X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?p=sdlgit%2FSDL-Site.git;a=blobdiff_plain;f=pages%2Ftags-XS.html-inc;h=a659e7a2e45fd30a4a7cef03669474b8ab9734cc;hp=f5f14acef3e37b0fc6534483d546ff4fb3e80fff;hb=ca0a3441dd72000cbbbb4be484b18d0d305fdb29;hpb=05c66c332a6f0a0e519f8855419848dcab1aee62
diff --git a/pages/tags-XS.html-inc b/pages/tags-XS.html-inc
index f5f14ac..a659e7a 100644
--- a/pages/tags-XS.html-inc
+++ b/pages/tags-XS.html-inc
@@ -1 +1 @@
-
\ No newline at end of file
+Results for tag: XS
Providing direct memory access to SDL_Surface's pixelsWednesday, 23 June 2010Tags: [Pack] [Perl] [SDL] [Surface] [XS] In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on SDLx::Surface . So far I have only start on the 32 bpp surfaces.
The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this:
SV * get_pixel32 ( SDL_Surface * surface , int x , int y )
[more]
\ No newline at end of file