X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?p=sdlgit%2FSDL-Site.git;a=blobdiff_plain;f=pages%2Fblog-0016.html-inc;h=7f9c593d829b4b3118fe033c07d9644cbe13239e;hp=1945937aa5a7d7c8d752ce5a2e560b4c3f8a62d7;hb=a05e5d4499fb58198e463162d0385e8a156e1f03;hpb=e1ec9f6e00ef090d063bc417e9683d40fc49b26f diff --git a/pages/blog-0016.html-inc b/pages/blog-0016.html-inc index 1945937..7f9c593 100644 --- a/pages/blog-0016.html-inc +++ b/pages/blog-0016.html-inc @@ -1,38 +1,25 @@

-New build system! Needs testing! +Eye Candy

-
-
-
-
-
Rome was not built,
-in one day,
 feature creep,
-existed back then too.
-
-

-
kmx++ recently worked on a brand new Build system for Alien::SDL and SDL_perl. We have managed to test it in Windows and Linux environments. We would still appreciate testing on all environments. However none of us have a shiny Mac to try this on. So if you have a Mac please consider testing the following:

-
  • Download Alien::SDL 
  • - -
    • install it
    • -
    • select build by source
    • -
    -
  • Download SDL::perl
  • - -
    • Extract it
    • -
    • perl Build.PL
    • -
    • perl Build
    • -
    • See if Bundling works ( Maybe Brian's article may help )
    • -
Thank you very much!
+
+clang
+With each imperfect hit
+a legendary blade forms
+


-EDIT: 
- After some  reports back we have found out that SDL_gfx needs 
-
-

-http://cblfs.cross-lfs.org/index.php/SDL_gfx#64Bit
-
-

-We are working to get this done.
-


-

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+In prep for the TPM meeting we have been working hard to release a new version of SDL Perl and Alien::SDL. After a lot of feed back from testers (Mike Stok, Stuart Watt, and Chas Owens), we where able to get a working version on 64bit and Mac. The releases will be out tomorrow but here
+is some eye candy to tide you guys over.
+
+
+This is shooter.pl finally working in MacOSX and 64 bit.
+
+

+
+k23z_ mentioned I should get some more SDL_perl videos out to attract some devs. So here goes.
+
+Walking Guy from SDLPerl on Vimeo.
+


+

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