-
-Dragged down from the lofty isles,
-into the guts and gore of the monster,
-a welcoming cringe in the gut approaches.
-
-
+
+Beep ... Boop
+
-So I was planning staying silent until an exam I had was done. But new developers on IRC (j_king, felix and ruoso) pull me back in. Which is a good thing ... I suppose ... because we finally have threaded callbacks for timer and audiospec to work. ruoso++ for this major contribution. If you remember this was the
problem we were having.
+So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game?
-The new callbacks capability in audiospec allow you to procedurally generate sound now. If you would like a simple example take a look at
t/core_audiospec.t. However a more fun example may be ruoso++'s
tecla (a game for toddlers). Myself and Garu think it is a work of art but that is only because we are toddlers.
+I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far.
-On a side note some tickets on RT have also received some love ( after 3 or 4 years ... but nonetheless). TonyC++ sorry for the long time in response.
+Take a look at it
here. Download that and call it
[Shooter.pl]. To win click the balls.
-More information on the
CHANGELOG.
+To play this game you need the following:
-Also a shout out to FROGGS for his new SON!!!. Congrats buddy!
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