X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?p=sdlgit%2FSDL-Site.git;a=blobdiff_plain;f=pages%2Fblog-0003.html-inc;h=33ffb482ef71429a15a435965c42ca5ef0b1b757;hp=21af3c62575cc586c0963c4e159ff88dcc5aae7f;hb=a05e5d4499fb58198e463162d0385e8a156e1f03;hpb=e1ec9f6e00ef090d063bc417e9683d40fc49b26f diff --git a/pages/blog-0003.html-inc b/pages/blog-0003.html-inc index 21af3c6..33ffb48 100644 --- a/pages/blog-0003.html-inc +++ b/pages/blog-0003.html-inc @@ -1,38 +1,20 @@

-Perl+SDL 3D Rendering +SDL 2.511 + Using SDL for quick visualizations

-Recently we have done a lot of work on the next release of SDL Perl. But it all pays off when I see users do cool things as one of the users has done below. Talon^++! This project is a great example for people wanting to learn 3D from scratch.
+SDL Perl 2.511 is showing great promises. The initial tests show a great deal of stability. http://search.cpan.org/~kthakore/SDL-2.511/

---yapgh
+ Moreover we are seeing more varied users of SDL Perl.

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This was a project to test how well Perl+SDL performs and does not use OpenGL at all. This is all perl and SDL, with the help of libsdl_gfx for SDL::GFX::Primitives. Texture mapping doesn't use SDL::GFX::Primitives because textured_polygon just takes a surface, tiles it, and clips out the polygon, which doesn't look 3D at all.
+John.O Writes:
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+This is for a tool that we'll be providing our dealers... it measures cellular modem signal strengths out in the middle of nowhere, so dealers can evaluate if our products will work in customers' fields. And of course, I'm using Perl/SDL for the graphics... C gets on my nerves.

-Below are some screen shots of this little toy in action. If you'd like to try it yourself, you can download the entire project here. You can rotate the objects with the mouse, or keyboard arrows. Also press shift to toggle shading and space to switch objects.
+Our company is http://smartfield.com.

-NOTE: the project is compressed in the .tgz format, if you are a windows user, you may need a tool like 7zip to extract the contents.
+John O.

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Standard Cube:
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Standard Cube with Pseudo Shading:
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Standard Diamond:
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Standard Diamond with Pseudo Shading:
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Textured Cube:
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Perspectively Correct Textured Cube:
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Perspectively Correct Textured Cube with shading:
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