X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?p=sdlgit%2FSDL-Site.git;a=blobdiff_plain;f=pages%2Fblog-0025.html-inc;h=1cfd8aee1ddc458167812a4f7f93e0d308534f72;hp=21daaf49de8f5f2f4a57b72c5967c445a3624b5a;hb=e785862422f3e827a242fc244bd57b23443887ce;hpb=879fff64432f43c80083c7b45da72611be9dca4b diff --git a/pages/blog-0025.html-inc b/pages/blog-0025.html-inc index 21daaf4..1cfd8ae 100644 --- a/pages/blog-0025.html-inc +++ b/pages/blog-0025.html-inc @@ -1,18 +1,14 @@

-SDL Alpha 2: A sneak preview +SDL_perl 2.3_5 is out!

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Pretty or Ugly,
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Code is Code
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New or Old,
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Code is Code
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Fast or Slow
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Code is Code 
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We keep on rolling,
+rolling,
+waiting on the world to turn.


-So over the past week we have been working hard to release the next Alpha for SDL-2.3. In this release we have ported SDL_Image completely, fixed false negatives in our testing suite, improved conditional building. Also we have also started to migrate the very pretty SDL_GFX library. Here is the test for it, enjoy.
+So a new alpha is out on CPAN, after a bit of a break. We are trying to pick up our speed again. Hopefully we can get back to the weekly updates. This week I am going to try to get Mixer and TTF bindings test, redesigned and doc'd. Hopefully soon we can start working on Frozen Bubble, as things are starting to come together. This alpha release has finally given us a good implementation of SDL Timers. Also Daniel Ruoso has also started a series blog posts of making games with SDL Perl. Hopefully this can get more people in SDL, cause we can sure use the help!

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