X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?p=sdlgit%2FSDL-Site.git;a=blobdiff_plain;f=pages%2Fblog-0002.html-inc;h=bb24c576ae01fe29406cc5888c536079d122cc51;hp=317d824280cf826a66265ec0842be5fb27b9d59c;hb=e785862422f3e827a242fc244bd57b23443887ce;hpb=879fff64432f43c80083c7b45da72611be9dca4b diff --git a/pages/blog-0002.html-inc b/pages/blog-0002.html-inc index 317d824..bb24c57 100644 --- a/pages/blog-0002.html-inc +++ b/pages/blog-0002.html-inc @@ -1,78 +1,70 @@

-Grant Progess Reports 1-3: Sept - Nov +The SDL Perl Game Contest!

-As you know I have received a TPF grant to write a SDL Perl Manual.
-
-

-http://news.perlfoundation.org/2010/08/2010q3-grant-proposal-manual-f.html
-
-http://news.perlfoundation.org/2010/08/accepted-grants-for-2010q3.html
-
-I have been a bit busy with that and not been able to update my blog. Anyway here are some of the back dated Grant Updates. These updates where also posted on http://news.perlfoundation.org/
-
-
-
-
-
REPORT 1: Sept 2010

-Progress: 2.75 chapters / 11 chapters = approx 25%
-Kartik's work can be followed at:
-
-
-
REPORT 2: October 2010

-
Since last time:
-
  • We have released SDL 2.518
    • Game Loop support completed
    • -
  • -
Chapters:
-
  • 2nd Drafts for:
    • Preface to Game Loop ( Chapter 0 - Chapter 04)
    • -
  • -
  • Chapters completed: 5/11 => 45%
  • -
Extra:
-
  • cfedde has made a script to extract code listings for readers to try examples with out having to retype them.
  • -
Coments:
-
  • I am receiving a lot more help from the community, most notable from cfedde for proofreading.
  • -
  • I will be fleshing out the next 6 chapters shortly and work will begin on them soon
  • -
  • I am pleased with the progress so far, and I feel the quality is improving due to the pacing.
  • -
Our work can be seen at:
-

-
REPORT 3: November 2010

-This is the progress so far:
-
-- SDL 2.523 Releases:
-        - Adds stability and better memory management for the game loop
-
-- 2 chapters have been completed
-        - Pong Chapter (Contributed by garu)
-        - Additional Modules
-- 1 extra chapter has been added
-        - Puzz(le) Chapter (Contributed by Blaizer)
-
-- 2 Chapters are in the Works
-        - Tetris Code has been mostly done (contributed by FROGGS)
-                - Needs to be fixed
-                - Needs write up
-        - Sound and Music Effects code is done
-                - Needs to be fixed
-                - Needs write up
-
-Our work can be seen at:
http://sdlperl.ath.cx/releases/SDL_Manual.pdf
http://sdlperl.ath.cx/releases/SDL_Manual.html
http://github.com/PerlGameDev/SDL_Manual

-Regards,
-YAPGH
-


-

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Let's get a Party Started


+Sure, you know what SDL is, right? Well, SDL has very nice Perl
+bindings
that let you use the power and flexibility of Perl to write
+awesome games in no time!
+
+There's even a manual to help you get started, including full game
+tutorials and a list of free/open-source resources for your games,
+like sprites, sound effects and music.
+
+

The Premise


+Everyone know that by far the Coolest Game Ever™ is the one *you*
+write, from that silly idea you had the other day to a playable game
+you and your friends can enjoy.
+
+This march, the SDL Perl team is going to help you take that project
+out of your dusty drawer of "TODO"s and turn it into a reality, with
+the "SDL Perl Game Contest!"
+
+The rules are simple, and much like the Perl Ironman contest:
+
+"One game per week. Every week of march."
+
+This means by the end of march you'll have not one, but FOUR games to
+show for. How cool is that?!
+
+In fact, you can even make your weekly game the subject of your
+Ironman posts this month, and take out two birds with one stone
+(hmm... more game ideas)!
+
+So this monday (feb. 28), start writing your game! You have until the
+following monday to make it playable ("complete") and start all over
+again with a brand new game for the next week.
+
+** But what if I miss a deadline? What if I can't start this monday?
+
+It doesn't really matter - just join the party and have some fun! Even
+if you only get to do one game, it's still a great opportunity to
+improve your skills and learn a bit about game design and development.
+
+If you need any assistance writing your game, from ideas to code, WE
+WILL HELP! Just send an email to the SDL Perl mailing list with your
+questions (you know, this one) or, better yet, join us live in #sdl
+over at irc.perl.org and we'll be more than happy to assist you and
+try your game out. If you never used irc before, please keep in mind
+people might be busy or in different timezones than you, so you may
+get instant responses or have to wait a few of hours before you get a
+reply. Be patient!
+
+It can be a game about anything. Just make sure it's doable in a week.
+Some games take years to be complete, but you might be surprised at
+how much you can accomplish in just a few hours with SDL Perl :)
+
+Oh, there's one extra rule, actually, and that's mandatory - HAVE FUN!! :)
+
+

Where to submit

Send your games code an all in an email to sdl-devel@perl.org with the
+subject "SDL Perl Game Contest #1: Submission". After a period of entries
+a voting subject will be opened. See SDL Perl Site
+on how to join the mailing list.
+
+
+Cheers,
+
+breno (garu)
+


+

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