X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?p=sdlgit%2FSDL-Site.git;a=blobdiff_plain;f=pages%2FSDL-Tutorial.html-inc;h=5b8e725a91e3bf468c41910a15736d15b4ac63f7;hp=d9967206dc2a7f25bb0bfd0b180f9da47922e5cf;hb=ca0a3441dd72000cbbbb4be484b18d0d305fdb29;hpb=05c66c332a6f0a0e519f8855419848dcab1aee62 diff --git a/pages/SDL-Tutorial.html-inc b/pages/SDL-Tutorial.html-inc index d996720..5b8e725 100644 --- a/pages/SDL-Tutorial.html-inc +++ b/pages/SDL-Tutorial.html-inc @@ -53,7 +53,7 @@ though. Here's how to get up and running as quickly as possible.

Surfaces

All graphics in SDL live on a surface. You'll need at least one. That's what -SDL::App provides.

+SDLx::App provides.

Of course, before you can get a surface, you need to initialize your video mode. SDL gives you several options, including whether to run in a window or take over the full screen, the size of the window, the bit depth of your @@ -63,11 +63,11 @@ something really simple.

Initialization

-

SDL::App makes it easy to initialize video and create a surface. Here's how to +

SDLx::App makes it easy to initialize video and create a surface. Here's how to ask for a windowed surface with 640x480x16 resolution:

-
	use SDL::App;
+
	use SDLx::App;
 
-	my $app = SDL::App->new(
+	my $app = SDLx::App->new(
 		-width  => 640,
 		-height => 480,
 		-depth  => 16,
@@ -77,9 +77,9 @@ ask for a windowed surface with 640x480x16 resolution:

You can get more creative, especially if you use the -title and -icon attributes in a windowed application. Here's how to set the window title of the application to My SDL Program:

-
	use SDL::App;
+
	use SDLx::App;
 
-	my $app = SDL::App->new(
+	my $app = SDLx::App->new(
 		-height => 640,
 		-width  => 480,
 		-depth  => 16,