X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?p=sdlgit%2FSDL-Site.git;a=blobdiff_plain;f=pages%2Fblog-0022.html-inc;h=7f9c593d829b4b3118fe033c07d9644cbe13239e;hp=bdf8c943171934678012135f98afb59a5caacb0b;hb=e785862422f3e827a242fc244bd57b23443887ce;hpb=879fff64432f43c80083c7b45da72611be9dca4b diff --git a/pages/blog-0022.html-inc b/pages/blog-0022.html-inc index bdf8c94..7f9c593 100644 --- a/pages/blog-0022.html-inc +++ b/pages/blog-0022.html-inc @@ -1,31 +1,25 @@

-Quick Game for Toronto Perl Mongers +Eye Candy

-
-
Beep ... Boop
-

+
+clang
+With each imperfect hit
+a legendary blade forms
+


-So I am preparing a presentation of the new SDL perl for February's Toronto Perl Mongers meeting. What better way to so off SDL perl then with a game?

-I started hacking a small point an click game a few days back. I really didn't have a idea in mind, but I did have a goal. I wanted to make a game that shows the basics of a game in SDL. Drawing to screen, game loops, physics and so on. I think I have accomplished it so far.
+In prep for the TPM meeting we have been working hard to release a new version of SDL Perl and Alien::SDL. After a lot of feed back from testers (Mike Stok, Stuart Watt, and Chas Owens), we where able to get a working version on 64bit and Mac. The releases will be out tomorrow but here
+is some eye candy to tide you guys over.

-Take a look at it here. Download that and call it[Shooter.pl]. To win click the balls.

-To play this game you need the following:
+This is shooter.pl finally working in MacOSX and 64 bit.

-
-I will put up binaries soon-ish.
+


-It is a playable (albeit hard) game right now. All 7 seven levels of it. The purpose of the game is simple click the balls to win. Sounds easy but it isn't. You also get a time in milliseconds after each level. Share your scores on here! I will leave it up to you guys to be honest.
+k23z_ mentioned I should get some more SDL_perl videos out to attract some devs. So here goes.

-I do have to tidy it up and right documentation for it. This way I will be able to present it clearly to my fellow mongers. I am also still looking for ideas to make this a more polished game. FROGGS recommend I make it a classic NES duck hunt game. I thought since I am using gravity I could do a UFO game out of it where you shoot the UFOs. I am open to your ideas. -


-

\ No newline at end of file +Walking Guy from SDLPerl on Vimeo.
+


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