Updated the site
[sdlgit/SDL-Site.git] / pages / blog-0012.html-inc
CommitLineData
ec946b6b 1<div class="blog">
2<h1 id="NAME">
1d5d4d44 3Providing direct memory access to SDL_Surface's pixels
ec946b6b 4</h1>
5<div class="CONTENT">
1d5d4d44 6<p>In an attempt to make pixel access easier on SDL_Surface pixels. I have started work on <a href="http://github.com/kthakore/SDL_perl/commit/7ee1a1a7f162080a6fa5274e95b80961486e21e5">SDLx::Surface</a>. So far I have only start on the 32 bpp surfaces.</p><br />
7<p>The general idea is to make Pointer Values (PV) of each pixel in the surface and place them into a 2D matrix. First I make pointer values like this: </p><br />
8<pre style='color:#d1d1d1;background:#000000;'>SV <span style='color:#d2cd86; '>*</span> get_pixel32 <span style='color:#d2cd86; '>(</span>SDL_Surface <span style='color:#d2cd86; '>*</span>surface<span style='color:#d2cd86; '>,</span> <span style='color:#e66170; font-weight:bold; '>int</span> x<span style='color:#d2cd86; '>,</span> <span style='color:#e66170; font-weight:bold; '>int</span> y<span style='color:#d2cd86; '>)</span>
9<span style='color:#b060b0; '>{</span>
10 <span style='color:#9999a9; '>//Convert the pixels to 32 bit </span>
11 Uint32 <span style='color:#d2cd86; '>*</span>pixels <span style='color:#d2cd86; '>=</span> <span style='color:#d2cd86; '>(</span>Uint32 <span style='color:#d2cd86; '>*</span><span style='color:#d2cd86; '>)</span>surface<span style='color:#d2cd86; '>-</span><span style='color:#d2cd86; '>></span>pixels<span style='color:#b060b0; '>;</span>
12
13 <span style='color:#9999a9; '>//Get the requested pixel </span>
14 Uint32<span style='color:#d2cd86; '>*</span> u_ptr <span style='color:#d2cd86; '>=</span> pixels <span style='color:#d2cd86; '>+</span> <span style='color:#d2cd86; '>(</span> y <span style='color:#d2cd86; '>*</span> surface<span style='color:#d2cd86; '>-</span><span style='color:#d2cd86; '>></span>w <span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>+</span> x <span style='color:#b060b0; '>;</span>
15
16 SV<span style='color:#d2cd86; '>*</span> sv <span style='color:#d2cd86; '>=</span> newSVpv<span style='color:#d2cd86; '>(</span><span style='color:#02d045; '>"</span><span style='color:#00c4c4; '>a</span><span style='color:#02d045; '>"</span><span style='color:#d2cd86; '>,</span><span style='color:#008c00; '>1</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>//Make a temp SV* value on the go</span>
17 SvCUR_set<span style='color:#d2cd86; '>(</span>sv<span style='color:#d2cd86; '>,</span> <span style='color:#e66170; font-weight:bold; '>sizeof</span><span style='color:#d2cd86; '>(</span>Uint32<span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>//Specify the new CUR length</span>
18 SvLEN_set<span style='color:#d2cd86; '>(</span>sv<span style='color:#d2cd86; '>,</span> <span style='color:#e66170; font-weight:bold; '>sizeof</span><span style='color:#d2cd86; '>(</span>Uint32<span style='color:#d2cd86; '>)</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>//Specify the LEN length</span>
19 SvPV_set<span style='color:#d2cd86; '>(</span>sv<span style='color:#d2cd86; '>,</span><span style='color:#d2cd86; '>(</span><span style='color:#e66170; font-weight:bold; '>char</span><span style='color:#d2cd86; '>*</span><span style='color:#d2cd86; '>)</span>u_ptr<span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>// set the actual pixel's pointer as the memory space to use</span>
20
21 <span style='color:#e66170; font-weight:bold; '>return</span> sv<span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>//make a modifiable reference using u_ptr's place as the memory :)</span>
22
23<span style='color:#b060b0; '>}</span>
24</pre><br />
25<p>Next I loop through all the pixels and put them in a 2D array format, shown below: </p><pre style='color:#d1d1d1;background:#000000;'>AV <span style='color:#d2cd86; '>*</span> construct_p_matrix <span style='color:#d2cd86; '>(</span> SDL_Surface <span style='color:#d2cd86; '>*</span>surface <span style='color:#d2cd86; '>)</span>
26<span style='color:#b060b0; '>{</span>
27 AV <span style='color:#d2cd86; '>*</span> matrix <span style='color:#d2cd86; '>=</span> newAV<span style='color:#d2cd86; '>(</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
28 <span style='color:#e66170; font-weight:bold; '>int</span> i<span style='color:#d2cd86; '>,</span> j<span style='color:#b060b0; '>;</span>
29 <span style='color:#e66170; font-weight:bold; '>for</span><span style='color:#d2cd86; '>(</span> i <span style='color:#d2cd86; '>=</span><span style='color:#008c00; '>0</span> <span style='color:#b060b0; '>;</span> i <span style='color:#d2cd86; '>&lt;</span> surface<span style='color:#d2cd86; '>-</span><span style='color:#d2cd86; '>></span>w<span style='color:#b060b0; '>;</span> i<span style='color:#d2cd86; '>+</span><span style='color:#d2cd86; '>+</span><span style='color:#d2cd86; '>)</span>
30 <span style='color:#b060b0; '>{</span>
31 AV <span style='color:#d2cd86; '>*</span> matrix_row <span style='color:#d2cd86; '>=</span> newAV<span style='color:#d2cd86; '>(</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
32 <span style='color:#e66170; font-weight:bold; '>for</span><span style='color:#d2cd86; '>(</span> j <span style='color:#d2cd86; '>=</span><span style='color:#008c00; '>0</span> <span style='color:#b060b0; '>;</span> j <span style='color:#d2cd86; '>&lt;</span> surface<span style='color:#d2cd86; '>-</span><span style='color:#d2cd86; '>></span>h<span style='color:#b060b0; '>;</span> j<span style='color:#d2cd86; '>+</span><span style='color:#d2cd86; '>+</span><span style='color:#d2cd86; '>)</span>
33 <span style='color:#b060b0; '>{</span>
34 av_push<span style='color:#d2cd86; '>(</span>matrix_row<span style='color:#d2cd86; '>,</span> get_pixel32<span style='color:#d2cd86; '>(</span>surface<span style='color:#d2cd86; '>,</span> i<span style='color:#d2cd86; '>,</span>j<span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
35 <span style='color:#b060b0; '>}</span>
36 av_push<span style='color:#d2cd86; '>(</span>matrix<span style='color:#d2cd86; '>,</span> newRV_noinc<span style='color:#d2cd86; '>(</span><span style='color:#d2cd86; '>(</span>SV<span style='color:#d2cd86; '>*</span><span style='color:#d2cd86; '>)</span> matrix_row<span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
37 <span style='color:#b060b0; '>}</span>
38
39 <span style='color:#e66170; font-weight:bold; '>return</span> matrix<span style='color:#b060b0; '>;</span>
40<span style='color:#b060b0; '>}</span>
41</pre><br />
42<p>You can see the complete <a href="http://github.com/kthakore/SDL_perl/blob/7ee1a1a7f162080a6fa5274e95b80961486e21e5/src/SDLx/Surface.xs">here</a>.</p><br />
43<p>In Perl I can do a get access on this pixel using: </p><br />
65a97314 44<br />
1d5d4d44 45<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>my</span> $surf32_matrix <span style='color:#d2cd86; '>=</span> <span style='color:#904050; '>SDLx</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Surface</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>pixel_array<span style='color:#d2cd86; '>(</span>$screen_surface<span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
46 <span style='color:#e66170; font-weight:bold; '>print</span> <span style='color:#e66170; font-weight:bold; '>unpack</span> <span style='color:#00c4c4; '>'b*'</span><span style='color:#d2cd86; '>,</span> $surf32_matrix<span style='color:#d2cd86; '>-></span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '># pixel value at x = 0 and y =0</span>
47<span style='color:#9999a9; '>#OUTPUT:</span>
48<span style='color:#9999a9; '># 11111111000000000000000000000000</span>
49</pre><br />
50<p>The structure of the PV is using Devel::Peek is : </p><br />
51<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>print</span> Dump $surf32_matrix<span style='color:#d2cd86; '>-></span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#b060b0; '>;</span>
52<span style='color:#9999a9; '>#OUTPUT:</span>
53<span style='color:#9999a9; '>#SV = PV(0xed0dbc) at 0xeb5344</span>
54<span style='color:#9999a9; '># REFCNT = 1</span>
55<span style='color:#9999a9; '># FLAGS = (POK,pPOK)</span>
56<span style='color:#9999a9; '># PV = 0x9e04ac "\0\0\377\0"</span>
57<span style='color:#9999a9; '># CUR = 4</span>
58<span style='color:#9999a9; '># LEN = 4</span>
59</pre><br />
60<p>The problem is in setting the value of this pointer value. I have tried the following things with no success:</p><br />
61<pre style='color:#d1d1d1;background:#000000;'><span style='color:#e66170; font-weight:bold; '>if</span> <span style='color:#d2cd86; '>(</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>MUSTLOCK<span style='color:#d2cd86; '>(</span>$screen_surface<span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>)</span> <span style='color:#b060b0; '>{</span>
62 <span style='color:#e66170; font-weight:bold; '>return</span> <span style='color:#e66170; font-weight:bold; '>if</span> <span style='color:#d2cd86; '>(</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>lock_surface<span style='color:#d2cd86; '>(</span>$screen_surface<span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>&lt;</span> <span style='color:#00a800; '>0</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>#required for pixel operations</span>
63<span style='color:#b060b0; '>}</span>
64
65<span style='color:#9999a9; '>#USING pack</span>
66
67<span style='color:#e66170; font-weight:bold; '>my</span> $green <span style='color:#d2cd86; '>=</span> <span style='color:#e66170; font-weight:bold; '>pack</span> <span style='color:#00c4c4; '>'b*'</span><span style='color:#d2cd86; '>,</span> <span style='color:#00c4c4; '>'11111111000000000000000000000000'</span><span style='color:#b060b0; '>;</span>
68<span style='color:#e66170; font-weight:bold; '>substr</span><span style='color:#d2cd86; '>(</span> $surf32_matrix<span style='color:#d2cd86; '>-></span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>8</span> <span style='color:#d2cd86; '>*</span> <span style='color:#00a800; '>4</span><span style='color:#d2cd86; '>,</span> $green<span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>#no change</span>
69<span style='color:#9999a9; '>#substr( $surf32_matrix->[0][0], 0, 8 * 4, 0xFF000000); segfault</span>
70<span style='color:#e66170; font-weight:bold; '>substr</span><span style='color:#d2cd86; '>(</span> ${$surf32_matrix<span style='color:#d2cd86; '>-></span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span>}<span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>8</span> <span style='color:#d2cd86; '>*</span> <span style='color:#00a800; '>4</span><span style='color:#d2cd86; '>,</span> <span style='color:#00a800; '>0xFF000000</span><span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>#no change</span>
71<span style='color:#9999a9; '>#$surf32_matrix->[0][0] = $green; SEGFAULT's cannot write to memory</span>
72${$surf32_matrix<span style='color:#d2cd86; '>-></span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span><span style='color:#d2cd86; '>[</span><span style='color:#00a800; '>0</span><span style='color:#d2cd86; '>]</span>} <span style='color:#d2cd86; '>=</span> $green<span style='color:#b060b0; '>;</span> <span style='color:#9999a9; '>#no change</span>
73
74
75<span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>unlock_surface<span style='color:#d2cd86; '>(</span>$screen_surface<span style='color:#d2cd86; '>)</span>
76 <span style='color:#e66170; font-weight:bold; '>if</span> <span style='color:#d2cd86; '>(</span> <span style='color:#904050; '>SDL</span><span style='color:#d2cd86; '>::</span><span style='color:#904050; '>Video</span><span style='color:#d2cd86; '>:</span><span style='color:#d2cd86; '>:</span>MUSTLOCK<span style='color:#d2cd86; '>(</span>$screen_surface<span style='color:#d2cd86; '>)</span> <span style='color:#d2cd86; '>)</span><span style='color:#b060b0; '>;</span>
77</pre><br />
78<p>You can see an example <a href="http://paste.scsys.co.uk/45111">here</a>.</p><br />
79<p>Any help will be greatly appreciated. </p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3102167581424744259-1929043568015240773?l=yapgh.blogspot.com' alt='' /></div>
80<p><a href="http://feedads.g.doubleclick.net/~a/1Rx7lBLzyC2ksXyZwl9Q_nlI6iE/0/da"><img src="http://feedads.g.doubleclick.net/~a/1Rx7lBLzyC2ksXyZwl9Q_nlI6iE/0/di" border="0" ismap="true"></img></a><br/>
81<a href="http://feedads.g.doubleclick.net/~a/1Rx7lBLzyC2ksXyZwl9Q_nlI6iE/1/da"><img src="http://feedads.g.doubleclick.net/~a/1Rx7lBLzyC2ksXyZwl9Q_nlI6iE/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/YetAnotherPerlGameHackeryapgh/~4/q5F5dgfg5Fg" height="1" width="1"/></div></div>