Index


NAME

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SDL::Rect - Defines a rectangular area

CATEGORY

Core, Video, Structure

SYNOPSIS

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  my $rect = SDL::Rect->new( 0, 0, 0, 0 );
  $rect->x(1);
  $rect->y(2);
  $rect->w(3);
  $rect->h(4);
  my $x = $rect->x; # 1
  my $y = $rect->y; # 2
  my $w = $rect->w; # 3
  my $h = $rect->h; # 4

DESCRIPTION

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An SDL_Rect defines a rectangular area of pixels.

METHODS

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new ( $x, $y, $w, $h )

The constructor creates a new rectangle with the specified x, y, w, h values:

    my $rect = SDL::Rect->new( 0, 0, 0, 0 );

x

If passed a value, this method sets the x component of the rectangle; if not, it returns the x component of the rectangle:

  my $x = $rect->x; # 255
  $rect->x(128);

y

If passed a value, this method sets the y component of the rectangle; if not, it returns the y component of the rectangle:

  my $y = $rect->y; # 255
  $rect->y(128);

w

If passed a value, this method sets the w component of the rectangle; if not, it returns the w component of the rectangle:

  my $w = $rect->w; # 255
  $rect->w(128);

h

If passed a value, this method sets the h component of the rectangle; if not, it returns the h component of the rectangle:

  my $h = $rect->h; # 255
  $rect->h(128);

SEE ALSO

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SDL::Surface