<h2 id="Surfaces">Surfaces</h2>
<div id="Surfaces_CONTENT">
<p>All graphics in SDL live on a surface. You'll need at least one. That's what
-<a href="http://search.cpan.org/perldoc?SDLx::App">SDLx::App</a> provides.</p>
+<a href="SDLx-App.html">SDLx::App</a> provides.</p>
<p>Of course, before you can get a surface, you need to initialize your video
mode. SDL gives you several options, including whether to run in a window or
take over the full screen, the size of the window, the bit depth of your
<h1 id="AUTHORS">AUTHORS</h1><p><a href="#TOP" class="toplink">Top</a></p>
<div id="AUTHORS_CONTENT">
<p>chromatic, <chromatic@wgz.org>. </p>
-<p>Written for and maintained by the Perl SDL project, <a href="http://sdl.perl.org/">http://sdl.perl.org/</a>. See <b>AUTHORS</b> in <cite>SDL</cite> for details.</p>
+<p>Written for and maintained by the Perl SDL project, <a href="http://sdl.perl.org/">http://sdl.perl.org/</a>. See <a href="/SDL.html#AUTHORS">/SDL.html#AUTHORS</a> for details.</p>
</div>
<h1 id="COPYRIGHT">COPYRIGHT</h1><p><a href="#TOP" class="toplink">Top</a></p>