pixel formats
thumbSDL::PixelFormat- Stores surface format information
thumbSDL::Rect- Defines a rectangular area
thumbSDL::Surface- Graphic surface structure
thumbSDL::VideoInfo- Video Target Information

Cookbook
thumbSDL::Cookbook
thumbSDL::Cookbook::OpenGL- Using SDL with OpenGL
thumbSDL::Cookbook::PDL

Extension
thumbSDLx::App- a SDL perl extension
thumbSDLx::Rect- SDL extension for storing and manipulating rectangular coordinates
thumbSDLx::SFont- Extension making fonts out of images and printing them
thumbSDLx::Sprite- interact with images quick and easily in SDL
thumbSDLx::Surface- Graphic surface matrix extension

GFX
thumbSDL::GFX::Framerate- framerate calculating functions
thumbSDL::GFX::Primitives- basic drawing functions
Structure
thumbSDL::GFX::FPSManager- data structure used by SDL::GFX::Framerate

Image
thumbSDL::Image- Bindings for the SDL_Image library

Mixer
thumbSDL::Mixer- Sound and music functions
thumbSDL::Mixer::Channels- SDL::Mixer channel functions and bindings
thumbSDL::Mixer::Effects- sound effect functions
thumbSDL::Mixer::Groups- Audio channel group functions
thumbSDL::Mixer::Music- functions for music
thumbSDL::Mixer::Samples- functions for loading sound samples
Structure
thumbSDL::Mixer::MixChunk- SDL Bindings for structure SDL_MixChunk
thumbSDL::Mixer::MixMusic- SDL Bindings for structure SDL_MixMusic

Pango
thumbSDL::Pango- Text rendering engine
Structure
thumbSDL::Pango::Context- Context object for SDL::Pango

TODO
thumbSDL::MPEG- a SDL perl extension
thumbSDL::SMPEG- a SDL perl extension
MultiThread
thumbSDL::MultiThread- Bindings to the MultiThread category in SDL API
Structure
thumbSDL::RWOps- SDL Bindings to SDL_RWOPs
GFX
thumbSDL::GFX::BlitFunc- blitting functions
thumbSDL::GFX::ImageFilter- image filtering functions
thumbSDL::GFX::Rotozoom- rotation and zooming functions for surfaces

TTF
thumbSDL::TTF- True Type Font functions (libfreetype)
Structure
thumbSDL::TTF::Font- Font object type for SDL_ttf

Tutorials
thumbSDL::Tutorial- introduction to Perl SDL
thumbSDL::Tutorial::Animation
thumbSDL::Tutorial::LunarLander- a small tutorial on Perl SDL
diff --git a/pages/index.pod b/pages/index.pod index 8abc8ed..08c8a27 100644 --- a/pages/index.pod +++ b/pages/index.pod @@ -48,11 +48,11 @@ To begin testing read L RC is on CPAN! The new API has many changes and much more improvements. So check it out ;o) +L is on CPAN! The new API has many changes and much more improvements. So check it out ;o) SDL Perl at v2.2.6 on CPAN is the last of it's kind which will have the old API. diff --git a/pages/tags-API.html-inc b/pages/tags-API.html-inc index 6b2fd67..6f56f51 100644 --- a/pages/tags-API.html-inc +++ b/pages/tags-API.html-inc @@ -1 +1 @@ -

Results for tag: API

Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]

\ No newline at end of file +

Results for tag: API

Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]

\ No newline at end of file diff --git a/pages/tags-Building.html-inc b/pages/tags-Building.html-inc index 48de75d..07e70ed 100644 --- a/pages/tags-Building.html-inc +++ b/pages/tags-Building.html-inc @@ -1 +1 @@ -

Results for tag: Building

New build system! Needs testing!
Thursday, 18 February 2010
Tags: [Building] [Releases] [SDL]



[more]

\ No newline at end of file +

Results for tag: Building

The Build Process of SDL Perl
Wednesday, 07 July 2010
Tags: [Building] [Perl] [SDL]
A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch.
The Build Process
Alien::SDL
[more]


New build system! Needs testing!
Thursday, 18 February 2010
Tags: [Building] [Releases] [SDL]



[more]

\ No newline at end of file diff --git a/pages/tags-Design.html-inc b/pages/tags-Design.html-inc index c3a06aa..57ddffe 100644 --- a/pages/tags-Design.html-inc +++ b/pages/tags-Design.html-inc @@ -1 +1 @@ -

Results for tag: Design

Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


The Future and Beyond!
Saturday, 24 October 2009
Tags: [Design] [SDL] [Updates] [games]
I do not think about awesomeness...
I just am awesomeness
n.n
[more]


The beginnings of modular design for SDL Perl
Sunday, 11 October 2009
Tags: [Design] [SDL] [Updates]
“Do or do not... there is no try.”
--yoda
The design before
[more]

\ No newline at end of file +

Results for tag: Design

Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


The Future and Beyond!
Saturday, 24 October 2009
Tags: [Design] [SDL] [Updates] [games]
I do not think about awesomeness...
I just am awesomeness
n.n
[more]


The beginnings of modular design for SDL Perl
Sunday, 11 October 2009
Tags: [Design] [SDL] [Updates]
“Do or do not... there is no try.”
--yoda
The design before
[more]

\ No newline at end of file diff --git a/pages/tags-Docs.html-inc b/pages/tags-Docs.html-inc index 8b94ea9..4304e44 100644 --- a/pages/tags-Docs.html-inc +++ b/pages/tags-Docs.html-inc @@ -1 +1 @@ -

Results for tag: Docs

Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


SDL Perl Documentation: Reviewers need
Thursday, 26 November 2009
Tags: [Docs] [Perl] [SDL]

The written word,
survives;
[more]

\ No newline at end of file +

Results for tag: Docs

Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


SDL Perl Documentation: Reviewers need
Thursday, 26 November 2009
Tags: [Docs] [Perl] [SDL]

The written word,
survives;
[more]

\ No newline at end of file diff --git a/pages/tags-Example.html-inc b/pages/tags-Example.html-inc index 71c2305..6347302 100644 --- a/pages/tags-Example.html-inc +++ b/pages/tags-Example.html-inc @@ -1 +1 @@ -

Results for tag: Example

Migrating Sol's Tutorial of SDL to SDL_Perl
Sunday, 15 November 2009
Tags: [Example] [Perl] [SDL]
If I have seen further it is only by standing on the shoulders of giants. --Newton


[more]

\ No newline at end of file +

Results for tag: Example

Migrating Sol's Tutorial of SDL to SDL_Perl
Sunday, 15 November 2009
Tags: [Example] [Perl] [SDL]
If I have seen further it is only by standing on the shoulders of giants. --Newton


[more]

\ No newline at end of file diff --git a/pages/tags-EyeCandy.html-inc b/pages/tags-EyeCandy.html-inc index 33312c7..59fd089 100644 --- a/pages/tags-EyeCandy.html-inc +++ b/pages/tags-EyeCandy.html-inc @@ -1 +1 @@ -

Results for tag: EyeCandy

SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]

\ No newline at end of file +

Results for tag: EyeCandy

SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]

\ No newline at end of file diff --git a/pages/tags-Frozen-Bubble.html-inc b/pages/tags-Frozen-Bubble.html-inc index 96d1da2..f5b8af8 100644 --- a/pages/tags-Frozen-Bubble.html-inc +++ b/pages/tags-Frozen-Bubble.html-inc @@ -1 +1 @@ -

Results for tag: Frozen Bubble

Games::FrozenBubble: It is a start!
Monday, 12 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]
We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.



[more]


Release SDL 2.4: Frozen-Bubble begins to go to CPAN
Tuesday, 06 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]

SDL 2.4 is released!
After 8 months of work this picture begins to sum it up:
[more]


Why and How Frozen Bubble is going to CPAN
Friday, 02 October 2009
Tags: [Frozen Bubble] [Perl] [SDL]
A single drop,
causes the ocean to swell

[more]

\ No newline at end of file +

Results for tag: Frozen Bubble

Games::FrozenBubble: It is a start!
Monday, 12 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]
We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.



[more]


Release SDL 2.4: Frozen-Bubble begins to go to CPAN
Tuesday, 06 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]

SDL 2.4 is released!
After 8 months of work this picture begins to sum it up:
[more]


Why and How Frozen Bubble is going to CPAN
Friday, 02 October 2009
Tags: [Frozen Bubble] [Perl] [SDL]
A single drop,
causes the ocean to swell

[more]

\ No newline at end of file diff --git a/pages/tags-GSOC.html-inc b/pages/tags-GSOC.html-inc index 1eccc33..4566cb8 100644 --- a/pages/tags-GSOC.html-inc +++ b/pages/tags-GSOC.html-inc @@ -1 +1 @@ -

Results for tag: GSOC

A summer of possibilities (SDL_perl and GSOC 2010 )
Tuesday, 30 March 2010
Tags: [GSOC] [Perl] [SDL]
GSOC 2010
As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.
Process to Apply
[more]

\ No newline at end of file +

Results for tag: GSOC

A summer of possibilities (SDL_perl and GSOC 2010 )
Tuesday, 30 March 2010
Tags: [GSOC] [Perl] [SDL]
GSOC 2010
As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.
Process to Apply
[more]

\ No newline at end of file diff --git a/pages/tags-Game.html-inc b/pages/tags-Game.html-inc index 7b77e21..0edf3c9 100644 --- a/pages/tags-Game.html-inc +++ b/pages/tags-Game.html-inc @@ -1 +1 @@ -

Results for tag: Game

Quick Game for Toronto Perl Mongers
Thursday, 11 February 2010
Tags: [Game] [SDL] [TPM]

Beep ... Boop

[more]

\ No newline at end of file +

Results for tag: Game

Quick Game for Toronto Perl Mongers
Thursday, 11 February 2010
Tags: [Game] [SDL] [TPM]

Beep ... Boop

[more]

\ No newline at end of file diff --git a/pages/tags-PDL.html-inc b/pages/tags-PDL.html-inc index 22840f2..b0dd6b8 100644 --- a/pages/tags-PDL.html-inc +++ b/pages/tags-PDL.html-inc @@ -1 +1 @@ -

Results for tag: PDL

SDL RC 2.5 decides to play with PDL
Tuesday, 29 June 2010
Tags: [PDL] [Perl] [SDL]
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
You can use PDL and SDL together to create real-time,
responsive animations and simulations.
[more]

\ No newline at end of file +

Results for tag: PDL

SDL RC 2.5 decides to play with PDL
Tuesday, 29 June 2010
Tags: [PDL] [Perl] [SDL]
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
You can use PDL and SDL together to create real-time,
responsive animations and simulations.
[more]

\ No newline at end of file diff --git a/pages/tags-Pack.html-inc b/pages/tags-Pack.html-inc index 9141b09..65f8610 100644 --- a/pages/tags-Pack.html-inc +++ b/pages/tags-Pack.html-inc @@ -1 +1 @@ -

Results for tag: Pack

Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]

\ No newline at end of file +

Results for tag: Pack

Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]

\ No newline at end of file diff --git a/pages/tags-Packaging.html-inc b/pages/tags-Packaging.html-inc index c046b17..0de2f14 100644 --- a/pages/tags-Packaging.html-inc +++ b/pages/tags-Packaging.html-inc @@ -1 +1 @@ -

Results for tag: Packaging

SDLpp.pl: Packaging SDL Scripts Alpha
Friday, 14 May 2010
Tags: [Packaging] [Perl] [SDL]
After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
Here is the shooter.pl packaged up:

[more]

\ No newline at end of file +

Results for tag: Packaging

SDLpp.pl: Packaging SDL Scripts Alpha
Friday, 14 May 2010
Tags: [Packaging] [Perl] [SDL]
After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
Here is the shooter.pl packaged up:

[more]

\ No newline at end of file diff --git a/pages/tags-Perl.html-inc b/pages/tags-Perl.html-inc index 9384c37..05ae013 100644 --- a/pages/tags-Perl.html-inc +++ b/pages/tags-Perl.html-inc @@ -1 +1 @@ -

Results for tag: Perl

SDL RC 2.5 decides to play with PDL
Tuesday, 29 June 2010
Tags: [PDL] [Perl] [SDL]
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
You can use PDL and SDL together to create real-time,
responsive animations and simulations.
[more]


Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]


SDLpp.pl: Packaging SDL Scripts Alpha
Friday, 14 May 2010
Tags: [Packaging] [Perl] [SDL]
After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
Here is the shooter.pl packaged up:

[more]


Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


Games::FrozenBubble: It is a start!
Monday, 12 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]
We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.



[more]


Release SDL 2.4: Frozen-Bubble begins to go to CPAN
Tuesday, 06 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]

SDL 2.4 is released!
After 8 months of work this picture begins to sum it up:
[more]


A summer of possibilities (SDL_perl and GSOC 2010 )
Tuesday, 30 March 2010
Tags: [GSOC] [Perl] [SDL]
GSOC 2010
As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.
Process to Apply
[more]


SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]


Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


SDL Alpha 2: A sneak preview
Sunday, 06 December 2009
Tags: [Perl] [Releases] [SDL]
Pretty or Ugly,
Code is Code
New or Old,
[more]


Developer Release of SDL 2.3_1
Monday, 30 November 2009
Tags: [Perl] [Releases] [SDL]

The city of Rome was built,
with the first brick.
[more]


SDL Perl Documentation: Reviewers need
Thursday, 26 November 2009
Tags: [Docs] [Perl] [SDL]

The written word,
survives;
[more]


Migrating Sol's Tutorial of SDL to SDL_Perl
Sunday, 15 November 2009
Tags: [Example] [Perl] [SDL]
If I have seen further it is only by standing on the shoulders of giants. --Newton


[more]


Once in a while .... (set_event_filter)
Friday, 13 November 2009
Tags: [Perl] [SDL] [XS]

Once in a while
Things just work!
[more]


Hello Mouse? An Example of the New Event Code
Wednesday, 11 November 2009
Tags: [Perl] [SDL] [Sneak Preview]
Any code that is not marketed is dead code
--mst

[more]


Development Update
Monday, 09 November 2009
Tags: [Perl] [SDL] [Updates]
Short and Sweet

Had an exam on the weekend so I am a bit late. Here is the progress so far.
[more]


Development Update
Monday, 02 November 2009
Tags: [Perl] [SDL] [Updates]

A stoic stone will sit idle,
but will some effort,
[more]


Why and How Frozen Bubble is going to CPAN
Friday, 02 October 2009
Tags: [Frozen Bubble] [Perl] [SDL]
A single drop,
causes the ocean to swell

[more]


HackFest: Results
Monday, 28 September 2009
Tags: [HackFest] [Perl] [SDL]
The beautiful sunset,
is no match for,
the ugly sunrise
[more]

\ No newline at end of file +

Results for tag: Perl

The Build Process of SDL Perl
Wednesday, 07 July 2010
Tags: [Building] [Perl] [SDL]
A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch.
The Build Process
Alien::SDL
[more]


SDL RC 2.5 decides to play with PDL
Tuesday, 29 June 2010
Tags: [PDL] [Perl] [SDL]
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
You can use PDL and SDL together to create real-time,
responsive animations and simulations.
[more]


Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]


SDLpp.pl: Packaging SDL Scripts Alpha
Friday, 14 May 2010
Tags: [Packaging] [Perl] [SDL]
After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
Here is the shooter.pl packaged up:

[more]


Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


Games::FrozenBubble: It is a start!
Monday, 12 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]
We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.



[more]


Release SDL 2.4: Frozen-Bubble begins to go to CPAN
Tuesday, 06 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]

SDL 2.4 is released!
After 8 months of work this picture begins to sum it up:
[more]


A summer of possibilities (SDL_perl and GSOC 2010 )
Tuesday, 30 March 2010
Tags: [GSOC] [Perl] [SDL]
GSOC 2010
As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.
Process to Apply
[more]


SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]


Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


SDL Alpha 2: A sneak preview
Sunday, 06 December 2009
Tags: [Perl] [Releases] [SDL]
Pretty or Ugly,
Code is Code
New or Old,
[more]


Developer Release of SDL 2.3_1
Monday, 30 November 2009
Tags: [Perl] [Releases] [SDL]

The city of Rome was built,
with the first brick.
[more]


SDL Perl Documentation: Reviewers need
Thursday, 26 November 2009
Tags: [Docs] [Perl] [SDL]

The written word,
survives;
[more]


Migrating Sol's Tutorial of SDL to SDL_Perl
Sunday, 15 November 2009
Tags: [Example] [Perl] [SDL]
If I have seen further it is only by standing on the shoulders of giants. --Newton


[more]


Once in a while .... (set_event_filter)
Friday, 13 November 2009
Tags: [Perl] [SDL] [XS]

Once in a while
Things just work!
[more]


Hello Mouse? An Example of the New Event Code
Wednesday, 11 November 2009
Tags: [Perl] [SDL] [Sneak Preview]
Any code that is not marketed is dead code
--mst

[more]


Development Update
Monday, 09 November 2009
Tags: [Perl] [SDL] [Updates]
Short and Sweet

Had an exam on the weekend so I am a bit late. Here is the progress so far.
[more]


Development Update
Monday, 02 November 2009
Tags: [Perl] [SDL] [Updates]

A stoic stone will sit idle,
but will some effort,
[more]


Why and How Frozen Bubble is going to CPAN
Friday, 02 October 2009
Tags: [Frozen Bubble] [Perl] [SDL]
A single drop,
causes the ocean to swell

[more]

\ No newline at end of file diff --git a/pages/tags-Releases.html-inc b/pages/tags-Releases.html-inc index 141c98c..d649c56 100644 --- a/pages/tags-Releases.html-inc +++ b/pages/tags-Releases.html-inc @@ -1 +1 @@ -

Results for tag: Releases

New build system! Needs testing!
Thursday, 18 February 2010
Tags: [Building] [Releases] [SDL]



[more]


SDL_perl 2.3_5 is out!
Monday, 01 February 2010
Tags: [Releases] [SDL]
We keep on rolling,
rolling,
waiting on the world to turn.
[more]


SDL Alpha 2: A sneak preview
Sunday, 06 December 2009
Tags: [Perl] [Releases] [SDL]
Pretty or Ugly,
Code is Code
New or Old,
[more]


Developer Release of SDL 2.3_1
Monday, 30 November 2009
Tags: [Perl] [Releases] [SDL]

The city of Rome was built,
with the first brick.
[more]

\ No newline at end of file +

Results for tag: Releases

New build system! Needs testing!
Thursday, 18 February 2010
Tags: [Building] [Releases] [SDL]



[more]


SDL_perl 2.3_5 is out!
Monday, 01 February 2010
Tags: [Releases] [SDL]
We keep on rolling,
rolling,
waiting on the world to turn.
[more]


SDL Alpha 2: A sneak preview
Sunday, 06 December 2009
Tags: [Perl] [Releases] [SDL]
Pretty or Ugly,
Code is Code
New or Old,
[more]


Developer Release of SDL 2.3_1
Monday, 30 November 2009
Tags: [Perl] [Releases] [SDL]

The city of Rome was built,
with the first brick.
[more]

\ No newline at end of file diff --git a/pages/tags-SDL-Perl-EyeCandy.html-inc b/pages/tags-SDL-Perl-EyeCandy.html-inc index 6fcbb93..162ccf8 100644 --- a/pages/tags-SDL-Perl-EyeCandy.html-inc +++ b/pages/tags-SDL-Perl-EyeCandy.html-inc @@ -1 +1 @@ -

Results for tag: SDL Perl EyeCandy

Eye Candy
Wednesday, 24 February 2010
Tags: [SDL Perl EyeCandy]

clang
With each imperfect hit
[more]

\ No newline at end of file +

Results for tag: SDL Perl EyeCandy

Eye Candy
Wednesday, 24 February 2010
Tags: [SDL Perl EyeCandy]

clang
With each imperfect hit
[more]

\ No newline at end of file diff --git a/pages/tags-SDL-Perl.html-inc b/pages/tags-SDL-Perl.html-inc index 6f7cf60..85f003f 100644 --- a/pages/tags-SDL-Perl.html-inc +++ b/pages/tags-SDL-Perl.html-inc @@ -1 +1 @@ -

Results for tag: SDL Perl

SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]

\ No newline at end of file +

Results for tag: SDL Perl

SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]

\ No newline at end of file diff --git a/pages/tags-SDL.html-inc b/pages/tags-SDL.html-inc index a3dfbfd..06f5f23 100644 --- a/pages/tags-SDL.html-inc +++ b/pages/tags-SDL.html-inc @@ -1 +1 @@ -

Results for tag: SDL

SDL RC 2.5 decides to play with PDL
Tuesday, 29 June 2010
Tags: [PDL] [Perl] [SDL]
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
You can use PDL and SDL together to create real-time,
responsive animations and simulations.
[more]


Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]


SDLpp.pl: Packaging SDL Scripts Alpha
Friday, 14 May 2010
Tags: [Packaging] [Perl] [SDL]
After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
Here is the shooter.pl packaged up:

[more]


Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


Games::FrozenBubble: It is a start!
Monday, 12 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]
We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.



[more]


Release SDL 2.4: Frozen-Bubble begins to go to CPAN
Tuesday, 06 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]

SDL 2.4 is released!
After 8 months of work this picture begins to sum it up:
[more]


A summer of possibilities (SDL_perl and GSOC 2010 )
Tuesday, 30 March 2010
Tags: [GSOC] [Perl] [SDL]
GSOC 2010
As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.
Process to Apply
[more]


New build system! Needs testing!
Thursday, 18 February 2010
Tags: [Building] [Releases] [SDL]



[more]


Quick Game for Toronto Perl Mongers
Thursday, 11 February 2010
Tags: [Game] [SDL] [TPM]

Beep ... Boop

[more]


SDL_perl 2.3_5 is out!
Monday, 01 February 2010
Tags: [Releases] [SDL]
We keep on rolling,
rolling,
waiting on the world to turn.
[more]


Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


SDL Alpha 2: A sneak preview
Sunday, 06 December 2009
Tags: [Perl] [Releases] [SDL]
Pretty or Ugly,
Code is Code
New or Old,
[more]


Developer Release of SDL 2.3_1
Monday, 30 November 2009
Tags: [Perl] [Releases] [SDL]

The city of Rome was built,
with the first brick.
[more]


SDL Perl Documentation: Reviewers need
Thursday, 26 November 2009
Tags: [Docs] [Perl] [SDL]

The written word,
survives;
[more]


Migrating Sol's Tutorial of SDL to SDL_Perl
Sunday, 15 November 2009
Tags: [Example] [Perl] [SDL]
If I have seen further it is only by standing on the shoulders of giants. --Newton


[more]


Once in a while .... (set_event_filter)
Friday, 13 November 2009
Tags: [Perl] [SDL] [XS]

Once in a while
Things just work!
[more]


Hello Mouse? An Example of the New Event Code
Wednesday, 11 November 2009
Tags: [Perl] [SDL] [Sneak Preview]
Any code that is not marketed is dead code
--mst

[more]


Development Update
Monday, 09 November 2009
Tags: [Perl] [SDL] [Updates]
Short and Sweet

Had an exam on the weekend so I am a bit late. Here is the progress so far.
[more]


Development Update
Monday, 02 November 2009
Tags: [Perl] [SDL] [Updates]

A stoic stone will sit idle,
but will some effort,
[more]


The Future and Beyond!
Saturday, 24 October 2009
Tags: [Design] [SDL] [Updates] [games]
I do not think about awesomeness...
I just am awesomeness
n.n
[more]


The beginnings of modular design for SDL Perl
Sunday, 11 October 2009
Tags: [Design] [SDL] [Updates]
“Do or do not... there is no try.”
--yoda
The design before
[more]


Why and How Frozen Bubble is going to CPAN
Friday, 02 October 2009
Tags: [Frozen Bubble] [Perl] [SDL]
A single drop,
causes the ocean to swell

[more]


HackFest: Results
Monday, 28 September 2009
Tags: [HackFest] [Perl] [SDL]
The beautiful sunset,
is no match for,
the ugly sunrise
[more]

\ No newline at end of file +

Results for tag: SDL

The Build Process of SDL Perl
Wednesday, 07 July 2010
Tags: [Building] [Perl] [SDL]
A while ago I had a long chat with mst on why SDL uses Module::Build rather then Make. I told him it is a simple matter of code inertia. The existing Module::Build system has worked well for us so far. Never the less, he convinced me that switching to Make will improve debugging the Build system. But to be able to switch we will need to completely replace the Build system. I am not prepared to do that so I will just present the requirements so mst or someone else can at least attempt to switch.
The Build Process
Alien::SDL
[more]


SDL RC 2.5 decides to play with PDL
Tuesday, 29 June 2010
Tags: [PDL] [Perl] [SDL]
PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.
You can use PDL and SDL together to create real-time,
responsive animations and simulations.
[more]


Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]


SDLpp.pl: Packaging SDL Scripts Alpha
Friday, 14 May 2010
Tags: [Packaging] [Perl] [SDL]
After a lot of patches and head scratching I have an alpha version of SDLpp.pl . The purpose of SDLpp.pl is to allow SDL perl developers to package their game for end users.
Here is the shooter.pl packaged up:

[more]


Getting people to use SDL Perl: Docs, API, and Distribution
Friday, 07 May 2010
Tags: [API] [Design] [Docs] [Perl] [SDL]
The road so far
Things have been busy but fruitful. Our two core modules are getting to be a bit more stable. Alien::SDL 1.405 is behaving well. This foundational stability will start to show results in SDL too I believe. Most excitingly the main developer of frozen-bubble is reviewing our Games::FrozenBubble port to CPAN. All good and well, but to keep this project going we need to improve.
Getting people to use SDL Perl
After a long chat with a new SDL user on #sdl today, I realize we still have some way to go. Currently it seems we are lacking in a few areas. We can definitely use some feedback and help in these areas.
Tutorials/Documentation

We have more docs now on http://sdl.perl.org but they suck
What type of tutorials do you think will be good for beginners?
A project start to finish?
Individual tutorials for various topics?
What needs to go in SDL::CookBook?

API sweetness
SDL Perl depends on distinct C libraries
This makes naming conventions, data formats different the SDL:: namespaces
How do people design this stuff?
We are hackers and we just go do stuff but I think this needs some prior thought
Any takers?

Distribution
If SDL scripts can be packaged up simply for game developers to distribute their games it will be a big plus
One way is a Wx::Perl::Packer clone
Another is a CPAN/Steam clone that game devs can upload games too and people can point and click download games? 
If anyone wants to help in these areas please talk to us on sdl-devel@perl.org. 


[more]


Games::FrozenBubble: It is a start!
Monday, 12 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]
We released a playable (client) frozen bubble on CPAN . There is more work to be done but it is a great start! It currently works on Windows and Linux.



[more]


Release SDL 2.4: Frozen-Bubble begins to go to CPAN
Tuesday, 06 April 2010
Tags: [Frozen Bubble] [Perl] [SDL]

SDL 2.4 is released!
After 8 months of work this picture begins to sum it up:
[more]


A summer of possibilities (SDL_perl and GSOC 2010 )
Tuesday, 30 March 2010
Tags: [GSOC] [Perl] [SDL]
GSOC 2010
As many of the readers must know The Perl Foundation has been accepted for the GSOC 2010 program. There are several SDL_perl mentors involved in it too. Right now we are accepting student applications.
Process to Apply
[more]


New build system! Needs testing!
Thursday, 18 February 2010
Tags: [Building] [Releases] [SDL]



[more]


Quick Game for Toronto Perl Mongers
Thursday, 11 February 2010
Tags: [Game] [SDL] [TPM]

Beep ... Boop

[more]


SDL_perl 2.3_5 is out!
Monday, 01 February 2010
Tags: [Releases] [SDL]
We keep on rolling,
rolling,
waiting on the world to turn.
[more]


Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


SDL Alpha 2: A sneak preview
Sunday, 06 December 2009
Tags: [Perl] [Releases] [SDL]
Pretty or Ugly,
Code is Code
New or Old,
[more]


Developer Release of SDL 2.3_1
Monday, 30 November 2009
Tags: [Perl] [Releases] [SDL]

The city of Rome was built,
with the first brick.
[more]


SDL Perl Documentation: Reviewers need
Thursday, 26 November 2009
Tags: [Docs] [Perl] [SDL]

The written word,
survives;
[more]


Migrating Sol's Tutorial of SDL to SDL_Perl
Sunday, 15 November 2009
Tags: [Example] [Perl] [SDL]
If I have seen further it is only by standing on the shoulders of giants. --Newton


[more]


Once in a while .... (set_event_filter)
Friday, 13 November 2009
Tags: [Perl] [SDL] [XS]

Once in a while
Things just work!
[more]


Hello Mouse? An Example of the New Event Code
Wednesday, 11 November 2009
Tags: [Perl] [SDL] [Sneak Preview]
Any code that is not marketed is dead code
--mst

[more]


Development Update
Monday, 09 November 2009
Tags: [Perl] [SDL] [Updates]
Short and Sweet

Had an exam on the weekend so I am a bit late. Here is the progress so far.
[more]


Development Update
Monday, 02 November 2009
Tags: [Perl] [SDL] [Updates]

A stoic stone will sit idle,
but will some effort,
[more]


The Future and Beyond!
Saturday, 24 October 2009
Tags: [Design] [SDL] [Updates] [games]
I do not think about awesomeness...
I just am awesomeness
n.n
[more]


The beginnings of modular design for SDL Perl
Sunday, 11 October 2009
Tags: [Design] [SDL] [Updates]
“Do or do not... there is no try.”
--yoda
The design before
[more]


Why and How Frozen Bubble is going to CPAN
Friday, 02 October 2009
Tags: [Frozen Bubble] [Perl] [SDL]
A single drop,
causes the ocean to swell

[more]

\ No newline at end of file diff --git a/pages/tags-Showcase.html-inc b/pages/tags-Showcase.html-inc index 7a21ea3..d8507bc 100644 --- a/pages/tags-Showcase.html-inc +++ b/pages/tags-Showcase.html-inc @@ -1 +1 @@ -

Results for tag: Showcase

SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]

\ No newline at end of file +

Results for tag: Showcase

SDL Perl Showcase
Friday, 12 March 2010
Tags: [EyeCandy] [Perl] [SDL Perl] [Showcase]

SDL_Mixer and Effects

[more]

\ No newline at end of file diff --git a/pages/tags-Sneak-Preview.html-inc b/pages/tags-Sneak-Preview.html-inc index cb31537..050b62e 100644 --- a/pages/tags-Sneak-Preview.html-inc +++ b/pages/tags-Sneak-Preview.html-inc @@ -1 +1 @@ -

Results for tag: Sneak Preview

Hello Mouse? An Example of the New Event Code
Wednesday, 11 November 2009
Tags: [Perl] [SDL] [Sneak Preview]
Any code that is not marketed is dead code
--mst

[more]

\ No newline at end of file +

Results for tag: Sneak Preview

Hello Mouse? An Example of the New Event Code
Wednesday, 11 November 2009
Tags: [Perl] [SDL] [Sneak Preview]
Any code that is not marketed is dead code
--mst

[more]

\ No newline at end of file diff --git a/pages/tags-Surface.html-inc b/pages/tags-Surface.html-inc index 60c3524..a11190b 100644 --- a/pages/tags-Surface.html-inc +++ b/pages/tags-Surface.html-inc @@ -1 +1 @@ -

Results for tag: Surface

Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]

\ No newline at end of file +

Results for tag: Surface

Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]

\ No newline at end of file diff --git a/pages/tags-TPM.html-inc b/pages/tags-TPM.html-inc index a89d04e..a157852 100644 --- a/pages/tags-TPM.html-inc +++ b/pages/tags-TPM.html-inc @@ -1 +1 @@ -

Results for tag: TPM

Quick Game for Toronto Perl Mongers
Thursday, 11 February 2010
Tags: [Game] [SDL] [TPM]

Beep ... Boop

[more]

\ No newline at end of file +

Results for tag: TPM

Quick Game for Toronto Perl Mongers
Thursday, 11 February 2010
Tags: [Game] [SDL] [TPM]

Beep ... Boop

[more]

\ No newline at end of file diff --git a/pages/tags-Updates.html-inc b/pages/tags-Updates.html-inc index b3e5244..c711420 100644 --- a/pages/tags-Updates.html-inc +++ b/pages/tags-Updates.html-inc @@ -1 +1 @@ -

Results for tag: Updates

Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


Development Update
Monday, 09 November 2009
Tags: [Perl] [SDL] [Updates]
Short and Sweet

Had an exam on the weekend so I am a bit late. Here is the progress so far.
[more]


Development Update
Monday, 02 November 2009
Tags: [Perl] [SDL] [Updates]

A stoic stone will sit idle,
but will some effort,
[more]


The Future and Beyond!
Saturday, 24 October 2009
Tags: [Design] [SDL] [Updates] [games]
I do not think about awesomeness...
I just am awesomeness
n.n
[more]


The beginnings of modular design for SDL Perl
Sunday, 11 October 2009
Tags: [Design] [SDL] [Updates]
“Do or do not... there is no try.”
--yoda
The design before
[more]

\ No newline at end of file +

Results for tag: Updates

Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


Development Update
Monday, 09 November 2009
Tags: [Perl] [SDL] [Updates]
Short and Sweet

Had an exam on the weekend so I am a bit late. Here is the progress so far.
[more]


Development Update
Monday, 02 November 2009
Tags: [Perl] [SDL] [Updates]

A stoic stone will sit idle,
but will some effort,
[more]


The Future and Beyond!
Saturday, 24 October 2009
Tags: [Design] [SDL] [Updates] [games]
I do not think about awesomeness...
I just am awesomeness
n.n
[more]


The beginnings of modular design for SDL Perl
Sunday, 11 October 2009
Tags: [Design] [SDL] [Updates]
“Do or do not... there is no try.”
--yoda
The design before
[more]

\ No newline at end of file diff --git a/pages/tags-XS.html-inc b/pages/tags-XS.html-inc index a659e7a..502d47a 100644 --- a/pages/tags-XS.html-inc +++ b/pages/tags-XS.html-inc @@ -1 +1 @@ -

Results for tag: XS

Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]


Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


Once in a while .... (set_event_filter)
Friday, 13 November 2009
Tags: [Perl] [SDL] [XS]

Once in a while
Things just work!
[more]

\ No newline at end of file +

Results for tag: XS

Providing direct memory access to SDL_Surface's pixels
Wednesday, 23 June 2010
Tags: [Pack] [Perl] [SDL] [Surface] [XS]
In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]


Threaded XS callback finally gets solved.
Wednesday, 06 January 2010
Tags: [Perl] [SDL] [Updates] [XS]

Dragged down from the lofty isles,
into the guts and gore of the monster,
[more]


Once in a while .... (set_event_filter)
Friday, 13 November 2009
Tags: [Perl] [SDL] [XS]

Once in a while
Things just work!
[more]

\ No newline at end of file diff --git a/pages/tags-games.html-inc b/pages/tags-games.html-inc index 9fbd483..24a2390 100644 --- a/pages/tags-games.html-inc +++ b/pages/tags-games.html-inc @@ -1 +1 @@ -

Results for tag: games

The Future and Beyond!
Saturday, 24 October 2009
Tags: [Design] [SDL] [Updates] [games]
I do not think about awesomeness...
I just am awesomeness
n.n
[more]

\ No newline at end of file +

Results for tag: games

The Future and Beyond!
Saturday, 24 October 2009
Tags: [Design] [SDL] [Updates] [games]
I do not think about awesomeness...
I just am awesomeness
n.n
[more]

\ No newline at end of file diff --git a/pages/tags-index b/pages/tags-index index 06c13fa..11d0e85 100644 --- a/pages/tags-index +++ b/pages/tags-index @@ -1,25 +1,24 @@ -API: blog-0004.html-inc -Building: blog-0010.html-inc -Design: blog-0004.html-inc,blog-0022.html-inc,blog-0023.html-inc -Docs: blog-0004.html-inc,blog-0016.html-inc -Example: blog-0017.html-inc -EyeCandy: blog-0008.html-inc -Frozen Bubble: blog-0005.html-inc,blog-0006.html-inc,blog-0024.html-inc -GSOC: blog-0007.html-inc -Game: blog-0011.html-inc -HackFest: blog-0025.html-inc -PDL: blog-0001.html-inc -Pack: blog-0002.html-inc -Packaging: blog-0003.html-inc -Perl: blog-0001.html-inc,blog-0002.html-inc,blog-0003.html-inc,blog-0004.html-inc,blog-0005.html-inc,blog-0006.html-inc,blog-0007.html-inc,blog-0008.html-inc,blog-0013.html-inc,blog-0014.html-inc,blog-0015.html-inc,blog-0016.html-inc,blog-0017.html-inc,blog-0018.html-inc,blog-0019.html-inc,blog-0020.html-inc,blog-0021.html-inc,blog-0024.html-inc,blog-0025.html-inc -Releases: blog-0010.html-inc,blog-0012.html-inc,blog-0014.html-inc,blog-0015.html-inc -SDL: blog-0001.html-inc,blog-0002.html-inc,blog-0003.html-inc,blog-0004.html-inc,blog-0005.html-inc,blog-0006.html-inc,blog-0007.html-inc,blog-0010.html-inc,blog-0011.html-inc,blog-0012.html-inc,blog-0013.html-inc,blog-0014.html-inc,blog-0015.html-inc,blog-0016.html-inc,blog-0017.html-inc,blog-0018.html-inc,blog-0019.html-inc,blog-0020.html-inc,blog-0021.html-inc,blog-0022.html-inc,blog-0023.html-inc,blog-0024.html-inc,blog-0025.html-inc -SDL Perl: blog-0008.html-inc -SDL Perl EyeCandy: blog-0009.html-inc -Showcase: blog-0008.html-inc -Sneak Preview: blog-0019.html-inc -Surface: blog-0002.html-inc -TPM: blog-0011.html-inc -Updates: blog-0013.html-inc,blog-0020.html-inc,blog-0021.html-inc,blog-0022.html-inc,blog-0023.html-inc -XS: blog-0002.html-inc,blog-0013.html-inc,blog-0018.html-inc -games: blog-0022.html-inc +API: blog-0005.html-inc +Building: blog-0001.html-inc,blog-0011.html-inc +Design: blog-0005.html-inc,blog-0023.html-inc,blog-0024.html-inc +Docs: blog-0005.html-inc,blog-0017.html-inc +Example: blog-0018.html-inc +EyeCandy: blog-0009.html-inc +Frozen Bubble: blog-0006.html-inc,blog-0007.html-inc,blog-0025.html-inc +GSOC: blog-0008.html-inc +Game: blog-0012.html-inc +PDL: blog-0002.html-inc +Pack: blog-0003.html-inc +Packaging: blog-0004.html-inc +Perl: blog-0001.html-inc,blog-0002.html-inc,blog-0003.html-inc,blog-0004.html-inc,blog-0005.html-inc,blog-0006.html-inc,blog-0007.html-inc,blog-0008.html-inc,blog-0009.html-inc,blog-0014.html-inc,blog-0015.html-inc,blog-0016.html-inc,blog-0017.html-inc,blog-0018.html-inc,blog-0019.html-inc,blog-0020.html-inc,blog-0021.html-inc,blog-0022.html-inc,blog-0025.html-inc +Releases: blog-0011.html-inc,blog-0013.html-inc,blog-0015.html-inc,blog-0016.html-inc +SDL: blog-0001.html-inc,blog-0002.html-inc,blog-0003.html-inc,blog-0004.html-inc,blog-0005.html-inc,blog-0006.html-inc,blog-0007.html-inc,blog-0008.html-inc,blog-0011.html-inc,blog-0012.html-inc,blog-0013.html-inc,blog-0014.html-inc,blog-0015.html-inc,blog-0016.html-inc,blog-0017.html-inc,blog-0018.html-inc,blog-0019.html-inc,blog-0020.html-inc,blog-0021.html-inc,blog-0022.html-inc,blog-0023.html-inc,blog-0024.html-inc,blog-0025.html-inc +SDL Perl: blog-0009.html-inc +SDL Perl EyeCandy: blog-0010.html-inc +Showcase: blog-0009.html-inc +Sneak Preview: blog-0020.html-inc +Surface: blog-0003.html-inc +TPM: blog-0012.html-inc +Updates: blog-0014.html-inc,blog-0021.html-inc,blog-0022.html-inc,blog-0023.html-inc,blog-0024.html-inc +XS: blog-0003.html-inc,blog-0014.html-inc,blog-0019.html-inc +games: blog-0023.html-inc