X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?p=sdlgit%2FSDL-Site.git;a=blobdiff_plain;f=pages%2Fblog-0004.html-inc;fp=pages%2Fblog-0004.html-inc;h=c077315385a0413bbbfcf19723981f344aa63afa;hp=f5164b6c4aa8a15edc4eb2b79002cc7281a228ce;hb=1d5d4d44a3acf89f7820195b5016f4ebc4489250;hpb=377fb48066decb53b81ba1a310e0a3c9757f6428 diff --git a/pages/blog-0004.html-inc b/pages/blog-0004.html-inc index f5164b6..c077315 100644 --- a/pages/blog-0004.html-inc +++ b/pages/blog-0004.html-inc @@ -1,12 +1,14 @@

-Introducing SDLx::Controller::Object, with our good friend Mario! +SDL 2.512 released - Layers Support added

- Hi Folks
+The new release of SDL adds Layer support, which means that rendering surfaces by layers is a lot easier. SDL 2.512 has several other changes too. An experimental physics interface and minor fixes. Have a look at the CHANGELOG.

-This past week I have been working on making interfacing physics with SDL rendering a lot easier. The idea was to provide the user a callback to describe the acceleration of their object in the X, Y axis and Rotation. Using this idea I have completed a preliminary work for SDLx::Controller::Object. The demo below shows an example that was made with it. The SDLx* code is available at http://github.com/kthakore/SDL_perl and demo code is available at http://github.com/kthakore/scroller.

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Mario Demo using SDL Perl from SDLPerl on Vimeo. -


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