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[sdlgit/SDL-Site.git] / pages / SDLx-Surface.html-inc
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30fd24c2 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
5<ul><li><a href="#NAME">NAME</a></li>
6<li><a href="#CATEGORY">CATEGORY</a></li>
7<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
8<li><a href="#DESCRIPTION">DESCRIPTION</a></li>
807ae0cd 9<li><a href="#CONSTRUCTOR">CONSTRUCTOR </a>
30fd24c2 10<ul><li><a href="#new">new</a></li>
807ae0cd 11<li><a href="#display">display</a></li>
12<li><a href="#duplicate">duplicate</a></li>
13</ul>
14</li>
15<li><a href="#ATTRIBUTES">ATTRIBUTES</a>
16<ul><li><a href="#surface">surface</a></li>
17<li><a href="#w_h_format_pitch_flags">w, h, format, pitch, flags</a></li>
18<li><a href="#clip_rect">clip_rect</a></li>
30fd24c2 19</ul>
20</li>
21<li><a href="#EXTENSIONS">EXTENSIONS</a>
22<ul><li><a href="#blit">blit </a></li>
505f308d 23<li><a href="#blit_by">blit_by</a></li>
30fd24c2 24<li><a href="#flip">flip</a></li>
25<li><a href="#update">update</a></li>
807ae0cd 26<li><a href="#draw_rect">draw_rect</a></li>
27<li><a href="#draw_line">draw_line</a></li>
30fd24c2 28</ul>
29</li>
30<li><a href="#AUTHOR">AUTHOR</a>
31</li>
32</ul><hr />
33<!-- INDEX END -->
34
35<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
36<div id="NAME_CONTENT">
37<p>SDLx::Surface - Graphic surface matrix extension</p>
38
39</div>
40<h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
41<div id="CATEGORY_CONTENT">
42<p>Extension</p>
43
44</div>
45<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
46<div id="SYNOPSIS_CONTENT">
47<pre> use SDL;
48 use SDL::Video;
49 use SDLx::Surface;
50
51 # Create the main surface (display)
52 SDL::init(SDL_INIT_VIDEO);
53 my $display = SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE);
54
55 my $surf_matrix = SDLx::Surface-&gt;new( surface =&gt; $display);
56
807ae0cd 57 $surf_matrix-&gt;[10][10] = 0xFFFF; #for 16bpp write white at x = 10 and y=10
30fd24c2 58
59 $surf_matrix-&gt;surface( $new_surface );
60
61 my $orig_surface = $surf_matrix-&gt;surface();
62
63</pre>
64
65</div>
66<h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
67<div id="DESCRIPTION_CONTENT">
68<p>An <code>SDLx::Surface</code> allows matrix read and write to a surface, safely. </p>
69
70</div>
807ae0cd 71<h1 id="CONSTRUCTOR">CONSTRUCTOR </h1><p><a href="#TOP" class="toplink">Top</a></p>
72<div id="CONSTRUCTOR_CONTENT">
30fd24c2 73
74</div>
75<h2 id="new">new</h2>
76<div id="new_CONTENT">
77<p>Takes a SDL::Surface in hash format.</p>
78<p>If a surface is passed to 'surface =&gt;' that is loaded. Otherwise you can define at least a width and a height. </p>
79<pre> SDLx::Surface-&gt;new( surface =&gt; $surface) # The $surface is loaded
80
81 SDLx::Surface-&gt;new( width=&gt; 400, height=&gt;200)
82 # A SDL::Surface-&gt;new( SDL_ANYFORMAT, 400, 200, 32) is loaded
83
84 SDLx::Surface-&gt;new( width=&gt; 400, height=&gt;200, flags=&gt; SDL_SWSURFACE, depth=&gt;24 )
85 # A SDL::Surface-&gt;new( SDL_SWSURFACE, 400, 200, 24) is loaded
86
87 SDLx::Surface-&gt;new( width=&gt; 400, height=&gt;200, flags=&gt; SDL_SWSURFACE, depth=&gt;32, greenmask=&gt;0xFF000000 )
88 # A SDL::Surface-&gt;new( SDL_ANYFORMAT, 400, 200, 32, 0, 0xFF000000,0, 0, 0 ) is loaded
505f308d 89 SDLx::Surface-&gt;new( w =&gt; 1, h =&gt; 1, color =&gt; 0xFF0000FF )
90 # A SDL::Surface-&gt;new( SDL_ANYFORMAT, 1, 1, 32, 0, 0, 0, 0 ) is loaded
91 all pixels are colored with color (red)
807ae0cd 92
93</pre>
30fd24c2 94
95</div>
807ae0cd 96<h2 id="display">display</h2>
97<div id="display_CONTENT">
30fd24c2 98<p>If <a href="http://search.cpan.org/perldoc?SDLx::App::new">SDLx::App::new</a> or <a href="/SDL-Video.html#get_video_mode">SDL::Video::get_video_mode</a> called before then:</p>
807ae0cd 99<pre> my $appx = SDLx::Surface::display();
30fd24c2 100
101</pre>
102<p>gets the display if it is already made. Passed options are ignored. Otherwise you can quickly make the display with :</p>
807ae0cd 103<pre> SDLx::Surface::display( width =&gt; 20, height =&gt; 20) #depth =&gt; 32 and SDL_ANYFORMAT used
30fd24c2 104
105</pre>
106<p>or you can also pass flags and depth. </p>
807ae0cd 107<pre> SDLx::Surface::display( width =&gt; 20, height =&gt; 20, flags=&gt; SDL_HWSURFACE, depth=&gt;24)
30fd24c2 108
109</pre>
505f308d 110<p>You can also use the keys <code>w</code> and <code>h</code> in place of <code>width</code> and <code>height</code>, as with <code>new</code>.</p>
30fd24c2 111<p>Get or create the main display surface and attach to a SDLx::Surface.</p>
112
113</div>
807ae0cd 114<h2 id="duplicate">duplicate</h2>
115<div id="duplicate_CONTENT">
116<p>Does a attributes only, no pixel, copy of another SDLx::Surface. </p>
117
118</div>
119<h1 id="ATTRIBUTES">ATTRIBUTES</h1><p><a href="#TOP" class="toplink">Top</a></p>
120<div id="ATTRIBUTES_CONTENT">
121
122</div>
123<h2 id="surface">surface</h2>
124<div id="surface_CONTENT">
125<p>If a SDL::Surface is passed it is attached to the matrix. Returns the SDL::Surface that is currently attached to this SDLx::Surface</p>
126
127</div>
128<h2 id="w_h_format_pitch_flags">w, h, format, pitch, flags</h2>
129<div id="w_h_format_pitch_flags_CONTENT">
130<p>Returns the inner SDL::Surface's respective attribute. See <code>SDL::Surface</code>.</p>
131
132</div>
133<h2 id="clip_rect">clip_rect</h2>
134<div id="clip_rect_CONTENT">
135<p>Sets the passed <code>SDL::Rect</code> as the new clip_rect for the surface. Returns the SDL::Surface's clip_rect. See <code>SDL::Video::get_clip_rect</code> and <code>SDL::Video::set_clip_rect</code>.</p>
136
137</div>
30fd24c2 138<h1 id="EXTENSIONS">EXTENSIONS</h1><p><a href="#TOP" class="toplink">Top</a></p>
139<div id="EXTENSIONS_CONTENT">
140
141</div>
142<h2 id="blit">blit </h2>
143<div id="blit_CONTENT">
144<pre> $sdlx_surface-&gt;blit( $dest, $src_rect, $dest_rect );
145
146</pre>
147<p>Blits SDLx::Surface onto $dest surface.
505f308d 148$src_rect or $dest_rect are optional. If $src_rect is ommited, it will be the size of the entire surface. If $dest_rect is ommited, it will be blitted at <code>(0, 0)</code>. $src_rect or $dest_rect can be array refs or SDL::Rect. $dest can be SDLx::Surface or SDL::Surface.</p>
30fd24c2 149<p>Returns $self</p>
150
151</div>
505f308d 152<h2 id="blit_by">blit_by</h2>
153<div id="blit_by_CONTENT">
154<pre> $sdlx_surface-&gt;blit_by( $src, $src_rect, $dest_rect );
155
156</pre>
157<p>Does the same as <code>blit</code> but the <code>SDLx::Surface</code> is the one being blitted to.
158This is useful when the surface you have isn't an <code>SDLx::Surface</code>, but the surface it is being blitted to is.</p>
159
160</div>
30fd24c2 161<h2 id="flip">flip</h2>
162<div id="flip_CONTENT">
163<p>Applies <a href="/SDL-Video.html#flip">SDL::Video::flip</a> to the Surface, with error checking.</p>
164<p>Returns $self</p>
165
166</div>
167<h2 id="update">update</h2>
168<div id="update_CONTENT">
169<pre> $sdlx_surface-&gt;update(); # whole surface is updated
170 $sdlx_surface-&gt;update([0,0,1,1]); # only that area (0,0,1,1) is updated
171
172 $sdlx_surface-&gt;update( [ SDL::Rect-&gt;new(0,0,1,2) ... ]); # defined rects are updated
173
174</pre>
175<p>Applies <a href="/SDL-Video.html#update_rect">SDL::Video::update_rect</a> for no rect or 1 array ref. Applies <a href="/SDL-Video.html#update_rects">SDL::Video::update_rects</a> for array of <a href="SDL-Rect.html">SDL::Rect</a>s. </p>
176<p>Returns $self</p>
177
807ae0cd 178
179
180
181
30fd24c2 182</div>
807ae0cd 183<h2 id="draw_rect">draw_rect</h2>
184<div id="draw_rect_CONTENT">
185<pre> $sdlx_surface-&gt;draw_rect( [$x,$y,$w,$h], 0xFFFF00FF );
186 $sdlx_surface-&gt;draw_rect( SDL::Rect-&gt;new($x,$y,$w,$h), 0xFFFF00FF );
30fd24c2 187
807ae0cd 188</pre>
505f308d 189<p>Draws a rect on the surface with the given color. If the rect is ommited, the colored rect will be drawn to the entire surface.</p>
807ae0cd 190<p>Returns $self</p>
30fd24c2 191
807ae0cd 192</div>
193<h2 id="draw_line">draw_line</h2>
194<div id="draw_line_CONTENT">
195<pre> $sdlx_surface-&gt;draw_line( [$x1, $y1], [$x2, $y2], $color, $antialias); # $color is a number
196 $sdlx_surface-&gt;draw_line( [$x1, $y1], [$x2, $y2], \@color, $antialias); #
197
198</pre>
505f308d 199<p>Draws a line on the surface. Antialias is turned on if $antialias is true. </p>
807ae0cd 200<p>Returns $self</p>
30fd24c2 201
807ae0cd 202</div>
203<h1 id="AUTHOR">AUTHOR</h1><p><a href="#TOP" class="toplink">Top</a></p>
204<div id="AUTHOR_CONTENT">
205<pre> kthakore
30fd24c2 206
207</pre>
208
209</div>
210</div>