Updated site
kthakore [Mon, 24 Jan 2011 22:28:10 +0000 (17:28 -0500)]
pages/SDL-Tutorial.html-inc
pages/SDL.html-inc
pages/documentation.html-inc
pages/tags-HackFest.html-inc [deleted file]
pages/tags-Sneak-Preview.html-inc [deleted file]
pages/tags-Tutorial.html-inc [deleted file]
pages/tags-games.html-inc [deleted file]

index a415ea4..e6aea92 100644 (file)
@@ -7,6 +7,7 @@
 </ul>
 </li>
 <li><a href="#SYNOPSIS">SYNOPSIS</a></li>
+<li><a href="#SDL_Manual">SDL Manual</a></li>
 <li><a href="#SDL_BASICS">SDL BASICS</a>
 <ul><li><a href="#Surfaces">Surfaces</a></li>
 <li><a href="#Initialization">Initialization</a></li>
 </pre>
 
 </div>
+<h1 id="SDL_Manual">SDL Manual</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="SDL_Manual_CONTENT">
+<p><code>SDL::Tutorial</code> are incomplete and old. A new book has been started to provide 
+a complete tutorial for SDL. See <a href="http://search.cpan.org/perldoc?">http://search.cpan.org/perldoc?</a>.</p>
+
+</div>
 <h1 id="SDL_BASICS">SDL BASICS</h1><p><a href="#TOP" class="toplink">Top</a></p>
 <div id="SDL_BASICS_CONTENT">
 <p>SDL, the Simple DirectMedia Layer, is a cross-platform multimedia library.
@@ -106,7 +113,7 @@ them there, then <code>update</code> the <code>$app</code>.</p>
 <h1 id="SEE_ALSO">SEE ALSO</h1><p><a href="#TOP" class="toplink">Top</a></p>
 <div id="SEE_ALSO_CONTENT">
 <dl>
-       <dt><a href="SDL-Animation.html">SDL::Animation</a></dt>
+       <dt><a href="SDL-Tutorial-Animation.html">SDL::Tutorial::Animation</a></dt>
        <dd>
                <p>basic rectangle drawing and animation</p>
        </dd>
index 75f9b1f..760a317 100644 (file)
 <li><a href="#version">version</a></li>
 <li><a href="#linked_version">linked_version</a></li>
 <li><a href="#get_ticks">get_ticks</a></li>
+<li><a href="#get_handle">get_handle</a></li>
 <li><a href="#delay">delay</a></li>
 </ul>
 </li>
+<li><a href="#SDL_Manual_Getting_Started">SDL Manual: Getting Started</a></li>
 <li><a href="#AUTHORS">AUTHORS</a>
 <ul><li><a href="#Project_Founder">Project Founder</a></li>
 <li><a href="#Current_Maintainers">Current Maintainers</a></li>
@@ -205,6 +207,14 @@ This is useful if the error has been handled by the program.</p>
 This value wraps around if the program runs for more than 49.7 days</p>
 
 </div>
+<h2 id="get_handle">get_handle</h2>
+<div id="get_handle_CONTENT">
+<pre> my $win32_handle = SDL::get_handle;
+
+</pre>
+<p>A video surface must be inited to get a handle. </p>
+
+</div>
 <h2 id="delay">delay</h2>
 <div id="delay_CONTENT">
 <pre> SDL::delay( $ms );
@@ -219,6 +229,15 @@ The actual delay may be longer than specified depending on the underlying OS.</p
 </pre>
 
 </div>
+<h1 id="SDL_Manual_Getting_Started">SDL Manual: Getting Started</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="SDL_Manual_Getting_Started_CONTENT">
+<p>A new book has been started to provide a complete tutorial for SDL. See <a href="http://search.cpan.org/perldoc?">http://search.cpan.org/perldoc?</a>.</p>
+
+
+
+
+
+</div>
 <h1 id="AUTHORS">AUTHORS</h1><p><a href="#TOP" class="toplink">Top</a></p>
 <div id="AUTHORS_CONTENT">
 
index 0205125..03a6519 100644 (file)
@@ -1,2 +1,2 @@
 <div class="pod">
-<h1>Documentation (latest development branch)</h1><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Core</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL.html">blib::lib::pods::SDL</a></td><td>- Simple DirectMedia Layer for Perl</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Credits.html">blib::lib::pods::SDL::Credits</a></td><td>- Authors and contributors of the SDL Perl project</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Deprecated.html">blib::lib::pods::SDL::Deprecated</a></td><td>- Log of Deprecated items per release</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Time.html">blib::lib::pods::SDL::Time</a></td><td>- An SDL Perl extension for managing timers</td></tr><tr><td><img src="assets/SDL_thumb.png" alt="thumb" /></td><td><a href="lib-pods-SDL.html">lib::pods::SDL</a></td><td>- Simple DirectMedia Layer for Perl</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Credits.html">lib::pods::SDL::Credits</a></td><td>- Authors and contributors of the SDL Perl project</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Deprecated.html">lib::pods::SDL::Deprecated</a></td><td>- Log of Deprecated items per release</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Time.html">lib::pods::SDL::Time</a></td><td>- An SDL Perl extension for managing timers</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Audio</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Audio.html">blib::lib::pods::SDL::Audio</a></td><td>- SDL Bindings for Audio</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Audio.html">lib::pods::SDL::Audio</a></td><td>- SDL Bindings for Audio</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-AudioCVT.html">blib::lib::pods::SDL::AudioCVT</a></td><td>- Audio Conversion Structure</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-AudioSpec.html">blib::lib::pods::SDL::AudioSpec</a></td><td>- SDL Bindings for structure SDL::AudioSpec</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-AudioCVT.html">lib::pods::SDL::AudioCVT</a></td><td>- Audio Conversion Structure</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-AudioSpec.html">lib::pods::SDL::AudioSpec</a></td><td>- SDL Bindings for structure SDL::AudioSpec</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">CDROM</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-CDROM.html">blib::lib::pods::SDL::CDROM</a></td><td>- SDL Bindings for the CDROM device</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-CDROM.html">lib::pods::SDL::CDROM</a></td><td>- SDL Bindings for the CDROM device</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-CD.html">blib::lib::pods::SDL::CD</a></td><td>- SDL Bindings for structure SDL_CD</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-CDTrack.html">blib::lib::pods::SDL::CDTrack</a></td><td>- SDL Bindings for structure SDL_CDTrack</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-CD.html">lib::pods::SDL::CD</a></td><td>- SDL Bindings for structure SDL_CD</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-CDTrack.html">lib::pods::SDL::CDTrack</a></td><td>- SDL Bindings for structure SDL_CDTrack</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Events</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Events.html">blib::lib::pods::SDL::Events</a></td><td>- Bindings to the Events Category in SDL API</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Events.html">lib::pods::SDL::Events</a></td><td>- Bindings to the Events Category in SDL API</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Event.html">blib::lib::pods::SDL::Event</a></td><td>- General event structure</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Event.html">lib::pods::SDL::Event</a></td><td>- General event structure</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Joystick</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Joystick.html">blib::lib::pods::SDL::Joystick</a></td><td>- SDL Bindings for the Joystick device</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Joystick.html">lib::pods::SDL::Joystick</a></td><td>- SDL Bindings for the Joystick device</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Mouse</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Mouse.html">blib::lib::pods::SDL::Mouse</a></td><td>- SDL Bindings for the Mouse device</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Mouse.html">lib::pods::SDL::Mouse</a></td><td>- SDL Bindings for the Mouse device</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Cursor.html">blib::lib::pods::SDL::Cursor</a></td><td>- Mouse cursor structure</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Cursor.html">lib::pods::SDL::Cursor</a></td><td>- Mouse cursor structure</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Version.html">blib::lib::pods::SDL::Version</a></td><td>- SDL Bindings for structure SDL_Version</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Version.html">lib::pods::SDL::Version</a></td><td>- SDL Bindings for structure SDL_Version</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Video</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Video.html">blib::lib::pods::SDL::Video</a></td><td>- Bindings to the video category in SDL API</td></tr><tr><td><img src="assets/Video_thumb.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Video.html">lib::pods::SDL::Video</a></td><td>- Bindings to the video category in SDL API</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Color.html">blib::lib::pods::SDL::Color</a></td><td>- Format independent color description</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Overlay.html">blib::lib::pods::SDL::Overlay</a></td><td>- YUV Video overlay</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Palette.html">blib::lib::pods::SDL::Palette</a></td><td>- Color palette for 8-bit pixel formats </td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-PixelFormat.html">blib::lib::pods::SDL::PixelFormat</a></td><td>- Stores surface format information</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Rect.html">blib::lib::pods::SDL::Rect</a></td><td>- Defines a rectangular area</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Surface.html">blib::lib::pods::SDL::Surface</a></td><td>- Graphic surface structure</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-VideoInfo.html">blib::lib::pods::SDL::VideoInfo</a></td><td>- Video Target Information </td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Color.html">lib::pods::SDL::Color</a></td><td>- Format independent color description</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Overlay.html">lib::pods::SDL::Overlay</a></td><td>- YUV Video overlay</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Palette.html">lib::pods::SDL::Palette</a></td><td>- Color palette for 8-bit pixel formats </td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-PixelFormat.html">lib::pods::SDL::PixelFormat</a></td><td>- Stores surface format information</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Rect.html">lib::pods::SDL::Rect</a></td><td>- Defines a rectangular area</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Surface.html">lib::pods::SDL::Surface</a></td><td>- Graphic surface structure</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-VideoInfo.html">lib::pods::SDL::VideoInfo</a></td><td>- Video Target Information </td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Cookbook</strong></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Cookbook.html">blib::lib::pods::SDL::Cookbook</a></td><td></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Cookbook-OpenGL.html">blib::lib::pods::SDL::Cookbook::OpenGL</a></td><td>- Using SDL with OpenGL</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Cookbook-PDL.html">blib::lib::pods::SDL::Cookbook::PDL</a></td><td></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Cookbook.html">lib::pods::SDL::Cookbook</a></td><td></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Cookbook-OpenGL.html">lib::pods::SDL::Cookbook::OpenGL</a></td><td>- Using SDL with OpenGL</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Cookbook-PDL.html">lib::pods::SDL::Cookbook::PDL</a></td><td></td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Extension</strong></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDLx-App.html">blib::lib::pods::SDLx::App</a></td><td>- a SDL perl extension</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDLx-Layer.html">blib::lib::pods::SDLx::Layer</a></td><td>- Storage object for surface and position information</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDLx-LayerManager.html">blib::lib::pods::SDLx::LayerManager</a></td><td>- Extension for managing layers in a 2D world</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDLx-Rect.html">blib::lib::pods::SDLx::Rect</a></td><td>- SDL extension for storing and manipulating rectangular coordinates</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDLx-SFont.html">blib::lib::pods::SDLx::SFont</a></td><td>- Extension making fonts out of images and printing them</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDLx-Sound.html">blib::lib::pods::SDLx::Sound</a></td><td></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDLx-Sprite.html">blib::lib::pods::SDLx::Sprite</a></td><td>- interact with images quick and easily in SDL</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDLx-Sprite-Animated.html">blib::lib::pods::SDLx::Sprite::Animated</a></td><td>- create animated SDL sprites easily!</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDLx-Surface.html">blib::lib::pods::SDLx::Surface</a></td><td>- Graphic surface matrix extension</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDLx-App.html">lib::pods::SDLx::App</a></td><td>- a SDL perl extension</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDLx-Layer.html">lib::pods::SDLx::Layer</a></td><td>- Storage object for surface and position information</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDLx-LayerManager.html">lib::pods::SDLx::LayerManager</a></td><td>- Extension for managing layers in a 2D world</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDLx-Rect.html">lib::pods::SDLx::Rect</a></td><td>- SDL extension for storing and manipulating rectangular coordinates</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDLx-SFont.html">lib::pods::SDLx::SFont</a></td><td>- Extension making fonts out of images and printing them</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDLx-Sound.html">lib::pods::SDLx::Sound</a></td><td></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDLx-Sprite.html">lib::pods::SDLx::Sprite</a></td><td>- interact with images quick and easily in SDL</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDLx-Sprite-Animated.html">lib::pods::SDLx::Sprite::Animated</a></td><td>- create animated SDL sprites easily!</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDLx-Surface.html">lib::pods::SDLx::Surface</a></td><td>- Graphic surface matrix extension</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Controller</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDLx-Controller.html">blib::lib::pods::SDLx::Controller</a></td><td>- Handles the loops for events, movement and rendering</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDLx-Controller-Interface.html">blib::lib::pods::SDLx::Controller::Interface</a></td><td>- Interface Physics and Rendering with the Controller with callbacks</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDLx-Controller-State.html">blib::lib::pods::SDLx::Controller::State</a></td><td>- the state of a SDLx::Controller::Interface</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDLx-Controller.html">lib::pods::SDLx::Controller</a></td><td>- Handles the loops for events, movement and rendering</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDLx-Controller-Interface.html">lib::pods::SDLx::Controller::Interface</a></td><td>- Interface Physics and Rendering with the Controller with callbacks</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDLx-Controller-State.html">lib::pods::SDLx::Controller::State</a></td><td>- the state of a SDLx::Controller::Interface</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">GFX</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-GFX-Framerate.html">blib::lib::pods::SDL::GFX::Framerate</a></td><td>- framerate calculating functions</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-GFX-Primitives.html">blib::lib::pods::SDL::GFX::Primitives</a></td><td>- basic drawing functions</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-GFX-Framerate.html">lib::pods::SDL::GFX::Framerate</a></td><td>- framerate calculating functions</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-GFX-Primitives.html">lib::pods::SDL::GFX::Primitives</a></td><td>- basic drawing functions</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-GFX-FPSManager.html">blib::lib::pods::SDL::GFX::FPSManager</a></td><td>- data structure used by SDL::GFX::Framerate</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-GFX-FPSManager.html">lib::pods::SDL::GFX::FPSManager</a></td><td>- data structure used by SDL::GFX::Framerate</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Image</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Image.html">blib::lib::pods::SDL::Image</a></td><td>- Bindings for the SDL_Image library</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Image.html">lib::pods::SDL::Image</a></td><td>- Bindings for the SDL_Image library</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Mixer</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Mixer.html">blib::lib::pods::SDL::Mixer</a></td><td>- Sound and music functions</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Mixer-Channels.html">blib::lib::pods::SDL::Mixer::Channels</a></td><td>- SDL::Mixer channel functions and bindings</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Mixer-Effects.html">blib::lib::pods::SDL::Mixer::Effects</a></td><td>- sound effect functions</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Mixer-Groups.html">blib::lib::pods::SDL::Mixer::Groups</a></td><td>- Audio channel group functions</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Mixer-Music.html">blib::lib::pods::SDL::Mixer::Music</a></td><td>- functions for music</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Mixer-Samples.html">blib::lib::pods::SDL::Mixer::Samples</a></td><td>- functions for loading sound samples</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Mixer.html">lib::pods::SDL::Mixer</a></td><td>- Sound and music functions</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Mixer-Channels.html">lib::pods::SDL::Mixer::Channels</a></td><td>- SDL::Mixer channel functions and bindings</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Mixer-Effects.html">lib::pods::SDL::Mixer::Effects</a></td><td>- sound effect functions</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Mixer-Groups.html">lib::pods::SDL::Mixer::Groups</a></td><td>- Audio channel group functions</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Mixer-Music.html">lib::pods::SDL::Mixer::Music</a></td><td>- functions for music</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Mixer-Samples.html">lib::pods::SDL::Mixer::Samples</a></td><td>- functions for loading sound samples</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Mixer-MixChunk.html">blib::lib::pods::SDL::Mixer::MixChunk</a></td><td>- SDL Bindings for structure SDL_MixChunk</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Mixer-MixMusic.html">blib::lib::pods::SDL::Mixer::MixMusic</a></td><td>- SDL Bindings for structure SDL_MixMusic</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Mixer-MixChunk.html">lib::pods::SDL::Mixer::MixChunk</a></td><td>- SDL Bindings for structure SDL_MixChunk</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Mixer-MixMusic.html">lib::pods::SDL::Mixer::MixMusic</a></td><td>- SDL Bindings for structure SDL_MixMusic</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Pango</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Pango.html">blib::lib::pods::SDL::Pango</a></td><td>- Text rendering engine</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Pango.html">lib::pods::SDL::Pango</a></td><td>- Text rendering engine</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Pango-Context.html">blib::lib::pods::SDL::Pango::Context</a></td><td>- Context object for SDL::Pango</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Pango-Context.html">lib::pods::SDL::Pango::Context</a></td><td>- Context object for SDL::Pango</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">TODO</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-MPEG.html">blib::lib::pods::SDL::MPEG</a></td><td>- a SDL perl extension</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-SMPEG.html">blib::lib::pods::SDL::SMPEG</a></td><td>- a SDL perl extension</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-MPEG.html">lib::pods::SDL::MPEG</a></td><td>- a SDL perl extension</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-SMPEG.html">lib::pods::SDL::SMPEG</a></td><td>- a SDL perl extension</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">MultiThread</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-MultiThread.html">blib::lib::pods::SDL::MultiThread</a></td><td>- Bindings to the MultiThread category in SDL API</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-MultiThread.html">lib::pods::SDL::MultiThread</a></td><td>- Bindings to the MultiThread category in SDL API</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-RWOps.html">blib::lib::pods::SDL::RWOps</a></td><td>- SDL Bindings to SDL_RWOPs</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-RWOps.html">lib::pods::SDL::RWOps</a></td><td>- SDL Bindings to SDL_RWOPs</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">GFX</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-GFX-BlitFunc.html">blib::lib::pods::SDL::GFX::BlitFunc</a></td><td>- blitting functions</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-GFX-ImageFilter.html">blib::lib::pods::SDL::GFX::ImageFilter</a></td><td>- image filtering functions</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-GFX-Rotozoom.html">blib::lib::pods::SDL::GFX::Rotozoom</a></td><td>- rotation and zooming functions for surfaces</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-GFX-BlitFunc.html">lib::pods::SDL::GFX::BlitFunc</a></td><td>- blitting functions</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-GFX-ImageFilter.html">lib::pods::SDL::GFX::ImageFilter</a></td><td>- image filtering functions</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-GFX-Rotozoom.html">lib::pods::SDL::GFX::Rotozoom</a></td><td>- rotation and zooming functions for surfaces</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">TTF</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-TTF.html">blib::lib::pods::SDL::TTF</a></td><td>- True Type Font functions (libfreetype)</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-TTF.html">lib::pods::SDL::TTF</a></td><td>- True Type Font functions (libfreetype)</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-TTF-Font.html">blib::lib::pods::SDL::TTF::Font</a></td><td>- Font object type for SDL_ttf</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-TTF-Font.html">lib::pods::SDL::TTF::Font</a></td><td>- Font object type for SDL_ttf</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Tutorials</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Tutorial.html">blib::lib::pods::SDL::Tutorial</a></td><td>- introduction to Perl SDL</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Tutorial-Animation.html">blib::lib::pods::SDL::Tutorial::Animation</a></td><td></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="blib-lib-pods-SDL-Tutorial-LunarLander.html">blib::lib::pods::SDL::Tutorial::LunarLander</a></td><td>- a small tutorial on Perl SDL</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Tutorial.html">lib::pods::SDL::Tutorial</a></td><td>- introduction to Perl SDL</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Tutorial-Animation.html">lib::pods::SDL::Tutorial::Animation</a></td><td></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="lib-pods-SDL-Tutorial-LunarLander.html">lib::pods::SDL::Tutorial::LunarLander</a></td><td>- a small tutorial on Perl SDL</td></tr></table></div>
+<h1>Documentation (latest development branch)</h1><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Core</strong></td></tr><tr><td><img src="assets/SDL_thumb.png" alt="thumb" /></td><td><a href="SDL.html">SDL</a></td><td>- Simple DirectMedia Layer for Perl</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Credits.html">SDL::Credits</a></td><td>- Authors and contributors of the SDL Perl project</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Deprecated.html">SDL::Deprecated</a></td><td>- Log of Deprecated items per release</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Time.html">SDL::Time</a></td><td>- An SDL Perl extension for managing timers</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Audio</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Audio.html">SDL::Audio</a></td><td>- SDL Bindings for Audio</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-AudioCVT.html">SDL::AudioCVT</a></td><td>- Audio Conversion Structure</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-AudioSpec.html">SDL::AudioSpec</a></td><td>- SDL Bindings for structure SDL::AudioSpec</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">CDROM</strong></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-CDROM.html">SDL::CDROM</a></td><td>- SDL Bindings for the CDROM device</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-CD.html">SDL::CD</a></td><td>- SDL Bindings for structure SDL_CD</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-CDTrack.html">SDL::CDTrack</a></td><td>- SDL Bindings for structure SDL_CDTrack</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Events</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Events.html">SDL::Events</a></td><td>- Bindings to the Events Category in SDL API</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Event.html">SDL::Event</a></td><td>- General event structure</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Joystick</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Joystick.html">SDL::Joystick</a></td><td>- SDL Bindings for the Joystick device</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Mouse</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Mouse.html">SDL::Mouse</a></td><td>- SDL Bindings for the Mouse device</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Cursor.html">SDL::Cursor</a></td><td>- Mouse cursor structure</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Version.html">SDL::Version</a></td><td>- SDL Bindings for structure SDL_Version</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Video</strong></td></tr><tr><td><img src="assets/Video_thumb.png" alt="thumb" /></td><td><a href="SDL-Video.html">SDL::Video</a></td><td>- Bindings to the video category in SDL API</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Color.html">SDL::Color</a></td><td>- Format independent color description</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-Overlay.html">SDL::Overlay</a></td><td>- YUV Video overlay</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-Palette.html">SDL::Palette</a></td><td>- Color palette for 8-bit pixel formats </td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-PixelFormat.html">SDL::PixelFormat</a></td><td>- Stores surface format information</td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Rect.html">SDL::Rect</a></td><td>- Defines a rectangular area</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Surface.html">SDL::Surface</a></td><td>- Graphic surface structure</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-VideoInfo.html">SDL::VideoInfo</a></td><td>- Video Target Information </td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Cookbook</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Cookbook.html">SDL::Cookbook</a></td><td></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Cookbook-OpenGL.html">SDL::Cookbook::OpenGL</a></td><td>- Using SDL with OpenGL</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Cookbook-PDL.html">SDL::Cookbook::PDL</a></td><td></td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Extension</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDLx-App.html">SDLx::App</a></td><td>- a SDL perl extension</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDLx-Layer.html">SDLx::Layer</a></td><td>- Storage object for surface and position information</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDLx-LayerManager.html">SDLx::LayerManager</a></td><td>- Extension for managing layers in a 2D world</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDLx-Rect.html">SDLx::Rect</a></td><td>- SDL extension for storing and manipulating rectangular coordinates</td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDLx-SFont.html">SDLx::SFont</a></td><td>- Extension making fonts out of images and printing them</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDLx-Sound.html">SDLx::Sound</a></td><td></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDLx-Sprite.html">SDLx::Sprite</a></td><td>- interact with images quick and easily in SDL</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDLx-Sprite-Animated.html">SDLx::Sprite::Animated</a></td><td>- create animated SDL sprites easily!</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDLx-Surface.html">SDLx::Surface</a></td><td>- Graphic surface matrix extension</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Controller</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDLx-Controller.html">SDLx::Controller</a></td><td>- Handles the loops for events, movement and rendering</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDLx-Controller-Interface.html">SDLx::Controller::Interface</a></td><td>- Interface Physics and Rendering with the Controller with callbacks</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDLx-Controller-State.html">SDLx::Controller::State</a></td><td>- the state of a SDLx::Controller::Interface</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">GFX</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-GFX-Framerate.html">SDL::GFX::Framerate</a></td><td>- framerate calculating functions</td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-GFX-Primitives.html">SDL::GFX::Primitives</a></td><td>- basic drawing functions</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-GFX-FPSManager.html">SDL::GFX::FPSManager</a></td><td>- data structure used by SDL::GFX::Framerate</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Image</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Image.html">SDL::Image</a></td><td>- Bindings for the SDL_Image library</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Mixer</strong></td></tr><tr><td><img src="assets/bubble-4-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer.html">SDL::Mixer</a></td><td>- Sound and music functions</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-Channels.html">SDL::Mixer::Channels</a></td><td>- SDL::Mixer channel functions and bindings</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-Effects.html">SDL::Mixer::Effects</a></td><td>- sound effect functions</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-Groups.html">SDL::Mixer::Groups</a></td><td>- Audio channel group functions</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-Music.html">SDL::Mixer::Music</a></td><td>- functions for music</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-Samples.html">SDL::Mixer::Samples</a></td><td>- functions for loading sound samples</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-MixChunk.html">SDL::Mixer::MixChunk</a></td><td>- SDL Bindings for structure SDL_MixChunk</td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Mixer-MixMusic.html">SDL::Mixer::MixMusic</a></td><td>- SDL Bindings for structure SDL_MixMusic</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Pango</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-Pango.html">SDL::Pango</a></td><td>- Text rendering engine</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-5-mini.png" alt="thumb" /></td><td><a href="SDL-Pango-Context.html">SDL::Pango::Context</a></td><td>- Context object for SDL::Pango</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">TODO</strong></td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-MPEG.html">SDL::MPEG</a></td><td>- a SDL perl extension</td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-SMPEG.html">SDL::SMPEG</a></td><td>- a SDL perl extension</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">MultiThread</strong></td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-MultiThread.html">SDL::MultiThread</a></td><td>- Bindings to the MultiThread category in SDL API</td></tr></table><table style="margin-left: 60px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-RWOps.html">SDL::RWOps</a></td><td>- SDL Bindings to SDL_RWOPs</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">GFX</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-GFX-BlitFunc.html">SDL::GFX::BlitFunc</a></td><td>- blitting functions</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-GFX-ImageFilter.html">SDL::GFX::ImageFilter</a></td><td>- image filtering functions</td></tr><tr><td><img src="assets/bubble-6-mini.png" alt="thumb" /></td><td><a href="SDL-GFX-Rotozoom.html">SDL::GFX::Rotozoom</a></td><td>- rotation and zooming functions for surfaces</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">TTF</strong></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-TTF.html">SDL::TTF</a></td><td>- True Type Font functions (libfreetype)</td></tr></table><table style="margin-left: 30px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Structure</strong></td></tr><tr><td><img src="assets/bubble-1-mini.png" alt="thumb" /></td><td><a href="SDL-TTF-Font.html">SDL::TTF::Font</a></td><td>- Font object type for SDL_ttf</td></tr></table><br /><table style="margin-left: 0px; margin-top: 5px"><tr><td colspan="3"><strong style="font-size: 14px">Tutorials</strong></td></tr><tr><td><img src="assets/bubble-7-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial.html">SDL::Tutorial</a></td><td>- introduction to Perl SDL</td></tr><tr><td><img src="assets/bubble-3-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial-Animation.html">SDL::Tutorial::Animation</a></td><td></td></tr><tr><td><img src="assets/bubble-2-mini.png" alt="thumb" /></td><td><a href="SDL-Tutorial-LunarLander.html">SDL::Tutorial::LunarLander</a></td><td>- a small tutorial on Perl SDL</td></tr></table></div>
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-<div class="blog"><h1>Results for tag: HackFest</h1><div><a href="blog-0025.html">HackFest: Results</a><br /><span style="font-size: 10px">Monday, 28 September 2009</span><br /><span style="font-size: 10px">Tags:  <a href="tags-HackFest.html" style="font-size: 10px">[HackFest]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a></span><br />  The beautiful sunset, <br />   is no match for, <br />   the ugly sunrise<br /><a href="blog-0025.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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-<div class="blog"><h1>Results for tag: Sneak Preview</h1><div><a href="blog-0025.html">Hello Mouse? An Example of the New Event Code</a><br /><span style="font-size: 10px">Wednesday, 11 November 2009</span><br /><span style="font-size: 10px">Tags:  <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Sneak-Preview.html" style="font-size: 10px">[Sneak Preview]</a></span><br />  Any code that is not marketed is dead code <br />--mst <br /> <br /><a href="blog-0025.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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diff --git a/pages/tags-Tutorial.html-inc b/pages/tags-Tutorial.html-inc
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-<div class="blog"><h1>Results for tag: Tutorial</h1><div><a href="blog-0024.html">Thanks nothingmuch, and updates</a><br /><span style="font-size: 10px">Friday, 18 September 2009</span><br /><span style="font-size: 10px">Tags:  <a href="tags-Design.html" style="font-size: 10px">[Design]</a> <a href="tags-Perl.html" style="font-size: 10px">[Perl]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Tutorial.html" style="font-size: 10px">[Tutorial]</a></span><br />  struggle, <br />   live, <br />         cease, <br /><a href="blog-0024.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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diff --git a/pages/tags-games.html-inc b/pages/tags-games.html-inc
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-<div class="blog"><h1>Results for tag: games</h1><div><a href="blog-0023.html">The Future and Beyond!</a><br /><span style="font-size: 10px">Saturday, 24 October 2009</span><br /><span style="font-size: 10px">Tags:  <a href="tags-Design.html" style="font-size: 10px">[Design]</a> <a href="tags-SDL.html" style="font-size: 10px">[SDL]</a> <a href="tags-Updates.html" style="font-size: 10px">[Updates]</a> <a href="tags-games.html" style="font-size: 10px">[games]</a></span><br />  I do not think about awesomeness...<br />I just am awesomeness<br />n.n<br /><a href="blog-0023.html" style="font-size: 12px">[more]</a><br /><br /></div></div>
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