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 <div class="blog">
 <h1 id="NAME">
-SDL_perl 2.3_5 is out!
+SDL RC 2.5 decides to play with PDL
 </h1>
 <div class="CONTENT">
-<div style="text-align: right;"><i>We keep on rolling,<br />
-rolling,<br />
-waiting on the world to turn.</i><br />
-</div><br />
-So a new alpha is out on <a href="http://search.cpan.org/~kthakore/SDL-2.3_5/">CPAN</a>, after a bit of a break. We are trying to pick up our speed again. Hopefully we can get back to the weekly updates. This week I am going to try to get Mixer and TTF bindings test, redesigned and doc'd. Hopefully soon we can start working on Frozen Bubble, as things are starting to come together. This alpha release has finally given us a good implementation of SDL Timers. Also <a href="http://daniel.ruoso.com/categoria/perl/games-perl-1">Daniel Ruoso</a> has also started a series blog posts of making games with SDL Perl. Hopefully this can get more people in SDL, cause we can sure use the help!<br />
-<br />
-<i>More to come --yapgh</i><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-896792692004201189?l=yapgh.blogspot.com' alt='' /></div>
-<p><a href="http://feedads.g.doubleclick.net/~a/4quTwaND98TUWSbz_Ylz6gI9ET8/0/da"><img src="http://feedads.g.doubleclick.net/~a/4quTwaND98TUWSbz_Ylz6gI9ET8/0/di" border="0" ismap="true"></img></a><br/>
-<a href="http://feedads.g.doubleclick.net/~a/4quTwaND98TUWSbz_Ylz6gI9ET8/1/da"><img src="http://feedads.g.doubleclick.net/~a/4quTwaND98TUWSbz_Ylz6gI9ET8/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/EOF919S-yGg" height="1" width="1"/></div></div>
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+<i>PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound.<br />
+You can use PDL and SDL together to create real-time,<br />
+responsive animations and simulations.<br />
+In this section we will go through the pleasures and pitfalls of working with both powerhouse libraries.</i> <b>-- David Mertnes</b><br />
+<br />
+<br />
+<h1>Creating a SDL Surface piddle</h1><br />
+PDL's core type is a piddle.<br />
+Once a piddle is provided to PDL it can go do a numerous amounts of things.<br />
+Please see the example in '<a href="http://github.com/kthakore/SDL_perl/blob/master/examples/cookbook/pdl.pl">examples/cookbook/pdl.pl</a>' in github.<br />
+<br />
+<h3>Creating a simple piddle</h3><br />
+First lets get the right modules.<br />
+<br />
+<pre style='color:#d1d1d1;background:#000000;'>  <span style='color:#e66170; font-weight:bold; '>use</span> <span style='color:#b060b0; '>PDL;</span>
+  <span style='color:#e66170; font-weight:bold; '>use</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Rect</span><span style='color:#b060b0; '>;</span>
+  <span style='color:#e66170; font-weight:bold; '>use</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#b060b0; '>;</span>
+  <span style='color:#e66170; font-weight:bold; '>use</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Surface</span><span style='color:#b060b0; '>;</span>
+  <span style='color:#e66170; font-weight:bold; '>use</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>PixelFormat</span><span style='color:#b060b0; '>;</span>
+</pre><br />
+Suppose you want a surface of size (200,400) and 32 bit (RGBA).<br />
+<br />
+<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>my</span> <span style='color:#d2cd86; '>(</span> $bytes_per_pixel<span style='color:#d2cd86; '>,</span> $width<span style='color:#d2cd86; '>,</span> $height <span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>=</span> <span style='color:#d2cd86; '>(</span> <span style='color:#00a800; '>4</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>200</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>400</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+</pre><br />
+Define the <b>$width</b>, <b>$height</b> and <b>$bytes_per_pixel</b>. Your <b>$bytes_per_pixel</b> is the number of bits (in this case 32) divided by 8 bits per byte. Therefore for our 32 bpp we have 4 Bpp;<br />
+<br />
+<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>my</span> $piddle  <span style='color:#d2cd86; '>=</span> zeros<span style='color:#d2cd86; '>(</span> byte<span style='color:#d2cd86; '>,</span> $bytes_per_pixel<span style='color:#d2cd86; '>,</span> $width<span style='color:#d2cd86; '>,</span> $height <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+</pre><br />
+Create a normal $piddle with zeros, byte format and the Bpp x width x height dimensions.<br />
+<br />
+<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>my</span> $pointer <span style='color:#d2cd86; '>=</span> $piddle<span style='color:#d2cd86; '>-></span>get_dataref<span style='color:#d2cd86; '>(</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+</pre><br />
+Here is where we get the acutal data the piddle is pointing to. We will have SDL create a new surface from this function.<br />
+<br />
+<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>my</span> $surface <span style='color:#d2cd86; '>=</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Surface</span><span style='color:#d2cd86; '>-></span>new_from<span style='color:#d2cd86; '>(</span> $pointer<span style='color:#d2cd86; '>,</span> $width<span style='color:#d2cd86; '>,</span> $height<span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>32</span><span style='color:#d2cd86; '>,</span>
+        $width <span style='color:#d2cd86; '>*</span> $bytes_per_pixel <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+</pre><br />
+Using the same dimensions we create the surface using <b>SDL::Surface->new_form()</b>. The <b>$width * $Bpp</b> is the scanline (pitch) of the surface in bytes.<br />
+<br />
+<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>warn</span> <span style='color:#00c4c4; '>"Made surface of </span><span style='color:#00c4c4; '>$width</span><span style='color:#00c4c4; '>, </span><span style='color:#00c4c4; '>$height</span><span style='color:#00c4c4; '> and "</span><span style='color:#d2cd86; '>.</span> $surface<span style='color:#d2cd86; '>-></span>format<span style='color:#d2cd86; '>-></span>BytesPerPixel<span style='color:#b060b0; '>;</span>
+   <span style='color:#e66170; font-weight:bold; '>return</span> <span style='color:#d2cd86; '>(</span> $piddle<span style='color:#d2cd86; '>,</span> $surface <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+</pre><br />
+Finally make sure that the surface acutally has the correct dimensions we gave.<br />
+<br />
+<b>NOTE:</b> <b>$surface->format->BytesPerPixel</b> must return 1,2,3,4. !!<br />
+<br />
+Now you can blit and use the surface as needed; and do PDL operations as required.<br />
+<br />
+<h3>Operating on the Surface safely</h3><br />
+To make sure SDL is in sync with the data. You must call SDL::Video::lock <b>before</b> doing PDL operations on the piddle.<br />
+<br />
+<pre><pre style='color:#d1d1d1;background:#000000;'><span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>lock_surface<span style='color:#d2cd86; '>(</span>$surface<span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+    $piddle <span style='color:#d2cd86; '>(</span> <span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>0</span> <span style='color:#d2cd86; '>:</span> <span style='color:#e66170; font-weight:bold; '>rand</span><span style='color:#d2cd86; '>(</span><span style='color:#00a800; '>400</span><span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>0</span> <span style='color:#d2cd86; '>:</span> <span style='color:#e66170; font-weight:bold; '>rand</span><span style='color:#d2cd86; '>(</span><span style='color:#00a800; '>200</span><span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>.</span><span style='color:#d2cd86; '>=</span>   pdl<span style='color:#d2cd86; '>(</span> <span style='color:#e66170; font-weight:bold; '>rand</span><span style='color:#d2cd86; '>(</span><span style='color:#00a800; '>225</span><span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>,</span> <span style='color:#e66170; font-weight:bold; '>rand</span><span style='color:#d2cd86; '>(</span><span style='color:#00a800; '>225</span><span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>,</span> <span style='color:#e66170; font-weight:bold; '>rand</span><span style='color:#d2cd86; '>(</span><span style='color:#00a800; '>255</span><span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>255</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+</pre></pre><br />
+After that you can unlock the surface to blit.<br />
+<br />
+<pre style='color:#d1d1d1;background:#000000;'><span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>unlock_surface<span style='color:#d2cd86; '>(</span>$surface<span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+</pre><br />
+<h3>Errors due to BPP at blitting</h3><br />
+When blitting the new surface check for the return value to see if there has been a problem.<br />
+<br />
+<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>my</span> $b <span style='color:#d2cd86; '>=</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>blit_surface<span style='color:#d2cd86; '>(</span>
+        $surface<span style='color:#d2cd86; '>,</span>  <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Rect</span><span style='color:#d2cd86; '>-></span>new<span style='color:#d2cd86; '>(</span> <span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>,</span> $surface<span style='color:#d2cd86; '>-></span>w<span style='color:#d2cd86; '>,</span> $surface<span style='color:#d2cd86; '>-></span>h <span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>,</span>
+        $app<span style='color:#d2cd86; '>,</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Rect</span><span style='color:#d2cd86; '>-></span>new<span style='color:#d2cd86; '>(</span>  <span style='color:#d2cd86; '>(</span> $app<span style='color:#d2cd86; '>-></span>w <span style='color:#d2cd86; '>-</span> $surface<span style='color:#d2cd86; '>-></span>w <span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>/</span> <span style='color:#00a800; '>2</span><span style='color:#d2cd86; '>,</span> <span style='color:#d2cd86; '>(</span> $app<span style='color:#d2cd86; '>-></span>h <span style='color:#d2cd86; '>-</span> $surface<span style='color:#d2cd86; '>-></span>h <span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>/</span> <span style='color:#00a800; '>2</span><span style='color:#d2cd86; '>,</span> $app<span style='color:#d2cd86; '>-></span>w<span style='color:#d2cd86; '>,</span> $app<span style='color:#d2cd86; '>-></span>h <span style='color:#d2cd86; '>)</span>
+       <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+    <span style='color:#e66170; font-weight:bold; '>die</span> <span style='color:#00c4c4; '>"Could not blit: "</span> <span style='color:#d2cd86; '>.</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>get_error</span><span style='color:#d2cd86; '>(</span><span style='color:#d2cd86; '>)</span> <span style='color:#e66170; font-weight:bold; '>if</span> <span style='color:#d2cd86; '>(</span> $b <span style='color:#d2cd86; '>=</span><span style='color:#d2cd86; '>=</span> <span style='color:#d2cd86; '>-</span><span style='color:#00a800; '>1</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
+</pre><br />
+If the error message is 'Blit combination not supported' that means that the BPP is incorrect or incosistent with the dimensions. After that a simple update_rect will so your new surface on the screen.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-3580429408870545769?l=yapgh.blogspot.com' alt='' /></div>
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