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807ae0cd 1<div class="pod">
2<!-- INDEX START -->
3<h3 id="TOP">Index</h3>
4
5<ul><li><a href="#NAME">NAME</a></li>
6<li><a href="#SYNOPSIS">SYNOPSIS</a>
7<ul><li><a href="#DESCRIPTION">DESCRIPTION</a></li>
8</ul>
9</li>
10<li><a href="#METHODS">METHODS</a>
11<ul><li><a href="#new">new</a></li>
12<li><a href="#new_dt_gt_0_5">new( dt =&gt; 0.5 )</a></li>
13<li><a href="#run">run</a></li>
14<li><a href="#add_event_handler">add_event_handler</a></li>
15<li><a href="#add_move_handler">add_move_handler</a></li>
16<li><a href="#add_show_handler">add_show_handler</a></li>
17<li><a href="#quit">quit</a></li>
18<li><a href="#remove_move_handler_index">remove_move_handler( $index )</a></li>
19<li><a href="#remove_event_handler_index">remove_event_handler( $index )</a></li>
20<li><a href="#remove_show_handler_index">remove_show_handler( $index )</a></li>
21<li><a href="#remove_all_move_handlers">remove_all_move_handlers</a></li>
22<li><a href="#remove_all_event_handlers">remove_all_event_handlers</a></li>
23<li><a href="#remove_all_show_handlers">remove_all_show_handlers</a></li>
24<li><a href="#remove_all_handlers">remove_all_handlers</a></li>
25</ul>
26</li>
27<li><a href="#AUTHORS">AUTHORS</a>
28<ul><li><a href="#ACKNOWLEGDEMENTS">ACKNOWLEGDEMENTS</a>
29</li>
30</ul>
31</li>
32</ul><hr />
33<!-- INDEX END -->
34
35<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
36<div id="NAME_CONTENT">
37<p>SDLx::Controller - Handles the loops for event, movement and rendering</p>
38
39</div>
40<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
41<div id="SYNOPSIS_CONTENT">
42<pre> use SDLx::Controller
43
44 # create our controller object
45 my $app = SDLx::Controller-&gt;new;
46
47 # register some callbacks
48 $app-&gt;add_event_handler( \&amp;on_event );
49 $app-&gt;add_move_handler( \&amp;on_move );
50 $app-&gt;add_show_handler( \&amp;on_show );
51
52 # run our game loop
53 $app-&gt;run;
54
55
56
57
58</pre>
59
60</div>
61<h2 id="DESCRIPTION">DESCRIPTION</h2>
62<div id="DESCRIPTION_CONTENT">
63<p>The core of a SDL application/game is the main loop, where you handle events
64and display your elements on the screen until something signals the end of
65the program. This usually goes in the form of:</p>
66<pre> while (1) {
67 ...
68 }
69
70</pre>
71<p>The problem most developers face, besides the repetitive work, is to ensure
72the screen update is independent of the frame rate. Otherwise, your game will
73run at different speeds on different machines and this is never good (old
74MS-DOS games, anyone?).</p>
75<p>One way to circumveint this is by capping the frame rate so it's the same no
76matter what, but this is not the right way to do it as it penalizes better
77hardware.</p>
78<p>This module provides an industry-proven standard for frame independent
79movement. It calls the movement handlers based on time (tick counts) rather
80than frame rate. You can add/remove handlers and control your main loop with
81ease.</p>
82
83</div>
84<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
85<div id="METHODS_CONTENT">
86
87</div>
88<h2 id="new">new</h2>
89<div id="new_CONTENT">
90
91</div>
92<h2 id="new_dt_gt_0_5">new( dt =&gt; 0.5 )</h2>
93<div id="new_dt_gt_0_5_CONTENT">
94<p>Controller construction. Optional <code>dt</code> parameter indicates delta t times
95in which to call the movement handlers, and defaults to 0.1.</p>
96<p>Returns the new object.</p>
97
98</div>
99<h2 id="run">run</h2>
100<div id="run_CONTENT">
101<p>After creating and setting up your handlers (see below), call this method to
102activate the main loop. The main loop will run until an event handler returns
103undef.</p>
104<p>All hooked functions will be called during the main loop, in this order:</p>
105<dl>
106 <dt>1. Events</dt>
107 <dt>2. Movements</dt>
108 <dt>3. Displaying</dt>
109</dl>
110<p>Please refer to each handler below for information on received arguments.</p>
111
112</div>
113<h2 id="add_event_handler">add_event_handler</h2>
114<div id="add_event_handler_CONTENT">
115<p>Register a callback to handle events. You can add as many subs as you need.
116Whenever a SDL::Event occurs, all registered callbacks will be triggered in
117order. Returns the order queue number of the added callback.</p>
118<p>The first (and only) argument passed to registered callbacks is the
119<a href="SDL-Event.html">SDL::Event</a> object itself, so you can test for <code>$event-&gt;type</code>, etc.</p>
120<p>Each event handler is <strong>required</strong> to return a defined value for the main loop
121to continue. To exit the main loop (see &quot;run&quot; above), return <code>undef</code> or
122nothing at all.</p>
123
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128</div>
129<h2 id="add_move_handler">add_move_handler</h2>
130<div id="add_move_handler_CONTENT">
131<p>Register a callback to update your objects. You can add as many subs as
132you need. Returns the order queue number of the added callback.</p>
133<p>All registered callbacks will be triggered in order for as many
134<code>dt</code> as have happened between calls. You should use these handlers to update
135your in-game objects, check collisions, etc.</p>
136<p>The first (and only) argument passed is a reference to the dt value itself,
137so you can check and/or update it as necessary.</p>
138<p>Any returned values are ignored.</p>
139
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144</div>
145<h2 id="add_show_handler">add_show_handler</h2>
146<div id="add_show_handler_CONTENT">
147<p>Register a callback to render objects. You can add as many subs as you need.
148Returns the order queue number of the added callback.</p>
149<p>All registered callbacks will be triggered in order, once per run of the main
150loop. The first (and only) argument passed is the number of ticks since
151the previous round.</p>
152
153</div>
154<h2 id="quit">quit</h2>
155<div id="quit_CONTENT">
156<p>Exits the main loop. Calling this method will cause <code>run</code> to return.</p>
157
158</div>
159<h2 id="remove_move_handler_index">remove_move_handler( $index )</h2>
160<div id="remove_move_handler_index_CONTENT">
161
162</div>
163<h2 id="remove_event_handler_index">remove_event_handler( $index )</h2>
164<div id="remove_event_handler_index_CONTENT">
165
166</div>
167<h2 id="remove_show_handler_index">remove_show_handler( $index )</h2>
168<div id="remove_show_handler_index_CONTENT">
169<p>Removes the handler with the given index from the respective calling queue.</p>
505f308d 170<p>You can also pass a coderef.
171The first coderef in the handler list that this matches will be removed.</p>
807ae0cd 172<p>Returns the removed handler.</p>
173
174</div>
175<h2 id="remove_all_move_handlers">remove_all_move_handlers</h2>
176<div id="remove_all_move_handlers_CONTENT">
177
178</div>
179<h2 id="remove_all_event_handlers">remove_all_event_handlers</h2>
180<div id="remove_all_event_handlers_CONTENT">
181
182</div>
183<h2 id="remove_all_show_handlers">remove_all_show_handlers</h2>
184<div id="remove_all_show_handlers_CONTENT">
185<p>Removes all handlers from the respective calling queue.</p>
186
187</div>
188<h2 id="remove_all_handlers">remove_all_handlers</h2>
189<div id="remove_all_handlers_CONTENT">
190<p>Quick access to removing all handlers at once.</p>
191
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195
196</div>
197<h1 id="AUTHORS">AUTHORS</h1><p><a href="#TOP" class="toplink">Top</a></p>
198<div id="AUTHORS_CONTENT">
199<p>Kartik Thakore</p>
200<p>Breno G. de Oliveira</p>
201
202</div>
203<h2 id="ACKNOWLEGDEMENTS">ACKNOWLEGDEMENTS</h2>
204<div id="ACKNOWLEGDEMENTS_CONTENT">
205<p>The idea and base for this module comes from Lazy Foo's <a href="http://www.lazyfoo.net/SDL_tutorials/lesson32/index.php">Frame Independent Movement</a> tutorial,
206and Glenn Fiedler's <a href="http://gafferongames.com/game-physics/fix-your-timestep/">Fix Your Timestep</a> article on timing.</p>
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218</div>
219</div>