X-Git-Url: http://git.shadowcat.co.uk/gitweb/gitweb.cgi?p=sdlgit%2FSDL-Site.git;a=blobdiff_plain;f=pages%2FSDL-Tutorial-Animation.html-inc;h=df5b3fb1dc91da7a8b268cdae63f16dce189ca7b;hp=2f15476828d7b9620bc8f05b874b84ce6b203a24;hb=0b221bb4fce84647a6cb9d7343de7330fb561c71;hpb=31b111c7e105fcfe4dd42992b9a3c6246a098205 diff --git a/pages/SDL-Tutorial-Animation.html-inc b/pages/SDL-Tutorial-Animation.html-inc index 2f15476..df5b3fb 100644 --- a/pages/SDL-Tutorial-Animation.html-inc +++ b/pages/SDL-Tutorial-Animation.html-inc @@ -63,7 +63,7 @@ every frame. Given a SDLx::A a SDL::Color $color, you only have to create a new SDL::Rect $bg, representing the whole of the background surface and a new mapped color $bg_color, representing the background color. The colors need to be mapped -to the format of the current display. This is done by SDL::Video::map_RGB.

+to the format of the current display. This is done by SDL::Video::map_RGB.

 

my $color = SDL::Video::map_RGB ( $app->format,