X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?p=sdlgit%2FSDL-Site.git;a=blobdiff_plain;f=pages%2Fblog-0024.html-inc;h=bdf8c943171934678012135f98afb59a5caacb0b;hp=64faf7628d2d7bc6c882021f0a476befd7f20b41;hb=e785862422f3e827a242fc244bd57b23443887ce;hpb=879fff64432f43c80083c7b45da72611be9dca4b diff --git a/pages/blog-0024.html-inc b/pages/blog-0024.html-inc index 64faf76..bdf8c94 100644 --- a/pages/blog-0024.html-inc +++ b/pages/blog-0024.html-inc @@ -1,23 +1,31 @@

-Threaded XS callback finally gets solved. +Quick Game for Toronto Perl Mongers

-

-Dragged down from the lofty isles,
-into the guts and gore of the monster,
-a welcoming cringe in the gut approaches.
-

-

+
+
Beep ... Boop
+


-So I was planning staying silent until an exam I had was done. But new developers on IRC (j_king, felix and ruoso) pull me back in. Which is a good thing ... I suppose ... because we finally have threaded callbacks for timer and audiospec to work. ruoso++ for this major contribution. If you remember this was the problem we were having.
+So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game?

-The new callbacks capability in audiospec allow you to procedurally generate sound now. If you would like a simple example take a look at t/core_audiospec.t. However a more fun example may be ruoso++'s tecla (a game for toddlers). Myself and Garu think it is a work of art but that is only because we are toddlers.
+I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far.

-On a side note some tickets on RT have also received some love ( after 3 or 4 years ... but nonetheless). TonyC++ sorry for the long time in response.
+Take a look at it here. Download that and call it[Shooter.pl]. To win click the balls.

-More information on the CHANGELOG.
+To play this game you need the following:

-Also a shout out to FROGGS for his new SON!!!. Congrats buddy! -


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+I will put up binaries soon-ish.
+
+It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest.
+
+I do have to tidy it up and right documentation for it. This way I will be able to present it clearly to my fellow mongers. I am also still looking for ideas to make this a more polished game. FROGGS recommend I make it a classic NES duck hunt game. I thought since I am using gravity I could do a UFO game out of it where you shoot the UFOs. I am open to your ideas.
+


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