3 <h3 id="TOP">Index</h3>
5 <ul><li><a href="#NAME">NAME</a></li>
6 <li><a href="#CATEGORY">CATEGORY</a></li>
7 <li><a href="#METHODS">METHODS</a>
8 <ul><li><a href="#warp_mouse">warp_mouse</a></li>
9 <li><a href="#free_cursor">free_cursor</a></li>
10 <li><a href="#set_cursor">set_cursor</a></li>
11 <li><a href="#get_cursor">get_cursor</a></li>
12 <li><a href="#show_cursor">show_cursor</a>
19 <h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
20 <div id="NAME_CONTENT">
21 <p>SDL::Mouse -- SDL Bindings for the Mouse device</p>
24 <h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
25 <div id="CATEGORY_CONTENT">
29 <h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
30 <div id="METHODS_CONTENT">
33 <h2 id="warp_mouse">warp_mouse</h2>
34 <div id="warp_mouse_CONTENT">
35 <pre> void warp_mouse( int $x, int $y );
38 <p>Set the position of the mouse cursor (generates a mouse motion event).</p>
41 <h2 id="free_cursor">free_cursor</h2>
42 <div id="free_cursor_CONTENT">
43 <pre> void free_cursor( object );
46 <p>Frees a cursor that was created using <code>SDL::Cursor-</code>new()>. </p>
49 <h2 id="set_cursor">set_cursor</h2>
50 <div id="set_cursor_CONTENT">
51 <pre> void set_cursor( object );
54 <p>Sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented
55 on the display. <code>set_cursor()</code> can be used to force cursor redraw, if this is desired for any reason. </p>
58 <h2 id="get_cursor">get_cursor</h2>
59 <div id="get_cursor_CONTENT">
60 <pre> object get_cursor();
63 <p>Gets the currently active mouse cursor.</p>
66 <h2 id="show_cursor">show_cursor</h2>
67 <div id="show_cursor_CONTENT">
68 <pre> int show_cursor( int toggle );
71 <p>Toggle whether or not the cursor is shown on the screen. Passing <code>SDL_ENABLE</code> displays the cursor and passing <code>SDL_DISABLE</code> hides it.
72 The current state of the mouse cursor can be queried by passing <code>SDL_QUERY</code>, either <code>SDL_DISABLE</code> or <code>SDL_ENABLE</code> will be returned.</p>
77 SDL::init(SDL_INIT_VIDEO);
78 SDL::Video::set_video_mode( 640, 480, 16, SDL_SWSURFACE);
80 printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
84 SDL::Mouse::show_cursor(SDL_DISABLE);
85 printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
89 SDL::Mouse::show_cursor(SDL_ENABLE);
90 printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');